[Mesa-dev] regression on nvc0 since floating point compare instructions

Dave Airlie airlied at gmail.com
Mon Sep 9 21:55:07 PDT 2013


On Tue, Sep 10, 2013 at 12:04 PM, Dave Airlie <airlied at gmail.com> wrote:
> On Tue, Sep 10, 2013 at 11:59 AM, Dave Airlie <airlied at gmail.com> wrote:
>> Hey,
>>
>> so virgl stopped working on nouveau the other day and I bisected it to
>> the enable of the floating point compare instructions in the state
>> tracker,
>>
>> I've attached a shader runner file that makes it hang,
>
> As usual 5 secs after pressing send I had an insight,
>
> the attached patch seems to fix it here for me.

Okay its a bit wierder than that, found another bunch of regressions,

Here's another shader test that regression from 9.2 to master on nvc0.

Dave.
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