[Mesa-dev] [PATCH 16/17] glsl: Set gl_MaxVaryingFloats et al. from VertexProgram.MaxOutputComponents and FragmentProgram.MaxInputComponents
Ian Romanick
idr at freedesktop.org
Tue Sep 10 12:11:03 PDT 2013
From: Ian Romanick <ian.d.romanick at intel.com>
Some language versions have the vertex output components minimum-maximum
lower (GLSL 1.50), and some have the fragment input components
minimum-maximum lower (GLSL ES 3.0). Use whichever value is lower, and
call it done.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Cc: Paul Berry <stereotype441 at gmail.com>
---
src/glsl/builtin_variables.cpp | 14 +++++++++-----
1 file changed, 9 insertions(+), 5 deletions(-)
diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp
index 6a808c0..79e1db4 100644
--- a/src/glsl/builtin_variables.cpp
+++ b/src/glsl/builtin_variables.cpp
@@ -475,6 +475,10 @@ builtin_variable_generator::add_const(const char *name, int value)
void
builtin_variable_generator::generate_constants()
{
+ const max_varying_components =
+ MIN2(state->ctx->Const.VertexProgram.MaxOutputComponents,
+ state->ctx->Const.FragmentProgram.MaxInputComponents);
+
add_const("gl_MaxVertexAttribs", state->Const.MaxVertexAttribs);
add_const("gl_MaxVertexTextureImageUnits",
state->Const.MaxVertexTextureImageUnits);
@@ -497,11 +501,11 @@ builtin_variable_generator::generate_constants()
*/
if (state->is_version(0, 300)) {
add_const("gl_MaxVertexOutputVectors",
- state->Const.MaxVaryingFloats / 4);
+ state->ctx->Const.VertexProgram.MaxOutputComponents / 4);
add_const("gl_MaxFragmentInputVectors",
- state->Const.MaxVaryingFloats / 4);
+ state->ctx->Const.FragmentProgram.MaxInputComponents / 4);
} else {
- add_const("gl_MaxVaryingVectors", state->Const.MaxVaryingFloats / 4);
+ add_const("gl_MaxVaryingVectors", max_varying_components / 4);
}
} else {
add_const("gl_MaxVertexUniformComponents",
@@ -510,7 +514,7 @@ builtin_variable_generator::generate_constants()
/* Note: gl_MaxVaryingFloats was deprecated in GLSL 1.30+, but not
* removed
*/
- add_const("gl_MaxVaryingFloats", state->Const.MaxVaryingFloats);
+ add_const("gl_MaxVaryingFloats", max_varying_components);
add_const("gl_MaxFragmentUniformComponents",
state->Const.MaxFragmentUniformComponents);
@@ -531,7 +535,7 @@ builtin_variable_generator::generate_constants()
if (state->is_version(130, 0)) {
add_const("gl_MaxClipDistances", state->Const.MaxClipPlanes);
- add_const("gl_MaxVaryingComponents", state->Const.MaxVaryingFloats);
+ add_const("gl_MaxVaryingComponents", max_varying_components);
}
if (compatibility) {
--
1.8.1.4
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