[Mesa-dev] [PATCH 16/17] glsl: Set gl_MaxVaryingFloats et al. from VertexProgram.MaxOutputComponents and FragmentProgram.MaxInputComponents
Brian Paul
brianp at vmware.com
Tue Sep 10 13:47:41 PDT 2013
On 09/10/2013 01:11 PM, Ian Romanick wrote:
> From: Ian Romanick <ian.d.romanick at intel.com>
>
> Some language versions have the vertex output components minimum-maximum
> lower (GLSL 1.50), and some have the fragment input components
> minimum-maximum lower (GLSL ES 3.0). Use whichever value is lower, and
> call it done.
>
> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
> Cc: Paul Berry <stereotype441 at gmail.com>
> ---
> src/glsl/builtin_variables.cpp | 14 +++++++++-----
> 1 file changed, 9 insertions(+), 5 deletions(-)
>
> diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp
> index 6a808c0..79e1db4 100644
> --- a/src/glsl/builtin_variables.cpp
> +++ b/src/glsl/builtin_variables.cpp
> @@ -475,6 +475,10 @@ builtin_variable_generator::add_const(const char *name, int value)
> void
> builtin_variable_generator::generate_constants()
> {
> + const max_varying_components =
Want to throw a type like unsigned in there?
> + MIN2(state->ctx->Const.VertexProgram.MaxOutputComponents,
> + state->ctx->Const.FragmentProgram.MaxInputComponents);
> +
> add_const("gl_MaxVertexAttribs", state->Const.MaxVertexAttribs);
> add_const("gl_MaxVertexTextureImageUnits",
> state->Const.MaxVertexTextureImageUnits);
> @@ -497,11 +501,11 @@ builtin_variable_generator::generate_constants()
> */
> if (state->is_version(0, 300)) {
> add_const("gl_MaxVertexOutputVectors",
> - state->Const.MaxVaryingFloats / 4);
> + state->ctx->Const.VertexProgram.MaxOutputComponents / 4);
> add_const("gl_MaxFragmentInputVectors",
> - state->Const.MaxVaryingFloats / 4);
> + state->ctx->Const.FragmentProgram.MaxInputComponents / 4);
> } else {
> - add_const("gl_MaxVaryingVectors", state->Const.MaxVaryingFloats / 4);
> + add_const("gl_MaxVaryingVectors", max_varying_components / 4);
> }
> } else {
> add_const("gl_MaxVertexUniformComponents",
> @@ -510,7 +514,7 @@ builtin_variable_generator::generate_constants()
> /* Note: gl_MaxVaryingFloats was deprecated in GLSL 1.30+, but not
> * removed
> */
> - add_const("gl_MaxVaryingFloats", state->Const.MaxVaryingFloats);
> + add_const("gl_MaxVaryingFloats", max_varying_components);
>
> add_const("gl_MaxFragmentUniformComponents",
> state->Const.MaxFragmentUniformComponents);
> @@ -531,7 +535,7 @@ builtin_variable_generator::generate_constants()
>
> if (state->is_version(130, 0)) {
> add_const("gl_MaxClipDistances", state->Const.MaxClipPlanes);
> - add_const("gl_MaxVaryingComponents", state->Const.MaxVaryingFloats);
> + add_const("gl_MaxVaryingComponents", max_varying_components);
> }
>
> if (compatibility) {
>
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