[Mesa-dev] [PATCH 1/5] i965: Update comments in brw_vec4_upload_binding_table().
Kenneth Graunke
kenneth at whitecape.org
Mon Sep 16 22:14:06 PDT 2013
The first comment was a bit stale; there are more kinds of surfaces than
textures and pull constants.
The second was a leftover "to do" comment for something I already did.
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/mesa/drivers/dri/i965/brw_vs_surface_state.c | 7 +------
1 file changed, 1 insertion(+), 6 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_vs_surface_state.c b/src/mesa/drivers/dri/i965/brw_vs_surface_state.c
index dbf26f4..985fd67 100644
--- a/src/mesa/drivers/dri/i965/brw_vs_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_vs_surface_state.c
@@ -163,9 +163,7 @@ brw_vec4_upload_binding_table(struct brw_context *brw,
gen7_create_shader_time_surface(brw, &stage_state->surf_offset[SURF_INDEX_VEC4_SHADER_TIME]);
}
- /* Skip making a binding table if we don't use textures or pull
- * constants.
- */
+ /* If there are no surfaces, skip making the binding table altogether. */
const unsigned entries = prog_data->binding_table_size;
if (entries == 0) {
if (stage_state->bind_bo_offset != 0) {
@@ -175,9 +173,6 @@ brw_vec4_upload_binding_table(struct brw_context *brw,
return;
}
- /* Might want to calculate nr_surfaces first, to avoid taking up so much
- * space for the binding table.
- */
bind = brw_state_batch(brw, AUB_TRACE_BINDING_TABLE,
sizeof(uint32_t) * entries,
32, &stage_state->bind_bo_offset);
--
1.8.3.4
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