[Mesa-dev] [PATCH 00/24] Support for ARB_shader_atomic_counters.
Francisco Jerez
currojerez at riseup.net
Tue Sep 17 11:44:31 PDT 2013
Francisco Jerez <currojerez at riseup.net> writes:
> This patch series implements support for the
> ARB_shader_atomic_counters extension, which is part of GL core since
> GL 4.2. It includes patches adding support for the new APIs and GLSL
> language features, and working back-end code for Intel Gen7 hardware
> -- Ivy Bridge should work with these patches alone, Haswell is going
> to need a small kernel change I'll probably submit for review during
> the next week.
>
> The series depends on Ken's surface state tidying patches [1] and
> on patches 1-4, which are seemingly unrelated fixes.
>
> There's also a series of ~30 unit tests for this extension I will send
> to the piglit mailing list soon.
>
> Thanks.
>
> [1] http://lists.freedesktop.org/archives/mesa-dev/2013-September/044691.html
>
I've pushed this and Ken's patch series to a branch here [2]. I'll try
to keep it in sync with master until we decide they can go in.
Thanks.
[2] http://cgit.freedesktop.org/~currojerez/mesa/log/?h=atomic-counters
> [PATCH 01/24] mesa: Fix misplaced includes of "main/uniforms.h".
> [PATCH 02/24] glsl: Initialize all member variables of _mesa_glsl_parse_state on construction.
> [PATCH 03/24] i965: Initialize all member variables of vec4_instruction on construction.
> [PATCH 04/24] ralloc: Unify overloads of the new operator and guarantee object destruction.
> [PATCH 05/24] glapi: Add support for ARB_shader_atomic_counters.
> [PATCH 06/24] mesa: Add support for ARB_shader_atomic_counters.
> [PATCH 07/24] glsl: Add extension enables for ARB_shader_atomic_counters.
> [PATCH 08/24] glsl: Add new atomic_uint built-in GLSL type.
> [PATCH 09/24] glsl: Add IR node for atomic operations.
> [PATCH 10/24] glsl: Implement parser support for atomic counters.
> [PATCH 11/24] glsl: Add built-in functions and constants required for ARB_shader_atomic_counters.
> [PATCH 12/24] glsl: Add predicate to determine if an IR node has side effects.
> [PATCH 13/24] glsl: Linker support for ARB_shader_atomic_counters.
> [PATCH 14/24] i965: Define vtbl method that initializes an untyped R/W surface.
> [PATCH 15/24] i965: Implement ABO surface state emission.
> [PATCH 16/24] i965/gen7: Implement code generation for untyped atomic instructions.
> [PATCH 17/24] i965/gen7: Implement code generation for untyped surface read instructions.
> [PATCH 18/24] i965: Add a 'has_side_effects' back-end instruction predicate.
> [PATCH 19/24] i965: Handle the 'atomic_uint' GLSL type.
> [PATCH 20/24] i965: Add brw_reg constructors taking a dynamically determined vector width.
> [PATCH 21/24] i965/gen7: Handle atomic instructions from the FS back-end.
> [PATCH 22/24] i965/gen7: Handle atomic instructions from the VEC4 back-end.
> [PATCH 23/24] i965/gen7: Expose ARB_shader_atomic_counters.
> [PATCH 24/24] i965: Simplify the shader time code by using atomic counter helpers.
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