[Mesa-dev] [PATCH 00/24] Support for ARB_shader_atomic_counters.
Paul Berry
stereotype441 at gmail.com
Tue Sep 17 14:40:37 PDT 2013
On 15 September 2013 00:10, Francisco Jerez <currojerez at riseup.net> wrote:
> This patch series implements support for the
> ARB_shader_atomic_counters extension, which is part of GL core since
> GL 4.2. It includes patches adding support for the new APIs and GLSL
> language features, and working back-end code for Intel Gen7 hardware
> -- Ivy Bridge should work with these patches alone, Haswell is going
> to need a small kernel change I'll probably submit for review during
> the next week.
>
> The series depends on Ken's surface state tidying patches [1] and
> on patches 1-4, which are seemingly unrelated fixes.
>
> There's also a series of ~30 unit tests for this extension I will send
> to the piglit mailing list soon.
>
> Thanks.
>
> [1]
> http://lists.freedesktop.org/archives/mesa-dev/2013-September/044691.html
>
> [PATCH 01/24] mesa: Fix misplaced includes of "main/uniforms.h".
> [PATCH 02/24] glsl: Initialize all member variables of
> _mesa_glsl_parse_state on construction.
> [PATCH 03/24] i965: Initialize all member variables of vec4_instruction on
> construction.
> [PATCH 04/24] ralloc: Unify overloads of the new operator and guarantee
> object destruction.
> [PATCH 05/24] glapi: Add support for ARB_shader_atomic_counters.
> [PATCH 06/24] mesa: Add support for ARB_shader_atomic_counters.
> [PATCH 07/24] glsl: Add extension enables for ARB_shader_atomic_counters.
> [PATCH 08/24] glsl: Add new atomic_uint built-in GLSL type.
> [PATCH 09/24] glsl: Add IR node for atomic operations.
> [PATCH 10/24] glsl: Implement parser support for atomic counters.
> [PATCH 11/24] glsl: Add built-in functions and constants required for
> ARB_shader_atomic_counters.
> [PATCH 12/24] glsl: Add predicate to determine if an IR node has side
> effects.
> [PATCH 13/24] glsl: Linker support for ARB_shader_atomic_counters.
> [PATCH 14/24] i965: Define vtbl method that initializes an untyped R/W
> surface.
> [PATCH 15/24] i965: Implement ABO surface state emission.
> [PATCH 16/24] i965/gen7: Implement code generation for untyped atomic
> instructions.
> [PATCH 17/24] i965/gen7: Implement code generation for untyped surface
> read instructions.
> [PATCH 18/24] i965: Add a 'has_side_effects' back-end instruction
> predicate.
> [PATCH 19/24] i965: Handle the 'atomic_uint' GLSL type.
> [PATCH 20/24] i965: Add brw_reg constructors taking a dynamically
> determined vector width.
> [PATCH 21/24] i965/gen7: Handle atomic instructions from the FS back-end.
> [PATCH 22/24] i965/gen7: Handle atomic instructions from the VEC4 back-end.
> [PATCH 23/24] i965/gen7: Expose ARB_shader_atomic_counters.
> [PATCH 24/24] i965: Simplify the shader time code by using atomic counter
> helpers.
> _______________________________________________
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> mesa-dev at lists.freedesktop.org
> http://lists.freedesktop.org/mailman/listinfo/mesa-dev
>
I'm halfway through the series and I'm out of time for code review today.
I sent comments on patches 3, 4, 8, 9, 10, and 12. Patches 1, 2, 5, 7, and
11 are:
Reviewed-by: Paul Berry <stereotype441 at gmail.com>
Patch 6 deserves the attention of someone who is more familiar with the
Mesa front end than I am, so on that one I'm just going to say:
Acked-by: Paul Berry <stereotype441 at gmail.com>
I'll try to get to patches 13-24 as soon as I can.
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