[Mesa-dev] [PATCH] R600/SI: fix MIMG writemask adjustement
Marek Olšák
maraeo at gmail.com
Tue Sep 24 02:44:02 PDT 2013
If the TGSI writemask is .xzw and the initial dmask is 0xf, the first
application of the function sees 4 VGPRs and correctly sets the dmask
to 13 (xzw) because the second VGPR is unused, but the second
application of the function now sees 3 VGPRs, ignores the fact that
dmask is 13 meaning xzw, and sets the writemask to 7 meaning xyz,
which breaks the texture instruction. I thought it was obvious from
the comments I added.
Marek
On Tue, Sep 24, 2013 at 9:00 AM, Christian König
<deathsimple at vodafone.de> wrote:
> Why should that be necessary?
>
> Christian.
>
> Am 23.09.2013 21:09, schrieb maraeo at gmail.com:
>
>> From: Marek Olšák <marek.olsak at amd.com>
>>
>> This fixes piglit:
>> - shaders/glsl-fs-texture2d-masked
>> - shaders/glsl-fs-texture2d-masked-4
>>
>> Signed-off-by: Marek Olšák <marek.olsak at amd.com>
>> ---
>> lib/Target/R600/SIISelLowering.cpp | 27 +++++++++++++++++++++------
>> 1 file changed, 21 insertions(+), 6 deletions(-)
>>
>> diff --git a/lib/Target/R600/SIISelLowering.cpp
>> b/lib/Target/R600/SIISelLowering.cpp
>> index 2174753..891a51b 100644
>> --- a/lib/Target/R600/SIISelLowering.cpp
>> +++ b/lib/Target/R600/SIISelLowering.cpp
>> @@ -1065,7 +1065,9 @@ static unsigned SubIdx2Lane(unsigned Idx) {
>> void SITargetLowering::adjustWritemask(MachineSDNode *&Node,
>> SelectionDAG &DAG) const {
>> SDNode *Users[4] = { };
>> - unsigned Writemask = 0, Lane = 0;
>> + unsigned Lane = 0;
>> + unsigned OldDmask = Node->getConstantOperandVal(0);
>> + unsigned NewDmask = 0;
>> // Try to figure out the used register components
>> for (SDNode::use_iterator I = Node->use_begin(), E = Node->use_end();
>> @@ -1076,29 +1078,42 @@ void
>> SITargetLowering::adjustWritemask(MachineSDNode *&Node,
>> I->getMachineOpcode() != TargetOpcode::EXTRACT_SUBREG)
>> return;
>> + /* Lane means which subreg of %VGPRa_VGPRb_VGPRc_VGPRd is used.
>> + * Note that subregs are packed, i.e. Lane==0 is the first bit set
>> + * in OldDmask, so it can be any of X,Y,Z,W; Lane==1 is the second
>> bit
>> + * set, etc. */
>> Lane = SubIdx2Lane(I->getConstantOperandVal(1));
>> + // Set which texture component corresponds to the lane.
>> + unsigned Comp;
>> + for (unsigned i = 0, Dmask = OldDmask; i <= Lane; i++) {
>> + assert(Dmask);
>> + Comp = ffs(Dmask)-1;
>> + Dmask &= ~(1 << Comp);
>> + }
>> +
>> // Abort if we have more than one user per component
>> if (Users[Lane])
>> return;
>> Users[Lane] = *I;
>> - Writemask |= 1 << Lane;
>> + NewDmask |= 1 << Comp;
>> }
>> - // Abort if all components are used
>> - if (Writemask == 0xf)
>> + // Abort if there's no change
>> + if (NewDmask == OldDmask)
>> return;
>> // Adjust the writemask in the node
>> std::vector<SDValue> Ops;
>> - Ops.push_back(DAG.getTargetConstant(Writemask, MVT::i32));
>> + Ops.push_back(DAG.getTargetConstant(NewDmask, MVT::i32));
>> for (unsigned i = 1, e = Node->getNumOperands(); i != e; ++i)
>> Ops.push_back(Node->getOperand(i));
>> Node = (MachineSDNode*)DAG.UpdateNodeOperands(Node, Ops.data(),
>> Ops.size());
>> // If we only got one lane, replace it with a copy
>> - if (Writemask == (1U << Lane)) {
>> + // (if NewDmask has only one bit set...)
>> + if (NewDmask && (NewDmask & (NewDmask-1)) == 0) {
>> SDValue RC = DAG.getTargetConstant(AMDGPU::VReg_32RegClassID,
>> MVT::i32);
>> SDNode *Copy = DAG.getMachineNode(TargetOpcode::COPY_TO_REGCLASS,
>> SDLoc(),
>> Users[Lane]->getValueType(0),
>
>
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