[Mesa-dev] [PATCH] radeon/llvm: fix shadow cube texturing for GL3.0

Michel Dänzer michel at daenzer.net
Tue Sep 24 10:54:48 PDT 2013


On Die, 2013-09-24 at 19:42 +0200, Marek Olšák wrote:
> From: Marek Olšák <marek.olsak at amd.com>
> 
> The fix is at the end (TGSI_TEXTURE_SHADOWCUBE handling), but I also
> restructured the code for it to be more readable.
> 
> Fixes spec/!OpenGL 3.0/sampler-cube-shadow.

Reviewed-by: Michel Dänzer <michel.daenzer at amd.com>


-- 
Earthling Michel Dänzer            |                  http://www.amd.com
Libre software enthusiast          |                Mesa and X developer



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