[Mesa-dev] [PATCH] radeon/llvm: fix shadow cube texturing for GL3.0
Michel Dänzer
michel at daenzer.net
Tue Sep 24 10:54:48 PDT 2013
On Die, 2013-09-24 at 19:42 +0200, Marek Olšák wrote:
> From: Marek Olšák <marek.olsak at amd.com>
>
> The fix is at the end (TGSI_TEXTURE_SHADOWCUBE handling), but I also
> restructured the code for it to be more readable.
>
> Fixes spec/!OpenGL 3.0/sampler-cube-shadow.
Reviewed-by: Michel Dänzer <michel.daenzer at amd.com>
--
Earthling Michel Dänzer | http://www.amd.com
Libre software enthusiast | Mesa and X developer
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