[Mesa-dev] [PATCH] llvmpipe: we need to subdivide if fb is bigger in either direction
Jose Fonseca
jfonseca at vmware.com
Wed Sep 25 09:21:27 PDT 2013
----- Original Message -----
> Am 24.09.2013 22:26, schrieb Zack Rusin:
> > We need to subdivide triangles if either of the dimensions is
> > larger than the max edge length, not when both of them are larger.
> >
> > Signed-off-by: Zack Rusin <zackr at vmware.com>
> > ---
> > src/gallium/drivers/llvmpipe/lp_setup.c | 2 +-
> > 1 file changed, 1 insertion(+), 1 deletion(-)
> >
> > diff --git a/src/gallium/drivers/llvmpipe/lp_setup.c
> > b/src/gallium/drivers/llvmpipe/lp_setup.c
> > index 5fde01f..c8199b4 100644
> > --- a/src/gallium/drivers/llvmpipe/lp_setup.c
> > +++ b/src/gallium/drivers/llvmpipe/lp_setup.c
> > @@ -1015,7 +1015,7 @@ try_update_scene_state( struct lp_setup_context
> > *setup )
> > * To cope with this problem we check if triangles are large and
> > * subdivide them if needed.
> > */
> > - setup->subdivide_large_triangles = (setup->fb.width > 2048 &&
> > + setup->subdivide_large_triangles = (setup->fb.width > 2048 ||
> > setup->fb.height > 2048);
> > }
> >
> >
>
> LGTM.
Same here.
Jose
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