[Mesa-dev] [PATCH 5/5] glsl_compiler: Enable any extension that any Mesa driver enables
Ian Romanick
idr at freedesktop.org
Fri Sep 27 11:58:06 PDT 2013
From: Ian Romanick <ian.d.romanick at intel.com>
The only GLSL extension that is not enabled is AMD_vertex_shader_layer.
I think the standalone-compiler could enable this (as shading language
support is complete), but no driver enables it.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/glsl/standalone_scaffolding.cpp | 9 ++++++++-
1 file changed, 8 insertions(+), 1 deletion(-)
diff --git a/src/glsl/standalone_scaffolding.cpp b/src/glsl/standalone_scaffolding.cpp
index ce9d3fe..1823892 100644
--- a/src/glsl/standalone_scaffolding.cpp
+++ b/src/glsl/standalone_scaffolding.cpp
@@ -90,20 +90,27 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
ctx->Extensions.dummy_false = false;
ctx->Extensions.dummy_true = true;
+ ctx->Extensions.ARB_conservative_depth = true;
ctx->Extensions.ARB_draw_instanced = true;
ctx->Extensions.ARB_ES2_compatibility = true;
- ctx->Extensions.ARB_ES3_compatibility = false;
+ ctx->Extensions.ARB_ES3_compatibility = true;
+ ctx->Extensions.ARB_explicit_attrib_location = true;
ctx->Extensions.ARB_fragment_coord_conventions = true;
ctx->Extensions.ARB_gpu_shader5 = true;
ctx->Extensions.ARB_shader_bit_encoding = true;
+ ctx->Extensions.ARB_shader_stencil_export = true;
+ ctx->Extensions.ARB_shader_texture_lod = true;
+ ctx->Extensions.ARB_shading_language_420pack = true;
ctx->Extensions.ARB_shading_language_packing = true;
ctx->Extensions.ARB_texture_cube_map_array = true;
ctx->Extensions.ARB_texture_multisample = true;
ctx->Extensions.ARB_texture_query_lod = true;
+ ctx->Extensions.ARB_uniform_buffer_object = true;
ctx->Extensions.OES_EGL_image_external = true;
ctx->Extensions.OES_standard_derivatives = true;
+ ctx->Extensions.EXT_shader_integer_mix = true;
ctx->Extensions.EXT_texture3D = true;
ctx->Extensions.EXT_texture_array = true;
--
1.8.1.4
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