[Mesa-dev] [PATCH 1/4] glsl: Keep track of location for interface block fields.

Ian Romanick idr at freedesktop.org
Fri Sep 27 14:33:51 PDT 2013


Patches 1, 2, and 4 are

Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>

I sent out a question about patch 3.

On 09/14/2013 01:00 PM, Paul Berry wrote:
> This patch adds a "location" element to struct glsl_struct_field, so
> that we can keep track of the gl_varying_slot associated with each
> built-in geometry shader input.
> 
> In lower_named_interface_blocks, we use this value to populate the
> "location" field in the ir_variable that stores each geometry shader
> input.
> ---
>  src/glsl/ast_to_hir.cpp                   |  1 +
>  src/glsl/builtin_types.cpp                | 74 +++++++++++++++----------------
>  src/glsl/glsl_types.cpp                   |  2 +
>  src/glsl/glsl_types.h                     |  9 ++++
>  src/glsl/lower_named_interface_blocks.cpp |  1 +
>  5 files changed, 50 insertions(+), 37 deletions(-)
> 
> diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
> index 2316cf8..c156009 100644
> --- a/src/glsl/ast_to_hir.cpp
> +++ b/src/glsl/ast_to_hir.cpp
> @@ -4491,6 +4491,7 @@ ast_process_structure_or_interface_block(exec_list *instructions,
>  	 }
>           fields[i].type = field_type;
>  	 fields[i].name = decl->identifier;
> +         fields[i].location = -1;
>  
>           if (qual->flags.q.row_major || qual->flags.q.column_major) {
>              if (!qual->flags.q.uniform) {
> diff --git a/src/glsl/builtin_types.cpp b/src/glsl/builtin_types.cpp
> index 722eda2..1a5e5a1 100644
> --- a/src/glsl/builtin_types.cpp
> +++ b/src/glsl/builtin_types.cpp
> @@ -53,64 +53,64 @@
>        &glsl_type::_struct_##NAME##_type;
>  
>  static const struct glsl_struct_field gl_DepthRangeParameters_fields[] = {
> -   { glsl_type::float_type, "near", false },
> -   { glsl_type::float_type, "far",  false },
> -   { glsl_type::float_type, "diff", false },
> +   { glsl_type::float_type, "near", false, -1 },
> +   { glsl_type::float_type, "far",  false, -1 },
> +   { glsl_type::float_type, "diff", false, -1 },
>  };
>  
>  static const struct glsl_struct_field gl_PointParameters_fields[] = {
> -   { glsl_type::float_type, "size", false },
> -   { glsl_type::float_type, "sizeMin", false },
> -   { glsl_type::float_type, "sizeMax", false },
> -   { glsl_type::float_type, "fadeThresholdSize", false },
> -   { glsl_type::float_type, "distanceConstantAttenuation", false },
> -   { glsl_type::float_type, "distanceLinearAttenuation", false },
> -   { glsl_type::float_type, "distanceQuadraticAttenuation", false },
> +   { glsl_type::float_type, "size", false, -1 },
> +   { glsl_type::float_type, "sizeMin", false, -1 },
> +   { glsl_type::float_type, "sizeMax", false, -1 },
> +   { glsl_type::float_type, "fadeThresholdSize", false, -1 },
> +   { glsl_type::float_type, "distanceConstantAttenuation", false, -1 },
> +   { glsl_type::float_type, "distanceLinearAttenuation", false, -1 },
> +   { glsl_type::float_type, "distanceQuadraticAttenuation", false, -1 },
>  };
>  
>  static const struct glsl_struct_field gl_MaterialParameters_fields[] = {
> -   { glsl_type::vec4_type, "emission", false },
> -   { glsl_type::vec4_type, "ambient", false },
> -   { glsl_type::vec4_type, "diffuse", false },
> -   { glsl_type::vec4_type, "specular", false },
> -   { glsl_type::float_type, "shininess", false },
> +   { glsl_type::vec4_type, "emission", false, -1 },
> +   { glsl_type::vec4_type, "ambient", false, -1 },
> +   { glsl_type::vec4_type, "diffuse", false, -1 },
> +   { glsl_type::vec4_type, "specular", false, -1 },
> +   { glsl_type::float_type, "shininess", false, -1 },
>  };
>  
>  static const struct glsl_struct_field gl_LightSourceParameters_fields[] = {
> -   { glsl_type::vec4_type, "ambient", false },
> -   { glsl_type::vec4_type, "diffuse", false },
> -   { glsl_type::vec4_type, "specular", false },
> -   { glsl_type::vec4_type, "position", false },
> -   { glsl_type::vec4_type, "halfVector", false },
> -   { glsl_type::vec3_type, "spotDirection", false },
> -   { glsl_type::float_type, "spotExponent", false },
> -   { glsl_type::float_type, "spotCutoff", false },
> -   { glsl_type::float_type, "spotCosCutoff", false },
> -   { glsl_type::float_type, "constantAttenuation", false },
> -   { glsl_type::float_type, "linearAttenuation", false },
> -   { glsl_type::float_type, "quadraticAttenuation", false },
> +   { glsl_type::vec4_type, "ambient", false, -1 },
> +   { glsl_type::vec4_type, "diffuse", false, -1 },
> +   { glsl_type::vec4_type, "specular", false, -1 },
> +   { glsl_type::vec4_type, "position", false, -1 },
> +   { glsl_type::vec4_type, "halfVector", false, -1 },
> +   { glsl_type::vec3_type, "spotDirection", false, -1 },
> +   { glsl_type::float_type, "spotExponent", false, -1 },
> +   { glsl_type::float_type, "spotCutoff", false, -1 },
> +   { glsl_type::float_type, "spotCosCutoff", false, -1 },
> +   { glsl_type::float_type, "constantAttenuation", false, -1 },
> +   { glsl_type::float_type, "linearAttenuation", false, -1 },
> +   { glsl_type::float_type, "quadraticAttenuation", false, -1 },
>  };
>  
>  static const struct glsl_struct_field gl_LightModelParameters_fields[] = {
> -   { glsl_type::vec4_type, "ambient", false },
> +   { glsl_type::vec4_type, "ambient", false, -1 },
>  };
>  
>  static const struct glsl_struct_field gl_LightModelProducts_fields[] = {
> -   { glsl_type::vec4_type, "sceneColor", false },
> +   { glsl_type::vec4_type, "sceneColor", false, -1 },
>  };
>  
>  static const struct glsl_struct_field gl_LightProducts_fields[] = {
> -   { glsl_type::vec4_type, "ambient", false },
> -   { glsl_type::vec4_type, "diffuse", false },
> -   { glsl_type::vec4_type, "specular", false },
> +   { glsl_type::vec4_type, "ambient", false, -1 },
> +   { glsl_type::vec4_type, "diffuse", false, -1 },
> +   { glsl_type::vec4_type, "specular", false, -1 },
>  };
>  
>  static const struct glsl_struct_field gl_FogParameters_fields[] = {
> -   { glsl_type::vec4_type, "color", false },
> -   { glsl_type::float_type, "density", false },
> -   { glsl_type::float_type, "start", false },
> -   { glsl_type::float_type, "end", false },
> -   { glsl_type::float_type, "scale", false },
> +   { glsl_type::vec4_type, "color", false, -1 },
> +   { glsl_type::float_type, "density", false, -1 },
> +   { glsl_type::float_type, "start", false, -1 },
> +   { glsl_type::float_type, "end", false, -1 },
> +   { glsl_type::float_type, "scale", false, -1 },
>  };
>  
>  #include "builtin_type_macros.h"
> diff --git a/src/glsl/glsl_types.cpp b/src/glsl/glsl_types.cpp
> index 3c396dd..4782d15 100644
> --- a/src/glsl/glsl_types.cpp
> +++ b/src/glsl/glsl_types.cpp
> @@ -100,6 +100,7 @@ glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
>        this->fields.structure[i].type = fields[i].type;
>        this->fields.structure[i].name = ralloc_strdup(this->fields.structure,
>  						     fields[i].name);
> +      this->fields.structure[i].location = fields[i].location;
>        this->fields.structure[i].row_major = fields[i].row_major;
>     }
>  }
> @@ -124,6 +125,7 @@ glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
>        this->fields.structure[i].type = fields[i].type;
>        this->fields.structure[i].name = ralloc_strdup(this->fields.structure,
>  						     fields[i].name);
> +      this->fields.structure[i].location = fields[i].location;
>        this->fields.structure[i].row_major = fields[i].row_major;
>     }
>  }
> diff --git a/src/glsl/glsl_types.h b/src/glsl/glsl_types.h
> index 9f61eee..61c8635 100644
> --- a/src/glsl/glsl_types.h
> +++ b/src/glsl/glsl_types.h
> @@ -581,6 +581,15 @@ struct glsl_struct_field {
>     const struct glsl_type *type;
>     const char *name;
>     bool row_major;
> +
> +   /**
> +    * For interface blocks, gl_varying_slot corresponding to the input/output
> +    * if this is a built-in input/output (i.e. a member of the built-in
> +    * gl_PerVertex interface block); -1 otherwise.
> +    *
> +    * Ignored for structs.
> +    */
> +   int location;
>  };
>  
>  static inline unsigned int
> diff --git a/src/glsl/lower_named_interface_blocks.cpp b/src/glsl/lower_named_interface_blocks.cpp
> index 20196a3..2bdce5c 100644
> --- a/src/glsl/lower_named_interface_blocks.cpp
> +++ b/src/glsl/lower_named_interface_blocks.cpp
> @@ -146,6 +146,7 @@ flatten_named_interface_blocks_declarations::run(exec_list *instructions)
>                                             var_name,
>                                             (ir_variable_mode) var->mode);
>              }
> +            new_var->location = iface_t->fields.structure[i].location;
>  
>              new_var->interface_type = iface_t;
>              hash_table_insert(interface_namespace, new_var,
> 



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