[Mesa-dev] [PATCH 2/4] glapi: Fix build break in 'make check' on non-shared-glapi builds

Dieter Nützel Dieter at nuetzel-hh.de
Tue Apr 1 15:56:10 PDT 2014


Hello Ian, hello Timothy,

does this fix the regression introduced with commit fb78fa58?

[Mesa-dev] Mesa git (r600g): OpenGL Error(GL_INVALID_OPERATION): 
initTexture2D (bisected)
http://lists.freedesktop.org/archives/mesa-dev/2014-March/056165.html

Thanks,
   Dieter


Am 01.04.2014 22:15, schrieb Ian Romanick:
> From: Ian Romanick <ian.d.romanick at intel.com>
> 
> Commit fb78fa58 made the GL_ARB_debug_output functions aliases of the
> GL_KHR_debug output functions.  As a result, the function names in
> struct _glapi_table also changed.  The table in check_table.cpp used 
> the
> ARB names.
> 
> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
> Cc: Vinson Lee <vlee at freedesktop.org>
> Cc: Timothy Arceri <t_arceri at yahoo.com.au>
> ---
>  src/mapi/glapi/tests/check_table.cpp | 8 ++++----
>  1 file changed, 4 insertions(+), 4 deletions(-)
> 
> diff --git a/src/mapi/glapi/tests/check_table.cpp
> b/src/mapi/glapi/tests/check_table.cpp
> index 375645b..89d9073 100644
> --- a/src/mapi/glapi/tests/check_table.cpp
> +++ b/src/mapi/glapi/tests/check_table.cpp
> @@ -1227,10 +1227,10 @@ const struct name_offset known_dispatch[] = {
>     { "glGetShaderPrecisionFormat", _O(GetShaderPrecisionFormat) },
>     { "glReleaseShaderCompiler", _O(ReleaseShaderCompiler) },
>     { "glShaderBinary", _O(ShaderBinary) },
> -   { "glDebugMessageCallbackARB", _O(DebugMessageCallbackARB) },
> -   { "glDebugMessageControlARB", _O(DebugMessageControlARB) },
> -   { "glDebugMessageInsertARB", _O(DebugMessageInsertARB) },
> -   { "glGetDebugMessageLogARB", _O(GetDebugMessageLogARB) },
> +   { "glDebugMessageCallback", _O(DebugMessageCallback) },
> +   { "glDebugMessageControl", _O(DebugMessageControl) },
> +   { "glDebugMessageInsert", _O(DebugMessageInsert) },
> +   { "glGetDebugMessageLog", _O(GetDebugMessageLog) },
>     { "glGetGraphicsResetStatusARB", _O(GetGraphicsResetStatusARB) },
>     { "glGetnColorTableARB", _O(GetnColorTableARB) },
>     { "glGetnCompressedTexImageARB", _O(GetnCompressedTexImageARB) },


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