[Mesa-dev] [PATCH 2/4] glapi: Fix build break in 'make check' on non-shared-glapi builds
Dieter Nützel
Dieter at nuetzel-hh.de
Tue Apr 1 15:56:10 PDT 2014
Hello Ian, hello Timothy,
does this fix the regression introduced with commit fb78fa58?
[Mesa-dev] Mesa git (r600g): OpenGL Error(GL_INVALID_OPERATION):
initTexture2D (bisected)
http://lists.freedesktop.org/archives/mesa-dev/2014-March/056165.html
Thanks,
Dieter
Am 01.04.2014 22:15, schrieb Ian Romanick:
> From: Ian Romanick <ian.d.romanick at intel.com>
>
> Commit fb78fa58 made the GL_ARB_debug_output functions aliases of the
> GL_KHR_debug output functions. As a result, the function names in
> struct _glapi_table also changed. The table in check_table.cpp used
> the
> ARB names.
>
> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
> Cc: Vinson Lee <vlee at freedesktop.org>
> Cc: Timothy Arceri <t_arceri at yahoo.com.au>
> ---
> src/mapi/glapi/tests/check_table.cpp | 8 ++++----
> 1 file changed, 4 insertions(+), 4 deletions(-)
>
> diff --git a/src/mapi/glapi/tests/check_table.cpp
> b/src/mapi/glapi/tests/check_table.cpp
> index 375645b..89d9073 100644
> --- a/src/mapi/glapi/tests/check_table.cpp
> +++ b/src/mapi/glapi/tests/check_table.cpp
> @@ -1227,10 +1227,10 @@ const struct name_offset known_dispatch[] = {
> { "glGetShaderPrecisionFormat", _O(GetShaderPrecisionFormat) },
> { "glReleaseShaderCompiler", _O(ReleaseShaderCompiler) },
> { "glShaderBinary", _O(ShaderBinary) },
> - { "glDebugMessageCallbackARB", _O(DebugMessageCallbackARB) },
> - { "glDebugMessageControlARB", _O(DebugMessageControlARB) },
> - { "glDebugMessageInsertARB", _O(DebugMessageInsertARB) },
> - { "glGetDebugMessageLogARB", _O(GetDebugMessageLogARB) },
> + { "glDebugMessageCallback", _O(DebugMessageCallback) },
> + { "glDebugMessageControl", _O(DebugMessageControl) },
> + { "glDebugMessageInsert", _O(DebugMessageInsert) },
> + { "glGetDebugMessageLog", _O(GetDebugMessageLog) },
> { "glGetGraphicsResetStatusARB", _O(GetGraphicsResetStatusARB) },
> { "glGetnColorTableARB", _O(GetnColorTableARB) },
> { "glGetnCompressedTexImageARB", _O(GetnCompressedTexImageARB) },
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