[Mesa-dev] [PATCH 2/4] glapi: Fix build break in 'make check' on non-shared-glapi builds
Ian Romanick
idr at freedesktop.org
Tue Apr 1 20:26:55 PDT 2014
On 04/01/2014 03:56 PM, Dieter Nützel wrote:
> Hello Ian, hello Timothy,
>
> does this fix the regression introduced with commit fb78fa58?
I wouldn't think so... this just fixes a test run by 'make check' in
certain configurations.
> [Mesa-dev] Mesa git (r600g): OpenGL Error(GL_INVALID_OPERATION):
> initTexture2D (bisected)
> http://lists.freedesktop.org/archives/mesa-dev/2014-March/056165.html
>
> Thanks,
> Dieter
>
>
> Am 01.04.2014 22:15, schrieb Ian Romanick:
>> From: Ian Romanick <ian.d.romanick at intel.com>
>>
>> Commit fb78fa58 made the GL_ARB_debug_output functions aliases of the
>> GL_KHR_debug output functions. As a result, the function names in
>> struct _glapi_table also changed. The table in check_table.cpp used the
>> ARB names.
>>
>> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
>> Cc: Vinson Lee <vlee at freedesktop.org>
>> Cc: Timothy Arceri <t_arceri at yahoo.com.au>
>> ---
>> src/mapi/glapi/tests/check_table.cpp | 8 ++++----
>> 1 file changed, 4 insertions(+), 4 deletions(-)
>>
>> diff --git a/src/mapi/glapi/tests/check_table.cpp
>> b/src/mapi/glapi/tests/check_table.cpp
>> index 375645b..89d9073 100644
>> --- a/src/mapi/glapi/tests/check_table.cpp
>> +++ b/src/mapi/glapi/tests/check_table.cpp
>> @@ -1227,10 +1227,10 @@ const struct name_offset known_dispatch[] = {
>> { "glGetShaderPrecisionFormat", _O(GetShaderPrecisionFormat) },
>> { "glReleaseShaderCompiler", _O(ReleaseShaderCompiler) },
>> { "glShaderBinary", _O(ShaderBinary) },
>> - { "glDebugMessageCallbackARB", _O(DebugMessageCallbackARB) },
>> - { "glDebugMessageControlARB", _O(DebugMessageControlARB) },
>> - { "glDebugMessageInsertARB", _O(DebugMessageInsertARB) },
>> - { "glGetDebugMessageLogARB", _O(GetDebugMessageLogARB) },
>> + { "glDebugMessageCallback", _O(DebugMessageCallback) },
>> + { "glDebugMessageControl", _O(DebugMessageControl) },
>> + { "glDebugMessageInsert", _O(DebugMessageInsert) },
>> + { "glGetDebugMessageLog", _O(GetDebugMessageLog) },
>> { "glGetGraphicsResetStatusARB", _O(GetGraphicsResetStatusARB) },
>> { "glGetnColorTableARB", _O(GetnColorTableARB) },
>> { "glGetnCompressedTexImageARB", _O(GetnCompressedTexImageARB) },
>
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