[Mesa-dev] [PATCH 7/9] glsl: Pass ctx->Const.NativeIntegers to do_common_optimization().

Kenneth Graunke kenneth at whitecape.org
Sun Apr 6 23:49:53 PDT 2014


The next few patches will introduce an optimization that only works when
integers are not represented as floating point values.

Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
 src/glsl/glsl_parser_extras.cpp            | 6 ++++--
 src/glsl/ir_optimization.h                 | 3 ++-
 src/glsl/linker.cpp                        | 2 +-
 src/glsl/test_optpass.cpp                  | 2 +-
 src/mesa/drivers/dri/i965/brw_shader.cpp   | 3 ++-
 src/mesa/main/ff_fragment_shader.cpp       | 3 ++-
 src/mesa/program/ir_to_mesa.cpp            | 2 +-
 src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 4 +++-
 8 files changed, 16 insertions(+), 9 deletions(-)

Tested with Piglit on Haswell; Mesa IR and TGSI code at least compiled.

diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index 8422ba6..532b6a5 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -1444,7 +1444,8 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
       /* Do some optimization at compile time to reduce shader IR size
        * and reduce later work if the same shader is linked multiple times
        */
-      while (do_common_optimization(shader->ir, false, false, 32, options))
+      while (do_common_optimization(shader->ir, false, false, 32, options,
+                                    ctx->Const.NativeIntegers))
          ;
 
       validate_ir_tree(shader->ir);
@@ -1492,7 +1493,8 @@ bool
 do_common_optimization(exec_list *ir, bool linked,
 		       bool uniform_locations_assigned,
 		       unsigned max_unroll_iterations,
-                       const struct gl_shader_compiler_options *options)
+                       const struct gl_shader_compiler_options *options,
+                       bool native_integers)
 {
    GLboolean progress = GL_FALSE;
 
diff --git a/src/glsl/ir_optimization.h b/src/glsl/ir_optimization.h
index 5f4a2f4..9f31826 100644
--- a/src/glsl/ir_optimization.h
+++ b/src/glsl/ir_optimization.h
@@ -67,7 +67,8 @@ enum lower_packing_builtins_op {
 bool do_common_optimization(exec_list *ir, bool linked,
 			    bool uniform_locations_assigned,
 			    unsigned max_unroll_iterations,
-                            const struct gl_shader_compiler_options *options);
+                            const struct gl_shader_compiler_options *options,
+                            bool native_integers);
 
 bool do_algebraic(exec_list *instructions);
 bool do_constant_folding(exec_list *instructions);
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 3bf2789..d8edc95 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -2298,7 +2298,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
 
       unsigned max_unroll = ctx->ShaderCompilerOptions[i].MaxUnrollIterations;
 
-      while (do_common_optimization(prog->_LinkedShaders[i]->ir, true, false, max_unroll, &ctx->ShaderCompilerOptions[i]))
+      while (do_common_optimization(prog->_LinkedShaders[i]->ir, true, false, max_unroll, &ctx->ShaderCompilerOptions[i], ctx->Const.NativeIntegers))
 	 ;
    }
 
diff --git a/src/glsl/test_optpass.cpp b/src/glsl/test_optpass.cpp
index f1b9579..6cb902a 100644
--- a/src/glsl/test_optpass.cpp
+++ b/src/glsl/test_optpass.cpp
@@ -64,7 +64,7 @@ do_optimization(struct exec_list *ir, const char *optimization,
 
    if (sscanf(optimization, "do_common_optimization ( %d , %d ) ",
               &int_0, &int_1) == 2) {
-      return do_common_optimization(ir, int_0 != 0, false, int_1, options);
+      return do_common_optimization(ir, int_0 != 0, false, int_1, options, true);
    } else if (strcmp(optimization, "do_algebraic") == 0) {
       return do_algebraic(ir);
    } else if (strcmp(optimization, "do_constant_folding") == 0) {
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index ca448d0..d8eecb3 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -202,7 +202,8 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
 				   ) || progress;
 
 	 progress = do_common_optimization(shader->base.ir, true, true, 32,
-                                           &ctx->ShaderCompilerOptions[stage])
+                                           &ctx->ShaderCompilerOptions[stage],
+                                           ctx->Const.NativeIntegers)
 	   || progress;
       } while (progress);
 
diff --git a/src/mesa/main/ff_fragment_shader.cpp b/src/mesa/main/ff_fragment_shader.cpp
index 1d2ad60..e41dcef 100644
--- a/src/mesa/main/ff_fragment_shader.cpp
+++ b/src/mesa/main/ff_fragment_shader.cpp
@@ -1344,7 +1344,8 @@ create_new_program(struct gl_context *ctx, struct state_key *key)
    const struct gl_shader_compiler_options *options =
       &ctx->ShaderCompilerOptions[MESA_SHADER_FRAGMENT];
 
-   while (do_common_optimization(p.shader->ir, false, false, 32, options))
+   while (do_common_optimization(p.shader->ir, false, false, 32, options,
+                                 ctx->Const.NativeIntegers))
       ;
    reparent_ir(p.shader->ir, p.shader->ir);
 
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index 0923357..675e58e 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -3008,7 +3008,7 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
 
 	 progress = do_common_optimization(ir, true, true,
 					   options->MaxUnrollIterations,
-                                           options)
+                                           options, ctx->Const.NativeIntegers)
 	   || progress;
 
 	 progress = lower_quadop_vector(ir, true) || progress;
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index f019a55..faa13b36 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -5357,7 +5357,9 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
          progress = do_lower_jumps(ir, true, true, options->EmitNoMainReturn, options->EmitNoCont, options->EmitNoLoops) || progress;
 
          progress = do_common_optimization(ir, true, true,
-					   options->MaxUnrollIterations, options)
+					   options->MaxUnrollIterations,
+                                           options,
+                                           ctx->Const.NativeIntegers)
 	   || progress;
 
          progress = lower_if_to_cond_assign(ir, options->MaxIfDepth) || progress;
-- 
1.9.0



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