[Mesa-dev] [PATCH] docs: Expand ARB_gpu_shader5 to describe status of individual features
Chris Forbes
chrisf at ijw.co.nz
Mon Apr 7 23:57:06 PDT 2014
This extension is a huge grab-bag of "stuff that's in DX11". Break it
apart to make it clear what still needs to be done.
Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
---
docs/GL3.txt | 11 +++++++++++
1 file changed, 11 insertions(+)
diff --git a/docs/GL3.txt b/docs/GL3.txt
index bf51e3a..0688977 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -101,6 +101,17 @@ GL 4.0:
GL_ARB_draw_buffers_blend DONE (i965, nv50, nvc0, r600, radeonsi, softpipe)
GL_ARB_draw_indirect DONE (i965)
GL_ARB_gpu_shader5 started
+ - 'precise' qualifier not started
+ - Dynamically uniform sampler array indices not started
+ - Unrestricted UBO array indices not started
+ - Implicit signed -> unsigned conversions not started
+ - Fused multiply-add DONE
+ - Packing/bitfield/conversion functions DONE
+ - Enhanced textureGather DONE
+ - Geometry shader instancing DONE
+ - Geometry shader multiple streams not started
+ - Enhanced per-sample shading DONE
+ - Interpolation functions started
GL_ARB_gpu_shader_fp64 not started
GL_ARB_sample_shading DONE (i965)
GL_ARB_shader_subroutine not started
--
1.9.1
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