[Mesa-dev] [PATCH] docs: Expand ARB_gpu_shader5 to describe status of individual features

Chris Forbes chrisf at ijw.co.nz
Mon Apr 7 23:57:06 PDT 2014


This extension is a huge grab-bag of "stuff that's in DX11". Break it
apart to make it clear what still needs to be done.

Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
---
 docs/GL3.txt | 11 +++++++++++
 1 file changed, 11 insertions(+)

diff --git a/docs/GL3.txt b/docs/GL3.txt
index bf51e3a..0688977 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -101,6 +101,17 @@ GL 4.0:
   GL_ARB_draw_buffers_blend                            DONE (i965, nv50, nvc0, r600, radeonsi, softpipe)
   GL_ARB_draw_indirect                                 DONE (i965)
   GL_ARB_gpu_shader5                                   started
+  - 'precise' qualifier                                not started
+  - Dynamically uniform sampler array indices          not started
+  - Unrestricted UBO array indices                     not started
+  - Implicit signed -> unsigned conversions            not started
+  - Fused multiply-add                                 DONE
+  - Packing/bitfield/conversion functions              DONE
+  - Enhanced textureGather                             DONE
+  - Geometry shader instancing                         DONE
+  - Geometry shader multiple streams                   not started
+  - Enhanced per-sample shading                        DONE
+  - Interpolation functions                            started
   GL_ARB_gpu_shader_fp64                               not started
   GL_ARB_sample_shading                                DONE (i965)
   GL_ARB_shader_subroutine                             not started
-- 
1.9.1



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