[Mesa-dev] [PATCH] docs: Expand ARB_gpu_shader5 to describe status of individual features

Matt Turner mattst88 at gmail.com
Tue Apr 8 07:50:44 PDT 2014


On Mon, Apr 7, 2014 at 11:57 PM, Chris Forbes <chrisf at ijw.co.nz> wrote:
> This extension is a huge grab-bag of "stuff that's in DX11". Break it
> apart to make it clear what still needs to be done.
>
> Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
> ---
>  docs/GL3.txt | 11 +++++++++++
>  1 file changed, 11 insertions(+)
>
> diff --git a/docs/GL3.txt b/docs/GL3.txt
> index bf51e3a..0688977 100644
> --- a/docs/GL3.txt
> +++ b/docs/GL3.txt
> @@ -101,6 +101,17 @@ GL 4.0:
>    GL_ARB_draw_buffers_blend                            DONE (i965, nv50, nvc0, r600, radeonsi, softpipe)
>    GL_ARB_draw_indirect                                 DONE (i965)
>    GL_ARB_gpu_shader5                                   started
> +  - 'precise' qualifier                                not started
> +  - Dynamically uniform sampler array indices          not started
> +  - Unrestricted UBO array indices                     not started
> +  - Implicit signed -> unsigned conversions            not started
> +  - Fused multiply-add                                 DONE
> +  - Packing/bitfield/conversion functions              DONE
> +  - Enhanced textureGather                             DONE
> +  - Geometry shader instancing                         DONE
> +  - Geometry shader multiple streams                   not started
> +  - Enhanced per-sample shading                        DONE
> +  - Interpolation functions                            started
>    GL_ARB_gpu_shader_fp64                               not started
>    GL_ARB_sample_shading                                DONE (i965)
>    GL_ARB_shader_subroutine                             not started
> --
> 1.9.1

Looks right to me.

Reviewed-by: Matt Turner <mattst88 at gmail.com>


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