[Mesa-dev] [PATCH] docs: Expand ARB_gpu_shader5 to describe status of individual features
Ian Romanick
idr at freedesktop.org
Tue Apr 8 12:23:26 PDT 2014
On 04/07/2014 11:57 PM, Chris Forbes wrote:
> This extension is a huge grab-bag of "stuff that's in DX11". Break it
> apart to make it clear what still needs to be done.
>
> Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
> ---
> docs/GL3.txt | 11 +++++++++++
> 1 file changed, 11 insertions(+)
>
> diff --git a/docs/GL3.txt b/docs/GL3.txt
> index bf51e3a..0688977 100644
> --- a/docs/GL3.txt
> +++ b/docs/GL3.txt
> @@ -101,6 +101,17 @@ GL 4.0:
> GL_ARB_draw_buffers_blend DONE (i965, nv50, nvc0, r600, radeonsi, softpipe)
> GL_ARB_draw_indirect DONE (i965)
> GL_ARB_gpu_shader5 started
> + - 'precise' qualifier not started
> + - Dynamically uniform sampler array indices not started
> + - Unrestricted UBO array indices not started
I believe UBO array indices are also dynamically uniform.
> + - Implicit signed -> unsigned conversions not started
> + - Fused multiply-add DONE
> + - Packing/bitfield/conversion functions DONE
> + - Enhanced textureGather DONE
> + - Geometry shader instancing DONE
> + - Geometry shader multiple streams not started
> + - Enhanced per-sample shading DONE
> + - Interpolation functions started
> GL_ARB_gpu_shader_fp64 not started
> GL_ARB_sample_shading DONE (i965)
> GL_ARB_shader_subroutine not started
>
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