[Mesa-dev] [PATCH 2/6] Regenerate gl_mangle.h.
Ian Romanick
idr at freedesktop.org
Fri Apr 18 14:31:59 PDT 2014
Looking at some of the functions added, I think this will need to be
re-regenerated after some other recent changes in the XML.
On 03/17/2014 01:43 AM, Petri Latvala wrote:
> Signed-off-by: Petri Latvala <petri.latvala at intel.com>
> ---
> include/GL/gl_mangle.h | 371 ++++++++++++++++++++++++++++++++++++++++++++++++-
> 1 file changed, 365 insertions(+), 6 deletions(-)
>
> diff --git a/include/GL/gl_mangle.h b/include/GL/gl_mangle.h
> index 3684803..b3a9c88 100644
> --- a/include/GL/gl_mangle.h
> +++ b/include/GL/gl_mangle.h
> @@ -30,6 +30,7 @@
> /*REGENERATE_TO_END-----------ALL LINES BELOW HERE GET REPLACED ON REGENERATION */
>
> #define glAccum MANGLE(Accum)
> +#define glAccumxOES MANGLE(AccumxOES)
> #define glActiveProgramEXT MANGLE(ActiveProgramEXT)
> #define glActiveShaderProgram MANGLE(ActiveShaderProgram)
> #define glActiveStencilFaceEXT MANGLE(ActiveStencilFaceEXT)
> @@ -40,6 +41,7 @@
> #define glAlphaFragmentOp2ATI MANGLE(AlphaFragmentOp2ATI)
> #define glAlphaFragmentOp3ATI MANGLE(AlphaFragmentOp3ATI)
> #define glAlphaFunc MANGLE(AlphaFunc)
> +#define glAlphaFuncxOES MANGLE(AlphaFuncxOES)
> #define glApplyTextureEXT MANGLE(ApplyTextureEXT)
> #define glAreProgramsResidentNV MANGLE(AreProgramsResidentNV)
> #define glAreTexturesResidentEXT MANGLE(AreTexturesResidentEXT)
> @@ -52,10 +54,12 @@
> #define glAttachShader MANGLE(AttachShader)
> #define glBeginConditionalRender MANGLE(BeginConditionalRender)
> #define glBeginConditionalRenderNV MANGLE(BeginConditionalRenderNV)
> +#define glBeginConditionalRenderNVX MANGLE(BeginConditionalRenderNVX)
> #define glBeginFragmentShaderATI MANGLE(BeginFragmentShaderATI)
> #define glBegin MANGLE(Begin)
> #define glBeginOcclusionQueryNV MANGLE(BeginOcclusionQueryNV)
> #define glBeginPerfMonitorAMD MANGLE(BeginPerfMonitorAMD)
> +#define glBeginPerfQueryINTEL MANGLE(BeginPerfQueryINTEL)
> #define glBeginQueryARB MANGLE(BeginQueryARB)
> #define glBeginQueryIndexed MANGLE(BeginQueryIndexed)
> #define glBeginQuery MANGLE(BeginQuery)
> @@ -76,6 +80,8 @@
> #define glBindBufferRangeEXT MANGLE(BindBufferRangeEXT)
> #define glBindBufferRange MANGLE(BindBufferRange)
> #define glBindBufferRangeNV MANGLE(BindBufferRangeNV)
> +#define glBindBuffersBase MANGLE(BindBuffersBase)
> +#define glBindBuffersRange MANGLE(BindBuffersRange)
> #define glBindFragDataLocationEXT MANGLE(BindFragDataLocationEXT)
> #define glBindFragDataLocationIndexed MANGLE(BindFragDataLocationIndexed)
> #define glBindFragDataLocation MANGLE(BindFragDataLocation)
> @@ -83,6 +89,8 @@
> #define glBindFramebufferEXT MANGLE(BindFramebufferEXT)
> #define glBindFramebuffer MANGLE(BindFramebuffer)
> #define glBindImageTextureEXT MANGLE(BindImageTextureEXT)
> +#define glBindImageTexture MANGLE(BindImageTexture)
> +#define glBindImageTextures MANGLE(BindImageTextures)
> #define glBindLightParameterEXT MANGLE(BindLightParameterEXT)
> #define glBindMaterialParameterEXT MANGLE(BindMaterialParameterEXT)
> #define glBindMultiTextureEXT MANGLE(BindMultiTextureEXT)
> @@ -93,14 +101,18 @@
> #define glBindRenderbufferEXT MANGLE(BindRenderbufferEXT)
> #define glBindRenderbuffer MANGLE(BindRenderbuffer)
> #define glBindSampler MANGLE(BindSampler)
> +#define glBindSamplers MANGLE(BindSamplers)
> #define glBindTexGenParameterEXT MANGLE(BindTexGenParameterEXT)
> #define glBindTextureEXT MANGLE(BindTextureEXT)
> #define glBindTexture MANGLE(BindTexture)
> +#define glBindTextures MANGLE(BindTextures)
> #define glBindTextureUnitParameterEXT MANGLE(BindTextureUnitParameterEXT)
> #define glBindTransformFeedback MANGLE(BindTransformFeedback)
> #define glBindTransformFeedbackNV MANGLE(BindTransformFeedbackNV)
> #define glBindVertexArrayAPPLE MANGLE(BindVertexArrayAPPLE)
> #define glBindVertexArray MANGLE(BindVertexArray)
> +#define glBindVertexBuffer MANGLE(BindVertexBuffer)
> +#define glBindVertexBuffers MANGLE(BindVertexBuffers)
> #define glBindVertexShaderEXT MANGLE(BindVertexShaderEXT)
> #define glBindVideoCaptureStreamBufferNV MANGLE(BindVideoCaptureStreamBufferNV)
> #define glBindVideoCaptureStreamTextureNV MANGLE(BindVideoCaptureStreamTextureNV)
> @@ -116,8 +128,11 @@
> #define glBinormal3svEXT MANGLE(Binormal3svEXT)
> #define glBinormalPointerEXT MANGLE(BinormalPointerEXT)
> #define glBitmap MANGLE(Bitmap)
> +#define glBitmapxOES MANGLE(BitmapxOES)
> +#define glBlendBarrierNV MANGLE(BlendBarrierNV)
> #define glBlendColorEXT MANGLE(BlendColorEXT)
> #define glBlendColor MANGLE(BlendColor)
> +#define glBlendColorxOES MANGLE(BlendColorxOES)
> #define glBlendEquationEXT MANGLE(BlendEquationEXT)
> #define glBlendEquationiARB MANGLE(BlendEquationiARB)
> #define glBlendEquationi MANGLE(BlendEquationi)
> @@ -139,12 +154,14 @@
> #define glBlendFuncSeparateIndexedAMD MANGLE(BlendFuncSeparateIndexedAMD)
> #define glBlendFuncSeparateINGR MANGLE(BlendFuncSeparateINGR)
> #define glBlendFuncSeparate MANGLE(BlendFuncSeparate)
> +#define glBlendParameteriNV MANGLE(BlendParameteriNV)
> #define glBlitFramebufferEXT MANGLE(BlitFramebufferEXT)
> #define glBlitFramebuffer MANGLE(BlitFramebuffer)
> #define glBufferAddressRangeNV MANGLE(BufferAddressRangeNV)
> #define glBufferDataARB MANGLE(BufferDataARB)
> #define glBufferData MANGLE(BufferData)
> #define glBufferParameteriAPPLE MANGLE(BufferParameteriAPPLE)
> +#define glBufferStorage MANGLE(BufferStorage)
> #define glBufferSubDataARB MANGLE(BufferSubDataARB)
> #define glBufferSubData MANGLE(BufferSubData)
> #define glCallList MANGLE(CallList)
> @@ -155,26 +172,37 @@
> #define glClampColorARB MANGLE(ClampColorARB)
> #define glClampColor MANGLE(ClampColor)
> #define glClearAccum MANGLE(ClearAccum)
> +#define glClearAccumxOES MANGLE(ClearAccumxOES)
> +#define glClearBufferData MANGLE(ClearBufferData)
> #define glClearBufferfi MANGLE(ClearBufferfi)
> #define glClearBufferfv MANGLE(ClearBufferfv)
> #define glClearBufferiv MANGLE(ClearBufferiv)
> +#define glClearBufferSubData MANGLE(ClearBufferSubData)
> #define glClearBufferuiv MANGLE(ClearBufferuiv)
> #define glClearColorIiEXT MANGLE(ClearColorIiEXT)
> #define glClearColorIuiEXT MANGLE(ClearColorIuiEXT)
> #define glClearColor MANGLE(ClearColor)
> -#define glClearDebugLogMESA MANGLE(ClearDebugLogMESA)
> +#define glClearColorxOES MANGLE(ClearColorxOES)
> #define glClearDepthdNV MANGLE(ClearDepthdNV)
> #define glClearDepthf MANGLE(ClearDepthf)
> +#define glClearDepthfOES MANGLE(ClearDepthfOES)
> #define glClearDepth MANGLE(ClearDepth)
> +#define glClearDepthxOES MANGLE(ClearDepthxOES)
> #define glClearIndex MANGLE(ClearIndex)
> #define glClear MANGLE(Clear)
> +#define glClearNamedBufferDataEXT MANGLE(ClearNamedBufferDataEXT)
> +#define glClearNamedBufferSubDataEXT MANGLE(ClearNamedBufferSubDataEXT)
> #define glClearStencil MANGLE(ClearStencil)
> +#define glClearTexImage MANGLE(ClearTexImage)
> +#define glClearTexSubImage MANGLE(ClearTexSubImage)
> #define glClientActiveTextureARB MANGLE(ClientActiveTextureARB)
> #define glClientActiveTexture MANGLE(ClientActiveTexture)
> #define glClientActiveVertexStreamATI MANGLE(ClientActiveVertexStreamATI)
> #define glClientAttribDefaultEXT MANGLE(ClientAttribDefaultEXT)
> #define glClientWaitSync MANGLE(ClientWaitSync)
> +#define glClipPlanefOES MANGLE(ClipPlanefOES)
> #define glClipPlane MANGLE(ClipPlane)
> +#define glClipPlanexOES MANGLE(ClipPlanexOES)
> #define glColor3b MANGLE(Color3b)
> #define glColor3bv MANGLE(Color3bv)
> #define glColor3d MANGLE(Color3d)
> @@ -195,6 +223,8 @@
> #define glColor3uiv MANGLE(Color3uiv)
> #define glColor3us MANGLE(Color3us)
> #define glColor3usv MANGLE(Color3usv)
> +#define glColor3xOES MANGLE(Color3xOES)
> +#define glColor3xvOES MANGLE(Color3xvOES)
> #define glColor4b MANGLE(Color4b)
> #define glColor4bv MANGLE(Color4bv)
> #define glColor4d MANGLE(Color4d)
> @@ -219,6 +249,8 @@
> #define glColor4uiv MANGLE(Color4uiv)
> #define glColor4us MANGLE(Color4us)
> #define glColor4usv MANGLE(Color4usv)
> +#define glColor4xOES MANGLE(Color4xOES)
> +#define glColor4xvOES MANGLE(Color4xvOES)
> #define glColorFormatNV MANGLE(ColorFormatNV)
> #define glColorFragmentOp1ATI MANGLE(ColorFragmentOp1ATI)
> #define glColorFragmentOp2ATI MANGLE(ColorFragmentOp2ATI)
> @@ -290,6 +322,8 @@
> #define glConvolutionParameteri MANGLE(ConvolutionParameteri)
> #define glConvolutionParameterivEXT MANGLE(ConvolutionParameterivEXT)
> #define glConvolutionParameteriv MANGLE(ConvolutionParameteriv)
> +#define glConvolutionParameterxOES MANGLE(ConvolutionParameterxOES)
> +#define glConvolutionParameterxvOES MANGLE(ConvolutionParameterxvOES)
> #define glCopyBufferSubData MANGLE(CopyBufferSubData)
> #define glCopyColorSubTableEXT MANGLE(CopyColorSubTableEXT)
> #define glCopyColorSubTable MANGLE(CopyColorSubTable)
> @@ -299,12 +333,14 @@
> #define glCopyConvolutionFilter1D MANGLE(CopyConvolutionFilter1D)
> #define glCopyConvolutionFilter2DEXT MANGLE(CopyConvolutionFilter2DEXT)
> #define glCopyConvolutionFilter2D MANGLE(CopyConvolutionFilter2D)
> +#define glCopyImageSubData MANGLE(CopyImageSubData)
> #define glCopyImageSubDataNV MANGLE(CopyImageSubDataNV)
> #define glCopyMultiTexImage1DEXT MANGLE(CopyMultiTexImage1DEXT)
> #define glCopyMultiTexImage2DEXT MANGLE(CopyMultiTexImage2DEXT)
> #define glCopyMultiTexSubImage1DEXT MANGLE(CopyMultiTexSubImage1DEXT)
> #define glCopyMultiTexSubImage2DEXT MANGLE(CopyMultiTexSubImage2DEXT)
> #define glCopyMultiTexSubImage3DEXT MANGLE(CopyMultiTexSubImage3DEXT)
> +#define glCopyPathNV MANGLE(CopyPathNV)
> #define glCopyPixels MANGLE(CopyPixels)
> #define glCopyTexImage1DEXT MANGLE(CopyTexImage1DEXT)
> #define glCopyTexImage1D MANGLE(CopyTexImage1D)
> @@ -321,7 +357,11 @@
> #define glCopyTextureSubImage1DEXT MANGLE(CopyTextureSubImage1DEXT)
> #define glCopyTextureSubImage2DEXT MANGLE(CopyTextureSubImage2DEXT)
> #define glCopyTextureSubImage3DEXT MANGLE(CopyTextureSubImage3DEXT)
> -#define glCreateDebugObjectMESA MANGLE(CreateDebugObjectMESA)
> +#define glCoverFillPathInstancedNV MANGLE(CoverFillPathInstancedNV)
> +#define glCoverFillPathNV MANGLE(CoverFillPathNV)
> +#define glCoverStrokePathInstancedNV MANGLE(CoverStrokePathInstancedNV)
> +#define glCoverStrokePathNV MANGLE(CoverStrokePathNV)
> +#define glCreatePerfQueryINTEL MANGLE(CreatePerfQueryINTEL)
> #define glCreateProgram MANGLE(CreateProgram)
> #define glCreateProgramObjectARB MANGLE(CreateProgramObjectARB)
> #define glCreateShader MANGLE(CreateShader)
> @@ -335,10 +375,13 @@
> #define glCurrentPaletteMatrixARB MANGLE(CurrentPaletteMatrixARB)
> #define glDebugMessageCallbackAMD MANGLE(DebugMessageCallbackAMD)
> #define glDebugMessageCallbackARB MANGLE(DebugMessageCallbackARB)
> +#define glDebugMessageCallback MANGLE(DebugMessageCallback)
> #define glDebugMessageControlARB MANGLE(DebugMessageControlARB)
> +#define glDebugMessageControl MANGLE(DebugMessageControl)
> #define glDebugMessageEnableAMD MANGLE(DebugMessageEnableAMD)
> #define glDebugMessageInsertAMD MANGLE(DebugMessageInsertAMD)
> #define glDebugMessageInsertARB MANGLE(DebugMessageInsertARB)
> +#define glDebugMessageInsert MANGLE(DebugMessageInsert)
> #define glDeformationMap3dSGIX MANGLE(DeformationMap3dSGIX)
> #define glDeformationMap3fSGIX MANGLE(DeformationMap3fSGIX)
> #define glDeformSGIX MANGLE(DeformSGIX)
> @@ -355,7 +398,9 @@
> #define glDeleteNamesAMD MANGLE(DeleteNamesAMD)
> #define glDeleteObjectARB MANGLE(DeleteObjectARB)
> #define glDeleteOcclusionQueriesNV MANGLE(DeleteOcclusionQueriesNV)
> +#define glDeletePathsNV MANGLE(DeletePathsNV)
> #define glDeletePerfMonitorsAMD MANGLE(DeletePerfMonitorsAMD)
> +#define glDeletePerfQueryINTEL MANGLE(DeletePerfQueryINTEL)
> #define glDeleteProgram MANGLE(DeleteProgram)
> #define glDeleteProgramPipelines MANGLE(DeleteProgramPipelines)
> #define glDeleteProgramsARB MANGLE(DeleteProgramsARB)
> @@ -381,23 +426,32 @@
> #define glDepthRangeArrayv MANGLE(DepthRangeArrayv)
> #define glDepthRangedNV MANGLE(DepthRangedNV)
> #define glDepthRangef MANGLE(DepthRangef)
> +#define glDepthRangefOES MANGLE(DepthRangefOES)
> #define glDepthRangeIndexed MANGLE(DepthRangeIndexed)
> #define glDepthRange MANGLE(DepthRange)
> +#define glDepthRangexOES MANGLE(DepthRangexOES)
> #define glDetachObjectARB MANGLE(DetachObjectARB)
> #define glDetachShader MANGLE(DetachShader)
> #define glDetailTexFuncSGIS MANGLE(DetailTexFuncSGIS)
> +#define glDisableClientStateiEXT MANGLE(DisableClientStateiEXT)
> #define glDisableClientStateIndexedEXT MANGLE(DisableClientStateIndexedEXT)
> #define glDisableClientState MANGLE(DisableClientState)
> #define glDisablei MANGLE(Disablei)
> #define glDisableIndexedEXT MANGLE(DisableIndexedEXT)
> #define glDisable MANGLE(Disable)
> #define glDisableVariantClientStateEXT MANGLE(DisableVariantClientStateEXT)
> +#define glDisableVertexArrayAttribEXT MANGLE(DisableVertexArrayAttribEXT)
> +#define glDisableVertexArrayEXT MANGLE(DisableVertexArrayEXT)
> #define glDisableVertexAttribAPPLE MANGLE(DisableVertexAttribAPPLE)
> #define glDisableVertexAttribArrayARB MANGLE(DisableVertexAttribArrayARB)
> #define glDisableVertexAttribArray MANGLE(DisableVertexAttribArray)
> +#define glDispatchComputeGroupSizeARB MANGLE(DispatchComputeGroupSizeARB)
> +#define glDispatchComputeIndirect MANGLE(DispatchComputeIndirect)
> +#define glDispatchCompute MANGLE(DispatchCompute)
> #define glDrawArraysEXT MANGLE(DrawArraysEXT)
> #define glDrawArraysIndirect MANGLE(DrawArraysIndirect)
> #define glDrawArraysInstancedARB MANGLE(DrawArraysInstancedARB)
> +#define glDrawArraysInstancedBaseInstance MANGLE(DrawArraysInstancedBaseInstance)
> #define glDrawArraysInstancedEXT MANGLE(DrawArraysInstancedEXT)
> #define glDrawArraysInstanced MANGLE(DrawArraysInstanced)
> #define glDrawArrays MANGLE(DrawArrays)
> @@ -410,6 +464,8 @@
> #define glDrawElementsBaseVertex MANGLE(DrawElementsBaseVertex)
> #define glDrawElementsIndirect MANGLE(DrawElementsIndirect)
> #define glDrawElementsInstancedARB MANGLE(DrawElementsInstancedARB)
> +#define glDrawElementsInstancedBaseInstance MANGLE(DrawElementsInstancedBaseInstance)
> +#define glDrawElementsInstancedBaseVertexBaseInstance MANGLE(DrawElementsInstancedBaseVertexBaseInstance)
> #define glDrawElementsInstancedBaseVertex MANGLE(DrawElementsInstancedBaseVertex)
> #define glDrawElementsInstancedEXT MANGLE(DrawElementsInstancedEXT)
> #define glDrawElementsInstanced MANGLE(DrawElementsInstanced)
> @@ -421,8 +477,11 @@
> #define glDrawRangeElementsBaseVertex MANGLE(DrawRangeElementsBaseVertex)
> #define glDrawRangeElementsEXT MANGLE(DrawRangeElementsEXT)
> #define glDrawRangeElements MANGLE(DrawRangeElements)
> +#define glDrawTextureNV MANGLE(DrawTextureNV)
> +#define glDrawTransformFeedbackInstanced MANGLE(DrawTransformFeedbackInstanced)
> #define glDrawTransformFeedback MANGLE(DrawTransformFeedback)
> #define glDrawTransformFeedbackNV MANGLE(DrawTransformFeedbackNV)
> +#define glDrawTransformFeedbackStreamInstanced MANGLE(DrawTransformFeedbackStreamInstanced)
> #define glDrawTransformFeedbackStream MANGLE(DrawTransformFeedbackStream)
> #define glEdgeFlagFormatNV MANGLE(EdgeFlagFormatNV)
> #define glEdgeFlag MANGLE(EdgeFlag)
> @@ -434,22 +493,27 @@
> #define glEGLImageTargetTexture2DOES MANGLE(EGLImageTargetTexture2DOES)
> #define glElementPointerAPPLE MANGLE(ElementPointerAPPLE)
> #define glElementPointerATI MANGLE(ElementPointerATI)
> +#define glEnableClientStateiEXT MANGLE(EnableClientStateiEXT)
> #define glEnableClientStateIndexedEXT MANGLE(EnableClientStateIndexedEXT)
> #define glEnableClientState MANGLE(EnableClientState)
> #define glEnablei MANGLE(Enablei)
> #define glEnableIndexedEXT MANGLE(EnableIndexedEXT)
> #define glEnable MANGLE(Enable)
> #define glEnableVariantClientStateEXT MANGLE(EnableVariantClientStateEXT)
> +#define glEnableVertexArrayAttribEXT MANGLE(EnableVertexArrayAttribEXT)
> +#define glEnableVertexArrayEXT MANGLE(EnableVertexArrayEXT)
> #define glEnableVertexAttribAPPLE MANGLE(EnableVertexAttribAPPLE)
> #define glEnableVertexAttribArrayARB MANGLE(EnableVertexAttribArrayARB)
> #define glEnableVertexAttribArray MANGLE(EnableVertexAttribArray)
> #define glEndConditionalRender MANGLE(EndConditionalRender)
> #define glEndConditionalRenderNV MANGLE(EndConditionalRenderNV)
> +#define glEndConditionalRenderNVX MANGLE(EndConditionalRenderNVX)
> #define glEndFragmentShaderATI MANGLE(EndFragmentShaderATI)
> #define glEndList MANGLE(EndList)
> #define glEnd MANGLE(End)
> #define glEndOcclusionQueryNV MANGLE(EndOcclusionQueryNV)
> #define glEndPerfMonitorAMD MANGLE(EndPerfMonitorAMD)
> +#define glEndPerfQueryINTEL MANGLE(EndPerfQueryINTEL)
> #define glEndQueryARB MANGLE(EndQueryARB)
> #define glEndQueryIndexed MANGLE(EndQueryIndexed)
> #define glEndQuery MANGLE(EndQuery)
> @@ -462,10 +526,14 @@
> #define glEvalCoord1dv MANGLE(EvalCoord1dv)
> #define glEvalCoord1f MANGLE(EvalCoord1f)
> #define glEvalCoord1fv MANGLE(EvalCoord1fv)
> +#define glEvalCoord1xOES MANGLE(EvalCoord1xOES)
> +#define glEvalCoord1xvOES MANGLE(EvalCoord1xvOES)
> #define glEvalCoord2d MANGLE(EvalCoord2d)
> #define glEvalCoord2dv MANGLE(EvalCoord2dv)
> #define glEvalCoord2f MANGLE(EvalCoord2f)
> #define glEvalCoord2fv MANGLE(EvalCoord2fv)
> +#define glEvalCoord2xOES MANGLE(EvalCoord2xOES)
> +#define glEvalCoord2xvOES MANGLE(EvalCoord2xvOES)
> #define glEvalMapsNV MANGLE(EvalMapsNV)
> #define glEvalMesh1 MANGLE(EvalMesh1)
> #define glEvalMesh2 MANGLE(EvalMesh2)
> @@ -474,6 +542,7 @@
> #define glExecuteProgramNV MANGLE(ExecuteProgramNV)
> #define glExtractComponentEXT MANGLE(ExtractComponentEXT)
> #define glFeedbackBuffer MANGLE(FeedbackBuffer)
> +#define glFeedbackBufferxOES MANGLE(FeedbackBufferxOES)
> #define glFenceSync MANGLE(FenceSync)
> #define glFinalCombinerInputNV MANGLE(FinalCombinerInputNV)
> #define glFinishAsyncSGIX MANGLE(FinishAsyncSGIX)
> @@ -488,6 +557,7 @@
> #define glFlushMappedNamedBufferRangeEXT MANGLE(FlushMappedNamedBufferRangeEXT)
> #define glFlushPixelDataRangeNV MANGLE(FlushPixelDataRangeNV)
> #define glFlushRasterSGIX MANGLE(FlushRasterSGIX)
> +#define glFlushStaticDataIBM MANGLE(FlushStaticDataIBM)
> #define glFlushVertexArrayRangeAPPLE MANGLE(FlushVertexArrayRangeAPPLE)
> #define glFlushVertexArrayRangeNV MANGLE(FlushVertexArrayRangeNV)
> #define glFogCoorddEXT MANGLE(FogCoorddEXT)
> @@ -509,6 +579,8 @@
> #define glFogfv MANGLE(Fogfv)
> #define glFogi MANGLE(Fogi)
> #define glFogiv MANGLE(Fogiv)
> +#define glFogxOES MANGLE(FogxOES)
> +#define glFogxvOES MANGLE(FogxvOES)
> #define glFragmentColorMaterialSGIX MANGLE(FragmentColorMaterialSGIX)
> #define glFragmentLightfSGIX MANGLE(FragmentLightfSGIX)
> #define glFragmentLightfvSGIX MANGLE(FragmentLightfvSGIX)
> @@ -524,6 +596,7 @@
> #define glFragmentMaterialivSGIX MANGLE(FragmentMaterialivSGIX)
> #define glFramebufferDrawBufferEXT MANGLE(FramebufferDrawBufferEXT)
> #define glFramebufferDrawBuffersEXT MANGLE(FramebufferDrawBuffersEXT)
> +#define glFramebufferParameteri MANGLE(FramebufferParameteri)
> #define glFramebufferReadBufferEXT MANGLE(FramebufferReadBufferEXT)
> #define glFramebufferRenderbufferEXT MANGLE(FramebufferRenderbufferEXT)
> #define glFramebufferRenderbuffer MANGLE(FramebufferRenderbuffer)
> @@ -545,7 +618,9 @@
> #define glFrameZoomSGIX MANGLE(FrameZoomSGIX)
> #define glFreeObjectBufferATI MANGLE(FreeObjectBufferATI)
> #define glFrontFace MANGLE(FrontFace)
> +#define glFrustumfOES MANGLE(FrustumfOES)
> #define glFrustum MANGLE(Frustum)
> +#define glFrustumxOES MANGLE(FrustumxOES)
> #define glGenAsyncMarkersSGIX MANGLE(GenAsyncMarkersSGIX)
> #define glGenBuffersARB MANGLE(GenBuffersARB)
> #define glGenBuffers MANGLE(GenBuffers)
> @@ -561,6 +636,7 @@
> #define glGenLists MANGLE(GenLists)
> #define glGenNamesAMD MANGLE(GenNamesAMD)
> #define glGenOcclusionQueriesNV MANGLE(GenOcclusionQueriesNV)
> +#define glGenPathsNV MANGLE(GenPathsNV)
> #define glGenPerfMonitorsAMD MANGLE(GenPerfMonitorsAMD)
> #define glGenProgramPipelines MANGLE(GenProgramPipelines)
> #define glGenProgramsARB MANGLE(GenProgramsARB)
> @@ -578,6 +654,7 @@
> #define glGenVertexArraysAPPLE MANGLE(GenVertexArraysAPPLE)
> #define glGenVertexArrays MANGLE(GenVertexArrays)
> #define glGenVertexShadersEXT MANGLE(GenVertexShadersEXT)
> +#define glGetActiveAtomicCounterBufferiv MANGLE(GetActiveAtomicCounterBufferiv)
> #define glGetActiveAttribARB MANGLE(GetActiveAttribARB)
> #define glGetActiveAttrib MANGLE(GetActiveAttrib)
> #define glGetActiveSubroutineName MANGLE(GetActiveSubroutineName)
> @@ -607,7 +684,9 @@
> #define glGetBufferPointerv MANGLE(GetBufferPointerv)
> #define glGetBufferSubDataARB MANGLE(GetBufferSubDataARB)
> #define glGetBufferSubData MANGLE(GetBufferSubData)
> +#define glGetClipPlanefOES MANGLE(GetClipPlanefOES)
> #define glGetClipPlane MANGLE(GetClipPlane)
> +#define glGetClipPlanexOES MANGLE(GetClipPlanexOES)
> #define glGetColorTableEXT MANGLE(GetColorTableEXT)
> #define glGetColorTable MANGLE(GetColorTable)
> #define glGetColorTableParameterfvEXT MANGLE(GetColorTableParameterfvEXT)
> @@ -632,19 +711,23 @@
> #define glGetConvolutionParameterfv MANGLE(GetConvolutionParameterfv)
> #define glGetConvolutionParameterivEXT MANGLE(GetConvolutionParameterivEXT)
> #define glGetConvolutionParameteriv MANGLE(GetConvolutionParameteriv)
> -#define glGetDebugLogLengthMESA MANGLE(GetDebugLogLengthMESA)
> -#define glGetDebugLogMESA MANGLE(GetDebugLogMESA)
> +#define glGetConvolutionParameterxvOES MANGLE(GetConvolutionParameterxvOES)
> #define glGetDebugMessageLogAMD MANGLE(GetDebugMessageLogAMD)
> #define glGetDebugMessageLogARB MANGLE(GetDebugMessageLogARB)
> +#define glGetDebugMessageLog MANGLE(GetDebugMessageLog)
> #define glGetDetailTexFuncSGIS MANGLE(GetDetailTexFuncSGIS)
> #define glGetDoubleIndexedvEXT MANGLE(GetDoubleIndexedvEXT)
> +#define glGetDoublei_vEXT MANGLE(GetDoublei_vEXT)
> #define glGetDoublei_v MANGLE(GetDoublei_v)
> #define glGetDoublev MANGLE(GetDoublev)
> #define glGetError MANGLE(GetError)
> #define glGetFenceivNV MANGLE(GetFenceivNV)
> #define glGetFinalCombinerInputParameterfvNV MANGLE(GetFinalCombinerInputParameterfvNV)
> #define glGetFinalCombinerInputParameterivNV MANGLE(GetFinalCombinerInputParameterivNV)
> +#define glGetFirstPerfQueryIdINTEL MANGLE(GetFirstPerfQueryIdINTEL)
> +#define glGetFixedvOES MANGLE(GetFixedvOES)
> #define glGetFloatIndexedvEXT MANGLE(GetFloatIndexedvEXT)
> +#define glGetFloati_vEXT MANGLE(GetFloati_vEXT)
> #define glGetFloati_v MANGLE(GetFloati_v)
> #define glGetFloatv MANGLE(GetFloatv)
> #define glGetFogFuncSGIS MANGLE(GetFogFuncSGIS)
> @@ -658,6 +741,7 @@
> #define glGetFramebufferAttachmentParameterivEXT MANGLE(GetFramebufferAttachmentParameterivEXT)
> #define glGetFramebufferAttachmentParameteriv MANGLE(GetFramebufferAttachmentParameteriv)
> #define glGetFramebufferParameterivEXT MANGLE(GetFramebufferParameterivEXT)
> +#define glGetFramebufferParameteriv MANGLE(GetFramebufferParameteriv)
> #define glGetGraphicsResetStatusARB MANGLE(GetGraphicsResetStatusARB)
> #define glGetHandleARB MANGLE(GetHandleARB)
> #define glGetHistogramEXT MANGLE(GetHistogramEXT)
> @@ -666,6 +750,9 @@
> #define glGetHistogramParameterfv MANGLE(GetHistogramParameterfv)
> #define glGetHistogramParameterivEXT MANGLE(GetHistogramParameterivEXT)
> #define glGetHistogramParameteriv MANGLE(GetHistogramParameteriv)
> +#define glGetHistogramParameterxvOES MANGLE(GetHistogramParameterxvOES)
> +#define glGetImageHandleARB MANGLE(GetImageHandleARB)
> +#define glGetImageHandleNV MANGLE(GetImageHandleNV)
> #define glGetImageTransformParameterfvHP MANGLE(GetImageTransformParameterfvHP)
> #define glGetImageTransformParameterivHP MANGLE(GetImageTransformParameterivHP)
> #define glGetInfoLogARB MANGLE(GetInfoLogARB)
> @@ -677,11 +764,14 @@
> #define glGetIntegerui64i_vNV MANGLE(GetIntegerui64i_vNV)
> #define glGetIntegerui64vNV MANGLE(GetIntegerui64vNV)
> #define glGetIntegerv MANGLE(GetIntegerv)
> +#define glGetInternalformati64v MANGLE(GetInternalformati64v)
> +#define glGetInternalformativ MANGLE(GetInternalformativ)
> #define glGetInvariantBooleanvEXT MANGLE(GetInvariantBooleanvEXT)
> #define glGetInvariantFloatvEXT MANGLE(GetInvariantFloatvEXT)
> #define glGetInvariantIntegervEXT MANGLE(GetInvariantIntegervEXT)
> #define glGetLightfv MANGLE(GetLightfv)
> #define glGetLightiv MANGLE(GetLightiv)
> +#define glGetLightxOES MANGLE(GetLightxOES)
> #define glGetListParameterfvSGIX MANGLE(GetListParameterfvSGIX)
> #define glGetListParameterivSGIX MANGLE(GetListParameterivSGIX)
> #define glGetLocalConstantBooleanvEXT MANGLE(GetLocalConstantBooleanvEXT)
> @@ -695,8 +785,10 @@
> #define glGetMapiv MANGLE(GetMapiv)
> #define glGetMapParameterfvNV MANGLE(GetMapParameterfvNV)
> #define glGetMapParameterivNV MANGLE(GetMapParameterivNV)
> +#define glGetMapxvOES MANGLE(GetMapxvOES)
> #define glGetMaterialfv MANGLE(GetMaterialfv)
> #define glGetMaterialiv MANGLE(GetMaterialiv)
> +#define glGetMaterialxOES MANGLE(GetMaterialxOES)
> #define glGetMinmaxEXT MANGLE(GetMinmaxEXT)
> #define glGetMinmax MANGLE(GetMinmax)
> #define glGetMinmaxParameterfvEXT MANGLE(GetMinmaxParameterfvEXT)
> @@ -722,6 +814,7 @@
> #define glGetNamedBufferPointervEXT MANGLE(GetNamedBufferPointervEXT)
> #define glGetNamedBufferSubDataEXT MANGLE(GetNamedBufferSubDataEXT)
> #define glGetNamedFramebufferAttachmentParameterivEXT MANGLE(GetNamedFramebufferAttachmentParameterivEXT)
> +#define glGetNamedFramebufferParameterivEXT MANGLE(GetNamedFramebufferParameterivEXT)
> #define glGetNamedProgramivEXT MANGLE(GetNamedProgramivEXT)
> #define glGetNamedProgramLocalParameterdvEXT MANGLE(GetNamedProgramLocalParameterdvEXT)
> #define glGetNamedProgramLocalParameterfvEXT MANGLE(GetNamedProgramLocalParameterfvEXT)
> @@ -734,6 +827,7 @@
> #define glGetnColorTableARB MANGLE(GetnColorTableARB)
> #define glGetnCompressedTexImageARB MANGLE(GetnCompressedTexImageARB)
> #define glGetnConvolutionFilterARB MANGLE(GetnConvolutionFilterARB)
> +#define glGetNextPerfQueryIdINTEL MANGLE(GetNextPerfQueryIdINTEL)
> #define glGetnHistogramARB MANGLE(GetnHistogramARB)
> #define glGetnMapdvARB MANGLE(GetnMapdvARB)
> #define glGetnMapfvARB MANGLE(GetnMapfvARB)
> @@ -751,23 +845,47 @@
> #define glGetnUniformuivARB MANGLE(GetnUniformuivARB)
> #define glGetObjectBufferfvATI MANGLE(GetObjectBufferfvATI)
> #define glGetObjectBufferivATI MANGLE(GetObjectBufferivATI)
> +#define glGetObjectLabelEXT MANGLE(GetObjectLabelEXT)
> +#define glGetObjectLabel MANGLE(GetObjectLabel)
> #define glGetObjectParameterfvARB MANGLE(GetObjectParameterfvARB)
> #define glGetObjectParameterivAPPLE MANGLE(GetObjectParameterivAPPLE)
> #define glGetObjectParameterivARB MANGLE(GetObjectParameterivARB)
> +#define glGetObjectPtrLabel MANGLE(GetObjectPtrLabel)
> #define glGetOcclusionQueryivNV MANGLE(GetOcclusionQueryivNV)
> #define glGetOcclusionQueryuivNV MANGLE(GetOcclusionQueryuivNV)
> +#define glGetPathColorGenfvNV MANGLE(GetPathColorGenfvNV)
> +#define glGetPathColorGenivNV MANGLE(GetPathColorGenivNV)
> +#define glGetPathCommandsNV MANGLE(GetPathCommandsNV)
> +#define glGetPathCoordsNV MANGLE(GetPathCoordsNV)
> +#define glGetPathDashArrayNV MANGLE(GetPathDashArrayNV)
> +#define glGetPathLengthNV MANGLE(GetPathLengthNV)
> +#define glGetPathMetricRangeNV MANGLE(GetPathMetricRangeNV)
> +#define glGetPathMetricsNV MANGLE(GetPathMetricsNV)
> +#define glGetPathParameterfvNV MANGLE(GetPathParameterfvNV)
> +#define glGetPathParameterivNV MANGLE(GetPathParameterivNV)
> +#define glGetPathSpacingNV MANGLE(GetPathSpacingNV)
> +#define glGetPathTexGenfvNV MANGLE(GetPathTexGenfvNV)
> +#define glGetPathTexGenivNV MANGLE(GetPathTexGenivNV)
> +#define glGetPerfCounterInfoINTEL MANGLE(GetPerfCounterInfoINTEL)
> #define glGetPerfMonitorCounterDataAMD MANGLE(GetPerfMonitorCounterDataAMD)
> #define glGetPerfMonitorCounterInfoAMD MANGLE(GetPerfMonitorCounterInfoAMD)
> #define glGetPerfMonitorCountersAMD MANGLE(GetPerfMonitorCountersAMD)
> #define glGetPerfMonitorCounterStringAMD MANGLE(GetPerfMonitorCounterStringAMD)
> #define glGetPerfMonitorGroupsAMD MANGLE(GetPerfMonitorGroupsAMD)
> #define glGetPerfMonitorGroupStringAMD MANGLE(GetPerfMonitorGroupStringAMD)
> +#define glGetPerfQueryDataINTEL MANGLE(GetPerfQueryDataINTEL)
> +#define glGetPerfQueryIdByNameINTEL MANGLE(GetPerfQueryIdByNameINTEL)
> +#define glGetPerfQueryInfoINTEL MANGLE(GetPerfQueryInfoINTEL)
> #define glGetPixelMapfv MANGLE(GetPixelMapfv)
> #define glGetPixelMapuiv MANGLE(GetPixelMapuiv)
> #define glGetPixelMapusv MANGLE(GetPixelMapusv)
> +#define glGetPixelMapxv MANGLE(GetPixelMapxv)
> #define glGetPixelTexGenParameterfvSGIS MANGLE(GetPixelTexGenParameterfvSGIS)
> #define glGetPixelTexGenParameterivSGIS MANGLE(GetPixelTexGenParameterivSGIS)
> +#define glGetPixelTransformParameterfvEXT MANGLE(GetPixelTransformParameterfvEXT)
> +#define glGetPixelTransformParameterivEXT MANGLE(GetPixelTransformParameterivEXT)
> #define glGetPointerIndexedvEXT MANGLE(GetPointerIndexedvEXT)
> +#define glGetPointeri_vEXT MANGLE(GetPointeri_vEXT)
> #define glGetPointervEXT MANGLE(GetPointervEXT)
> #define glGetPointerv MANGLE(GetPointerv)
> #define glGetPolygonStipple MANGLE(GetPolygonStipple)
> @@ -777,6 +895,7 @@
> #define glGetProgramEnvParameterIivNV MANGLE(GetProgramEnvParameterIivNV)
> #define glGetProgramEnvParameterIuivNV MANGLE(GetProgramEnvParameterIuivNV)
> #define glGetProgramInfoLog MANGLE(GetProgramInfoLog)
> +#define glGetProgramInterfaceiv MANGLE(GetProgramInterfaceiv)
> #define glGetProgramivARB MANGLE(GetProgramivARB)
> #define glGetProgramiv MANGLE(GetProgramiv)
> #define glGetProgramivNV MANGLE(GetProgramivNV)
> @@ -790,7 +909,11 @@
> #define glGetProgramParameterfvNV MANGLE(GetProgramParameterfvNV)
> #define glGetProgramPipelineInfoLog MANGLE(GetProgramPipelineInfoLog)
> #define glGetProgramPipelineiv MANGLE(GetProgramPipelineiv)
> -#define glGetProgramRegisterfvMESA MANGLE(GetProgramRegisterfvMESA)
> +#define glGetProgramResourceIndex MANGLE(GetProgramResourceIndex)
> +#define glGetProgramResourceiv MANGLE(GetProgramResourceiv)
> +#define glGetProgramResourceLocationIndex MANGLE(GetProgramResourceLocationIndex)
> +#define glGetProgramResourceLocation MANGLE(GetProgramResourceLocation)
> +#define glGetProgramResourceName MANGLE(GetProgramResourceName)
> #define glGetProgramStageiv MANGLE(GetProgramStageiv)
> #define glGetProgramStringARB MANGLE(GetProgramStringARB)
> #define glGetProgramStringNV MANGLE(GetProgramStringNV)
> @@ -829,13 +952,16 @@
> #define glGetTexBumpParameterivATI MANGLE(GetTexBumpParameterivATI)
> #define glGetTexEnvfv MANGLE(GetTexEnvfv)
> #define glGetTexEnviv MANGLE(GetTexEnviv)
> +#define glGetTexEnvxvOES MANGLE(GetTexEnvxvOES)
> #define glGetTexFilterFuncSGIS MANGLE(GetTexFilterFuncSGIS)
> #define glGetTexGendv MANGLE(GetTexGendv)
> #define glGetTexGenfv MANGLE(GetTexGenfv)
> #define glGetTexGeniv MANGLE(GetTexGeniv)
> +#define glGetTexGenxvOES MANGLE(GetTexGenxvOES)
> #define glGetTexImage MANGLE(GetTexImage)
> #define glGetTexLevelParameterfv MANGLE(GetTexLevelParameterfv)
> #define glGetTexLevelParameteriv MANGLE(GetTexLevelParameteriv)
> +#define glGetTexLevelParameterxvOES MANGLE(GetTexLevelParameterxvOES)
> #define glGetTexParameterfv MANGLE(GetTexParameterfv)
> #define glGetTexParameterIivEXT MANGLE(GetTexParameterIivEXT)
> #define glGetTexParameterIiv MANGLE(GetTexParameterIiv)
> @@ -843,6 +969,9 @@
> #define glGetTexParameterIuiv MANGLE(GetTexParameterIuiv)
> #define glGetTexParameteriv MANGLE(GetTexParameteriv)
> #define glGetTexParameterPointervAPPLE MANGLE(GetTexParameterPointervAPPLE)
> +#define glGetTexParameterxvOES MANGLE(GetTexParameterxvOES)
> +#define glGetTextureHandleARB MANGLE(GetTextureHandleARB)
> +#define glGetTextureHandleNV MANGLE(GetTextureHandleNV)
> #define glGetTextureImageEXT MANGLE(GetTextureImageEXT)
> #define glGetTextureLevelParameterfvEXT MANGLE(GetTextureLevelParameterfvEXT)
> #define glGetTextureLevelParameterivEXT MANGLE(GetTextureLevelParameterivEXT)
> @@ -850,6 +979,8 @@
> #define glGetTextureParameterIivEXT MANGLE(GetTextureParameterIivEXT)
> #define glGetTextureParameterIuivEXT MANGLE(GetTextureParameterIuivEXT)
> #define glGetTextureParameterivEXT MANGLE(GetTextureParameterivEXT)
> +#define glGetTextureSamplerHandleARB MANGLE(GetTextureSamplerHandleARB)
> +#define glGetTextureSamplerHandleNV MANGLE(GetTextureSamplerHandleNV)
> #define glGetTrackMatrixivNV MANGLE(GetTrackMatrixivNV)
> #define glGetTransformFeedbackVaryingEXT MANGLE(GetTransformFeedbackVaryingEXT)
> #define glGetTransformFeedbackVarying MANGLE(GetTransformFeedbackVarying)
> @@ -877,6 +1008,10 @@
> #define glGetVariantIntegervEXT MANGLE(GetVariantIntegervEXT)
> #define glGetVariantPointervEXT MANGLE(GetVariantPointervEXT)
> #define glGetVaryingLocationNV MANGLE(GetVaryingLocationNV)
> +#define glGetVertexArrayIntegeri_vEXT MANGLE(GetVertexArrayIntegeri_vEXT)
> +#define glGetVertexArrayIntegervEXT MANGLE(GetVertexArrayIntegervEXT)
> +#define glGetVertexArrayPointeri_vEXT MANGLE(GetVertexArrayPointeri_vEXT)
> +#define glGetVertexArrayPointervEXT MANGLE(GetVertexArrayPointervEXT)
> #define glGetVertexAttribArrayObjectfvATI MANGLE(GetVertexAttribArrayObjectfvATI)
> #define glGetVertexAttribArrayObjectivATI MANGLE(GetVertexAttribArrayObjectivATI)
> #define glGetVertexAttribdvARB MANGLE(GetVertexAttribdvARB)
> @@ -895,6 +1030,7 @@
> #define glGetVertexAttribLdvEXT MANGLE(GetVertexAttribLdvEXT)
> #define glGetVertexAttribLdv MANGLE(GetVertexAttribLdv)
> #define glGetVertexAttribLi64vNV MANGLE(GetVertexAttribLi64vNV)
> +#define glGetVertexAttribLui64vARB MANGLE(GetVertexAttribLui64vARB)
> #define glGetVertexAttribLui64vNV MANGLE(GetVertexAttribLui64vNV)
> #define glGetVertexAttribPointervARB MANGLE(GetVertexAttribPointervARB)
> #define glGetVertexAttribPointerv MANGLE(GetVertexAttribPointerv)
> @@ -924,6 +1060,7 @@
> #define glImageTransformParameterfvHP MANGLE(ImageTransformParameterfvHP)
> #define glImageTransformParameteriHP MANGLE(ImageTransformParameteriHP)
> #define glImageTransformParameterivHP MANGLE(ImageTransformParameterivHP)
> +#define glImportSyncEXT MANGLE(ImportSyncEXT)
> #define glIndexd MANGLE(Indexd)
> #define glIndexdv MANGLE(Indexdv)
> #define glIndexf MANGLE(Indexf)
> @@ -941,10 +1078,20 @@
> #define glIndexsv MANGLE(Indexsv)
> #define glIndexub MANGLE(Indexub)
> #define glIndexubv MANGLE(Indexubv)
> +#define glIndexxOES MANGLE(IndexxOES)
> +#define glIndexxvOES MANGLE(IndexxvOES)
> #define glInitNames MANGLE(InitNames)
> #define glInsertComponentEXT MANGLE(InsertComponentEXT)
> +#define glInsertEventMarkerEXT MANGLE(InsertEventMarkerEXT)
> #define glInstrumentsBufferSGIX MANGLE(InstrumentsBufferSGIX)
> #define glInterleavedArrays MANGLE(InterleavedArrays)
> +#define glInterpolatePathsNV MANGLE(InterpolatePathsNV)
> +#define glInvalidateBufferData MANGLE(InvalidateBufferData)
> +#define glInvalidateBufferSubData MANGLE(InvalidateBufferSubData)
> +#define glInvalidateFramebuffer MANGLE(InvalidateFramebuffer)
> +#define glInvalidateSubFramebuffer MANGLE(InvalidateSubFramebuffer)
> +#define glInvalidateTexImage MANGLE(InvalidateTexImage)
> +#define glInvalidateTexSubImage MANGLE(InvalidateTexSubImage)
> #define glIsAsyncMarkerSGIX MANGLE(IsAsyncMarkerSGIX)
> #define glIsBufferARB MANGLE(IsBufferARB)
> #define glIsBuffer MANGLE(IsBuffer)
> @@ -956,12 +1103,17 @@
> #define glIsFenceNV MANGLE(IsFenceNV)
> #define glIsFramebufferEXT MANGLE(IsFramebufferEXT)
> #define glIsFramebuffer MANGLE(IsFramebuffer)
> +#define glIsImageHandleResidentARB MANGLE(IsImageHandleResidentARB)
> +#define glIsImageHandleResidentNV MANGLE(IsImageHandleResidentNV)
> #define glIsList MANGLE(IsList)
> #define glIsNameAMD MANGLE(IsNameAMD)
> #define glIsNamedBufferResidentNV MANGLE(IsNamedBufferResidentNV)
> #define glIsNamedStringARB MANGLE(IsNamedStringARB)
> #define glIsObjectBufferATI MANGLE(IsObjectBufferATI)
> #define glIsOcclusionQueryNV MANGLE(IsOcclusionQueryNV)
> +#define glIsPathNV MANGLE(IsPathNV)
> +#define glIsPointInFillPathNV MANGLE(IsPointInFillPathNV)
> +#define glIsPointInStrokePathNV MANGLE(IsPointInStrokePathNV)
> #define glIsProgramARB MANGLE(IsProgramARB)
> #define glIsProgram MANGLE(IsProgram)
> #define glIsProgramNV MANGLE(IsProgramNV)
> @@ -974,6 +1126,8 @@
> #define glIsShader MANGLE(IsShader)
> #define glIsSync MANGLE(IsSync)
> #define glIsTextureEXT MANGLE(IsTextureEXT)
> +#define glIsTextureHandleResidentARB MANGLE(IsTextureHandleResidentARB)
> +#define glIsTextureHandleResidentNV MANGLE(IsTextureHandleResidentNV)
> #define glIsTexture MANGLE(IsTexture)
> #define glIsTransformFeedback MANGLE(IsTransformFeedback)
> #define glIsTransformFeedbackNV MANGLE(IsTransformFeedbackNV)
> @@ -981,6 +1135,7 @@
> #define glIsVertexArrayAPPLE MANGLE(IsVertexArrayAPPLE)
> #define glIsVertexArray MANGLE(IsVertexArray)
> #define glIsVertexAttribEnabledAPPLE MANGLE(IsVertexAttribEnabledAPPLE)
> +#define glLabelObjectEXT MANGLE(LabelObjectEXT)
> #define glLightEnviSGIX MANGLE(LightEnviSGIX)
> #define glLightf MANGLE(Lightf)
> #define glLightfv MANGLE(Lightfv)
> @@ -990,8 +1145,13 @@
> #define glLightModelfv MANGLE(LightModelfv)
> #define glLightModeli MANGLE(LightModeli)
> #define glLightModeliv MANGLE(LightModeliv)
> +#define glLightModelxOES MANGLE(LightModelxOES)
> +#define glLightModelxvOES MANGLE(LightModelxvOES)
> +#define glLightxOES MANGLE(LightxOES)
> +#define glLightxvOES MANGLE(LightxvOES)
> #define glLineStipple MANGLE(LineStipple)
> #define glLineWidth MANGLE(LineWidth)
> +#define glLineWidthxOES MANGLE(LineWidthxOES)
> #define glLinkProgramARB MANGLE(LinkProgramARB)
> #define glLinkProgram MANGLE(LinkProgram)
> #define glListBase MANGLE(ListBase)
> @@ -1003,35 +1163,50 @@
> #define glLoadIdentity MANGLE(LoadIdentity)
> #define glLoadMatrixd MANGLE(LoadMatrixd)
> #define glLoadMatrixf MANGLE(LoadMatrixf)
> +#define glLoadMatrixxOES MANGLE(LoadMatrixxOES)
> #define glLoadName MANGLE(LoadName)
> #define glLoadProgramNV MANGLE(LoadProgramNV)
> #define glLoadTransposeMatrixdARB MANGLE(LoadTransposeMatrixdARB)
> #define glLoadTransposeMatrixd MANGLE(LoadTransposeMatrixd)
> #define glLoadTransposeMatrixfARB MANGLE(LoadTransposeMatrixfARB)
> #define glLoadTransposeMatrixf MANGLE(LoadTransposeMatrixf)
> +#define glLoadTransposeMatrixxOES MANGLE(LoadTransposeMatrixxOES)
> #define glLockArraysEXT MANGLE(LockArraysEXT)
> #define glLogicOp MANGLE(LogicOp)
> #define glMakeBufferNonResidentNV MANGLE(MakeBufferNonResidentNV)
> #define glMakeBufferResidentNV MANGLE(MakeBufferResidentNV)
> +#define glMakeImageHandleNonResidentARB MANGLE(MakeImageHandleNonResidentARB)
> +#define glMakeImageHandleNonResidentNV MANGLE(MakeImageHandleNonResidentNV)
> +#define glMakeImageHandleResidentARB MANGLE(MakeImageHandleResidentARB)
> +#define glMakeImageHandleResidentNV MANGLE(MakeImageHandleResidentNV)
> #define glMakeNamedBufferNonResidentNV MANGLE(MakeNamedBufferNonResidentNV)
> #define glMakeNamedBufferResidentNV MANGLE(MakeNamedBufferResidentNV)
> +#define glMakeTextureHandleNonResidentARB MANGLE(MakeTextureHandleNonResidentARB)
> +#define glMakeTextureHandleNonResidentNV MANGLE(MakeTextureHandleNonResidentNV)
> +#define glMakeTextureHandleResidentARB MANGLE(MakeTextureHandleResidentARB)
> +#define glMakeTextureHandleResidentNV MANGLE(MakeTextureHandleResidentNV)
> #define glMap1d MANGLE(Map1d)
> #define glMap1f MANGLE(Map1f)
> +#define glMap1xOES MANGLE(Map1xOES)
> #define glMap2d MANGLE(Map2d)
> #define glMap2f MANGLE(Map2f)
> +#define glMap2xOES MANGLE(Map2xOES)
> #define glMapBufferARB MANGLE(MapBufferARB)
> #define glMapBuffer MANGLE(MapBuffer)
> #define glMapBufferRange MANGLE(MapBufferRange)
> #define glMapControlPointsNV MANGLE(MapControlPointsNV)
> #define glMapGrid1d MANGLE(MapGrid1d)
> #define glMapGrid1f MANGLE(MapGrid1f)
> +#define glMapGrid1xOES MANGLE(MapGrid1xOES)
> #define glMapGrid2d MANGLE(MapGrid2d)
> #define glMapGrid2f MANGLE(MapGrid2f)
> +#define glMapGrid2xOES MANGLE(MapGrid2xOES)
> #define glMapNamedBufferEXT MANGLE(MapNamedBufferEXT)
> #define glMapNamedBufferRangeEXT MANGLE(MapNamedBufferRangeEXT)
> #define glMapObjectBufferATI MANGLE(MapObjectBufferATI)
> #define glMapParameterfvNV MANGLE(MapParameterfvNV)
> #define glMapParameterivNV MANGLE(MapParameterivNV)
> +#define glMapTexture2DINTEL MANGLE(MapTexture2DINTEL)
> #define glMapVertexAttrib1dAPPLE MANGLE(MapVertexAttrib1dAPPLE)
> #define glMapVertexAttrib1fAPPLE MANGLE(MapVertexAttrib1fAPPLE)
> #define glMapVertexAttrib2dAPPLE MANGLE(MapVertexAttrib2dAPPLE)
> @@ -1040,6 +1215,8 @@
> #define glMaterialfv MANGLE(Materialfv)
> #define glMateriali MANGLE(Materiali)
> #define glMaterialiv MANGLE(Materialiv)
> +#define glMaterialxOES MANGLE(MaterialxOES)
> +#define glMaterialxvOES MANGLE(MaterialxvOES)
> #define glMatrixFrustumEXT MANGLE(MatrixFrustumEXT)
> #define glMatrixIndexPointerARB MANGLE(MatrixIndexPointerARB)
> #define glMatrixIndexubvARB MANGLE(MatrixIndexubvARB)
> @@ -1065,20 +1242,31 @@
> #define glMatrixTranslatedEXT MANGLE(MatrixTranslatedEXT)
> #define glMatrixTranslatefEXT MANGLE(MatrixTranslatefEXT)
> #define glMemoryBarrierEXT MANGLE(MemoryBarrierEXT)
> +#define glMemoryBarrier MANGLE(MemoryBarrier)
> #define glMinmaxEXT MANGLE(MinmaxEXT)
> #define glMinmax MANGLE(Minmax)
> #define glMinSampleShadingARB MANGLE(MinSampleShadingARB)
> #define glMinSampleShading MANGLE(MinSampleShading)
> #define glMultiDrawArraysEXT MANGLE(MultiDrawArraysEXT)
> +#define glMultiDrawArraysIndirectAMD MANGLE(MultiDrawArraysIndirectAMD)
> +#define glMultiDrawArraysIndirectBindlessNV MANGLE(MultiDrawArraysIndirectBindlessNV)
> +#define glMultiDrawArraysIndirectCountARB MANGLE(MultiDrawArraysIndirectCountARB)
> +#define glMultiDrawArraysIndirect MANGLE(MultiDrawArraysIndirect)
> #define glMultiDrawArrays MANGLE(MultiDrawArrays)
> #define glMultiDrawElementArrayAPPLE MANGLE(MultiDrawElementArrayAPPLE)
> #define glMultiDrawElementsBaseVertex MANGLE(MultiDrawElementsBaseVertex)
> #define glMultiDrawElementsEXT MANGLE(MultiDrawElementsEXT)
> +#define glMultiDrawElementsIndirectAMD MANGLE(MultiDrawElementsIndirectAMD)
> +#define glMultiDrawElementsIndirectBindlessNV MANGLE(MultiDrawElementsIndirectBindlessNV)
> +#define glMultiDrawElementsIndirectCountARB MANGLE(MultiDrawElementsIndirectCountARB)
> +#define glMultiDrawElementsIndirect MANGLE(MultiDrawElementsIndirect)
> #define glMultiDrawElements MANGLE(MultiDrawElements)
> #define glMultiDrawRangeElementArrayAPPLE MANGLE(MultiDrawRangeElementArrayAPPLE)
> #define glMultiModeDrawArraysIBM MANGLE(MultiModeDrawArraysIBM)
> #define glMultiModeDrawElementsIBM MANGLE(MultiModeDrawElementsIBM)
> #define glMultiTexBufferEXT MANGLE(MultiTexBufferEXT)
> +#define glMultiTexCoord1bOES MANGLE(MultiTexCoord1bOES)
> +#define glMultiTexCoord1bvOES MANGLE(MultiTexCoord1bvOES)
> #define glMultiTexCoord1dARB MANGLE(MultiTexCoord1dARB)
> #define glMultiTexCoord1d MANGLE(MultiTexCoord1d)
> #define glMultiTexCoord1dvARB MANGLE(MultiTexCoord1dvARB)
> @@ -1097,6 +1285,10 @@
> #define glMultiTexCoord1s MANGLE(MultiTexCoord1s)
> #define glMultiTexCoord1svARB MANGLE(MultiTexCoord1svARB)
> #define glMultiTexCoord1sv MANGLE(MultiTexCoord1sv)
> +#define glMultiTexCoord1xOES MANGLE(MultiTexCoord1xOES)
> +#define glMultiTexCoord1xvOES MANGLE(MultiTexCoord1xvOES)
> +#define glMultiTexCoord2bOES MANGLE(MultiTexCoord2bOES)
> +#define glMultiTexCoord2bvOES MANGLE(MultiTexCoord2bvOES)
> #define glMultiTexCoord2dARB MANGLE(MultiTexCoord2dARB)
> #define glMultiTexCoord2d MANGLE(MultiTexCoord2d)
> #define glMultiTexCoord2dvARB MANGLE(MultiTexCoord2dvARB)
> @@ -1115,6 +1307,10 @@
> #define glMultiTexCoord2s MANGLE(MultiTexCoord2s)
> #define glMultiTexCoord2svARB MANGLE(MultiTexCoord2svARB)
> #define glMultiTexCoord2sv MANGLE(MultiTexCoord2sv)
> +#define glMultiTexCoord2xOES MANGLE(MultiTexCoord2xOES)
> +#define glMultiTexCoord2xvOES MANGLE(MultiTexCoord2xvOES)
> +#define glMultiTexCoord3bOES MANGLE(MultiTexCoord3bOES)
> +#define glMultiTexCoord3bvOES MANGLE(MultiTexCoord3bvOES)
> #define glMultiTexCoord3dARB MANGLE(MultiTexCoord3dARB)
> #define glMultiTexCoord3d MANGLE(MultiTexCoord3d)
> #define glMultiTexCoord3dvARB MANGLE(MultiTexCoord3dvARB)
> @@ -1133,6 +1329,10 @@
> #define glMultiTexCoord3s MANGLE(MultiTexCoord3s)
> #define glMultiTexCoord3svARB MANGLE(MultiTexCoord3svARB)
> #define glMultiTexCoord3sv MANGLE(MultiTexCoord3sv)
> +#define glMultiTexCoord3xOES MANGLE(MultiTexCoord3xOES)
> +#define glMultiTexCoord3xvOES MANGLE(MultiTexCoord3xvOES)
> +#define glMultiTexCoord4bOES MANGLE(MultiTexCoord4bOES)
> +#define glMultiTexCoord4bvOES MANGLE(MultiTexCoord4bvOES)
> #define glMultiTexCoord4dARB MANGLE(MultiTexCoord4dARB)
> #define glMultiTexCoord4d MANGLE(MultiTexCoord4d)
> #define glMultiTexCoord4dvARB MANGLE(MultiTexCoord4dvARB)
> @@ -1151,6 +1351,8 @@
> #define glMultiTexCoord4s MANGLE(MultiTexCoord4s)
> #define glMultiTexCoord4svARB MANGLE(MultiTexCoord4svARB)
> #define glMultiTexCoord4sv MANGLE(MultiTexCoord4sv)
> +#define glMultiTexCoord4xOES MANGLE(MultiTexCoord4xOES)
> +#define glMultiTexCoord4xvOES MANGLE(MultiTexCoord4xvOES)
> #define glMultiTexCoordP1ui MANGLE(MultiTexCoordP1ui)
> #define glMultiTexCoordP1uiv MANGLE(MultiTexCoordP1uiv)
> #define glMultiTexCoordP2ui MANGLE(MultiTexCoordP2ui)
> @@ -1185,13 +1387,17 @@
> #define glMultiTexSubImage3DEXT MANGLE(MultiTexSubImage3DEXT)
> #define glMultMatrixd MANGLE(MultMatrixd)
> #define glMultMatrixf MANGLE(MultMatrixf)
> +#define glMultMatrixxOES MANGLE(MultMatrixxOES)
> #define glMultTransposeMatrixdARB MANGLE(MultTransposeMatrixdARB)
> #define glMultTransposeMatrixd MANGLE(MultTransposeMatrixd)
> #define glMultTransposeMatrixfARB MANGLE(MultTransposeMatrixfARB)
> #define glMultTransposeMatrixf MANGLE(MultTransposeMatrixf)
> +#define glMultTransposeMatrixxOES MANGLE(MultTransposeMatrixxOES)
> #define glNamedBufferDataEXT MANGLE(NamedBufferDataEXT)
> +#define glNamedBufferStorageEXT MANGLE(NamedBufferStorageEXT)
> #define glNamedBufferSubDataEXT MANGLE(NamedBufferSubDataEXT)
> #define glNamedCopyBufferSubDataEXT MANGLE(NamedCopyBufferSubDataEXT)
> +#define glNamedFramebufferParameteriEXT MANGLE(NamedFramebufferParameteriEXT)
> #define glNamedFramebufferRenderbufferEXT MANGLE(NamedFramebufferRenderbufferEXT)
> #define glNamedFramebufferTexture1DEXT MANGLE(NamedFramebufferTexture1DEXT)
> #define glNamedFramebufferTexture2DEXT MANGLE(NamedFramebufferTexture2DEXT)
> @@ -1231,6 +1437,8 @@
> #define glNormal3iv MANGLE(Normal3iv)
> #define glNormal3s MANGLE(Normal3s)
> #define glNormal3sv MANGLE(Normal3sv)
> +#define glNormal3xOES MANGLE(Normal3xOES)
> +#define glNormal3xvOES MANGLE(Normal3xvOES)
> #define glNormalFormatNV MANGLE(NormalFormatNV)
> #define glNormalP3ui MANGLE(NormalP3ui)
> #define glNormalP3uiv MANGLE(NormalP3uiv)
> @@ -1248,21 +1456,46 @@
> #define glNormalStream3ivATI MANGLE(NormalStream3ivATI)
> #define glNormalStream3sATI MANGLE(NormalStream3sATI)
> #define glNormalStream3svATI MANGLE(NormalStream3svATI)
> +#define glObjectLabel MANGLE(ObjectLabel)
> +#define glObjectPtrLabel MANGLE(ObjectPtrLabel)
> #define glObjectPurgeableAPPLE MANGLE(ObjectPurgeableAPPLE)
> #define glObjectUnpurgeableAPPLE MANGLE(ObjectUnpurgeableAPPLE)
> +#define glOrthofOES MANGLE(OrthofOES)
> #define glOrtho MANGLE(Ortho)
> +#define glOrthoxOES MANGLE(OrthoxOES)
> #define glPassTexCoordATI MANGLE(PassTexCoordATI)
> #define glPassThrough MANGLE(PassThrough)
> +#define glPassThroughxOES MANGLE(PassThroughxOES)
> #define glPatchParameterfv MANGLE(PatchParameterfv)
> #define glPatchParameteri MANGLE(PatchParameteri)
> +#define glPathColorGenNV MANGLE(PathColorGenNV)
> +#define glPathCommandsNV MANGLE(PathCommandsNV)
> +#define glPathCoordsNV MANGLE(PathCoordsNV)
> +#define glPathCoverDepthFuncNV MANGLE(PathCoverDepthFuncNV)
> +#define glPathDashArrayNV MANGLE(PathDashArrayNV)
> +#define glPathFogGenNV MANGLE(PathFogGenNV)
> +#define glPathGlyphRangeNV MANGLE(PathGlyphRangeNV)
> +#define glPathGlyphsNV MANGLE(PathGlyphsNV)
> +#define glPathParameterfNV MANGLE(PathParameterfNV)
> +#define glPathParameterfvNV MANGLE(PathParameterfvNV)
> +#define glPathParameteriNV MANGLE(PathParameteriNV)
> +#define glPathParameterivNV MANGLE(PathParameterivNV)
> +#define glPathStencilDepthOffsetNV MANGLE(PathStencilDepthOffsetNV)
> +#define glPathStencilFuncNV MANGLE(PathStencilFuncNV)
> +#define glPathStringNV MANGLE(PathStringNV)
> +#define glPathSubCommandsNV MANGLE(PathSubCommandsNV)
> +#define glPathSubCoordsNV MANGLE(PathSubCoordsNV)
> +#define glPathTexGenNV MANGLE(PathTexGenNV)
> #define glPauseTransformFeedback MANGLE(PauseTransformFeedback)
> #define glPauseTransformFeedbackNV MANGLE(PauseTransformFeedbackNV)
> #define glPixelDataRangeNV MANGLE(PixelDataRangeNV)
> #define glPixelMapfv MANGLE(PixelMapfv)
> #define glPixelMapuiv MANGLE(PixelMapuiv)
> #define glPixelMapusv MANGLE(PixelMapusv)
> +#define glPixelMapx MANGLE(PixelMapx)
> #define glPixelStoref MANGLE(PixelStoref)
> #define glPixelStorei MANGLE(PixelStorei)
> +#define glPixelStorex MANGLE(PixelStorex)
> #define glPixelTexGenParameterfSGIS MANGLE(PixelTexGenParameterfSGIS)
> #define glPixelTexGenParameterfvSGIS MANGLE(PixelTexGenParameterfvSGIS)
> #define glPixelTexGenParameteriSGIS MANGLE(PixelTexGenParameteriSGIS)
> @@ -1270,13 +1503,16 @@
> #define glPixelTexGenSGIX MANGLE(PixelTexGenSGIX)
> #define glPixelTransferf MANGLE(PixelTransferf)
> #define glPixelTransferi MANGLE(PixelTransferi)
> +#define glPixelTransferxOES MANGLE(PixelTransferxOES)
> #define glPixelTransformParameterfEXT MANGLE(PixelTransformParameterfEXT)
> #define glPixelTransformParameterfvEXT MANGLE(PixelTransformParameterfvEXT)
> #define glPixelTransformParameteriEXT MANGLE(PixelTransformParameteriEXT)
> #define glPixelTransformParameterivEXT MANGLE(PixelTransformParameterivEXT)
> #define glPixelZoom MANGLE(PixelZoom)
> +#define glPixelZoomxOES MANGLE(PixelZoomxOES)
> #define glPNTrianglesfATI MANGLE(PNTrianglesfATI)
> #define glPNTrianglesiATI MANGLE(PNTrianglesiATI)
> +#define glPointAlongPathNV MANGLE(PointAlongPathNV)
> #define glPointParameterfARB MANGLE(PointParameterfARB)
> #define glPointParameterfEXT MANGLE(PointParameterfEXT)
> #define glPointParameterf MANGLE(PointParameterf)
> @@ -1289,15 +1525,20 @@
> #define glPointParameteriNV MANGLE(PointParameteriNV)
> #define glPointParameteriv MANGLE(PointParameteriv)
> #define glPointParameterivNV MANGLE(PointParameterivNV)
> +#define glPointParameterxvOES MANGLE(PointParameterxvOES)
> #define glPointSize MANGLE(PointSize)
> +#define glPointSizexOES MANGLE(PointSizexOES)
> #define glPollAsyncSGIX MANGLE(PollAsyncSGIX)
> #define glPollInstrumentsSGIX MANGLE(PollInstrumentsSGIX)
> #define glPolygonMode MANGLE(PolygonMode)
> #define glPolygonOffsetEXT MANGLE(PolygonOffsetEXT)
> #define glPolygonOffset MANGLE(PolygonOffset)
> +#define glPolygonOffsetxOES MANGLE(PolygonOffsetxOES)
> #define glPolygonStipple MANGLE(PolygonStipple)
> #define glPopAttrib MANGLE(PopAttrib)
> #define glPopClientAttrib MANGLE(PopClientAttrib)
> +#define glPopDebugGroup MANGLE(PopDebugGroup)
> +#define glPopGroupMarkerEXT MANGLE(PopGroupMarkerEXT)
> #define glPopMatrix MANGLE(PopMatrix)
> #define glPopName MANGLE(PopName)
> #define glPresentFrameDualFillNV MANGLE(PresentFrameDualFillNV)
> @@ -1307,11 +1548,11 @@
> #define glPrimitiveRestartNV MANGLE(PrimitiveRestartNV)
> #define glPrioritizeTexturesEXT MANGLE(PrioritizeTexturesEXT)
> #define glPrioritizeTextures MANGLE(PrioritizeTextures)
> +#define glPrioritizeTexturesxOES MANGLE(PrioritizeTexturesxOES)
> #define glProgramBinary MANGLE(ProgramBinary)
> #define glProgramBufferParametersfvNV MANGLE(ProgramBufferParametersfvNV)
> #define glProgramBufferParametersIivNV MANGLE(ProgramBufferParametersIivNV)
> #define glProgramBufferParametersIuivNV MANGLE(ProgramBufferParametersIuivNV)
> -#define glProgramCallbackMESA MANGLE(ProgramCallbackMESA)
> #define glProgramEnvParameter4dARB MANGLE(ProgramEnvParameter4dARB)
> #define glProgramEnvParameter4dvARB MANGLE(ProgramEnvParameter4dvARB)
> #define glProgramEnvParameter4fARB MANGLE(ProgramEnvParameter4fARB)
> @@ -1429,6 +1670,10 @@
> #define glProgramUniform4ui MANGLE(ProgramUniform4ui)
> #define glProgramUniform4uivEXT MANGLE(ProgramUniform4uivEXT)
> #define glProgramUniform4uiv MANGLE(ProgramUniform4uiv)
> +#define glProgramUniformHandleui64ARB MANGLE(ProgramUniformHandleui64ARB)
> +#define glProgramUniformHandleui64NV MANGLE(ProgramUniformHandleui64NV)
> +#define glProgramUniformHandleui64vARB MANGLE(ProgramUniformHandleui64vARB)
> +#define glProgramUniformHandleui64vNV MANGLE(ProgramUniformHandleui64vNV)
> #define glProgramUniformMatrix2dvEXT MANGLE(ProgramUniformMatrix2dvEXT)
> #define glProgramUniformMatrix2dv MANGLE(ProgramUniformMatrix2dv)
> #define glProgramUniformMatrix2fvEXT MANGLE(ProgramUniformMatrix2fvEXT)
> @@ -1473,9 +1718,13 @@
> #define glPushAttrib MANGLE(PushAttrib)
> #define glPushClientAttribDefaultEXT MANGLE(PushClientAttribDefaultEXT)
> #define glPushClientAttrib MANGLE(PushClientAttrib)
> +#define glPushDebugGroup MANGLE(PushDebugGroup)
> +#define glPushGroupMarkerEXT MANGLE(PushGroupMarkerEXT)
> #define glPushMatrix MANGLE(PushMatrix)
> #define glPushName MANGLE(PushName)
> #define glQueryCounter MANGLE(QueryCounter)
> +#define glQueryMatrixxOES MANGLE(QueryMatrixxOES)
> +#define glQueryObjectParameteruiAMD MANGLE(QueryObjectParameteruiAMD)
> #define glRasterPos2d MANGLE(RasterPos2d)
> #define glRasterPos2dv MANGLE(RasterPos2dv)
> #define glRasterPos2f MANGLE(RasterPos2f)
> @@ -1484,6 +1733,8 @@
> #define glRasterPos2iv MANGLE(RasterPos2iv)
> #define glRasterPos2s MANGLE(RasterPos2s)
> #define glRasterPos2sv MANGLE(RasterPos2sv)
> +#define glRasterPos2xOES MANGLE(RasterPos2xOES)
> +#define glRasterPos2xvOES MANGLE(RasterPos2xvOES)
> #define glRasterPos3d MANGLE(RasterPos3d)
> #define glRasterPos3dv MANGLE(RasterPos3dv)
> #define glRasterPos3f MANGLE(RasterPos3f)
> @@ -1492,6 +1743,8 @@
> #define glRasterPos3iv MANGLE(RasterPos3iv)
> #define glRasterPos3s MANGLE(RasterPos3s)
> #define glRasterPos3sv MANGLE(RasterPos3sv)
> +#define glRasterPos3xOES MANGLE(RasterPos3xOES)
> +#define glRasterPos3xvOES MANGLE(RasterPos3xvOES)
> #define glRasterPos4d MANGLE(RasterPos4d)
> #define glRasterPos4dv MANGLE(RasterPos4dv)
> #define glRasterPos4f MANGLE(RasterPos4f)
> @@ -1500,6 +1753,8 @@
> #define glRasterPos4iv MANGLE(RasterPos4iv)
> #define glRasterPos4s MANGLE(RasterPos4s)
> #define glRasterPos4sv MANGLE(RasterPos4sv)
> +#define glRasterPos4xOES MANGLE(RasterPos4xOES)
> +#define glRasterPos4xvOES MANGLE(RasterPos4xvOES)
> #define glReadBuffer MANGLE(ReadBuffer)
> #define glReadInstrumentsSGIX MANGLE(ReadInstrumentsSGIX)
> #define glReadnPixelsARB MANGLE(ReadnPixelsARB)
> @@ -1512,6 +1767,8 @@
> #define glRectiv MANGLE(Rectiv)
> #define glRects MANGLE(Rects)
> #define glRectsv MANGLE(Rectsv)
> +#define glRectxOES MANGLE(RectxOES)
> +#define glRectxvOES MANGLE(RectxvOES)
> #define glReferencePlaneSGIX MANGLE(ReferencePlaneSGIX)
> #define glReleaseShaderCompiler MANGLE(ReleaseShaderCompiler)
> #define glRenderbufferStorageEXT MANGLE(RenderbufferStorageEXT)
> @@ -1553,8 +1810,10 @@
> #define glResumeTransformFeedbackNV MANGLE(ResumeTransformFeedbackNV)
> #define glRotated MANGLE(Rotated)
> #define glRotatef MANGLE(Rotatef)
> +#define glRotatexOES MANGLE(RotatexOES)
> #define glSampleCoverageARB MANGLE(SampleCoverageARB)
> #define glSampleCoverage MANGLE(SampleCoverage)
> +#define glSampleCoverageOES MANGLE(SampleCoverageOES)
> #define glSampleMapATI MANGLE(SampleMapATI)
> #define glSampleMaskEXT MANGLE(SampleMaskEXT)
> #define glSampleMaski MANGLE(SampleMaski)
> @@ -1570,6 +1829,7 @@
> #define glSamplerParameteriv MANGLE(SamplerParameteriv)
> #define glScaled MANGLE(Scaled)
> #define glScalef MANGLE(Scalef)
> +#define glScalexOES MANGLE(ScalexOES)
> #define glScissorArrayv MANGLE(ScissorArrayv)
> #define glScissorIndexed MANGLE(ScissorIndexed)
> #define glScissorIndexedv MANGLE(ScissorIndexedv)
> @@ -1623,6 +1883,7 @@
> #define glSetFragmentShaderConstantATI MANGLE(SetFragmentShaderConstantATI)
> #define glSetInvariantEXT MANGLE(SetInvariantEXT)
> #define glSetLocalConstantEXT MANGLE(SetLocalConstantEXT)
> +#define glSetMultisamplefvAMD MANGLE(SetMultisamplefvAMD)
> #define glShadeModel MANGLE(ShadeModel)
> #define glShaderBinary MANGLE(ShaderBinary)
> #define glShaderOp1EXT MANGLE(ShaderOp1EXT)
> @@ -1630,6 +1891,7 @@
> #define glShaderOp3EXT MANGLE(ShaderOp3EXT)
> #define glShaderSourceARB MANGLE(ShaderSourceARB)
> #define glShaderSource MANGLE(ShaderSource)
> +#define glShaderStorageBlockBinding MANGLE(ShaderStorageBlockBinding)
> #define glSharpenTexFuncSGIS MANGLE(SharpenTexFuncSGIS)
> #define glSpriteParameterfSGIX MANGLE(SpriteParameterfSGIX)
> #define glSpriteParameterfvSGIX MANGLE(SpriteParameterfvSGIX)
> @@ -1637,6 +1899,8 @@
> #define glSpriteParameterivSGIX MANGLE(SpriteParameterivSGIX)
> #define glStartInstrumentsSGIX MANGLE(StartInstrumentsSGIX)
> #define glStencilClearTagEXT MANGLE(StencilClearTagEXT)
> +#define glStencilFillPathInstancedNV MANGLE(StencilFillPathInstancedNV)
> +#define glStencilFillPathNV MANGLE(StencilFillPathNV)
> #define glStencilFunc MANGLE(StencilFunc)
> #define glStencilFuncSeparateATI MANGLE(StencilFuncSeparateATI)
> #define glStencilFuncSeparate MANGLE(StencilFuncSeparate)
> @@ -1645,9 +1909,13 @@
> #define glStencilOp MANGLE(StencilOp)
> #define glStencilOpSeparateATI MANGLE(StencilOpSeparateATI)
> #define glStencilOpSeparate MANGLE(StencilOpSeparate)
> +#define glStencilOpValueAMD MANGLE(StencilOpValueAMD)
> +#define glStencilStrokePathInstancedNV MANGLE(StencilStrokePathInstancedNV)
> +#define glStencilStrokePathNV MANGLE(StencilStrokePathNV)
> #define glStopInstrumentsSGIX MANGLE(StopInstrumentsSGIX)
> #define glStringMarkerGREMEDY MANGLE(StringMarkerGREMEDY)
> #define glSwizzleEXT MANGLE(SwizzleEXT)
> +#define glSyncTextureINTEL MANGLE(SyncTextureINTEL)
> #define glTagSampleBufferSGIX MANGLE(TagSampleBufferSGIX)
> #define glTangent3bEXT MANGLE(Tangent3bEXT)
> #define glTangent3bvEXT MANGLE(Tangent3bvEXT)
> @@ -1669,8 +1937,11 @@
> #define glTexBufferARB MANGLE(TexBufferARB)
> #define glTexBufferEXT MANGLE(TexBufferEXT)
> #define glTexBuffer MANGLE(TexBuffer)
> +#define glTexBufferRange MANGLE(TexBufferRange)
> #define glTexBumpParameterfvATI MANGLE(TexBumpParameterfvATI)
> #define glTexBumpParameterivATI MANGLE(TexBumpParameterivATI)
> +#define glTexCoord1bOES MANGLE(TexCoord1bOES)
> +#define glTexCoord1bvOES MANGLE(TexCoord1bvOES)
> #define glTexCoord1d MANGLE(TexCoord1d)
> #define glTexCoord1dv MANGLE(TexCoord1dv)
> #define glTexCoord1f MANGLE(TexCoord1f)
> @@ -1681,6 +1952,10 @@
> #define glTexCoord1iv MANGLE(TexCoord1iv)
> #define glTexCoord1s MANGLE(TexCoord1s)
> #define glTexCoord1sv MANGLE(TexCoord1sv)
> +#define glTexCoord1xOES MANGLE(TexCoord1xOES)
> +#define glTexCoord1xvOES MANGLE(TexCoord1xvOES)
> +#define glTexCoord2bOES MANGLE(TexCoord2bOES)
> +#define glTexCoord2bvOES MANGLE(TexCoord2bvOES)
> #define glTexCoord2d MANGLE(TexCoord2d)
> #define glTexCoord2dv MANGLE(TexCoord2dv)
> #define glTexCoord2fColor3fVertex3fSUN MANGLE(TexCoord2fColor3fVertex3fSUN)
> @@ -1701,6 +1976,10 @@
> #define glTexCoord2iv MANGLE(TexCoord2iv)
> #define glTexCoord2s MANGLE(TexCoord2s)
> #define glTexCoord2sv MANGLE(TexCoord2sv)
> +#define glTexCoord2xOES MANGLE(TexCoord2xOES)
> +#define glTexCoord2xvOES MANGLE(TexCoord2xvOES)
> +#define glTexCoord3bOES MANGLE(TexCoord3bOES)
> +#define glTexCoord3bvOES MANGLE(TexCoord3bvOES)
> #define glTexCoord3d MANGLE(TexCoord3d)
> #define glTexCoord3dv MANGLE(TexCoord3dv)
> #define glTexCoord3f MANGLE(TexCoord3f)
> @@ -1711,6 +1990,10 @@
> #define glTexCoord3iv MANGLE(TexCoord3iv)
> #define glTexCoord3s MANGLE(TexCoord3s)
> #define glTexCoord3sv MANGLE(TexCoord3sv)
> +#define glTexCoord3xOES MANGLE(TexCoord3xOES)
> +#define glTexCoord3xvOES MANGLE(TexCoord3xvOES)
> +#define glTexCoord4bOES MANGLE(TexCoord4bOES)
> +#define glTexCoord4bvOES MANGLE(TexCoord4bvOES)
> #define glTexCoord4d MANGLE(TexCoord4d)
> #define glTexCoord4dv MANGLE(TexCoord4dv)
> #define glTexCoord4fColor4fNormal3fVertex4fSUN MANGLE(TexCoord4fColor4fNormal3fVertex4fSUN)
> @@ -1725,6 +2008,8 @@
> #define glTexCoord4iv MANGLE(TexCoord4iv)
> #define glTexCoord4s MANGLE(TexCoord4s)
> #define glTexCoord4sv MANGLE(TexCoord4sv)
> +#define glTexCoord4xOES MANGLE(TexCoord4xOES)
> +#define glTexCoord4xvOES MANGLE(TexCoord4xvOES)
> #define glTexCoordFormatNV MANGLE(TexCoordFormatNV)
> #define glTexCoordP1ui MANGLE(TexCoordP1ui)
> #define glTexCoordP1uiv MANGLE(TexCoordP1uiv)
> @@ -1742,6 +2027,8 @@
> #define glTexEnvfv MANGLE(TexEnvfv)
> #define glTexEnvi MANGLE(TexEnvi)
> #define glTexEnviv MANGLE(TexEnviv)
> +#define glTexEnvxOES MANGLE(TexEnvxOES)
> +#define glTexEnvxvOES MANGLE(TexEnvxvOES)
> #define glTexFilterFuncSGIS MANGLE(TexFilterFuncSGIS)
> #define glTexGend MANGLE(TexGend)
> #define glTexGendv MANGLE(TexGendv)
> @@ -1749,13 +2036,18 @@
> #define glTexGenfv MANGLE(TexGenfv)
> #define glTexGeni MANGLE(TexGeni)
> #define glTexGeniv MANGLE(TexGeniv)
> +#define glTexGenxOES MANGLE(TexGenxOES)
> +#define glTexGenxvOES MANGLE(TexGenxvOES)
> #define glTexImage1D MANGLE(TexImage1D)
> #define glTexImage2D MANGLE(TexImage2D)
> +#define glTexImage2DMultisampleCoverageNV MANGLE(TexImage2DMultisampleCoverageNV)
> #define glTexImage2DMultisample MANGLE(TexImage2DMultisample)
> #define glTexImage3DEXT MANGLE(TexImage3DEXT)
> #define glTexImage3D MANGLE(TexImage3D)
> +#define glTexImage3DMultisampleCoverageNV MANGLE(TexImage3DMultisampleCoverageNV)
> #define glTexImage3DMultisample MANGLE(TexImage3DMultisample)
> #define glTexImage4DSGIS MANGLE(TexImage4DSGIS)
> +#define glTexPageCommitmentARB MANGLE(TexPageCommitmentARB)
> #define glTexParameterf MANGLE(TexParameterf)
> #define glTexParameterfv MANGLE(TexParameterfv)
> #define glTexParameterIivEXT MANGLE(TexParameterIivEXT)
> @@ -1764,7 +2056,15 @@
> #define glTexParameterIuivEXT MANGLE(TexParameterIuivEXT)
> #define glTexParameterIuiv MANGLE(TexParameterIuiv)
> #define glTexParameteriv MANGLE(TexParameteriv)
> +#define glTexParameterxOES MANGLE(TexParameterxOES)
> +#define glTexParameterxvOES MANGLE(TexParameterxvOES)
> #define glTexRenderbufferNV MANGLE(TexRenderbufferNV)
> +#define glTexStorage1D MANGLE(TexStorage1D)
> +#define glTexStorage2D MANGLE(TexStorage2D)
> +#define glTexStorage2DMultisample MANGLE(TexStorage2DMultisample)
> +#define glTexStorage3D MANGLE(TexStorage3D)
> +#define glTexStorage3DMultisample MANGLE(TexStorage3DMultisample)
> +#define glTexStorageSparseAMD MANGLE(TexStorageSparseAMD)
> #define glTexSubImage1DEXT MANGLE(TexSubImage1DEXT)
> #define glTexSubImage1D MANGLE(TexSubImage1D)
> #define glTexSubImage2DEXT MANGLE(TexSubImage2DEXT)
> @@ -1774,13 +2074,19 @@
> #define glTexSubImage4DSGIS MANGLE(TexSubImage4DSGIS)
> #define glTextureBarrierNV MANGLE(TextureBarrierNV)
> #define glTextureBufferEXT MANGLE(TextureBufferEXT)
> +#define glTextureBufferRangeEXT MANGLE(TextureBufferRangeEXT)
> #define glTextureColorMaskSGIS MANGLE(TextureColorMaskSGIS)
> #define glTextureImage1DEXT MANGLE(TextureImage1DEXT)
> #define glTextureImage2DEXT MANGLE(TextureImage2DEXT)
> +#define glTextureImage2DMultisampleCoverageNV MANGLE(TextureImage2DMultisampleCoverageNV)
> +#define glTextureImage2DMultisampleNV MANGLE(TextureImage2DMultisampleNV)
> #define glTextureImage3DEXT MANGLE(TextureImage3DEXT)
> +#define glTextureImage3DMultisampleCoverageNV MANGLE(TextureImage3DMultisampleCoverageNV)
> +#define glTextureImage3DMultisampleNV MANGLE(TextureImage3DMultisampleNV)
> #define glTextureLightEXT MANGLE(TextureLightEXT)
> #define glTextureMaterialEXT MANGLE(TextureMaterialEXT)
> #define glTextureNormalEXT MANGLE(TextureNormalEXT)
> +#define glTexturePageCommitmentEXT MANGLE(TexturePageCommitmentEXT)
> #define glTextureParameterfEXT MANGLE(TextureParameterfEXT)
> #define glTextureParameterfvEXT MANGLE(TextureParameterfvEXT)
> #define glTextureParameteriEXT MANGLE(TextureParameteriEXT)
> @@ -1789,17 +2095,26 @@
> #define glTextureParameterivEXT MANGLE(TextureParameterivEXT)
> #define glTextureRangeAPPLE MANGLE(TextureRangeAPPLE)
> #define glTextureRenderbufferEXT MANGLE(TextureRenderbufferEXT)
> +#define glTextureStorage1DEXT MANGLE(TextureStorage1DEXT)
> +#define glTextureStorage2DEXT MANGLE(TextureStorage2DEXT)
> +#define glTextureStorage2DMultisampleEXT MANGLE(TextureStorage2DMultisampleEXT)
> +#define glTextureStorage3DEXT MANGLE(TextureStorage3DEXT)
> +#define glTextureStorage3DMultisampleEXT MANGLE(TextureStorage3DMultisampleEXT)
> +#define glTextureStorageSparseAMD MANGLE(TextureStorageSparseAMD)
> #define glTextureSubImage1DEXT MANGLE(TextureSubImage1DEXT)
> #define glTextureSubImage2DEXT MANGLE(TextureSubImage2DEXT)
> #define glTextureSubImage3DEXT MANGLE(TextureSubImage3DEXT)
> +#define glTextureView MANGLE(TextureView)
> #define glTrackMatrixNV MANGLE(TrackMatrixNV)
> #define glTransformFeedbackAttribsNV MANGLE(TransformFeedbackAttribsNV)
> #define glTransformFeedbackStreamAttribsNV MANGLE(TransformFeedbackStreamAttribsNV)
> #define glTransformFeedbackVaryingsEXT MANGLE(TransformFeedbackVaryingsEXT)
> #define glTransformFeedbackVaryings MANGLE(TransformFeedbackVaryings)
> #define glTransformFeedbackVaryingsNV MANGLE(TransformFeedbackVaryingsNV)
> +#define glTransformPathNV MANGLE(TransformPathNV)
> #define glTranslated MANGLE(Translated)
> #define glTranslatef MANGLE(Translatef)
> +#define glTranslatexOES MANGLE(TranslatexOES)
> #define glUniform1d MANGLE(Uniform1d)
> #define glUniform1dv MANGLE(Uniform1dv)
> #define glUniform1fARB MANGLE(Uniform1fARB)
> @@ -1874,6 +2189,10 @@
> #define glUniform4uiv MANGLE(Uniform4uiv)
> #define glUniformBlockBinding MANGLE(UniformBlockBinding)
> #define glUniformBufferEXT MANGLE(UniformBufferEXT)
> +#define glUniformHandleui64ARB MANGLE(UniformHandleui64ARB)
> +#define glUniformHandleui64NV MANGLE(UniformHandleui64NV)
> +#define glUniformHandleui64vARB MANGLE(UniformHandleui64vARB)
> +#define glUniformHandleui64vNV MANGLE(UniformHandleui64vNV)
> #define glUniformMatrix2dv MANGLE(UniformMatrix2dv)
> #define glUniformMatrix2fvARB MANGLE(UniformMatrix2fvARB)
> #define glUniformMatrix2fv MANGLE(UniformMatrix2fv)
> @@ -1903,6 +2222,7 @@
> #define glUnmapBuffer MANGLE(UnmapBuffer)
> #define glUnmapNamedBufferEXT MANGLE(UnmapNamedBufferEXT)
> #define glUnmapObjectBufferATI MANGLE(UnmapObjectBufferATI)
> +#define glUnmapTexture2DINTEL MANGLE(UnmapTexture2DINTEL)
> #define glUpdateObjectBufferATI MANGLE(UpdateObjectBufferATI)
> #define glUseProgram MANGLE(UseProgram)
> #define glUseProgramObjectARB MANGLE(UseProgramObjectARB)
> @@ -1931,6 +2251,8 @@
> #define glVDPAUSurfaceAccessNV MANGLE(VDPAUSurfaceAccessNV)
> #define glVDPAUUnmapSurfacesNV MANGLE(VDPAUUnmapSurfacesNV)
> #define glVDPAUUnregisterSurfaceNV MANGLE(VDPAUUnregisterSurfaceNV)
> +#define glVertex2bOES MANGLE(Vertex2bOES)
> +#define glVertex2bvOES MANGLE(Vertex2bvOES)
> #define glVertex2d MANGLE(Vertex2d)
> #define glVertex2dv MANGLE(Vertex2dv)
> #define glVertex2f MANGLE(Vertex2f)
> @@ -1941,6 +2263,10 @@
> #define glVertex2iv MANGLE(Vertex2iv)
> #define glVertex2s MANGLE(Vertex2s)
> #define glVertex2sv MANGLE(Vertex2sv)
> +#define glVertex2xOES MANGLE(Vertex2xOES)
> +#define glVertex2xvOES MANGLE(Vertex2xvOES)
> +#define glVertex3bOES MANGLE(Vertex3bOES)
> +#define glVertex3bvOES MANGLE(Vertex3bvOES)
> #define glVertex3d MANGLE(Vertex3d)
> #define glVertex3dv MANGLE(Vertex3dv)
> #define glVertex3f MANGLE(Vertex3f)
> @@ -1951,6 +2277,10 @@
> #define glVertex3iv MANGLE(Vertex3iv)
> #define glVertex3s MANGLE(Vertex3s)
> #define glVertex3sv MANGLE(Vertex3sv)
> +#define glVertex3xOES MANGLE(Vertex3xOES)
> +#define glVertex3xvOES MANGLE(Vertex3xvOES)
> +#define glVertex4bOES MANGLE(Vertex4bOES)
> +#define glVertex4bvOES MANGLE(Vertex4bvOES)
> #define glVertex4d MANGLE(Vertex4d)
> #define glVertex4dv MANGLE(Vertex4dv)
> #define glVertex4f MANGLE(Vertex4f)
> @@ -1961,10 +2291,30 @@
> #define glVertex4iv MANGLE(Vertex4iv)
> #define glVertex4s MANGLE(Vertex4s)
> #define glVertex4sv MANGLE(Vertex4sv)
> +#define glVertex4xOES MANGLE(Vertex4xOES)
> +#define glVertex4xvOES MANGLE(Vertex4xvOES)
> +#define glVertexArrayBindVertexBufferEXT MANGLE(VertexArrayBindVertexBufferEXT)
> +#define glVertexArrayColorOffsetEXT MANGLE(VertexArrayColorOffsetEXT)
> +#define glVertexArrayEdgeFlagOffsetEXT MANGLE(VertexArrayEdgeFlagOffsetEXT)
> +#define glVertexArrayFogCoordOffsetEXT MANGLE(VertexArrayFogCoordOffsetEXT)
> +#define glVertexArrayIndexOffsetEXT MANGLE(VertexArrayIndexOffsetEXT)
> +#define glVertexArrayMultiTexCoordOffsetEXT MANGLE(VertexArrayMultiTexCoordOffsetEXT)
> +#define glVertexArrayNormalOffsetEXT MANGLE(VertexArrayNormalOffsetEXT)
> #define glVertexArrayParameteriAPPLE MANGLE(VertexArrayParameteriAPPLE)
> #define glVertexArrayRangeAPPLE MANGLE(VertexArrayRangeAPPLE)
> #define glVertexArrayRangeNV MANGLE(VertexArrayRangeNV)
> +#define glVertexArraySecondaryColorOffsetEXT MANGLE(VertexArraySecondaryColorOffsetEXT)
> +#define glVertexArrayTexCoordOffsetEXT MANGLE(VertexArrayTexCoordOffsetEXT)
> +#define glVertexArrayVertexAttribBindingEXT MANGLE(VertexArrayVertexAttribBindingEXT)
> +#define glVertexArrayVertexAttribDivisorEXT MANGLE(VertexArrayVertexAttribDivisorEXT)
> +#define glVertexArrayVertexAttribFormatEXT MANGLE(VertexArrayVertexAttribFormatEXT)
> +#define glVertexArrayVertexAttribIFormatEXT MANGLE(VertexArrayVertexAttribIFormatEXT)
> +#define glVertexArrayVertexAttribIOffsetEXT MANGLE(VertexArrayVertexAttribIOffsetEXT)
> +#define glVertexArrayVertexAttribLFormatEXT MANGLE(VertexArrayVertexAttribLFormatEXT)
> #define glVertexArrayVertexAttribLOffsetEXT MANGLE(VertexArrayVertexAttribLOffsetEXT)
> +#define glVertexArrayVertexAttribOffsetEXT MANGLE(VertexArrayVertexAttribOffsetEXT)
> +#define glVertexArrayVertexBindingDivisorEXT MANGLE(VertexArrayVertexBindingDivisorEXT)
> +#define glVertexArrayVertexOffsetEXT MANGLE(VertexArrayVertexOffsetEXT)
> #define glVertexAttrib1dARB MANGLE(VertexAttrib1dARB)
> #define glVertexAttrib1d MANGLE(VertexAttrib1d)
> #define glVertexAttrib1dNV MANGLE(VertexAttrib1dNV)
> @@ -2072,8 +2422,10 @@
> #define glVertexAttrib4usvARB MANGLE(VertexAttrib4usvARB)
> #define glVertexAttrib4usv MANGLE(VertexAttrib4usv)
> #define glVertexAttribArrayObjectATI MANGLE(VertexAttribArrayObjectATI)
> +#define glVertexAttribBinding MANGLE(VertexAttribBinding)
> #define glVertexAttribDivisorARB MANGLE(VertexAttribDivisorARB)
> #define glVertexAttribDivisor MANGLE(VertexAttribDivisor)
> +#define glVertexAttribFormat MANGLE(VertexAttribFormat)
> #define glVertexAttribFormatNV MANGLE(VertexAttribFormatNV)
> #define glVertexAttribI1iEXT MANGLE(VertexAttribI1iEXT)
> #define glVertexAttribI1i MANGLE(VertexAttribI1i)
> @@ -2115,6 +2467,7 @@
> #define glVertexAttribI4uiv MANGLE(VertexAttribI4uiv)
> #define glVertexAttribI4usvEXT MANGLE(VertexAttribI4usvEXT)
> #define glVertexAttribI4usv MANGLE(VertexAttribI4usv)
> +#define glVertexAttribIFormat MANGLE(VertexAttribIFormat)
> #define glVertexAttribIFormatNV MANGLE(VertexAttribIFormatNV)
> #define glVertexAttribIPointerEXT MANGLE(VertexAttribIPointerEXT)
> #define glVertexAttribIPointer MANGLE(VertexAttribIPointer)
> @@ -2124,7 +2477,9 @@
> #define glVertexAttribL1dv MANGLE(VertexAttribL1dv)
> #define glVertexAttribL1i64NV MANGLE(VertexAttribL1i64NV)
> #define glVertexAttribL1i64vNV MANGLE(VertexAttribL1i64vNV)
> +#define glVertexAttribL1ui64ARB MANGLE(VertexAttribL1ui64ARB)
> #define glVertexAttribL1ui64NV MANGLE(VertexAttribL1ui64NV)
> +#define glVertexAttribL1ui64vARB MANGLE(VertexAttribL1ui64vARB)
> #define glVertexAttribL1ui64vNV MANGLE(VertexAttribL1ui64vNV)
> #define glVertexAttribL2dEXT MANGLE(VertexAttribL2dEXT)
> #define glVertexAttribL2d MANGLE(VertexAttribL2d)
> @@ -2150,6 +2505,7 @@
> #define glVertexAttribL4i64vNV MANGLE(VertexAttribL4i64vNV)
> #define glVertexAttribL4ui64NV MANGLE(VertexAttribL4ui64NV)
> #define glVertexAttribL4ui64vNV MANGLE(VertexAttribL4ui64vNV)
> +#define glVertexAttribLFormat MANGLE(VertexAttribLFormat)
> #define glVertexAttribLFormatNV MANGLE(VertexAttribLFormatNV)
> #define glVertexAttribLPointerEXT MANGLE(VertexAttribLPointerEXT)
> #define glVertexAttribLPointer MANGLE(VertexAttribLPointer)
> @@ -2161,6 +2517,7 @@
> #define glVertexAttribP3uiv MANGLE(VertexAttribP3uiv)
> #define glVertexAttribP4ui MANGLE(VertexAttribP4ui)
> #define glVertexAttribP4uiv MANGLE(VertexAttribP4uiv)
> +#define glVertexAttribParameteriAMD MANGLE(VertexAttribParameteriAMD)
> #define glVertexAttribPointerARB MANGLE(VertexAttribPointerARB)
> #define glVertexAttribPointer MANGLE(VertexAttribPointer)
> #define glVertexAttribPointerNV MANGLE(VertexAttribPointerNV)
> @@ -2181,6 +2538,7 @@
> #define glVertexAttribs4hvNV MANGLE(VertexAttribs4hvNV)
> #define glVertexAttribs4svNV MANGLE(VertexAttribs4svNV)
> #define glVertexAttribs4ubvNV MANGLE(VertexAttribs4ubvNV)
> +#define glVertexBindingDivisor MANGLE(VertexBindingDivisor)
> #define glVertexBlendARB MANGLE(VertexBlendARB)
> #define glVertexBlendEnvfATI MANGLE(VertexBlendEnvfATI)
> #define glVertexBlendEnviATI MANGLE(VertexBlendEnviATI)
> @@ -2245,6 +2603,7 @@
> #define glWeightdvARB MANGLE(WeightdvARB)
> #define glWeightfvARB MANGLE(WeightfvARB)
> #define glWeightivARB MANGLE(WeightivARB)
> +#define glWeightPathsNV MANGLE(WeightPathsNV)
> #define glWeightPointerARB MANGLE(WeightPointerARB)
> #define glWeightsvARB MANGLE(WeightsvARB)
> #define glWeightubvARB MANGLE(WeightubvARB)
>
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