[Mesa-dev] [PATCH 2/6] Regenerate gl_mangle.h.

Ian Romanick idr at freedesktop.org
Fri Apr 18 14:31:59 PDT 2014


Looking at some of the functions added, I think this will need to be
re-regenerated after some other recent changes in the XML.

On 03/17/2014 01:43 AM, Petri Latvala wrote:
> Signed-off-by: Petri Latvala <petri.latvala at intel.com>
> ---
>  include/GL/gl_mangle.h | 371 ++++++++++++++++++++++++++++++++++++++++++++++++-
>  1 file changed, 365 insertions(+), 6 deletions(-)
> 
> diff --git a/include/GL/gl_mangle.h b/include/GL/gl_mangle.h
> index 3684803..b3a9c88 100644
> --- a/include/GL/gl_mangle.h
> +++ b/include/GL/gl_mangle.h
> @@ -30,6 +30,7 @@
>  /*REGENERATE_TO_END-----------ALL LINES BELOW HERE GET REPLACED ON REGENERATION */
>  
>  #define glAccum		MANGLE(Accum)
> +#define glAccumxOES		MANGLE(AccumxOES)
>  #define glActiveProgramEXT		MANGLE(ActiveProgramEXT)
>  #define glActiveShaderProgram		MANGLE(ActiveShaderProgram)
>  #define glActiveStencilFaceEXT		MANGLE(ActiveStencilFaceEXT)
> @@ -40,6 +41,7 @@
>  #define glAlphaFragmentOp2ATI		MANGLE(AlphaFragmentOp2ATI)
>  #define glAlphaFragmentOp3ATI		MANGLE(AlphaFragmentOp3ATI)
>  #define glAlphaFunc		MANGLE(AlphaFunc)
> +#define glAlphaFuncxOES		MANGLE(AlphaFuncxOES)
>  #define glApplyTextureEXT		MANGLE(ApplyTextureEXT)
>  #define glAreProgramsResidentNV		MANGLE(AreProgramsResidentNV)
>  #define glAreTexturesResidentEXT		MANGLE(AreTexturesResidentEXT)
> @@ -52,10 +54,12 @@
>  #define glAttachShader		MANGLE(AttachShader)
>  #define glBeginConditionalRender		MANGLE(BeginConditionalRender)
>  #define glBeginConditionalRenderNV		MANGLE(BeginConditionalRenderNV)
> +#define glBeginConditionalRenderNVX		MANGLE(BeginConditionalRenderNVX)
>  #define glBeginFragmentShaderATI		MANGLE(BeginFragmentShaderATI)
>  #define glBegin		MANGLE(Begin)
>  #define glBeginOcclusionQueryNV		MANGLE(BeginOcclusionQueryNV)
>  #define glBeginPerfMonitorAMD		MANGLE(BeginPerfMonitorAMD)
> +#define glBeginPerfQueryINTEL		MANGLE(BeginPerfQueryINTEL)
>  #define glBeginQueryARB		MANGLE(BeginQueryARB)
>  #define glBeginQueryIndexed		MANGLE(BeginQueryIndexed)
>  #define glBeginQuery		MANGLE(BeginQuery)
> @@ -76,6 +80,8 @@
>  #define glBindBufferRangeEXT		MANGLE(BindBufferRangeEXT)
>  #define glBindBufferRange		MANGLE(BindBufferRange)
>  #define glBindBufferRangeNV		MANGLE(BindBufferRangeNV)
> +#define glBindBuffersBase		MANGLE(BindBuffersBase)
> +#define glBindBuffersRange		MANGLE(BindBuffersRange)
>  #define glBindFragDataLocationEXT		MANGLE(BindFragDataLocationEXT)
>  #define glBindFragDataLocationIndexed		MANGLE(BindFragDataLocationIndexed)
>  #define glBindFragDataLocation		MANGLE(BindFragDataLocation)
> @@ -83,6 +89,8 @@
>  #define glBindFramebufferEXT		MANGLE(BindFramebufferEXT)
>  #define glBindFramebuffer		MANGLE(BindFramebuffer)
>  #define glBindImageTextureEXT		MANGLE(BindImageTextureEXT)
> +#define glBindImageTexture		MANGLE(BindImageTexture)
> +#define glBindImageTextures		MANGLE(BindImageTextures)
>  #define glBindLightParameterEXT		MANGLE(BindLightParameterEXT)
>  #define glBindMaterialParameterEXT		MANGLE(BindMaterialParameterEXT)
>  #define glBindMultiTextureEXT		MANGLE(BindMultiTextureEXT)
> @@ -93,14 +101,18 @@
>  #define glBindRenderbufferEXT		MANGLE(BindRenderbufferEXT)
>  #define glBindRenderbuffer		MANGLE(BindRenderbuffer)
>  #define glBindSampler		MANGLE(BindSampler)
> +#define glBindSamplers		MANGLE(BindSamplers)
>  #define glBindTexGenParameterEXT		MANGLE(BindTexGenParameterEXT)
>  #define glBindTextureEXT		MANGLE(BindTextureEXT)
>  #define glBindTexture		MANGLE(BindTexture)
> +#define glBindTextures		MANGLE(BindTextures)
>  #define glBindTextureUnitParameterEXT		MANGLE(BindTextureUnitParameterEXT)
>  #define glBindTransformFeedback		MANGLE(BindTransformFeedback)
>  #define glBindTransformFeedbackNV		MANGLE(BindTransformFeedbackNV)
>  #define glBindVertexArrayAPPLE		MANGLE(BindVertexArrayAPPLE)
>  #define glBindVertexArray		MANGLE(BindVertexArray)
> +#define glBindVertexBuffer		MANGLE(BindVertexBuffer)
> +#define glBindVertexBuffers		MANGLE(BindVertexBuffers)
>  #define glBindVertexShaderEXT		MANGLE(BindVertexShaderEXT)
>  #define glBindVideoCaptureStreamBufferNV		MANGLE(BindVideoCaptureStreamBufferNV)
>  #define glBindVideoCaptureStreamTextureNV		MANGLE(BindVideoCaptureStreamTextureNV)
> @@ -116,8 +128,11 @@
>  #define glBinormal3svEXT		MANGLE(Binormal3svEXT)
>  #define glBinormalPointerEXT		MANGLE(BinormalPointerEXT)
>  #define glBitmap		MANGLE(Bitmap)
> +#define glBitmapxOES		MANGLE(BitmapxOES)
> +#define glBlendBarrierNV		MANGLE(BlendBarrierNV)
>  #define glBlendColorEXT		MANGLE(BlendColorEXT)
>  #define glBlendColor		MANGLE(BlendColor)
> +#define glBlendColorxOES		MANGLE(BlendColorxOES)
>  #define glBlendEquationEXT		MANGLE(BlendEquationEXT)
>  #define glBlendEquationiARB		MANGLE(BlendEquationiARB)
>  #define glBlendEquationi		MANGLE(BlendEquationi)
> @@ -139,12 +154,14 @@
>  #define glBlendFuncSeparateIndexedAMD		MANGLE(BlendFuncSeparateIndexedAMD)
>  #define glBlendFuncSeparateINGR		MANGLE(BlendFuncSeparateINGR)
>  #define glBlendFuncSeparate		MANGLE(BlendFuncSeparate)
> +#define glBlendParameteriNV		MANGLE(BlendParameteriNV)
>  #define glBlitFramebufferEXT		MANGLE(BlitFramebufferEXT)
>  #define glBlitFramebuffer		MANGLE(BlitFramebuffer)
>  #define glBufferAddressRangeNV		MANGLE(BufferAddressRangeNV)
>  #define glBufferDataARB		MANGLE(BufferDataARB)
>  #define glBufferData		MANGLE(BufferData)
>  #define glBufferParameteriAPPLE		MANGLE(BufferParameteriAPPLE)
> +#define glBufferStorage		MANGLE(BufferStorage)
>  #define glBufferSubDataARB		MANGLE(BufferSubDataARB)
>  #define glBufferSubData		MANGLE(BufferSubData)
>  #define glCallList		MANGLE(CallList)
> @@ -155,26 +172,37 @@
>  #define glClampColorARB		MANGLE(ClampColorARB)
>  #define glClampColor		MANGLE(ClampColor)
>  #define glClearAccum		MANGLE(ClearAccum)
> +#define glClearAccumxOES		MANGLE(ClearAccumxOES)
> +#define glClearBufferData		MANGLE(ClearBufferData)
>  #define glClearBufferfi		MANGLE(ClearBufferfi)
>  #define glClearBufferfv		MANGLE(ClearBufferfv)
>  #define glClearBufferiv		MANGLE(ClearBufferiv)
> +#define glClearBufferSubData		MANGLE(ClearBufferSubData)
>  #define glClearBufferuiv		MANGLE(ClearBufferuiv)
>  #define glClearColorIiEXT		MANGLE(ClearColorIiEXT)
>  #define glClearColorIuiEXT		MANGLE(ClearColorIuiEXT)
>  #define glClearColor		MANGLE(ClearColor)
> -#define glClearDebugLogMESA		MANGLE(ClearDebugLogMESA)
> +#define glClearColorxOES		MANGLE(ClearColorxOES)
>  #define glClearDepthdNV		MANGLE(ClearDepthdNV)
>  #define glClearDepthf		MANGLE(ClearDepthf)
> +#define glClearDepthfOES		MANGLE(ClearDepthfOES)
>  #define glClearDepth		MANGLE(ClearDepth)
> +#define glClearDepthxOES		MANGLE(ClearDepthxOES)
>  #define glClearIndex		MANGLE(ClearIndex)
>  #define glClear		MANGLE(Clear)
> +#define glClearNamedBufferDataEXT		MANGLE(ClearNamedBufferDataEXT)
> +#define glClearNamedBufferSubDataEXT		MANGLE(ClearNamedBufferSubDataEXT)
>  #define glClearStencil		MANGLE(ClearStencil)
> +#define glClearTexImage		MANGLE(ClearTexImage)
> +#define glClearTexSubImage		MANGLE(ClearTexSubImage)
>  #define glClientActiveTextureARB		MANGLE(ClientActiveTextureARB)
>  #define glClientActiveTexture		MANGLE(ClientActiveTexture)
>  #define glClientActiveVertexStreamATI		MANGLE(ClientActiveVertexStreamATI)
>  #define glClientAttribDefaultEXT		MANGLE(ClientAttribDefaultEXT)
>  #define glClientWaitSync		MANGLE(ClientWaitSync)
> +#define glClipPlanefOES		MANGLE(ClipPlanefOES)
>  #define glClipPlane		MANGLE(ClipPlane)
> +#define glClipPlanexOES		MANGLE(ClipPlanexOES)
>  #define glColor3b		MANGLE(Color3b)
>  #define glColor3bv		MANGLE(Color3bv)
>  #define glColor3d		MANGLE(Color3d)
> @@ -195,6 +223,8 @@
>  #define glColor3uiv		MANGLE(Color3uiv)
>  #define glColor3us		MANGLE(Color3us)
>  #define glColor3usv		MANGLE(Color3usv)
> +#define glColor3xOES		MANGLE(Color3xOES)
> +#define glColor3xvOES		MANGLE(Color3xvOES)
>  #define glColor4b		MANGLE(Color4b)
>  #define glColor4bv		MANGLE(Color4bv)
>  #define glColor4d		MANGLE(Color4d)
> @@ -219,6 +249,8 @@
>  #define glColor4uiv		MANGLE(Color4uiv)
>  #define glColor4us		MANGLE(Color4us)
>  #define glColor4usv		MANGLE(Color4usv)
> +#define glColor4xOES		MANGLE(Color4xOES)
> +#define glColor4xvOES		MANGLE(Color4xvOES)
>  #define glColorFormatNV		MANGLE(ColorFormatNV)
>  #define glColorFragmentOp1ATI		MANGLE(ColorFragmentOp1ATI)
>  #define glColorFragmentOp2ATI		MANGLE(ColorFragmentOp2ATI)
> @@ -290,6 +322,8 @@
>  #define glConvolutionParameteri		MANGLE(ConvolutionParameteri)
>  #define glConvolutionParameterivEXT		MANGLE(ConvolutionParameterivEXT)
>  #define glConvolutionParameteriv		MANGLE(ConvolutionParameteriv)
> +#define glConvolutionParameterxOES		MANGLE(ConvolutionParameterxOES)
> +#define glConvolutionParameterxvOES		MANGLE(ConvolutionParameterxvOES)
>  #define glCopyBufferSubData		MANGLE(CopyBufferSubData)
>  #define glCopyColorSubTableEXT		MANGLE(CopyColorSubTableEXT)
>  #define glCopyColorSubTable		MANGLE(CopyColorSubTable)
> @@ -299,12 +333,14 @@
>  #define glCopyConvolutionFilter1D		MANGLE(CopyConvolutionFilter1D)
>  #define glCopyConvolutionFilter2DEXT		MANGLE(CopyConvolutionFilter2DEXT)
>  #define glCopyConvolutionFilter2D		MANGLE(CopyConvolutionFilter2D)
> +#define glCopyImageSubData		MANGLE(CopyImageSubData)
>  #define glCopyImageSubDataNV		MANGLE(CopyImageSubDataNV)
>  #define glCopyMultiTexImage1DEXT		MANGLE(CopyMultiTexImage1DEXT)
>  #define glCopyMultiTexImage2DEXT		MANGLE(CopyMultiTexImage2DEXT)
>  #define glCopyMultiTexSubImage1DEXT		MANGLE(CopyMultiTexSubImage1DEXT)
>  #define glCopyMultiTexSubImage2DEXT		MANGLE(CopyMultiTexSubImage2DEXT)
>  #define glCopyMultiTexSubImage3DEXT		MANGLE(CopyMultiTexSubImage3DEXT)
> +#define glCopyPathNV		MANGLE(CopyPathNV)
>  #define glCopyPixels		MANGLE(CopyPixels)
>  #define glCopyTexImage1DEXT		MANGLE(CopyTexImage1DEXT)
>  #define glCopyTexImage1D		MANGLE(CopyTexImage1D)
> @@ -321,7 +357,11 @@
>  #define glCopyTextureSubImage1DEXT		MANGLE(CopyTextureSubImage1DEXT)
>  #define glCopyTextureSubImage2DEXT		MANGLE(CopyTextureSubImage2DEXT)
>  #define glCopyTextureSubImage3DEXT		MANGLE(CopyTextureSubImage3DEXT)
> -#define glCreateDebugObjectMESA		MANGLE(CreateDebugObjectMESA)
> +#define glCoverFillPathInstancedNV		MANGLE(CoverFillPathInstancedNV)
> +#define glCoverFillPathNV		MANGLE(CoverFillPathNV)
> +#define glCoverStrokePathInstancedNV		MANGLE(CoverStrokePathInstancedNV)
> +#define glCoverStrokePathNV		MANGLE(CoverStrokePathNV)
> +#define glCreatePerfQueryINTEL		MANGLE(CreatePerfQueryINTEL)
>  #define glCreateProgram		MANGLE(CreateProgram)
>  #define glCreateProgramObjectARB		MANGLE(CreateProgramObjectARB)
>  #define glCreateShader		MANGLE(CreateShader)
> @@ -335,10 +375,13 @@
>  #define glCurrentPaletteMatrixARB		MANGLE(CurrentPaletteMatrixARB)
>  #define glDebugMessageCallbackAMD		MANGLE(DebugMessageCallbackAMD)
>  #define glDebugMessageCallbackARB		MANGLE(DebugMessageCallbackARB)
> +#define glDebugMessageCallback		MANGLE(DebugMessageCallback)
>  #define glDebugMessageControlARB		MANGLE(DebugMessageControlARB)
> +#define glDebugMessageControl		MANGLE(DebugMessageControl)
>  #define glDebugMessageEnableAMD		MANGLE(DebugMessageEnableAMD)
>  #define glDebugMessageInsertAMD		MANGLE(DebugMessageInsertAMD)
>  #define glDebugMessageInsertARB		MANGLE(DebugMessageInsertARB)
> +#define glDebugMessageInsert		MANGLE(DebugMessageInsert)
>  #define glDeformationMap3dSGIX		MANGLE(DeformationMap3dSGIX)
>  #define glDeformationMap3fSGIX		MANGLE(DeformationMap3fSGIX)
>  #define glDeformSGIX		MANGLE(DeformSGIX)
> @@ -355,7 +398,9 @@
>  #define glDeleteNamesAMD		MANGLE(DeleteNamesAMD)
>  #define glDeleteObjectARB		MANGLE(DeleteObjectARB)
>  #define glDeleteOcclusionQueriesNV		MANGLE(DeleteOcclusionQueriesNV)
> +#define glDeletePathsNV		MANGLE(DeletePathsNV)
>  #define glDeletePerfMonitorsAMD		MANGLE(DeletePerfMonitorsAMD)
> +#define glDeletePerfQueryINTEL		MANGLE(DeletePerfQueryINTEL)
>  #define glDeleteProgram		MANGLE(DeleteProgram)
>  #define glDeleteProgramPipelines		MANGLE(DeleteProgramPipelines)
>  #define glDeleteProgramsARB		MANGLE(DeleteProgramsARB)
> @@ -381,23 +426,32 @@
>  #define glDepthRangeArrayv		MANGLE(DepthRangeArrayv)
>  #define glDepthRangedNV		MANGLE(DepthRangedNV)
>  #define glDepthRangef		MANGLE(DepthRangef)
> +#define glDepthRangefOES		MANGLE(DepthRangefOES)
>  #define glDepthRangeIndexed		MANGLE(DepthRangeIndexed)
>  #define glDepthRange		MANGLE(DepthRange)
> +#define glDepthRangexOES		MANGLE(DepthRangexOES)
>  #define glDetachObjectARB		MANGLE(DetachObjectARB)
>  #define glDetachShader		MANGLE(DetachShader)
>  #define glDetailTexFuncSGIS		MANGLE(DetailTexFuncSGIS)
> +#define glDisableClientStateiEXT		MANGLE(DisableClientStateiEXT)
>  #define glDisableClientStateIndexedEXT		MANGLE(DisableClientStateIndexedEXT)
>  #define glDisableClientState		MANGLE(DisableClientState)
>  #define glDisablei		MANGLE(Disablei)
>  #define glDisableIndexedEXT		MANGLE(DisableIndexedEXT)
>  #define glDisable		MANGLE(Disable)
>  #define glDisableVariantClientStateEXT		MANGLE(DisableVariantClientStateEXT)
> +#define glDisableVertexArrayAttribEXT		MANGLE(DisableVertexArrayAttribEXT)
> +#define glDisableVertexArrayEXT		MANGLE(DisableVertexArrayEXT)
>  #define glDisableVertexAttribAPPLE		MANGLE(DisableVertexAttribAPPLE)
>  #define glDisableVertexAttribArrayARB		MANGLE(DisableVertexAttribArrayARB)
>  #define glDisableVertexAttribArray		MANGLE(DisableVertexAttribArray)
> +#define glDispatchComputeGroupSizeARB		MANGLE(DispatchComputeGroupSizeARB)
> +#define glDispatchComputeIndirect		MANGLE(DispatchComputeIndirect)
> +#define glDispatchCompute		MANGLE(DispatchCompute)
>  #define glDrawArraysEXT		MANGLE(DrawArraysEXT)
>  #define glDrawArraysIndirect		MANGLE(DrawArraysIndirect)
>  #define glDrawArraysInstancedARB		MANGLE(DrawArraysInstancedARB)
> +#define glDrawArraysInstancedBaseInstance		MANGLE(DrawArraysInstancedBaseInstance)
>  #define glDrawArraysInstancedEXT		MANGLE(DrawArraysInstancedEXT)
>  #define glDrawArraysInstanced		MANGLE(DrawArraysInstanced)
>  #define glDrawArrays		MANGLE(DrawArrays)
> @@ -410,6 +464,8 @@
>  #define glDrawElementsBaseVertex		MANGLE(DrawElementsBaseVertex)
>  #define glDrawElementsIndirect		MANGLE(DrawElementsIndirect)
>  #define glDrawElementsInstancedARB		MANGLE(DrawElementsInstancedARB)
> +#define glDrawElementsInstancedBaseInstance		MANGLE(DrawElementsInstancedBaseInstance)
> +#define glDrawElementsInstancedBaseVertexBaseInstance		MANGLE(DrawElementsInstancedBaseVertexBaseInstance)
>  #define glDrawElementsInstancedBaseVertex		MANGLE(DrawElementsInstancedBaseVertex)
>  #define glDrawElementsInstancedEXT		MANGLE(DrawElementsInstancedEXT)
>  #define glDrawElementsInstanced		MANGLE(DrawElementsInstanced)
> @@ -421,8 +477,11 @@
>  #define glDrawRangeElementsBaseVertex		MANGLE(DrawRangeElementsBaseVertex)
>  #define glDrawRangeElementsEXT		MANGLE(DrawRangeElementsEXT)
>  #define glDrawRangeElements		MANGLE(DrawRangeElements)
> +#define glDrawTextureNV		MANGLE(DrawTextureNV)
> +#define glDrawTransformFeedbackInstanced		MANGLE(DrawTransformFeedbackInstanced)
>  #define glDrawTransformFeedback		MANGLE(DrawTransformFeedback)
>  #define glDrawTransformFeedbackNV		MANGLE(DrawTransformFeedbackNV)
> +#define glDrawTransformFeedbackStreamInstanced		MANGLE(DrawTransformFeedbackStreamInstanced)
>  #define glDrawTransformFeedbackStream		MANGLE(DrawTransformFeedbackStream)
>  #define glEdgeFlagFormatNV		MANGLE(EdgeFlagFormatNV)
>  #define glEdgeFlag		MANGLE(EdgeFlag)
> @@ -434,22 +493,27 @@
>  #define glEGLImageTargetTexture2DOES		MANGLE(EGLImageTargetTexture2DOES)
>  #define glElementPointerAPPLE		MANGLE(ElementPointerAPPLE)
>  #define glElementPointerATI		MANGLE(ElementPointerATI)
> +#define glEnableClientStateiEXT		MANGLE(EnableClientStateiEXT)
>  #define glEnableClientStateIndexedEXT		MANGLE(EnableClientStateIndexedEXT)
>  #define glEnableClientState		MANGLE(EnableClientState)
>  #define glEnablei		MANGLE(Enablei)
>  #define glEnableIndexedEXT		MANGLE(EnableIndexedEXT)
>  #define glEnable		MANGLE(Enable)
>  #define glEnableVariantClientStateEXT		MANGLE(EnableVariantClientStateEXT)
> +#define glEnableVertexArrayAttribEXT		MANGLE(EnableVertexArrayAttribEXT)
> +#define glEnableVertexArrayEXT		MANGLE(EnableVertexArrayEXT)
>  #define glEnableVertexAttribAPPLE		MANGLE(EnableVertexAttribAPPLE)
>  #define glEnableVertexAttribArrayARB		MANGLE(EnableVertexAttribArrayARB)
>  #define glEnableVertexAttribArray		MANGLE(EnableVertexAttribArray)
>  #define glEndConditionalRender		MANGLE(EndConditionalRender)
>  #define glEndConditionalRenderNV		MANGLE(EndConditionalRenderNV)
> +#define glEndConditionalRenderNVX		MANGLE(EndConditionalRenderNVX)
>  #define glEndFragmentShaderATI		MANGLE(EndFragmentShaderATI)
>  #define glEndList		MANGLE(EndList)
>  #define glEnd		MANGLE(End)
>  #define glEndOcclusionQueryNV		MANGLE(EndOcclusionQueryNV)
>  #define glEndPerfMonitorAMD		MANGLE(EndPerfMonitorAMD)
> +#define glEndPerfQueryINTEL		MANGLE(EndPerfQueryINTEL)
>  #define glEndQueryARB		MANGLE(EndQueryARB)
>  #define glEndQueryIndexed		MANGLE(EndQueryIndexed)
>  #define glEndQuery		MANGLE(EndQuery)
> @@ -462,10 +526,14 @@
>  #define glEvalCoord1dv		MANGLE(EvalCoord1dv)
>  #define glEvalCoord1f		MANGLE(EvalCoord1f)
>  #define glEvalCoord1fv		MANGLE(EvalCoord1fv)
> +#define glEvalCoord1xOES		MANGLE(EvalCoord1xOES)
> +#define glEvalCoord1xvOES		MANGLE(EvalCoord1xvOES)
>  #define glEvalCoord2d		MANGLE(EvalCoord2d)
>  #define glEvalCoord2dv		MANGLE(EvalCoord2dv)
>  #define glEvalCoord2f		MANGLE(EvalCoord2f)
>  #define glEvalCoord2fv		MANGLE(EvalCoord2fv)
> +#define glEvalCoord2xOES		MANGLE(EvalCoord2xOES)
> +#define glEvalCoord2xvOES		MANGLE(EvalCoord2xvOES)
>  #define glEvalMapsNV		MANGLE(EvalMapsNV)
>  #define glEvalMesh1		MANGLE(EvalMesh1)
>  #define glEvalMesh2		MANGLE(EvalMesh2)
> @@ -474,6 +542,7 @@
>  #define glExecuteProgramNV		MANGLE(ExecuteProgramNV)
>  #define glExtractComponentEXT		MANGLE(ExtractComponentEXT)
>  #define glFeedbackBuffer		MANGLE(FeedbackBuffer)
> +#define glFeedbackBufferxOES		MANGLE(FeedbackBufferxOES)
>  #define glFenceSync		MANGLE(FenceSync)
>  #define glFinalCombinerInputNV		MANGLE(FinalCombinerInputNV)
>  #define glFinishAsyncSGIX		MANGLE(FinishAsyncSGIX)
> @@ -488,6 +557,7 @@
>  #define glFlushMappedNamedBufferRangeEXT		MANGLE(FlushMappedNamedBufferRangeEXT)
>  #define glFlushPixelDataRangeNV		MANGLE(FlushPixelDataRangeNV)
>  #define glFlushRasterSGIX		MANGLE(FlushRasterSGIX)
> +#define glFlushStaticDataIBM		MANGLE(FlushStaticDataIBM)
>  #define glFlushVertexArrayRangeAPPLE		MANGLE(FlushVertexArrayRangeAPPLE)
>  #define glFlushVertexArrayRangeNV		MANGLE(FlushVertexArrayRangeNV)
>  #define glFogCoorddEXT		MANGLE(FogCoorddEXT)
> @@ -509,6 +579,8 @@
>  #define glFogfv		MANGLE(Fogfv)
>  #define glFogi		MANGLE(Fogi)
>  #define glFogiv		MANGLE(Fogiv)
> +#define glFogxOES		MANGLE(FogxOES)
> +#define glFogxvOES		MANGLE(FogxvOES)
>  #define glFragmentColorMaterialSGIX		MANGLE(FragmentColorMaterialSGIX)
>  #define glFragmentLightfSGIX		MANGLE(FragmentLightfSGIX)
>  #define glFragmentLightfvSGIX		MANGLE(FragmentLightfvSGIX)
> @@ -524,6 +596,7 @@
>  #define glFragmentMaterialivSGIX		MANGLE(FragmentMaterialivSGIX)
>  #define glFramebufferDrawBufferEXT		MANGLE(FramebufferDrawBufferEXT)
>  #define glFramebufferDrawBuffersEXT		MANGLE(FramebufferDrawBuffersEXT)
> +#define glFramebufferParameteri		MANGLE(FramebufferParameteri)
>  #define glFramebufferReadBufferEXT		MANGLE(FramebufferReadBufferEXT)
>  #define glFramebufferRenderbufferEXT		MANGLE(FramebufferRenderbufferEXT)
>  #define glFramebufferRenderbuffer		MANGLE(FramebufferRenderbuffer)
> @@ -545,7 +618,9 @@
>  #define glFrameZoomSGIX		MANGLE(FrameZoomSGIX)
>  #define glFreeObjectBufferATI		MANGLE(FreeObjectBufferATI)
>  #define glFrontFace		MANGLE(FrontFace)
> +#define glFrustumfOES		MANGLE(FrustumfOES)
>  #define glFrustum		MANGLE(Frustum)
> +#define glFrustumxOES		MANGLE(FrustumxOES)
>  #define glGenAsyncMarkersSGIX		MANGLE(GenAsyncMarkersSGIX)
>  #define glGenBuffersARB		MANGLE(GenBuffersARB)
>  #define glGenBuffers		MANGLE(GenBuffers)
> @@ -561,6 +636,7 @@
>  #define glGenLists		MANGLE(GenLists)
>  #define glGenNamesAMD		MANGLE(GenNamesAMD)
>  #define glGenOcclusionQueriesNV		MANGLE(GenOcclusionQueriesNV)
> +#define glGenPathsNV		MANGLE(GenPathsNV)
>  #define glGenPerfMonitorsAMD		MANGLE(GenPerfMonitorsAMD)
>  #define glGenProgramPipelines		MANGLE(GenProgramPipelines)
>  #define glGenProgramsARB		MANGLE(GenProgramsARB)
> @@ -578,6 +654,7 @@
>  #define glGenVertexArraysAPPLE		MANGLE(GenVertexArraysAPPLE)
>  #define glGenVertexArrays		MANGLE(GenVertexArrays)
>  #define glGenVertexShadersEXT		MANGLE(GenVertexShadersEXT)
> +#define glGetActiveAtomicCounterBufferiv		MANGLE(GetActiveAtomicCounterBufferiv)
>  #define glGetActiveAttribARB		MANGLE(GetActiveAttribARB)
>  #define glGetActiveAttrib		MANGLE(GetActiveAttrib)
>  #define glGetActiveSubroutineName		MANGLE(GetActiveSubroutineName)
> @@ -607,7 +684,9 @@
>  #define glGetBufferPointerv		MANGLE(GetBufferPointerv)
>  #define glGetBufferSubDataARB		MANGLE(GetBufferSubDataARB)
>  #define glGetBufferSubData		MANGLE(GetBufferSubData)
> +#define glGetClipPlanefOES		MANGLE(GetClipPlanefOES)
>  #define glGetClipPlane		MANGLE(GetClipPlane)
> +#define glGetClipPlanexOES		MANGLE(GetClipPlanexOES)
>  #define glGetColorTableEXT		MANGLE(GetColorTableEXT)
>  #define glGetColorTable		MANGLE(GetColorTable)
>  #define glGetColorTableParameterfvEXT		MANGLE(GetColorTableParameterfvEXT)
> @@ -632,19 +711,23 @@
>  #define glGetConvolutionParameterfv		MANGLE(GetConvolutionParameterfv)
>  #define glGetConvolutionParameterivEXT		MANGLE(GetConvolutionParameterivEXT)
>  #define glGetConvolutionParameteriv		MANGLE(GetConvolutionParameteriv)
> -#define glGetDebugLogLengthMESA		MANGLE(GetDebugLogLengthMESA)
> -#define glGetDebugLogMESA		MANGLE(GetDebugLogMESA)
> +#define glGetConvolutionParameterxvOES		MANGLE(GetConvolutionParameterxvOES)
>  #define glGetDebugMessageLogAMD		MANGLE(GetDebugMessageLogAMD)
>  #define glGetDebugMessageLogARB		MANGLE(GetDebugMessageLogARB)
> +#define glGetDebugMessageLog		MANGLE(GetDebugMessageLog)
>  #define glGetDetailTexFuncSGIS		MANGLE(GetDetailTexFuncSGIS)
>  #define glGetDoubleIndexedvEXT		MANGLE(GetDoubleIndexedvEXT)
> +#define glGetDoublei_vEXT		MANGLE(GetDoublei_vEXT)
>  #define glGetDoublei_v		MANGLE(GetDoublei_v)
>  #define glGetDoublev		MANGLE(GetDoublev)
>  #define glGetError		MANGLE(GetError)
>  #define glGetFenceivNV		MANGLE(GetFenceivNV)
>  #define glGetFinalCombinerInputParameterfvNV		MANGLE(GetFinalCombinerInputParameterfvNV)
>  #define glGetFinalCombinerInputParameterivNV		MANGLE(GetFinalCombinerInputParameterivNV)
> +#define glGetFirstPerfQueryIdINTEL		MANGLE(GetFirstPerfQueryIdINTEL)
> +#define glGetFixedvOES		MANGLE(GetFixedvOES)
>  #define glGetFloatIndexedvEXT		MANGLE(GetFloatIndexedvEXT)
> +#define glGetFloati_vEXT		MANGLE(GetFloati_vEXT)
>  #define glGetFloati_v		MANGLE(GetFloati_v)
>  #define glGetFloatv		MANGLE(GetFloatv)
>  #define glGetFogFuncSGIS		MANGLE(GetFogFuncSGIS)
> @@ -658,6 +741,7 @@
>  #define glGetFramebufferAttachmentParameterivEXT		MANGLE(GetFramebufferAttachmentParameterivEXT)
>  #define glGetFramebufferAttachmentParameteriv		MANGLE(GetFramebufferAttachmentParameteriv)
>  #define glGetFramebufferParameterivEXT		MANGLE(GetFramebufferParameterivEXT)
> +#define glGetFramebufferParameteriv		MANGLE(GetFramebufferParameteriv)
>  #define glGetGraphicsResetStatusARB		MANGLE(GetGraphicsResetStatusARB)
>  #define glGetHandleARB		MANGLE(GetHandleARB)
>  #define glGetHistogramEXT		MANGLE(GetHistogramEXT)
> @@ -666,6 +750,9 @@
>  #define glGetHistogramParameterfv		MANGLE(GetHistogramParameterfv)
>  #define glGetHistogramParameterivEXT		MANGLE(GetHistogramParameterivEXT)
>  #define glGetHistogramParameteriv		MANGLE(GetHistogramParameteriv)
> +#define glGetHistogramParameterxvOES		MANGLE(GetHistogramParameterxvOES)
> +#define glGetImageHandleARB		MANGLE(GetImageHandleARB)
> +#define glGetImageHandleNV		MANGLE(GetImageHandleNV)
>  #define glGetImageTransformParameterfvHP		MANGLE(GetImageTransformParameterfvHP)
>  #define glGetImageTransformParameterivHP		MANGLE(GetImageTransformParameterivHP)
>  #define glGetInfoLogARB		MANGLE(GetInfoLogARB)
> @@ -677,11 +764,14 @@
>  #define glGetIntegerui64i_vNV		MANGLE(GetIntegerui64i_vNV)
>  #define glGetIntegerui64vNV		MANGLE(GetIntegerui64vNV)
>  #define glGetIntegerv		MANGLE(GetIntegerv)
> +#define glGetInternalformati64v		MANGLE(GetInternalformati64v)
> +#define glGetInternalformativ		MANGLE(GetInternalformativ)
>  #define glGetInvariantBooleanvEXT		MANGLE(GetInvariantBooleanvEXT)
>  #define glGetInvariantFloatvEXT		MANGLE(GetInvariantFloatvEXT)
>  #define glGetInvariantIntegervEXT		MANGLE(GetInvariantIntegervEXT)
>  #define glGetLightfv		MANGLE(GetLightfv)
>  #define glGetLightiv		MANGLE(GetLightiv)
> +#define glGetLightxOES		MANGLE(GetLightxOES)
>  #define glGetListParameterfvSGIX		MANGLE(GetListParameterfvSGIX)
>  #define glGetListParameterivSGIX		MANGLE(GetListParameterivSGIX)
>  #define glGetLocalConstantBooleanvEXT		MANGLE(GetLocalConstantBooleanvEXT)
> @@ -695,8 +785,10 @@
>  #define glGetMapiv		MANGLE(GetMapiv)
>  #define glGetMapParameterfvNV		MANGLE(GetMapParameterfvNV)
>  #define glGetMapParameterivNV		MANGLE(GetMapParameterivNV)
> +#define glGetMapxvOES		MANGLE(GetMapxvOES)
>  #define glGetMaterialfv		MANGLE(GetMaterialfv)
>  #define glGetMaterialiv		MANGLE(GetMaterialiv)
> +#define glGetMaterialxOES		MANGLE(GetMaterialxOES)
>  #define glGetMinmaxEXT		MANGLE(GetMinmaxEXT)
>  #define glGetMinmax		MANGLE(GetMinmax)
>  #define glGetMinmaxParameterfvEXT		MANGLE(GetMinmaxParameterfvEXT)
> @@ -722,6 +814,7 @@
>  #define glGetNamedBufferPointervEXT		MANGLE(GetNamedBufferPointervEXT)
>  #define glGetNamedBufferSubDataEXT		MANGLE(GetNamedBufferSubDataEXT)
>  #define glGetNamedFramebufferAttachmentParameterivEXT		MANGLE(GetNamedFramebufferAttachmentParameterivEXT)
> +#define glGetNamedFramebufferParameterivEXT		MANGLE(GetNamedFramebufferParameterivEXT)
>  #define glGetNamedProgramivEXT		MANGLE(GetNamedProgramivEXT)
>  #define glGetNamedProgramLocalParameterdvEXT		MANGLE(GetNamedProgramLocalParameterdvEXT)
>  #define glGetNamedProgramLocalParameterfvEXT		MANGLE(GetNamedProgramLocalParameterfvEXT)
> @@ -734,6 +827,7 @@
>  #define glGetnColorTableARB		MANGLE(GetnColorTableARB)
>  #define glGetnCompressedTexImageARB		MANGLE(GetnCompressedTexImageARB)
>  #define glGetnConvolutionFilterARB		MANGLE(GetnConvolutionFilterARB)
> +#define glGetNextPerfQueryIdINTEL		MANGLE(GetNextPerfQueryIdINTEL)
>  #define glGetnHistogramARB		MANGLE(GetnHistogramARB)
>  #define glGetnMapdvARB		MANGLE(GetnMapdvARB)
>  #define glGetnMapfvARB		MANGLE(GetnMapfvARB)
> @@ -751,23 +845,47 @@
>  #define glGetnUniformuivARB		MANGLE(GetnUniformuivARB)
>  #define glGetObjectBufferfvATI		MANGLE(GetObjectBufferfvATI)
>  #define glGetObjectBufferivATI		MANGLE(GetObjectBufferivATI)
> +#define glGetObjectLabelEXT		MANGLE(GetObjectLabelEXT)
> +#define glGetObjectLabel		MANGLE(GetObjectLabel)
>  #define glGetObjectParameterfvARB		MANGLE(GetObjectParameterfvARB)
>  #define glGetObjectParameterivAPPLE		MANGLE(GetObjectParameterivAPPLE)
>  #define glGetObjectParameterivARB		MANGLE(GetObjectParameterivARB)
> +#define glGetObjectPtrLabel		MANGLE(GetObjectPtrLabel)
>  #define glGetOcclusionQueryivNV		MANGLE(GetOcclusionQueryivNV)
>  #define glGetOcclusionQueryuivNV		MANGLE(GetOcclusionQueryuivNV)
> +#define glGetPathColorGenfvNV		MANGLE(GetPathColorGenfvNV)
> +#define glGetPathColorGenivNV		MANGLE(GetPathColorGenivNV)
> +#define glGetPathCommandsNV		MANGLE(GetPathCommandsNV)
> +#define glGetPathCoordsNV		MANGLE(GetPathCoordsNV)
> +#define glGetPathDashArrayNV		MANGLE(GetPathDashArrayNV)
> +#define glGetPathLengthNV		MANGLE(GetPathLengthNV)
> +#define glGetPathMetricRangeNV		MANGLE(GetPathMetricRangeNV)
> +#define glGetPathMetricsNV		MANGLE(GetPathMetricsNV)
> +#define glGetPathParameterfvNV		MANGLE(GetPathParameterfvNV)
> +#define glGetPathParameterivNV		MANGLE(GetPathParameterivNV)
> +#define glGetPathSpacingNV		MANGLE(GetPathSpacingNV)
> +#define glGetPathTexGenfvNV		MANGLE(GetPathTexGenfvNV)
> +#define glGetPathTexGenivNV		MANGLE(GetPathTexGenivNV)
> +#define glGetPerfCounterInfoINTEL		MANGLE(GetPerfCounterInfoINTEL)
>  #define glGetPerfMonitorCounterDataAMD		MANGLE(GetPerfMonitorCounterDataAMD)
>  #define glGetPerfMonitorCounterInfoAMD		MANGLE(GetPerfMonitorCounterInfoAMD)
>  #define glGetPerfMonitorCountersAMD		MANGLE(GetPerfMonitorCountersAMD)
>  #define glGetPerfMonitorCounterStringAMD		MANGLE(GetPerfMonitorCounterStringAMD)
>  #define glGetPerfMonitorGroupsAMD		MANGLE(GetPerfMonitorGroupsAMD)
>  #define glGetPerfMonitorGroupStringAMD		MANGLE(GetPerfMonitorGroupStringAMD)
> +#define glGetPerfQueryDataINTEL		MANGLE(GetPerfQueryDataINTEL)
> +#define glGetPerfQueryIdByNameINTEL		MANGLE(GetPerfQueryIdByNameINTEL)
> +#define glGetPerfQueryInfoINTEL		MANGLE(GetPerfQueryInfoINTEL)
>  #define glGetPixelMapfv		MANGLE(GetPixelMapfv)
>  #define glGetPixelMapuiv		MANGLE(GetPixelMapuiv)
>  #define glGetPixelMapusv		MANGLE(GetPixelMapusv)
> +#define glGetPixelMapxv		MANGLE(GetPixelMapxv)
>  #define glGetPixelTexGenParameterfvSGIS		MANGLE(GetPixelTexGenParameterfvSGIS)
>  #define glGetPixelTexGenParameterivSGIS		MANGLE(GetPixelTexGenParameterivSGIS)
> +#define glGetPixelTransformParameterfvEXT		MANGLE(GetPixelTransformParameterfvEXT)
> +#define glGetPixelTransformParameterivEXT		MANGLE(GetPixelTransformParameterivEXT)
>  #define glGetPointerIndexedvEXT		MANGLE(GetPointerIndexedvEXT)
> +#define glGetPointeri_vEXT		MANGLE(GetPointeri_vEXT)
>  #define glGetPointervEXT		MANGLE(GetPointervEXT)
>  #define glGetPointerv		MANGLE(GetPointerv)
>  #define glGetPolygonStipple		MANGLE(GetPolygonStipple)
> @@ -777,6 +895,7 @@
>  #define glGetProgramEnvParameterIivNV		MANGLE(GetProgramEnvParameterIivNV)
>  #define glGetProgramEnvParameterIuivNV		MANGLE(GetProgramEnvParameterIuivNV)
>  #define glGetProgramInfoLog		MANGLE(GetProgramInfoLog)
> +#define glGetProgramInterfaceiv		MANGLE(GetProgramInterfaceiv)
>  #define glGetProgramivARB		MANGLE(GetProgramivARB)
>  #define glGetProgramiv		MANGLE(GetProgramiv)
>  #define glGetProgramivNV		MANGLE(GetProgramivNV)
> @@ -790,7 +909,11 @@
>  #define glGetProgramParameterfvNV		MANGLE(GetProgramParameterfvNV)
>  #define glGetProgramPipelineInfoLog		MANGLE(GetProgramPipelineInfoLog)
>  #define glGetProgramPipelineiv		MANGLE(GetProgramPipelineiv)
> -#define glGetProgramRegisterfvMESA		MANGLE(GetProgramRegisterfvMESA)
> +#define glGetProgramResourceIndex		MANGLE(GetProgramResourceIndex)
> +#define glGetProgramResourceiv		MANGLE(GetProgramResourceiv)
> +#define glGetProgramResourceLocationIndex		MANGLE(GetProgramResourceLocationIndex)
> +#define glGetProgramResourceLocation		MANGLE(GetProgramResourceLocation)
> +#define glGetProgramResourceName		MANGLE(GetProgramResourceName)
>  #define glGetProgramStageiv		MANGLE(GetProgramStageiv)
>  #define glGetProgramStringARB		MANGLE(GetProgramStringARB)
>  #define glGetProgramStringNV		MANGLE(GetProgramStringNV)
> @@ -829,13 +952,16 @@
>  #define glGetTexBumpParameterivATI		MANGLE(GetTexBumpParameterivATI)
>  #define glGetTexEnvfv		MANGLE(GetTexEnvfv)
>  #define glGetTexEnviv		MANGLE(GetTexEnviv)
> +#define glGetTexEnvxvOES		MANGLE(GetTexEnvxvOES)
>  #define glGetTexFilterFuncSGIS		MANGLE(GetTexFilterFuncSGIS)
>  #define glGetTexGendv		MANGLE(GetTexGendv)
>  #define glGetTexGenfv		MANGLE(GetTexGenfv)
>  #define glGetTexGeniv		MANGLE(GetTexGeniv)
> +#define glGetTexGenxvOES		MANGLE(GetTexGenxvOES)
>  #define glGetTexImage		MANGLE(GetTexImage)
>  #define glGetTexLevelParameterfv		MANGLE(GetTexLevelParameterfv)
>  #define glGetTexLevelParameteriv		MANGLE(GetTexLevelParameteriv)
> +#define glGetTexLevelParameterxvOES		MANGLE(GetTexLevelParameterxvOES)
>  #define glGetTexParameterfv		MANGLE(GetTexParameterfv)
>  #define glGetTexParameterIivEXT		MANGLE(GetTexParameterIivEXT)
>  #define glGetTexParameterIiv		MANGLE(GetTexParameterIiv)
> @@ -843,6 +969,9 @@
>  #define glGetTexParameterIuiv		MANGLE(GetTexParameterIuiv)
>  #define glGetTexParameteriv		MANGLE(GetTexParameteriv)
>  #define glGetTexParameterPointervAPPLE		MANGLE(GetTexParameterPointervAPPLE)
> +#define glGetTexParameterxvOES		MANGLE(GetTexParameterxvOES)
> +#define glGetTextureHandleARB		MANGLE(GetTextureHandleARB)
> +#define glGetTextureHandleNV		MANGLE(GetTextureHandleNV)
>  #define glGetTextureImageEXT		MANGLE(GetTextureImageEXT)
>  #define glGetTextureLevelParameterfvEXT		MANGLE(GetTextureLevelParameterfvEXT)
>  #define glGetTextureLevelParameterivEXT		MANGLE(GetTextureLevelParameterivEXT)
> @@ -850,6 +979,8 @@
>  #define glGetTextureParameterIivEXT		MANGLE(GetTextureParameterIivEXT)
>  #define glGetTextureParameterIuivEXT		MANGLE(GetTextureParameterIuivEXT)
>  #define glGetTextureParameterivEXT		MANGLE(GetTextureParameterivEXT)
> +#define glGetTextureSamplerHandleARB		MANGLE(GetTextureSamplerHandleARB)
> +#define glGetTextureSamplerHandleNV		MANGLE(GetTextureSamplerHandleNV)
>  #define glGetTrackMatrixivNV		MANGLE(GetTrackMatrixivNV)
>  #define glGetTransformFeedbackVaryingEXT		MANGLE(GetTransformFeedbackVaryingEXT)
>  #define glGetTransformFeedbackVarying		MANGLE(GetTransformFeedbackVarying)
> @@ -877,6 +1008,10 @@
>  #define glGetVariantIntegervEXT		MANGLE(GetVariantIntegervEXT)
>  #define glGetVariantPointervEXT		MANGLE(GetVariantPointervEXT)
>  #define glGetVaryingLocationNV		MANGLE(GetVaryingLocationNV)
> +#define glGetVertexArrayIntegeri_vEXT		MANGLE(GetVertexArrayIntegeri_vEXT)
> +#define glGetVertexArrayIntegervEXT		MANGLE(GetVertexArrayIntegervEXT)
> +#define glGetVertexArrayPointeri_vEXT		MANGLE(GetVertexArrayPointeri_vEXT)
> +#define glGetVertexArrayPointervEXT		MANGLE(GetVertexArrayPointervEXT)
>  #define glGetVertexAttribArrayObjectfvATI		MANGLE(GetVertexAttribArrayObjectfvATI)
>  #define glGetVertexAttribArrayObjectivATI		MANGLE(GetVertexAttribArrayObjectivATI)
>  #define glGetVertexAttribdvARB		MANGLE(GetVertexAttribdvARB)
> @@ -895,6 +1030,7 @@
>  #define glGetVertexAttribLdvEXT		MANGLE(GetVertexAttribLdvEXT)
>  #define glGetVertexAttribLdv		MANGLE(GetVertexAttribLdv)
>  #define glGetVertexAttribLi64vNV		MANGLE(GetVertexAttribLi64vNV)
> +#define glGetVertexAttribLui64vARB		MANGLE(GetVertexAttribLui64vARB)
>  #define glGetVertexAttribLui64vNV		MANGLE(GetVertexAttribLui64vNV)
>  #define glGetVertexAttribPointervARB		MANGLE(GetVertexAttribPointervARB)
>  #define glGetVertexAttribPointerv		MANGLE(GetVertexAttribPointerv)
> @@ -924,6 +1060,7 @@
>  #define glImageTransformParameterfvHP		MANGLE(ImageTransformParameterfvHP)
>  #define glImageTransformParameteriHP		MANGLE(ImageTransformParameteriHP)
>  #define glImageTransformParameterivHP		MANGLE(ImageTransformParameterivHP)
> +#define glImportSyncEXT		MANGLE(ImportSyncEXT)
>  #define glIndexd		MANGLE(Indexd)
>  #define glIndexdv		MANGLE(Indexdv)
>  #define glIndexf		MANGLE(Indexf)
> @@ -941,10 +1078,20 @@
>  #define glIndexsv		MANGLE(Indexsv)
>  #define glIndexub		MANGLE(Indexub)
>  #define glIndexubv		MANGLE(Indexubv)
> +#define glIndexxOES		MANGLE(IndexxOES)
> +#define glIndexxvOES		MANGLE(IndexxvOES)
>  #define glInitNames		MANGLE(InitNames)
>  #define glInsertComponentEXT		MANGLE(InsertComponentEXT)
> +#define glInsertEventMarkerEXT		MANGLE(InsertEventMarkerEXT)
>  #define glInstrumentsBufferSGIX		MANGLE(InstrumentsBufferSGIX)
>  #define glInterleavedArrays		MANGLE(InterleavedArrays)
> +#define glInterpolatePathsNV		MANGLE(InterpolatePathsNV)
> +#define glInvalidateBufferData		MANGLE(InvalidateBufferData)
> +#define glInvalidateBufferSubData		MANGLE(InvalidateBufferSubData)
> +#define glInvalidateFramebuffer		MANGLE(InvalidateFramebuffer)
> +#define glInvalidateSubFramebuffer		MANGLE(InvalidateSubFramebuffer)
> +#define glInvalidateTexImage		MANGLE(InvalidateTexImage)
> +#define glInvalidateTexSubImage		MANGLE(InvalidateTexSubImage)
>  #define glIsAsyncMarkerSGIX		MANGLE(IsAsyncMarkerSGIX)
>  #define glIsBufferARB		MANGLE(IsBufferARB)
>  #define glIsBuffer		MANGLE(IsBuffer)
> @@ -956,12 +1103,17 @@
>  #define glIsFenceNV		MANGLE(IsFenceNV)
>  #define glIsFramebufferEXT		MANGLE(IsFramebufferEXT)
>  #define glIsFramebuffer		MANGLE(IsFramebuffer)
> +#define glIsImageHandleResidentARB		MANGLE(IsImageHandleResidentARB)
> +#define glIsImageHandleResidentNV		MANGLE(IsImageHandleResidentNV)
>  #define glIsList		MANGLE(IsList)
>  #define glIsNameAMD		MANGLE(IsNameAMD)
>  #define glIsNamedBufferResidentNV		MANGLE(IsNamedBufferResidentNV)
>  #define glIsNamedStringARB		MANGLE(IsNamedStringARB)
>  #define glIsObjectBufferATI		MANGLE(IsObjectBufferATI)
>  #define glIsOcclusionQueryNV		MANGLE(IsOcclusionQueryNV)
> +#define glIsPathNV		MANGLE(IsPathNV)
> +#define glIsPointInFillPathNV		MANGLE(IsPointInFillPathNV)
> +#define glIsPointInStrokePathNV		MANGLE(IsPointInStrokePathNV)
>  #define glIsProgramARB		MANGLE(IsProgramARB)
>  #define glIsProgram		MANGLE(IsProgram)
>  #define glIsProgramNV		MANGLE(IsProgramNV)
> @@ -974,6 +1126,8 @@
>  #define glIsShader		MANGLE(IsShader)
>  #define glIsSync		MANGLE(IsSync)
>  #define glIsTextureEXT		MANGLE(IsTextureEXT)
> +#define glIsTextureHandleResidentARB		MANGLE(IsTextureHandleResidentARB)
> +#define glIsTextureHandleResidentNV		MANGLE(IsTextureHandleResidentNV)
>  #define glIsTexture		MANGLE(IsTexture)
>  #define glIsTransformFeedback		MANGLE(IsTransformFeedback)
>  #define glIsTransformFeedbackNV		MANGLE(IsTransformFeedbackNV)
> @@ -981,6 +1135,7 @@
>  #define glIsVertexArrayAPPLE		MANGLE(IsVertexArrayAPPLE)
>  #define glIsVertexArray		MANGLE(IsVertexArray)
>  #define glIsVertexAttribEnabledAPPLE		MANGLE(IsVertexAttribEnabledAPPLE)
> +#define glLabelObjectEXT		MANGLE(LabelObjectEXT)
>  #define glLightEnviSGIX		MANGLE(LightEnviSGIX)
>  #define glLightf		MANGLE(Lightf)
>  #define glLightfv		MANGLE(Lightfv)
> @@ -990,8 +1145,13 @@
>  #define glLightModelfv		MANGLE(LightModelfv)
>  #define glLightModeli		MANGLE(LightModeli)
>  #define glLightModeliv		MANGLE(LightModeliv)
> +#define glLightModelxOES		MANGLE(LightModelxOES)
> +#define glLightModelxvOES		MANGLE(LightModelxvOES)
> +#define glLightxOES		MANGLE(LightxOES)
> +#define glLightxvOES		MANGLE(LightxvOES)
>  #define glLineStipple		MANGLE(LineStipple)
>  #define glLineWidth		MANGLE(LineWidth)
> +#define glLineWidthxOES		MANGLE(LineWidthxOES)
>  #define glLinkProgramARB		MANGLE(LinkProgramARB)
>  #define glLinkProgram		MANGLE(LinkProgram)
>  #define glListBase		MANGLE(ListBase)
> @@ -1003,35 +1163,50 @@
>  #define glLoadIdentity		MANGLE(LoadIdentity)
>  #define glLoadMatrixd		MANGLE(LoadMatrixd)
>  #define glLoadMatrixf		MANGLE(LoadMatrixf)
> +#define glLoadMatrixxOES		MANGLE(LoadMatrixxOES)
>  #define glLoadName		MANGLE(LoadName)
>  #define glLoadProgramNV		MANGLE(LoadProgramNV)
>  #define glLoadTransposeMatrixdARB		MANGLE(LoadTransposeMatrixdARB)
>  #define glLoadTransposeMatrixd		MANGLE(LoadTransposeMatrixd)
>  #define glLoadTransposeMatrixfARB		MANGLE(LoadTransposeMatrixfARB)
>  #define glLoadTransposeMatrixf		MANGLE(LoadTransposeMatrixf)
> +#define glLoadTransposeMatrixxOES		MANGLE(LoadTransposeMatrixxOES)
>  #define glLockArraysEXT		MANGLE(LockArraysEXT)
>  #define glLogicOp		MANGLE(LogicOp)
>  #define glMakeBufferNonResidentNV		MANGLE(MakeBufferNonResidentNV)
>  #define glMakeBufferResidentNV		MANGLE(MakeBufferResidentNV)
> +#define glMakeImageHandleNonResidentARB		MANGLE(MakeImageHandleNonResidentARB)
> +#define glMakeImageHandleNonResidentNV		MANGLE(MakeImageHandleNonResidentNV)
> +#define glMakeImageHandleResidentARB		MANGLE(MakeImageHandleResidentARB)
> +#define glMakeImageHandleResidentNV		MANGLE(MakeImageHandleResidentNV)
>  #define glMakeNamedBufferNonResidentNV		MANGLE(MakeNamedBufferNonResidentNV)
>  #define glMakeNamedBufferResidentNV		MANGLE(MakeNamedBufferResidentNV)
> +#define glMakeTextureHandleNonResidentARB		MANGLE(MakeTextureHandleNonResidentARB)
> +#define glMakeTextureHandleNonResidentNV		MANGLE(MakeTextureHandleNonResidentNV)
> +#define glMakeTextureHandleResidentARB		MANGLE(MakeTextureHandleResidentARB)
> +#define glMakeTextureHandleResidentNV		MANGLE(MakeTextureHandleResidentNV)
>  #define glMap1d		MANGLE(Map1d)
>  #define glMap1f		MANGLE(Map1f)
> +#define glMap1xOES		MANGLE(Map1xOES)
>  #define glMap2d		MANGLE(Map2d)
>  #define glMap2f		MANGLE(Map2f)
> +#define glMap2xOES		MANGLE(Map2xOES)
>  #define glMapBufferARB		MANGLE(MapBufferARB)
>  #define glMapBuffer		MANGLE(MapBuffer)
>  #define glMapBufferRange		MANGLE(MapBufferRange)
>  #define glMapControlPointsNV		MANGLE(MapControlPointsNV)
>  #define glMapGrid1d		MANGLE(MapGrid1d)
>  #define glMapGrid1f		MANGLE(MapGrid1f)
> +#define glMapGrid1xOES		MANGLE(MapGrid1xOES)
>  #define glMapGrid2d		MANGLE(MapGrid2d)
>  #define glMapGrid2f		MANGLE(MapGrid2f)
> +#define glMapGrid2xOES		MANGLE(MapGrid2xOES)
>  #define glMapNamedBufferEXT		MANGLE(MapNamedBufferEXT)
>  #define glMapNamedBufferRangeEXT		MANGLE(MapNamedBufferRangeEXT)
>  #define glMapObjectBufferATI		MANGLE(MapObjectBufferATI)
>  #define glMapParameterfvNV		MANGLE(MapParameterfvNV)
>  #define glMapParameterivNV		MANGLE(MapParameterivNV)
> +#define glMapTexture2DINTEL		MANGLE(MapTexture2DINTEL)
>  #define glMapVertexAttrib1dAPPLE		MANGLE(MapVertexAttrib1dAPPLE)
>  #define glMapVertexAttrib1fAPPLE		MANGLE(MapVertexAttrib1fAPPLE)
>  #define glMapVertexAttrib2dAPPLE		MANGLE(MapVertexAttrib2dAPPLE)
> @@ -1040,6 +1215,8 @@
>  #define glMaterialfv		MANGLE(Materialfv)
>  #define glMateriali		MANGLE(Materiali)
>  #define glMaterialiv		MANGLE(Materialiv)
> +#define glMaterialxOES		MANGLE(MaterialxOES)
> +#define glMaterialxvOES		MANGLE(MaterialxvOES)
>  #define glMatrixFrustumEXT		MANGLE(MatrixFrustumEXT)
>  #define glMatrixIndexPointerARB		MANGLE(MatrixIndexPointerARB)
>  #define glMatrixIndexubvARB		MANGLE(MatrixIndexubvARB)
> @@ -1065,20 +1242,31 @@
>  #define glMatrixTranslatedEXT		MANGLE(MatrixTranslatedEXT)
>  #define glMatrixTranslatefEXT		MANGLE(MatrixTranslatefEXT)
>  #define glMemoryBarrierEXT		MANGLE(MemoryBarrierEXT)
> +#define glMemoryBarrier		MANGLE(MemoryBarrier)
>  #define glMinmaxEXT		MANGLE(MinmaxEXT)
>  #define glMinmax		MANGLE(Minmax)
>  #define glMinSampleShadingARB		MANGLE(MinSampleShadingARB)
>  #define glMinSampleShading		MANGLE(MinSampleShading)
>  #define glMultiDrawArraysEXT		MANGLE(MultiDrawArraysEXT)
> +#define glMultiDrawArraysIndirectAMD		MANGLE(MultiDrawArraysIndirectAMD)
> +#define glMultiDrawArraysIndirectBindlessNV		MANGLE(MultiDrawArraysIndirectBindlessNV)
> +#define glMultiDrawArraysIndirectCountARB		MANGLE(MultiDrawArraysIndirectCountARB)
> +#define glMultiDrawArraysIndirect		MANGLE(MultiDrawArraysIndirect)
>  #define glMultiDrawArrays		MANGLE(MultiDrawArrays)
>  #define glMultiDrawElementArrayAPPLE		MANGLE(MultiDrawElementArrayAPPLE)
>  #define glMultiDrawElementsBaseVertex		MANGLE(MultiDrawElementsBaseVertex)
>  #define glMultiDrawElementsEXT		MANGLE(MultiDrawElementsEXT)
> +#define glMultiDrawElementsIndirectAMD		MANGLE(MultiDrawElementsIndirectAMD)
> +#define glMultiDrawElementsIndirectBindlessNV		MANGLE(MultiDrawElementsIndirectBindlessNV)
> +#define glMultiDrawElementsIndirectCountARB		MANGLE(MultiDrawElementsIndirectCountARB)
> +#define glMultiDrawElementsIndirect		MANGLE(MultiDrawElementsIndirect)
>  #define glMultiDrawElements		MANGLE(MultiDrawElements)
>  #define glMultiDrawRangeElementArrayAPPLE		MANGLE(MultiDrawRangeElementArrayAPPLE)
>  #define glMultiModeDrawArraysIBM		MANGLE(MultiModeDrawArraysIBM)
>  #define glMultiModeDrawElementsIBM		MANGLE(MultiModeDrawElementsIBM)
>  #define glMultiTexBufferEXT		MANGLE(MultiTexBufferEXT)
> +#define glMultiTexCoord1bOES		MANGLE(MultiTexCoord1bOES)
> +#define glMultiTexCoord1bvOES		MANGLE(MultiTexCoord1bvOES)
>  #define glMultiTexCoord1dARB		MANGLE(MultiTexCoord1dARB)
>  #define glMultiTexCoord1d		MANGLE(MultiTexCoord1d)
>  #define glMultiTexCoord1dvARB		MANGLE(MultiTexCoord1dvARB)
> @@ -1097,6 +1285,10 @@
>  #define glMultiTexCoord1s		MANGLE(MultiTexCoord1s)
>  #define glMultiTexCoord1svARB		MANGLE(MultiTexCoord1svARB)
>  #define glMultiTexCoord1sv		MANGLE(MultiTexCoord1sv)
> +#define glMultiTexCoord1xOES		MANGLE(MultiTexCoord1xOES)
> +#define glMultiTexCoord1xvOES		MANGLE(MultiTexCoord1xvOES)
> +#define glMultiTexCoord2bOES		MANGLE(MultiTexCoord2bOES)
> +#define glMultiTexCoord2bvOES		MANGLE(MultiTexCoord2bvOES)
>  #define glMultiTexCoord2dARB		MANGLE(MultiTexCoord2dARB)
>  #define glMultiTexCoord2d		MANGLE(MultiTexCoord2d)
>  #define glMultiTexCoord2dvARB		MANGLE(MultiTexCoord2dvARB)
> @@ -1115,6 +1307,10 @@
>  #define glMultiTexCoord2s		MANGLE(MultiTexCoord2s)
>  #define glMultiTexCoord2svARB		MANGLE(MultiTexCoord2svARB)
>  #define glMultiTexCoord2sv		MANGLE(MultiTexCoord2sv)
> +#define glMultiTexCoord2xOES		MANGLE(MultiTexCoord2xOES)
> +#define glMultiTexCoord2xvOES		MANGLE(MultiTexCoord2xvOES)
> +#define glMultiTexCoord3bOES		MANGLE(MultiTexCoord3bOES)
> +#define glMultiTexCoord3bvOES		MANGLE(MultiTexCoord3bvOES)
>  #define glMultiTexCoord3dARB		MANGLE(MultiTexCoord3dARB)
>  #define glMultiTexCoord3d		MANGLE(MultiTexCoord3d)
>  #define glMultiTexCoord3dvARB		MANGLE(MultiTexCoord3dvARB)
> @@ -1133,6 +1329,10 @@
>  #define glMultiTexCoord3s		MANGLE(MultiTexCoord3s)
>  #define glMultiTexCoord3svARB		MANGLE(MultiTexCoord3svARB)
>  #define glMultiTexCoord3sv		MANGLE(MultiTexCoord3sv)
> +#define glMultiTexCoord3xOES		MANGLE(MultiTexCoord3xOES)
> +#define glMultiTexCoord3xvOES		MANGLE(MultiTexCoord3xvOES)
> +#define glMultiTexCoord4bOES		MANGLE(MultiTexCoord4bOES)
> +#define glMultiTexCoord4bvOES		MANGLE(MultiTexCoord4bvOES)
>  #define glMultiTexCoord4dARB		MANGLE(MultiTexCoord4dARB)
>  #define glMultiTexCoord4d		MANGLE(MultiTexCoord4d)
>  #define glMultiTexCoord4dvARB		MANGLE(MultiTexCoord4dvARB)
> @@ -1151,6 +1351,8 @@
>  #define glMultiTexCoord4s		MANGLE(MultiTexCoord4s)
>  #define glMultiTexCoord4svARB		MANGLE(MultiTexCoord4svARB)
>  #define glMultiTexCoord4sv		MANGLE(MultiTexCoord4sv)
> +#define glMultiTexCoord4xOES		MANGLE(MultiTexCoord4xOES)
> +#define glMultiTexCoord4xvOES		MANGLE(MultiTexCoord4xvOES)
>  #define glMultiTexCoordP1ui		MANGLE(MultiTexCoordP1ui)
>  #define glMultiTexCoordP1uiv		MANGLE(MultiTexCoordP1uiv)
>  #define glMultiTexCoordP2ui		MANGLE(MultiTexCoordP2ui)
> @@ -1185,13 +1387,17 @@
>  #define glMultiTexSubImage3DEXT		MANGLE(MultiTexSubImage3DEXT)
>  #define glMultMatrixd		MANGLE(MultMatrixd)
>  #define glMultMatrixf		MANGLE(MultMatrixf)
> +#define glMultMatrixxOES		MANGLE(MultMatrixxOES)
>  #define glMultTransposeMatrixdARB		MANGLE(MultTransposeMatrixdARB)
>  #define glMultTransposeMatrixd		MANGLE(MultTransposeMatrixd)
>  #define glMultTransposeMatrixfARB		MANGLE(MultTransposeMatrixfARB)
>  #define glMultTransposeMatrixf		MANGLE(MultTransposeMatrixf)
> +#define glMultTransposeMatrixxOES		MANGLE(MultTransposeMatrixxOES)
>  #define glNamedBufferDataEXT		MANGLE(NamedBufferDataEXT)
> +#define glNamedBufferStorageEXT		MANGLE(NamedBufferStorageEXT)
>  #define glNamedBufferSubDataEXT		MANGLE(NamedBufferSubDataEXT)
>  #define glNamedCopyBufferSubDataEXT		MANGLE(NamedCopyBufferSubDataEXT)
> +#define glNamedFramebufferParameteriEXT		MANGLE(NamedFramebufferParameteriEXT)
>  #define glNamedFramebufferRenderbufferEXT		MANGLE(NamedFramebufferRenderbufferEXT)
>  #define glNamedFramebufferTexture1DEXT		MANGLE(NamedFramebufferTexture1DEXT)
>  #define glNamedFramebufferTexture2DEXT		MANGLE(NamedFramebufferTexture2DEXT)
> @@ -1231,6 +1437,8 @@
>  #define glNormal3iv		MANGLE(Normal3iv)
>  #define glNormal3s		MANGLE(Normal3s)
>  #define glNormal3sv		MANGLE(Normal3sv)
> +#define glNormal3xOES		MANGLE(Normal3xOES)
> +#define glNormal3xvOES		MANGLE(Normal3xvOES)
>  #define glNormalFormatNV		MANGLE(NormalFormatNV)
>  #define glNormalP3ui		MANGLE(NormalP3ui)
>  #define glNormalP3uiv		MANGLE(NormalP3uiv)
> @@ -1248,21 +1456,46 @@
>  #define glNormalStream3ivATI		MANGLE(NormalStream3ivATI)
>  #define glNormalStream3sATI		MANGLE(NormalStream3sATI)
>  #define glNormalStream3svATI		MANGLE(NormalStream3svATI)
> +#define glObjectLabel		MANGLE(ObjectLabel)
> +#define glObjectPtrLabel		MANGLE(ObjectPtrLabel)
>  #define glObjectPurgeableAPPLE		MANGLE(ObjectPurgeableAPPLE)
>  #define glObjectUnpurgeableAPPLE		MANGLE(ObjectUnpurgeableAPPLE)
> +#define glOrthofOES		MANGLE(OrthofOES)
>  #define glOrtho		MANGLE(Ortho)
> +#define glOrthoxOES		MANGLE(OrthoxOES)
>  #define glPassTexCoordATI		MANGLE(PassTexCoordATI)
>  #define glPassThrough		MANGLE(PassThrough)
> +#define glPassThroughxOES		MANGLE(PassThroughxOES)
>  #define glPatchParameterfv		MANGLE(PatchParameterfv)
>  #define glPatchParameteri		MANGLE(PatchParameteri)
> +#define glPathColorGenNV		MANGLE(PathColorGenNV)
> +#define glPathCommandsNV		MANGLE(PathCommandsNV)
> +#define glPathCoordsNV		MANGLE(PathCoordsNV)
> +#define glPathCoverDepthFuncNV		MANGLE(PathCoverDepthFuncNV)
> +#define glPathDashArrayNV		MANGLE(PathDashArrayNV)
> +#define glPathFogGenNV		MANGLE(PathFogGenNV)
> +#define glPathGlyphRangeNV		MANGLE(PathGlyphRangeNV)
> +#define glPathGlyphsNV		MANGLE(PathGlyphsNV)
> +#define glPathParameterfNV		MANGLE(PathParameterfNV)
> +#define glPathParameterfvNV		MANGLE(PathParameterfvNV)
> +#define glPathParameteriNV		MANGLE(PathParameteriNV)
> +#define glPathParameterivNV		MANGLE(PathParameterivNV)
> +#define glPathStencilDepthOffsetNV		MANGLE(PathStencilDepthOffsetNV)
> +#define glPathStencilFuncNV		MANGLE(PathStencilFuncNV)
> +#define glPathStringNV		MANGLE(PathStringNV)
> +#define glPathSubCommandsNV		MANGLE(PathSubCommandsNV)
> +#define glPathSubCoordsNV		MANGLE(PathSubCoordsNV)
> +#define glPathTexGenNV		MANGLE(PathTexGenNV)
>  #define glPauseTransformFeedback		MANGLE(PauseTransformFeedback)
>  #define glPauseTransformFeedbackNV		MANGLE(PauseTransformFeedbackNV)
>  #define glPixelDataRangeNV		MANGLE(PixelDataRangeNV)
>  #define glPixelMapfv		MANGLE(PixelMapfv)
>  #define glPixelMapuiv		MANGLE(PixelMapuiv)
>  #define glPixelMapusv		MANGLE(PixelMapusv)
> +#define glPixelMapx		MANGLE(PixelMapx)
>  #define glPixelStoref		MANGLE(PixelStoref)
>  #define glPixelStorei		MANGLE(PixelStorei)
> +#define glPixelStorex		MANGLE(PixelStorex)
>  #define glPixelTexGenParameterfSGIS		MANGLE(PixelTexGenParameterfSGIS)
>  #define glPixelTexGenParameterfvSGIS		MANGLE(PixelTexGenParameterfvSGIS)
>  #define glPixelTexGenParameteriSGIS		MANGLE(PixelTexGenParameteriSGIS)
> @@ -1270,13 +1503,16 @@
>  #define glPixelTexGenSGIX		MANGLE(PixelTexGenSGIX)
>  #define glPixelTransferf		MANGLE(PixelTransferf)
>  #define glPixelTransferi		MANGLE(PixelTransferi)
> +#define glPixelTransferxOES		MANGLE(PixelTransferxOES)
>  #define glPixelTransformParameterfEXT		MANGLE(PixelTransformParameterfEXT)
>  #define glPixelTransformParameterfvEXT		MANGLE(PixelTransformParameterfvEXT)
>  #define glPixelTransformParameteriEXT		MANGLE(PixelTransformParameteriEXT)
>  #define glPixelTransformParameterivEXT		MANGLE(PixelTransformParameterivEXT)
>  #define glPixelZoom		MANGLE(PixelZoom)
> +#define glPixelZoomxOES		MANGLE(PixelZoomxOES)
>  #define glPNTrianglesfATI		MANGLE(PNTrianglesfATI)
>  #define glPNTrianglesiATI		MANGLE(PNTrianglesiATI)
> +#define glPointAlongPathNV		MANGLE(PointAlongPathNV)
>  #define glPointParameterfARB		MANGLE(PointParameterfARB)
>  #define glPointParameterfEXT		MANGLE(PointParameterfEXT)
>  #define glPointParameterf		MANGLE(PointParameterf)
> @@ -1289,15 +1525,20 @@
>  #define glPointParameteriNV		MANGLE(PointParameteriNV)
>  #define glPointParameteriv		MANGLE(PointParameteriv)
>  #define glPointParameterivNV		MANGLE(PointParameterivNV)
> +#define glPointParameterxvOES		MANGLE(PointParameterxvOES)
>  #define glPointSize		MANGLE(PointSize)
> +#define glPointSizexOES		MANGLE(PointSizexOES)
>  #define glPollAsyncSGIX		MANGLE(PollAsyncSGIX)
>  #define glPollInstrumentsSGIX		MANGLE(PollInstrumentsSGIX)
>  #define glPolygonMode		MANGLE(PolygonMode)
>  #define glPolygonOffsetEXT		MANGLE(PolygonOffsetEXT)
>  #define glPolygonOffset		MANGLE(PolygonOffset)
> +#define glPolygonOffsetxOES		MANGLE(PolygonOffsetxOES)
>  #define glPolygonStipple		MANGLE(PolygonStipple)
>  #define glPopAttrib		MANGLE(PopAttrib)
>  #define glPopClientAttrib		MANGLE(PopClientAttrib)
> +#define glPopDebugGroup		MANGLE(PopDebugGroup)
> +#define glPopGroupMarkerEXT		MANGLE(PopGroupMarkerEXT)
>  #define glPopMatrix		MANGLE(PopMatrix)
>  #define glPopName		MANGLE(PopName)
>  #define glPresentFrameDualFillNV		MANGLE(PresentFrameDualFillNV)
> @@ -1307,11 +1548,11 @@
>  #define glPrimitiveRestartNV		MANGLE(PrimitiveRestartNV)
>  #define glPrioritizeTexturesEXT		MANGLE(PrioritizeTexturesEXT)
>  #define glPrioritizeTextures		MANGLE(PrioritizeTextures)
> +#define glPrioritizeTexturesxOES		MANGLE(PrioritizeTexturesxOES)
>  #define glProgramBinary		MANGLE(ProgramBinary)
>  #define glProgramBufferParametersfvNV		MANGLE(ProgramBufferParametersfvNV)
>  #define glProgramBufferParametersIivNV		MANGLE(ProgramBufferParametersIivNV)
>  #define glProgramBufferParametersIuivNV		MANGLE(ProgramBufferParametersIuivNV)
> -#define glProgramCallbackMESA		MANGLE(ProgramCallbackMESA)
>  #define glProgramEnvParameter4dARB		MANGLE(ProgramEnvParameter4dARB)
>  #define glProgramEnvParameter4dvARB		MANGLE(ProgramEnvParameter4dvARB)
>  #define glProgramEnvParameter4fARB		MANGLE(ProgramEnvParameter4fARB)
> @@ -1429,6 +1670,10 @@
>  #define glProgramUniform4ui		MANGLE(ProgramUniform4ui)
>  #define glProgramUniform4uivEXT		MANGLE(ProgramUniform4uivEXT)
>  #define glProgramUniform4uiv		MANGLE(ProgramUniform4uiv)
> +#define glProgramUniformHandleui64ARB		MANGLE(ProgramUniformHandleui64ARB)
> +#define glProgramUniformHandleui64NV		MANGLE(ProgramUniformHandleui64NV)
> +#define glProgramUniformHandleui64vARB		MANGLE(ProgramUniformHandleui64vARB)
> +#define glProgramUniformHandleui64vNV		MANGLE(ProgramUniformHandleui64vNV)
>  #define glProgramUniformMatrix2dvEXT		MANGLE(ProgramUniformMatrix2dvEXT)
>  #define glProgramUniformMatrix2dv		MANGLE(ProgramUniformMatrix2dv)
>  #define glProgramUniformMatrix2fvEXT		MANGLE(ProgramUniformMatrix2fvEXT)
> @@ -1473,9 +1718,13 @@
>  #define glPushAttrib		MANGLE(PushAttrib)
>  #define glPushClientAttribDefaultEXT		MANGLE(PushClientAttribDefaultEXT)
>  #define glPushClientAttrib		MANGLE(PushClientAttrib)
> +#define glPushDebugGroup		MANGLE(PushDebugGroup)
> +#define glPushGroupMarkerEXT		MANGLE(PushGroupMarkerEXT)
>  #define glPushMatrix		MANGLE(PushMatrix)
>  #define glPushName		MANGLE(PushName)
>  #define glQueryCounter		MANGLE(QueryCounter)
> +#define glQueryMatrixxOES		MANGLE(QueryMatrixxOES)
> +#define glQueryObjectParameteruiAMD		MANGLE(QueryObjectParameteruiAMD)
>  #define glRasterPos2d		MANGLE(RasterPos2d)
>  #define glRasterPos2dv		MANGLE(RasterPos2dv)
>  #define glRasterPos2f		MANGLE(RasterPos2f)
> @@ -1484,6 +1733,8 @@
>  #define glRasterPos2iv		MANGLE(RasterPos2iv)
>  #define glRasterPos2s		MANGLE(RasterPos2s)
>  #define glRasterPos2sv		MANGLE(RasterPos2sv)
> +#define glRasterPos2xOES		MANGLE(RasterPos2xOES)
> +#define glRasterPos2xvOES		MANGLE(RasterPos2xvOES)
>  #define glRasterPos3d		MANGLE(RasterPos3d)
>  #define glRasterPos3dv		MANGLE(RasterPos3dv)
>  #define glRasterPos3f		MANGLE(RasterPos3f)
> @@ -1492,6 +1743,8 @@
>  #define glRasterPos3iv		MANGLE(RasterPos3iv)
>  #define glRasterPos3s		MANGLE(RasterPos3s)
>  #define glRasterPos3sv		MANGLE(RasterPos3sv)
> +#define glRasterPos3xOES		MANGLE(RasterPos3xOES)
> +#define glRasterPos3xvOES		MANGLE(RasterPos3xvOES)
>  #define glRasterPos4d		MANGLE(RasterPos4d)
>  #define glRasterPos4dv		MANGLE(RasterPos4dv)
>  #define glRasterPos4f		MANGLE(RasterPos4f)
> @@ -1500,6 +1753,8 @@
>  #define glRasterPos4iv		MANGLE(RasterPos4iv)
>  #define glRasterPos4s		MANGLE(RasterPos4s)
>  #define glRasterPos4sv		MANGLE(RasterPos4sv)
> +#define glRasterPos4xOES		MANGLE(RasterPos4xOES)
> +#define glRasterPos4xvOES		MANGLE(RasterPos4xvOES)
>  #define glReadBuffer		MANGLE(ReadBuffer)
>  #define glReadInstrumentsSGIX		MANGLE(ReadInstrumentsSGIX)
>  #define glReadnPixelsARB		MANGLE(ReadnPixelsARB)
> @@ -1512,6 +1767,8 @@
>  #define glRectiv		MANGLE(Rectiv)
>  #define glRects		MANGLE(Rects)
>  #define glRectsv		MANGLE(Rectsv)
> +#define glRectxOES		MANGLE(RectxOES)
> +#define glRectxvOES		MANGLE(RectxvOES)
>  #define glReferencePlaneSGIX		MANGLE(ReferencePlaneSGIX)
>  #define glReleaseShaderCompiler		MANGLE(ReleaseShaderCompiler)
>  #define glRenderbufferStorageEXT		MANGLE(RenderbufferStorageEXT)
> @@ -1553,8 +1810,10 @@
>  #define glResumeTransformFeedbackNV		MANGLE(ResumeTransformFeedbackNV)
>  #define glRotated		MANGLE(Rotated)
>  #define glRotatef		MANGLE(Rotatef)
> +#define glRotatexOES		MANGLE(RotatexOES)
>  #define glSampleCoverageARB		MANGLE(SampleCoverageARB)
>  #define glSampleCoverage		MANGLE(SampleCoverage)
> +#define glSampleCoverageOES		MANGLE(SampleCoverageOES)
>  #define glSampleMapATI		MANGLE(SampleMapATI)
>  #define glSampleMaskEXT		MANGLE(SampleMaskEXT)
>  #define glSampleMaski		MANGLE(SampleMaski)
> @@ -1570,6 +1829,7 @@
>  #define glSamplerParameteriv		MANGLE(SamplerParameteriv)
>  #define glScaled		MANGLE(Scaled)
>  #define glScalef		MANGLE(Scalef)
> +#define glScalexOES		MANGLE(ScalexOES)
>  #define glScissorArrayv		MANGLE(ScissorArrayv)
>  #define glScissorIndexed		MANGLE(ScissorIndexed)
>  #define glScissorIndexedv		MANGLE(ScissorIndexedv)
> @@ -1623,6 +1883,7 @@
>  #define glSetFragmentShaderConstantATI		MANGLE(SetFragmentShaderConstantATI)
>  #define glSetInvariantEXT		MANGLE(SetInvariantEXT)
>  #define glSetLocalConstantEXT		MANGLE(SetLocalConstantEXT)
> +#define glSetMultisamplefvAMD		MANGLE(SetMultisamplefvAMD)
>  #define glShadeModel		MANGLE(ShadeModel)
>  #define glShaderBinary		MANGLE(ShaderBinary)
>  #define glShaderOp1EXT		MANGLE(ShaderOp1EXT)
> @@ -1630,6 +1891,7 @@
>  #define glShaderOp3EXT		MANGLE(ShaderOp3EXT)
>  #define glShaderSourceARB		MANGLE(ShaderSourceARB)
>  #define glShaderSource		MANGLE(ShaderSource)
> +#define glShaderStorageBlockBinding		MANGLE(ShaderStorageBlockBinding)
>  #define glSharpenTexFuncSGIS		MANGLE(SharpenTexFuncSGIS)
>  #define glSpriteParameterfSGIX		MANGLE(SpriteParameterfSGIX)
>  #define glSpriteParameterfvSGIX		MANGLE(SpriteParameterfvSGIX)
> @@ -1637,6 +1899,8 @@
>  #define glSpriteParameterivSGIX		MANGLE(SpriteParameterivSGIX)
>  #define glStartInstrumentsSGIX		MANGLE(StartInstrumentsSGIX)
>  #define glStencilClearTagEXT		MANGLE(StencilClearTagEXT)
> +#define glStencilFillPathInstancedNV		MANGLE(StencilFillPathInstancedNV)
> +#define glStencilFillPathNV		MANGLE(StencilFillPathNV)
>  #define glStencilFunc		MANGLE(StencilFunc)
>  #define glStencilFuncSeparateATI		MANGLE(StencilFuncSeparateATI)
>  #define glStencilFuncSeparate		MANGLE(StencilFuncSeparate)
> @@ -1645,9 +1909,13 @@
>  #define glStencilOp		MANGLE(StencilOp)
>  #define glStencilOpSeparateATI		MANGLE(StencilOpSeparateATI)
>  #define glStencilOpSeparate		MANGLE(StencilOpSeparate)
> +#define glStencilOpValueAMD		MANGLE(StencilOpValueAMD)
> +#define glStencilStrokePathInstancedNV		MANGLE(StencilStrokePathInstancedNV)
> +#define glStencilStrokePathNV		MANGLE(StencilStrokePathNV)
>  #define glStopInstrumentsSGIX		MANGLE(StopInstrumentsSGIX)
>  #define glStringMarkerGREMEDY		MANGLE(StringMarkerGREMEDY)
>  #define glSwizzleEXT		MANGLE(SwizzleEXT)
> +#define glSyncTextureINTEL		MANGLE(SyncTextureINTEL)
>  #define glTagSampleBufferSGIX		MANGLE(TagSampleBufferSGIX)
>  #define glTangent3bEXT		MANGLE(Tangent3bEXT)
>  #define glTangent3bvEXT		MANGLE(Tangent3bvEXT)
> @@ -1669,8 +1937,11 @@
>  #define glTexBufferARB		MANGLE(TexBufferARB)
>  #define glTexBufferEXT		MANGLE(TexBufferEXT)
>  #define glTexBuffer		MANGLE(TexBuffer)
> +#define glTexBufferRange		MANGLE(TexBufferRange)
>  #define glTexBumpParameterfvATI		MANGLE(TexBumpParameterfvATI)
>  #define glTexBumpParameterivATI		MANGLE(TexBumpParameterivATI)
> +#define glTexCoord1bOES		MANGLE(TexCoord1bOES)
> +#define glTexCoord1bvOES		MANGLE(TexCoord1bvOES)
>  #define glTexCoord1d		MANGLE(TexCoord1d)
>  #define glTexCoord1dv		MANGLE(TexCoord1dv)
>  #define glTexCoord1f		MANGLE(TexCoord1f)
> @@ -1681,6 +1952,10 @@
>  #define glTexCoord1iv		MANGLE(TexCoord1iv)
>  #define glTexCoord1s		MANGLE(TexCoord1s)
>  #define glTexCoord1sv		MANGLE(TexCoord1sv)
> +#define glTexCoord1xOES		MANGLE(TexCoord1xOES)
> +#define glTexCoord1xvOES		MANGLE(TexCoord1xvOES)
> +#define glTexCoord2bOES		MANGLE(TexCoord2bOES)
> +#define glTexCoord2bvOES		MANGLE(TexCoord2bvOES)
>  #define glTexCoord2d		MANGLE(TexCoord2d)
>  #define glTexCoord2dv		MANGLE(TexCoord2dv)
>  #define glTexCoord2fColor3fVertex3fSUN		MANGLE(TexCoord2fColor3fVertex3fSUN)
> @@ -1701,6 +1976,10 @@
>  #define glTexCoord2iv		MANGLE(TexCoord2iv)
>  #define glTexCoord2s		MANGLE(TexCoord2s)
>  #define glTexCoord2sv		MANGLE(TexCoord2sv)
> +#define glTexCoord2xOES		MANGLE(TexCoord2xOES)
> +#define glTexCoord2xvOES		MANGLE(TexCoord2xvOES)
> +#define glTexCoord3bOES		MANGLE(TexCoord3bOES)
> +#define glTexCoord3bvOES		MANGLE(TexCoord3bvOES)
>  #define glTexCoord3d		MANGLE(TexCoord3d)
>  #define glTexCoord3dv		MANGLE(TexCoord3dv)
>  #define glTexCoord3f		MANGLE(TexCoord3f)
> @@ -1711,6 +1990,10 @@
>  #define glTexCoord3iv		MANGLE(TexCoord3iv)
>  #define glTexCoord3s		MANGLE(TexCoord3s)
>  #define glTexCoord3sv		MANGLE(TexCoord3sv)
> +#define glTexCoord3xOES		MANGLE(TexCoord3xOES)
> +#define glTexCoord3xvOES		MANGLE(TexCoord3xvOES)
> +#define glTexCoord4bOES		MANGLE(TexCoord4bOES)
> +#define glTexCoord4bvOES		MANGLE(TexCoord4bvOES)
>  #define glTexCoord4d		MANGLE(TexCoord4d)
>  #define glTexCoord4dv		MANGLE(TexCoord4dv)
>  #define glTexCoord4fColor4fNormal3fVertex4fSUN		MANGLE(TexCoord4fColor4fNormal3fVertex4fSUN)
> @@ -1725,6 +2008,8 @@
>  #define glTexCoord4iv		MANGLE(TexCoord4iv)
>  #define glTexCoord4s		MANGLE(TexCoord4s)
>  #define glTexCoord4sv		MANGLE(TexCoord4sv)
> +#define glTexCoord4xOES		MANGLE(TexCoord4xOES)
> +#define glTexCoord4xvOES		MANGLE(TexCoord4xvOES)
>  #define glTexCoordFormatNV		MANGLE(TexCoordFormatNV)
>  #define glTexCoordP1ui		MANGLE(TexCoordP1ui)
>  #define glTexCoordP1uiv		MANGLE(TexCoordP1uiv)
> @@ -1742,6 +2027,8 @@
>  #define glTexEnvfv		MANGLE(TexEnvfv)
>  #define glTexEnvi		MANGLE(TexEnvi)
>  #define glTexEnviv		MANGLE(TexEnviv)
> +#define glTexEnvxOES		MANGLE(TexEnvxOES)
> +#define glTexEnvxvOES		MANGLE(TexEnvxvOES)
>  #define glTexFilterFuncSGIS		MANGLE(TexFilterFuncSGIS)
>  #define glTexGend		MANGLE(TexGend)
>  #define glTexGendv		MANGLE(TexGendv)
> @@ -1749,13 +2036,18 @@
>  #define glTexGenfv		MANGLE(TexGenfv)
>  #define glTexGeni		MANGLE(TexGeni)
>  #define glTexGeniv		MANGLE(TexGeniv)
> +#define glTexGenxOES		MANGLE(TexGenxOES)
> +#define glTexGenxvOES		MANGLE(TexGenxvOES)
>  #define glTexImage1D		MANGLE(TexImage1D)
>  #define glTexImage2D		MANGLE(TexImage2D)
> +#define glTexImage2DMultisampleCoverageNV		MANGLE(TexImage2DMultisampleCoverageNV)
>  #define glTexImage2DMultisample		MANGLE(TexImage2DMultisample)
>  #define glTexImage3DEXT		MANGLE(TexImage3DEXT)
>  #define glTexImage3D		MANGLE(TexImage3D)
> +#define glTexImage3DMultisampleCoverageNV		MANGLE(TexImage3DMultisampleCoverageNV)
>  #define glTexImage3DMultisample		MANGLE(TexImage3DMultisample)
>  #define glTexImage4DSGIS		MANGLE(TexImage4DSGIS)
> +#define glTexPageCommitmentARB		MANGLE(TexPageCommitmentARB)
>  #define glTexParameterf		MANGLE(TexParameterf)
>  #define glTexParameterfv		MANGLE(TexParameterfv)
>  #define glTexParameterIivEXT		MANGLE(TexParameterIivEXT)
> @@ -1764,7 +2056,15 @@
>  #define glTexParameterIuivEXT		MANGLE(TexParameterIuivEXT)
>  #define glTexParameterIuiv		MANGLE(TexParameterIuiv)
>  #define glTexParameteriv		MANGLE(TexParameteriv)
> +#define glTexParameterxOES		MANGLE(TexParameterxOES)
> +#define glTexParameterxvOES		MANGLE(TexParameterxvOES)
>  #define glTexRenderbufferNV		MANGLE(TexRenderbufferNV)
> +#define glTexStorage1D		MANGLE(TexStorage1D)
> +#define glTexStorage2D		MANGLE(TexStorage2D)
> +#define glTexStorage2DMultisample		MANGLE(TexStorage2DMultisample)
> +#define glTexStorage3D		MANGLE(TexStorage3D)
> +#define glTexStorage3DMultisample		MANGLE(TexStorage3DMultisample)
> +#define glTexStorageSparseAMD		MANGLE(TexStorageSparseAMD)
>  #define glTexSubImage1DEXT		MANGLE(TexSubImage1DEXT)
>  #define glTexSubImage1D		MANGLE(TexSubImage1D)
>  #define glTexSubImage2DEXT		MANGLE(TexSubImage2DEXT)
> @@ -1774,13 +2074,19 @@
>  #define glTexSubImage4DSGIS		MANGLE(TexSubImage4DSGIS)
>  #define glTextureBarrierNV		MANGLE(TextureBarrierNV)
>  #define glTextureBufferEXT		MANGLE(TextureBufferEXT)
> +#define glTextureBufferRangeEXT		MANGLE(TextureBufferRangeEXT)
>  #define glTextureColorMaskSGIS		MANGLE(TextureColorMaskSGIS)
>  #define glTextureImage1DEXT		MANGLE(TextureImage1DEXT)
>  #define glTextureImage2DEXT		MANGLE(TextureImage2DEXT)
> +#define glTextureImage2DMultisampleCoverageNV		MANGLE(TextureImage2DMultisampleCoverageNV)
> +#define glTextureImage2DMultisampleNV		MANGLE(TextureImage2DMultisampleNV)
>  #define glTextureImage3DEXT		MANGLE(TextureImage3DEXT)
> +#define glTextureImage3DMultisampleCoverageNV		MANGLE(TextureImage3DMultisampleCoverageNV)
> +#define glTextureImage3DMultisampleNV		MANGLE(TextureImage3DMultisampleNV)
>  #define glTextureLightEXT		MANGLE(TextureLightEXT)
>  #define glTextureMaterialEXT		MANGLE(TextureMaterialEXT)
>  #define glTextureNormalEXT		MANGLE(TextureNormalEXT)
> +#define glTexturePageCommitmentEXT		MANGLE(TexturePageCommitmentEXT)
>  #define glTextureParameterfEXT		MANGLE(TextureParameterfEXT)
>  #define glTextureParameterfvEXT		MANGLE(TextureParameterfvEXT)
>  #define glTextureParameteriEXT		MANGLE(TextureParameteriEXT)
> @@ -1789,17 +2095,26 @@
>  #define glTextureParameterivEXT		MANGLE(TextureParameterivEXT)
>  #define glTextureRangeAPPLE		MANGLE(TextureRangeAPPLE)
>  #define glTextureRenderbufferEXT		MANGLE(TextureRenderbufferEXT)
> +#define glTextureStorage1DEXT		MANGLE(TextureStorage1DEXT)
> +#define glTextureStorage2DEXT		MANGLE(TextureStorage2DEXT)
> +#define glTextureStorage2DMultisampleEXT		MANGLE(TextureStorage2DMultisampleEXT)
> +#define glTextureStorage3DEXT		MANGLE(TextureStorage3DEXT)
> +#define glTextureStorage3DMultisampleEXT		MANGLE(TextureStorage3DMultisampleEXT)
> +#define glTextureStorageSparseAMD		MANGLE(TextureStorageSparseAMD)
>  #define glTextureSubImage1DEXT		MANGLE(TextureSubImage1DEXT)
>  #define glTextureSubImage2DEXT		MANGLE(TextureSubImage2DEXT)
>  #define glTextureSubImage3DEXT		MANGLE(TextureSubImage3DEXT)
> +#define glTextureView		MANGLE(TextureView)
>  #define glTrackMatrixNV		MANGLE(TrackMatrixNV)
>  #define glTransformFeedbackAttribsNV		MANGLE(TransformFeedbackAttribsNV)
>  #define glTransformFeedbackStreamAttribsNV		MANGLE(TransformFeedbackStreamAttribsNV)
>  #define glTransformFeedbackVaryingsEXT		MANGLE(TransformFeedbackVaryingsEXT)
>  #define glTransformFeedbackVaryings		MANGLE(TransformFeedbackVaryings)
>  #define glTransformFeedbackVaryingsNV		MANGLE(TransformFeedbackVaryingsNV)
> +#define glTransformPathNV		MANGLE(TransformPathNV)
>  #define glTranslated		MANGLE(Translated)
>  #define glTranslatef		MANGLE(Translatef)
> +#define glTranslatexOES		MANGLE(TranslatexOES)
>  #define glUniform1d		MANGLE(Uniform1d)
>  #define glUniform1dv		MANGLE(Uniform1dv)
>  #define glUniform1fARB		MANGLE(Uniform1fARB)
> @@ -1874,6 +2189,10 @@
>  #define glUniform4uiv		MANGLE(Uniform4uiv)
>  #define glUniformBlockBinding		MANGLE(UniformBlockBinding)
>  #define glUniformBufferEXT		MANGLE(UniformBufferEXT)
> +#define glUniformHandleui64ARB		MANGLE(UniformHandleui64ARB)
> +#define glUniformHandleui64NV		MANGLE(UniformHandleui64NV)
> +#define glUniformHandleui64vARB		MANGLE(UniformHandleui64vARB)
> +#define glUniformHandleui64vNV		MANGLE(UniformHandleui64vNV)
>  #define glUniformMatrix2dv		MANGLE(UniformMatrix2dv)
>  #define glUniformMatrix2fvARB		MANGLE(UniformMatrix2fvARB)
>  #define glUniformMatrix2fv		MANGLE(UniformMatrix2fv)
> @@ -1903,6 +2222,7 @@
>  #define glUnmapBuffer		MANGLE(UnmapBuffer)
>  #define glUnmapNamedBufferEXT		MANGLE(UnmapNamedBufferEXT)
>  #define glUnmapObjectBufferATI		MANGLE(UnmapObjectBufferATI)
> +#define glUnmapTexture2DINTEL		MANGLE(UnmapTexture2DINTEL)
>  #define glUpdateObjectBufferATI		MANGLE(UpdateObjectBufferATI)
>  #define glUseProgram		MANGLE(UseProgram)
>  #define glUseProgramObjectARB		MANGLE(UseProgramObjectARB)
> @@ -1931,6 +2251,8 @@
>  #define glVDPAUSurfaceAccessNV		MANGLE(VDPAUSurfaceAccessNV)
>  #define glVDPAUUnmapSurfacesNV		MANGLE(VDPAUUnmapSurfacesNV)
>  #define glVDPAUUnregisterSurfaceNV		MANGLE(VDPAUUnregisterSurfaceNV)
> +#define glVertex2bOES		MANGLE(Vertex2bOES)
> +#define glVertex2bvOES		MANGLE(Vertex2bvOES)
>  #define glVertex2d		MANGLE(Vertex2d)
>  #define glVertex2dv		MANGLE(Vertex2dv)
>  #define glVertex2f		MANGLE(Vertex2f)
> @@ -1941,6 +2263,10 @@
>  #define glVertex2iv		MANGLE(Vertex2iv)
>  #define glVertex2s		MANGLE(Vertex2s)
>  #define glVertex2sv		MANGLE(Vertex2sv)
> +#define glVertex2xOES		MANGLE(Vertex2xOES)
> +#define glVertex2xvOES		MANGLE(Vertex2xvOES)
> +#define glVertex3bOES		MANGLE(Vertex3bOES)
> +#define glVertex3bvOES		MANGLE(Vertex3bvOES)
>  #define glVertex3d		MANGLE(Vertex3d)
>  #define glVertex3dv		MANGLE(Vertex3dv)
>  #define glVertex3f		MANGLE(Vertex3f)
> @@ -1951,6 +2277,10 @@
>  #define glVertex3iv		MANGLE(Vertex3iv)
>  #define glVertex3s		MANGLE(Vertex3s)
>  #define glVertex3sv		MANGLE(Vertex3sv)
> +#define glVertex3xOES		MANGLE(Vertex3xOES)
> +#define glVertex3xvOES		MANGLE(Vertex3xvOES)
> +#define glVertex4bOES		MANGLE(Vertex4bOES)
> +#define glVertex4bvOES		MANGLE(Vertex4bvOES)
>  #define glVertex4d		MANGLE(Vertex4d)
>  #define glVertex4dv		MANGLE(Vertex4dv)
>  #define glVertex4f		MANGLE(Vertex4f)
> @@ -1961,10 +2291,30 @@
>  #define glVertex4iv		MANGLE(Vertex4iv)
>  #define glVertex4s		MANGLE(Vertex4s)
>  #define glVertex4sv		MANGLE(Vertex4sv)
> +#define glVertex4xOES		MANGLE(Vertex4xOES)
> +#define glVertex4xvOES		MANGLE(Vertex4xvOES)
> +#define glVertexArrayBindVertexBufferEXT		MANGLE(VertexArrayBindVertexBufferEXT)
> +#define glVertexArrayColorOffsetEXT		MANGLE(VertexArrayColorOffsetEXT)
> +#define glVertexArrayEdgeFlagOffsetEXT		MANGLE(VertexArrayEdgeFlagOffsetEXT)
> +#define glVertexArrayFogCoordOffsetEXT		MANGLE(VertexArrayFogCoordOffsetEXT)
> +#define glVertexArrayIndexOffsetEXT		MANGLE(VertexArrayIndexOffsetEXT)
> +#define glVertexArrayMultiTexCoordOffsetEXT		MANGLE(VertexArrayMultiTexCoordOffsetEXT)
> +#define glVertexArrayNormalOffsetEXT		MANGLE(VertexArrayNormalOffsetEXT)
>  #define glVertexArrayParameteriAPPLE		MANGLE(VertexArrayParameteriAPPLE)
>  #define glVertexArrayRangeAPPLE		MANGLE(VertexArrayRangeAPPLE)
>  #define glVertexArrayRangeNV		MANGLE(VertexArrayRangeNV)
> +#define glVertexArraySecondaryColorOffsetEXT		MANGLE(VertexArraySecondaryColorOffsetEXT)
> +#define glVertexArrayTexCoordOffsetEXT		MANGLE(VertexArrayTexCoordOffsetEXT)
> +#define glVertexArrayVertexAttribBindingEXT		MANGLE(VertexArrayVertexAttribBindingEXT)
> +#define glVertexArrayVertexAttribDivisorEXT		MANGLE(VertexArrayVertexAttribDivisorEXT)
> +#define glVertexArrayVertexAttribFormatEXT		MANGLE(VertexArrayVertexAttribFormatEXT)
> +#define glVertexArrayVertexAttribIFormatEXT		MANGLE(VertexArrayVertexAttribIFormatEXT)
> +#define glVertexArrayVertexAttribIOffsetEXT		MANGLE(VertexArrayVertexAttribIOffsetEXT)
> +#define glVertexArrayVertexAttribLFormatEXT		MANGLE(VertexArrayVertexAttribLFormatEXT)
>  #define glVertexArrayVertexAttribLOffsetEXT		MANGLE(VertexArrayVertexAttribLOffsetEXT)
> +#define glVertexArrayVertexAttribOffsetEXT		MANGLE(VertexArrayVertexAttribOffsetEXT)
> +#define glVertexArrayVertexBindingDivisorEXT		MANGLE(VertexArrayVertexBindingDivisorEXT)
> +#define glVertexArrayVertexOffsetEXT		MANGLE(VertexArrayVertexOffsetEXT)
>  #define glVertexAttrib1dARB		MANGLE(VertexAttrib1dARB)
>  #define glVertexAttrib1d		MANGLE(VertexAttrib1d)
>  #define glVertexAttrib1dNV		MANGLE(VertexAttrib1dNV)
> @@ -2072,8 +2422,10 @@
>  #define glVertexAttrib4usvARB		MANGLE(VertexAttrib4usvARB)
>  #define glVertexAttrib4usv		MANGLE(VertexAttrib4usv)
>  #define glVertexAttribArrayObjectATI		MANGLE(VertexAttribArrayObjectATI)
> +#define glVertexAttribBinding		MANGLE(VertexAttribBinding)
>  #define glVertexAttribDivisorARB		MANGLE(VertexAttribDivisorARB)
>  #define glVertexAttribDivisor		MANGLE(VertexAttribDivisor)
> +#define glVertexAttribFormat		MANGLE(VertexAttribFormat)
>  #define glVertexAttribFormatNV		MANGLE(VertexAttribFormatNV)
>  #define glVertexAttribI1iEXT		MANGLE(VertexAttribI1iEXT)
>  #define glVertexAttribI1i		MANGLE(VertexAttribI1i)
> @@ -2115,6 +2467,7 @@
>  #define glVertexAttribI4uiv		MANGLE(VertexAttribI4uiv)
>  #define glVertexAttribI4usvEXT		MANGLE(VertexAttribI4usvEXT)
>  #define glVertexAttribI4usv		MANGLE(VertexAttribI4usv)
> +#define glVertexAttribIFormat		MANGLE(VertexAttribIFormat)
>  #define glVertexAttribIFormatNV		MANGLE(VertexAttribIFormatNV)
>  #define glVertexAttribIPointerEXT		MANGLE(VertexAttribIPointerEXT)
>  #define glVertexAttribIPointer		MANGLE(VertexAttribIPointer)
> @@ -2124,7 +2477,9 @@
>  #define glVertexAttribL1dv		MANGLE(VertexAttribL1dv)
>  #define glVertexAttribL1i64NV		MANGLE(VertexAttribL1i64NV)
>  #define glVertexAttribL1i64vNV		MANGLE(VertexAttribL1i64vNV)
> +#define glVertexAttribL1ui64ARB		MANGLE(VertexAttribL1ui64ARB)
>  #define glVertexAttribL1ui64NV		MANGLE(VertexAttribL1ui64NV)
> +#define glVertexAttribL1ui64vARB		MANGLE(VertexAttribL1ui64vARB)
>  #define glVertexAttribL1ui64vNV		MANGLE(VertexAttribL1ui64vNV)
>  #define glVertexAttribL2dEXT		MANGLE(VertexAttribL2dEXT)
>  #define glVertexAttribL2d		MANGLE(VertexAttribL2d)
> @@ -2150,6 +2505,7 @@
>  #define glVertexAttribL4i64vNV		MANGLE(VertexAttribL4i64vNV)
>  #define glVertexAttribL4ui64NV		MANGLE(VertexAttribL4ui64NV)
>  #define glVertexAttribL4ui64vNV		MANGLE(VertexAttribL4ui64vNV)
> +#define glVertexAttribLFormat		MANGLE(VertexAttribLFormat)
>  #define glVertexAttribLFormatNV		MANGLE(VertexAttribLFormatNV)
>  #define glVertexAttribLPointerEXT		MANGLE(VertexAttribLPointerEXT)
>  #define glVertexAttribLPointer		MANGLE(VertexAttribLPointer)
> @@ -2161,6 +2517,7 @@
>  #define glVertexAttribP3uiv		MANGLE(VertexAttribP3uiv)
>  #define glVertexAttribP4ui		MANGLE(VertexAttribP4ui)
>  #define glVertexAttribP4uiv		MANGLE(VertexAttribP4uiv)
> +#define glVertexAttribParameteriAMD		MANGLE(VertexAttribParameteriAMD)
>  #define glVertexAttribPointerARB		MANGLE(VertexAttribPointerARB)
>  #define glVertexAttribPointer		MANGLE(VertexAttribPointer)
>  #define glVertexAttribPointerNV		MANGLE(VertexAttribPointerNV)
> @@ -2181,6 +2538,7 @@
>  #define glVertexAttribs4hvNV		MANGLE(VertexAttribs4hvNV)
>  #define glVertexAttribs4svNV		MANGLE(VertexAttribs4svNV)
>  #define glVertexAttribs4ubvNV		MANGLE(VertexAttribs4ubvNV)
> +#define glVertexBindingDivisor		MANGLE(VertexBindingDivisor)
>  #define glVertexBlendARB		MANGLE(VertexBlendARB)
>  #define glVertexBlendEnvfATI		MANGLE(VertexBlendEnvfATI)
>  #define glVertexBlendEnviATI		MANGLE(VertexBlendEnviATI)
> @@ -2245,6 +2603,7 @@
>  #define glWeightdvARB		MANGLE(WeightdvARB)
>  #define glWeightfvARB		MANGLE(WeightfvARB)
>  #define glWeightivARB		MANGLE(WeightivARB)
> +#define glWeightPathsNV		MANGLE(WeightPathsNV)
>  #define glWeightPointerARB		MANGLE(WeightPointerARB)
>  #define glWeightsvARB		MANGLE(WeightsvARB)
>  #define glWeightubvARB		MANGLE(WeightubvARB)
> 



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