[Mesa-dev] [PATCH 2/6] Regenerate gl_mangle.h.

Petri Latvala petri.latvala at intel.com
Tue Apr 22 00:50:25 PDT 2014


On 04/19/2014 12:31 AM, Ian Romanick wrote:
> Looking at some of the functions added, I think this will need to be
> re-regenerated after some other recent changes in the XML.

Rebased my series to current master, re-regenerated gl_mangle.h. Result 
is the same.

>
> On 03/17/2014 01:43 AM, Petri Latvala wrote:
>> Signed-off-by: Petri Latvala <petri.latvala at intel.com>
>> ---
>>   include/GL/gl_mangle.h | 371 ++++++++++++++++++++++++++++++++++++++++++++++++-
>>   1 file changed, 365 insertions(+), 6 deletions(-)
>>
>> diff --git a/include/GL/gl_mangle.h b/include/GL/gl_mangle.h
>> index 3684803..b3a9c88 100644
>> --- a/include/GL/gl_mangle.h
>> +++ b/include/GL/gl_mangle.h
>> @@ -30,6 +30,7 @@
>>   /*REGENERATE_TO_END-----------ALL LINES BELOW HERE GET REPLACED ON REGENERATION */
>>   
>>   #define glAccum		MANGLE(Accum)
>> +#define glAccumxOES		MANGLE(AccumxOES)
>>   #define glActiveProgramEXT		MANGLE(ActiveProgramEXT)
>>   #define glActiveShaderProgram		MANGLE(ActiveShaderProgram)
>>   #define glActiveStencilFaceEXT		MANGLE(ActiveStencilFaceEXT)
>> @@ -40,6 +41,7 @@
>>   #define glAlphaFragmentOp2ATI		MANGLE(AlphaFragmentOp2ATI)
>>   #define glAlphaFragmentOp3ATI		MANGLE(AlphaFragmentOp3ATI)
>>   #define glAlphaFunc		MANGLE(AlphaFunc)
>> +#define glAlphaFuncxOES		MANGLE(AlphaFuncxOES)
>>   #define glApplyTextureEXT		MANGLE(ApplyTextureEXT)
>>   #define glAreProgramsResidentNV		MANGLE(AreProgramsResidentNV)
>>   #define glAreTexturesResidentEXT		MANGLE(AreTexturesResidentEXT)
>> @@ -52,10 +54,12 @@
>>   #define glAttachShader		MANGLE(AttachShader)
>>   #define glBeginConditionalRender		MANGLE(BeginConditionalRender)
>>   #define glBeginConditionalRenderNV		MANGLE(BeginConditionalRenderNV)
>> +#define glBeginConditionalRenderNVX		MANGLE(BeginConditionalRenderNVX)
>>   #define glBeginFragmentShaderATI		MANGLE(BeginFragmentShaderATI)
>>   #define glBegin		MANGLE(Begin)
>>   #define glBeginOcclusionQueryNV		MANGLE(BeginOcclusionQueryNV)
>>   #define glBeginPerfMonitorAMD		MANGLE(BeginPerfMonitorAMD)
>> +#define glBeginPerfQueryINTEL		MANGLE(BeginPerfQueryINTEL)
>>   #define glBeginQueryARB		MANGLE(BeginQueryARB)
>>   #define glBeginQueryIndexed		MANGLE(BeginQueryIndexed)
>>   #define glBeginQuery		MANGLE(BeginQuery)
>> @@ -76,6 +80,8 @@
>>   #define glBindBufferRangeEXT		MANGLE(BindBufferRangeEXT)
>>   #define glBindBufferRange		MANGLE(BindBufferRange)
>>   #define glBindBufferRangeNV		MANGLE(BindBufferRangeNV)
>> +#define glBindBuffersBase		MANGLE(BindBuffersBase)
>> +#define glBindBuffersRange		MANGLE(BindBuffersRange)
>>   #define glBindFragDataLocationEXT		MANGLE(BindFragDataLocationEXT)
>>   #define glBindFragDataLocationIndexed		MANGLE(BindFragDataLocationIndexed)
>>   #define glBindFragDataLocation		MANGLE(BindFragDataLocation)
>> @@ -83,6 +89,8 @@
>>   #define glBindFramebufferEXT		MANGLE(BindFramebufferEXT)
>>   #define glBindFramebuffer		MANGLE(BindFramebuffer)
>>   #define glBindImageTextureEXT		MANGLE(BindImageTextureEXT)
>> +#define glBindImageTexture		MANGLE(BindImageTexture)
>> +#define glBindImageTextures		MANGLE(BindImageTextures)
>>   #define glBindLightParameterEXT		MANGLE(BindLightParameterEXT)
>>   #define glBindMaterialParameterEXT		MANGLE(BindMaterialParameterEXT)
>>   #define glBindMultiTextureEXT		MANGLE(BindMultiTextureEXT)
>> @@ -93,14 +101,18 @@
>>   #define glBindRenderbufferEXT		MANGLE(BindRenderbufferEXT)
>>   #define glBindRenderbuffer		MANGLE(BindRenderbuffer)
>>   #define glBindSampler		MANGLE(BindSampler)
>> +#define glBindSamplers		MANGLE(BindSamplers)
>>   #define glBindTexGenParameterEXT		MANGLE(BindTexGenParameterEXT)
>>   #define glBindTextureEXT		MANGLE(BindTextureEXT)
>>   #define glBindTexture		MANGLE(BindTexture)
>> +#define glBindTextures		MANGLE(BindTextures)
>>   #define glBindTextureUnitParameterEXT		MANGLE(BindTextureUnitParameterEXT)
>>   #define glBindTransformFeedback		MANGLE(BindTransformFeedback)
>>   #define glBindTransformFeedbackNV		MANGLE(BindTransformFeedbackNV)
>>   #define glBindVertexArrayAPPLE		MANGLE(BindVertexArrayAPPLE)
>>   #define glBindVertexArray		MANGLE(BindVertexArray)
>> +#define glBindVertexBuffer		MANGLE(BindVertexBuffer)
>> +#define glBindVertexBuffers		MANGLE(BindVertexBuffers)
>>   #define glBindVertexShaderEXT		MANGLE(BindVertexShaderEXT)
>>   #define glBindVideoCaptureStreamBufferNV		MANGLE(BindVideoCaptureStreamBufferNV)
>>   #define glBindVideoCaptureStreamTextureNV		MANGLE(BindVideoCaptureStreamTextureNV)
>> @@ -116,8 +128,11 @@
>>   #define glBinormal3svEXT		MANGLE(Binormal3svEXT)
>>   #define glBinormalPointerEXT		MANGLE(BinormalPointerEXT)
>>   #define glBitmap		MANGLE(Bitmap)
>> +#define glBitmapxOES		MANGLE(BitmapxOES)
>> +#define glBlendBarrierNV		MANGLE(BlendBarrierNV)
>>   #define glBlendColorEXT		MANGLE(BlendColorEXT)
>>   #define glBlendColor		MANGLE(BlendColor)
>> +#define glBlendColorxOES		MANGLE(BlendColorxOES)
>>   #define glBlendEquationEXT		MANGLE(BlendEquationEXT)
>>   #define glBlendEquationiARB		MANGLE(BlendEquationiARB)
>>   #define glBlendEquationi		MANGLE(BlendEquationi)
>> @@ -139,12 +154,14 @@
>>   #define glBlendFuncSeparateIndexedAMD		MANGLE(BlendFuncSeparateIndexedAMD)
>>   #define glBlendFuncSeparateINGR		MANGLE(BlendFuncSeparateINGR)
>>   #define glBlendFuncSeparate		MANGLE(BlendFuncSeparate)
>> +#define glBlendParameteriNV		MANGLE(BlendParameteriNV)
>>   #define glBlitFramebufferEXT		MANGLE(BlitFramebufferEXT)
>>   #define glBlitFramebuffer		MANGLE(BlitFramebuffer)
>>   #define glBufferAddressRangeNV		MANGLE(BufferAddressRangeNV)
>>   #define glBufferDataARB		MANGLE(BufferDataARB)
>>   #define glBufferData		MANGLE(BufferData)
>>   #define glBufferParameteriAPPLE		MANGLE(BufferParameteriAPPLE)
>> +#define glBufferStorage		MANGLE(BufferStorage)
>>   #define glBufferSubDataARB		MANGLE(BufferSubDataARB)
>>   #define glBufferSubData		MANGLE(BufferSubData)
>>   #define glCallList		MANGLE(CallList)
>> @@ -155,26 +172,37 @@
>>   #define glClampColorARB		MANGLE(ClampColorARB)
>>   #define glClampColor		MANGLE(ClampColor)
>>   #define glClearAccum		MANGLE(ClearAccum)
>> +#define glClearAccumxOES		MANGLE(ClearAccumxOES)
>> +#define glClearBufferData		MANGLE(ClearBufferData)
>>   #define glClearBufferfi		MANGLE(ClearBufferfi)
>>   #define glClearBufferfv		MANGLE(ClearBufferfv)
>>   #define glClearBufferiv		MANGLE(ClearBufferiv)
>> +#define glClearBufferSubData		MANGLE(ClearBufferSubData)
>>   #define glClearBufferuiv		MANGLE(ClearBufferuiv)
>>   #define glClearColorIiEXT		MANGLE(ClearColorIiEXT)
>>   #define glClearColorIuiEXT		MANGLE(ClearColorIuiEXT)
>>   #define glClearColor		MANGLE(ClearColor)
>> -#define glClearDebugLogMESA		MANGLE(ClearDebugLogMESA)
>> +#define glClearColorxOES		MANGLE(ClearColorxOES)
>>   #define glClearDepthdNV		MANGLE(ClearDepthdNV)
>>   #define glClearDepthf		MANGLE(ClearDepthf)
>> +#define glClearDepthfOES		MANGLE(ClearDepthfOES)
>>   #define glClearDepth		MANGLE(ClearDepth)
>> +#define glClearDepthxOES		MANGLE(ClearDepthxOES)
>>   #define glClearIndex		MANGLE(ClearIndex)
>>   #define glClear		MANGLE(Clear)
>> +#define glClearNamedBufferDataEXT		MANGLE(ClearNamedBufferDataEXT)
>> +#define glClearNamedBufferSubDataEXT		MANGLE(ClearNamedBufferSubDataEXT)
>>   #define glClearStencil		MANGLE(ClearStencil)
>> +#define glClearTexImage		MANGLE(ClearTexImage)
>> +#define glClearTexSubImage		MANGLE(ClearTexSubImage)
>>   #define glClientActiveTextureARB		MANGLE(ClientActiveTextureARB)
>>   #define glClientActiveTexture		MANGLE(ClientActiveTexture)
>>   #define glClientActiveVertexStreamATI		MANGLE(ClientActiveVertexStreamATI)
>>   #define glClientAttribDefaultEXT		MANGLE(ClientAttribDefaultEXT)
>>   #define glClientWaitSync		MANGLE(ClientWaitSync)
>> +#define glClipPlanefOES		MANGLE(ClipPlanefOES)
>>   #define glClipPlane		MANGLE(ClipPlane)
>> +#define glClipPlanexOES		MANGLE(ClipPlanexOES)
>>   #define glColor3b		MANGLE(Color3b)
>>   #define glColor3bv		MANGLE(Color3bv)
>>   #define glColor3d		MANGLE(Color3d)
>> @@ -195,6 +223,8 @@
>>   #define glColor3uiv		MANGLE(Color3uiv)
>>   #define glColor3us		MANGLE(Color3us)
>>   #define glColor3usv		MANGLE(Color3usv)
>> +#define glColor3xOES		MANGLE(Color3xOES)
>> +#define glColor3xvOES		MANGLE(Color3xvOES)
>>   #define glColor4b		MANGLE(Color4b)
>>   #define glColor4bv		MANGLE(Color4bv)
>>   #define glColor4d		MANGLE(Color4d)
>> @@ -219,6 +249,8 @@
>>   #define glColor4uiv		MANGLE(Color4uiv)
>>   #define glColor4us		MANGLE(Color4us)
>>   #define glColor4usv		MANGLE(Color4usv)
>> +#define glColor4xOES		MANGLE(Color4xOES)
>> +#define glColor4xvOES		MANGLE(Color4xvOES)
>>   #define glColorFormatNV		MANGLE(ColorFormatNV)
>>   #define glColorFragmentOp1ATI		MANGLE(ColorFragmentOp1ATI)
>>   #define glColorFragmentOp2ATI		MANGLE(ColorFragmentOp2ATI)
>> @@ -290,6 +322,8 @@
>>   #define glConvolutionParameteri		MANGLE(ConvolutionParameteri)
>>   #define glConvolutionParameterivEXT		MANGLE(ConvolutionParameterivEXT)
>>   #define glConvolutionParameteriv		MANGLE(ConvolutionParameteriv)
>> +#define glConvolutionParameterxOES		MANGLE(ConvolutionParameterxOES)
>> +#define glConvolutionParameterxvOES		MANGLE(ConvolutionParameterxvOES)
>>   #define glCopyBufferSubData		MANGLE(CopyBufferSubData)
>>   #define glCopyColorSubTableEXT		MANGLE(CopyColorSubTableEXT)
>>   #define glCopyColorSubTable		MANGLE(CopyColorSubTable)
>> @@ -299,12 +333,14 @@
>>   #define glCopyConvolutionFilter1D		MANGLE(CopyConvolutionFilter1D)
>>   #define glCopyConvolutionFilter2DEXT		MANGLE(CopyConvolutionFilter2DEXT)
>>   #define glCopyConvolutionFilter2D		MANGLE(CopyConvolutionFilter2D)
>> +#define glCopyImageSubData		MANGLE(CopyImageSubData)
>>   #define glCopyImageSubDataNV		MANGLE(CopyImageSubDataNV)
>>   #define glCopyMultiTexImage1DEXT		MANGLE(CopyMultiTexImage1DEXT)
>>   #define glCopyMultiTexImage2DEXT		MANGLE(CopyMultiTexImage2DEXT)
>>   #define glCopyMultiTexSubImage1DEXT		MANGLE(CopyMultiTexSubImage1DEXT)
>>   #define glCopyMultiTexSubImage2DEXT		MANGLE(CopyMultiTexSubImage2DEXT)
>>   #define glCopyMultiTexSubImage3DEXT		MANGLE(CopyMultiTexSubImage3DEXT)
>> +#define glCopyPathNV		MANGLE(CopyPathNV)
>>   #define glCopyPixels		MANGLE(CopyPixels)
>>   #define glCopyTexImage1DEXT		MANGLE(CopyTexImage1DEXT)
>>   #define glCopyTexImage1D		MANGLE(CopyTexImage1D)
>> @@ -321,7 +357,11 @@
>>   #define glCopyTextureSubImage1DEXT		MANGLE(CopyTextureSubImage1DEXT)
>>   #define glCopyTextureSubImage2DEXT		MANGLE(CopyTextureSubImage2DEXT)
>>   #define glCopyTextureSubImage3DEXT		MANGLE(CopyTextureSubImage3DEXT)
>> -#define glCreateDebugObjectMESA		MANGLE(CreateDebugObjectMESA)
>> +#define glCoverFillPathInstancedNV		MANGLE(CoverFillPathInstancedNV)
>> +#define glCoverFillPathNV		MANGLE(CoverFillPathNV)
>> +#define glCoverStrokePathInstancedNV		MANGLE(CoverStrokePathInstancedNV)
>> +#define glCoverStrokePathNV		MANGLE(CoverStrokePathNV)
>> +#define glCreatePerfQueryINTEL		MANGLE(CreatePerfQueryINTEL)
>>   #define glCreateProgram		MANGLE(CreateProgram)
>>   #define glCreateProgramObjectARB		MANGLE(CreateProgramObjectARB)
>>   #define glCreateShader		MANGLE(CreateShader)
>> @@ -335,10 +375,13 @@
>>   #define glCurrentPaletteMatrixARB		MANGLE(CurrentPaletteMatrixARB)
>>   #define glDebugMessageCallbackAMD		MANGLE(DebugMessageCallbackAMD)
>>   #define glDebugMessageCallbackARB		MANGLE(DebugMessageCallbackARB)
>> +#define glDebugMessageCallback		MANGLE(DebugMessageCallback)
>>   #define glDebugMessageControlARB		MANGLE(DebugMessageControlARB)
>> +#define glDebugMessageControl		MANGLE(DebugMessageControl)
>>   #define glDebugMessageEnableAMD		MANGLE(DebugMessageEnableAMD)
>>   #define glDebugMessageInsertAMD		MANGLE(DebugMessageInsertAMD)
>>   #define glDebugMessageInsertARB		MANGLE(DebugMessageInsertARB)
>> +#define glDebugMessageInsert		MANGLE(DebugMessageInsert)
>>   #define glDeformationMap3dSGIX		MANGLE(DeformationMap3dSGIX)
>>   #define glDeformationMap3fSGIX		MANGLE(DeformationMap3fSGIX)
>>   #define glDeformSGIX		MANGLE(DeformSGIX)
>> @@ -355,7 +398,9 @@
>>   #define glDeleteNamesAMD		MANGLE(DeleteNamesAMD)
>>   #define glDeleteObjectARB		MANGLE(DeleteObjectARB)
>>   #define glDeleteOcclusionQueriesNV		MANGLE(DeleteOcclusionQueriesNV)
>> +#define glDeletePathsNV		MANGLE(DeletePathsNV)
>>   #define glDeletePerfMonitorsAMD		MANGLE(DeletePerfMonitorsAMD)
>> +#define glDeletePerfQueryINTEL		MANGLE(DeletePerfQueryINTEL)
>>   #define glDeleteProgram		MANGLE(DeleteProgram)
>>   #define glDeleteProgramPipelines		MANGLE(DeleteProgramPipelines)
>>   #define glDeleteProgramsARB		MANGLE(DeleteProgramsARB)
>> @@ -381,23 +426,32 @@
>>   #define glDepthRangeArrayv		MANGLE(DepthRangeArrayv)
>>   #define glDepthRangedNV		MANGLE(DepthRangedNV)
>>   #define glDepthRangef		MANGLE(DepthRangef)
>> +#define glDepthRangefOES		MANGLE(DepthRangefOES)
>>   #define glDepthRangeIndexed		MANGLE(DepthRangeIndexed)
>>   #define glDepthRange		MANGLE(DepthRange)
>> +#define glDepthRangexOES		MANGLE(DepthRangexOES)
>>   #define glDetachObjectARB		MANGLE(DetachObjectARB)
>>   #define glDetachShader		MANGLE(DetachShader)
>>   #define glDetailTexFuncSGIS		MANGLE(DetailTexFuncSGIS)
>> +#define glDisableClientStateiEXT		MANGLE(DisableClientStateiEXT)
>>   #define glDisableClientStateIndexedEXT		MANGLE(DisableClientStateIndexedEXT)
>>   #define glDisableClientState		MANGLE(DisableClientState)
>>   #define glDisablei		MANGLE(Disablei)
>>   #define glDisableIndexedEXT		MANGLE(DisableIndexedEXT)
>>   #define glDisable		MANGLE(Disable)
>>   #define glDisableVariantClientStateEXT		MANGLE(DisableVariantClientStateEXT)
>> +#define glDisableVertexArrayAttribEXT		MANGLE(DisableVertexArrayAttribEXT)
>> +#define glDisableVertexArrayEXT		MANGLE(DisableVertexArrayEXT)
>>   #define glDisableVertexAttribAPPLE		MANGLE(DisableVertexAttribAPPLE)
>>   #define glDisableVertexAttribArrayARB		MANGLE(DisableVertexAttribArrayARB)
>>   #define glDisableVertexAttribArray		MANGLE(DisableVertexAttribArray)
>> +#define glDispatchComputeGroupSizeARB		MANGLE(DispatchComputeGroupSizeARB)
>> +#define glDispatchComputeIndirect		MANGLE(DispatchComputeIndirect)
>> +#define glDispatchCompute		MANGLE(DispatchCompute)
>>   #define glDrawArraysEXT		MANGLE(DrawArraysEXT)
>>   #define glDrawArraysIndirect		MANGLE(DrawArraysIndirect)
>>   #define glDrawArraysInstancedARB		MANGLE(DrawArraysInstancedARB)
>> +#define glDrawArraysInstancedBaseInstance		MANGLE(DrawArraysInstancedBaseInstance)
>>   #define glDrawArraysInstancedEXT		MANGLE(DrawArraysInstancedEXT)
>>   #define glDrawArraysInstanced		MANGLE(DrawArraysInstanced)
>>   #define glDrawArrays		MANGLE(DrawArrays)
>> @@ -410,6 +464,8 @@
>>   #define glDrawElementsBaseVertex		MANGLE(DrawElementsBaseVertex)
>>   #define glDrawElementsIndirect		MANGLE(DrawElementsIndirect)
>>   #define glDrawElementsInstancedARB		MANGLE(DrawElementsInstancedARB)
>> +#define glDrawElementsInstancedBaseInstance		MANGLE(DrawElementsInstancedBaseInstance)
>> +#define glDrawElementsInstancedBaseVertexBaseInstance		MANGLE(DrawElementsInstancedBaseVertexBaseInstance)
>>   #define glDrawElementsInstancedBaseVertex		MANGLE(DrawElementsInstancedBaseVertex)
>>   #define glDrawElementsInstancedEXT		MANGLE(DrawElementsInstancedEXT)
>>   #define glDrawElementsInstanced		MANGLE(DrawElementsInstanced)
>> @@ -421,8 +477,11 @@
>>   #define glDrawRangeElementsBaseVertex		MANGLE(DrawRangeElementsBaseVertex)
>>   #define glDrawRangeElementsEXT		MANGLE(DrawRangeElementsEXT)
>>   #define glDrawRangeElements		MANGLE(DrawRangeElements)
>> +#define glDrawTextureNV		MANGLE(DrawTextureNV)
>> +#define glDrawTransformFeedbackInstanced		MANGLE(DrawTransformFeedbackInstanced)
>>   #define glDrawTransformFeedback		MANGLE(DrawTransformFeedback)
>>   #define glDrawTransformFeedbackNV		MANGLE(DrawTransformFeedbackNV)
>> +#define glDrawTransformFeedbackStreamInstanced		MANGLE(DrawTransformFeedbackStreamInstanced)
>>   #define glDrawTransformFeedbackStream		MANGLE(DrawTransformFeedbackStream)
>>   #define glEdgeFlagFormatNV		MANGLE(EdgeFlagFormatNV)
>>   #define glEdgeFlag		MANGLE(EdgeFlag)
>> @@ -434,22 +493,27 @@
>>   #define glEGLImageTargetTexture2DOES		MANGLE(EGLImageTargetTexture2DOES)
>>   #define glElementPointerAPPLE		MANGLE(ElementPointerAPPLE)
>>   #define glElementPointerATI		MANGLE(ElementPointerATI)
>> +#define glEnableClientStateiEXT		MANGLE(EnableClientStateiEXT)
>>   #define glEnableClientStateIndexedEXT		MANGLE(EnableClientStateIndexedEXT)
>>   #define glEnableClientState		MANGLE(EnableClientState)
>>   #define glEnablei		MANGLE(Enablei)
>>   #define glEnableIndexedEXT		MANGLE(EnableIndexedEXT)
>>   #define glEnable		MANGLE(Enable)
>>   #define glEnableVariantClientStateEXT		MANGLE(EnableVariantClientStateEXT)
>> +#define glEnableVertexArrayAttribEXT		MANGLE(EnableVertexArrayAttribEXT)
>> +#define glEnableVertexArrayEXT		MANGLE(EnableVertexArrayEXT)
>>   #define glEnableVertexAttribAPPLE		MANGLE(EnableVertexAttribAPPLE)
>>   #define glEnableVertexAttribArrayARB		MANGLE(EnableVertexAttribArrayARB)
>>   #define glEnableVertexAttribArray		MANGLE(EnableVertexAttribArray)
>>   #define glEndConditionalRender		MANGLE(EndConditionalRender)
>>   #define glEndConditionalRenderNV		MANGLE(EndConditionalRenderNV)
>> +#define glEndConditionalRenderNVX		MANGLE(EndConditionalRenderNVX)
>>   #define glEndFragmentShaderATI		MANGLE(EndFragmentShaderATI)
>>   #define glEndList		MANGLE(EndList)
>>   #define glEnd		MANGLE(End)
>>   #define glEndOcclusionQueryNV		MANGLE(EndOcclusionQueryNV)
>>   #define glEndPerfMonitorAMD		MANGLE(EndPerfMonitorAMD)
>> +#define glEndPerfQueryINTEL		MANGLE(EndPerfQueryINTEL)
>>   #define glEndQueryARB		MANGLE(EndQueryARB)
>>   #define glEndQueryIndexed		MANGLE(EndQueryIndexed)
>>   #define glEndQuery		MANGLE(EndQuery)
>> @@ -462,10 +526,14 @@
>>   #define glEvalCoord1dv		MANGLE(EvalCoord1dv)
>>   #define glEvalCoord1f		MANGLE(EvalCoord1f)
>>   #define glEvalCoord1fv		MANGLE(EvalCoord1fv)
>> +#define glEvalCoord1xOES		MANGLE(EvalCoord1xOES)
>> +#define glEvalCoord1xvOES		MANGLE(EvalCoord1xvOES)
>>   #define glEvalCoord2d		MANGLE(EvalCoord2d)
>>   #define glEvalCoord2dv		MANGLE(EvalCoord2dv)
>>   #define glEvalCoord2f		MANGLE(EvalCoord2f)
>>   #define glEvalCoord2fv		MANGLE(EvalCoord2fv)
>> +#define glEvalCoord2xOES		MANGLE(EvalCoord2xOES)
>> +#define glEvalCoord2xvOES		MANGLE(EvalCoord2xvOES)
>>   #define glEvalMapsNV		MANGLE(EvalMapsNV)
>>   #define glEvalMesh1		MANGLE(EvalMesh1)
>>   #define glEvalMesh2		MANGLE(EvalMesh2)
>> @@ -474,6 +542,7 @@
>>   #define glExecuteProgramNV		MANGLE(ExecuteProgramNV)
>>   #define glExtractComponentEXT		MANGLE(ExtractComponentEXT)
>>   #define glFeedbackBuffer		MANGLE(FeedbackBuffer)
>> +#define glFeedbackBufferxOES		MANGLE(FeedbackBufferxOES)
>>   #define glFenceSync		MANGLE(FenceSync)
>>   #define glFinalCombinerInputNV		MANGLE(FinalCombinerInputNV)
>>   #define glFinishAsyncSGIX		MANGLE(FinishAsyncSGIX)
>> @@ -488,6 +557,7 @@
>>   #define glFlushMappedNamedBufferRangeEXT		MANGLE(FlushMappedNamedBufferRangeEXT)
>>   #define glFlushPixelDataRangeNV		MANGLE(FlushPixelDataRangeNV)
>>   #define glFlushRasterSGIX		MANGLE(FlushRasterSGIX)
>> +#define glFlushStaticDataIBM		MANGLE(FlushStaticDataIBM)
>>   #define glFlushVertexArrayRangeAPPLE		MANGLE(FlushVertexArrayRangeAPPLE)
>>   #define glFlushVertexArrayRangeNV		MANGLE(FlushVertexArrayRangeNV)
>>   #define glFogCoorddEXT		MANGLE(FogCoorddEXT)
>> @@ -509,6 +579,8 @@
>>   #define glFogfv		MANGLE(Fogfv)
>>   #define glFogi		MANGLE(Fogi)
>>   #define glFogiv		MANGLE(Fogiv)
>> +#define glFogxOES		MANGLE(FogxOES)
>> +#define glFogxvOES		MANGLE(FogxvOES)
>>   #define glFragmentColorMaterialSGIX		MANGLE(FragmentColorMaterialSGIX)
>>   #define glFragmentLightfSGIX		MANGLE(FragmentLightfSGIX)
>>   #define glFragmentLightfvSGIX		MANGLE(FragmentLightfvSGIX)
>> @@ -524,6 +596,7 @@
>>   #define glFragmentMaterialivSGIX		MANGLE(FragmentMaterialivSGIX)
>>   #define glFramebufferDrawBufferEXT		MANGLE(FramebufferDrawBufferEXT)
>>   #define glFramebufferDrawBuffersEXT		MANGLE(FramebufferDrawBuffersEXT)
>> +#define glFramebufferParameteri		MANGLE(FramebufferParameteri)
>>   #define glFramebufferReadBufferEXT		MANGLE(FramebufferReadBufferEXT)
>>   #define glFramebufferRenderbufferEXT		MANGLE(FramebufferRenderbufferEXT)
>>   #define glFramebufferRenderbuffer		MANGLE(FramebufferRenderbuffer)
>> @@ -545,7 +618,9 @@
>>   #define glFrameZoomSGIX		MANGLE(FrameZoomSGIX)
>>   #define glFreeObjectBufferATI		MANGLE(FreeObjectBufferATI)
>>   #define glFrontFace		MANGLE(FrontFace)
>> +#define glFrustumfOES		MANGLE(FrustumfOES)
>>   #define glFrustum		MANGLE(Frustum)
>> +#define glFrustumxOES		MANGLE(FrustumxOES)
>>   #define glGenAsyncMarkersSGIX		MANGLE(GenAsyncMarkersSGIX)
>>   #define glGenBuffersARB		MANGLE(GenBuffersARB)
>>   #define glGenBuffers		MANGLE(GenBuffers)
>> @@ -561,6 +636,7 @@
>>   #define glGenLists		MANGLE(GenLists)
>>   #define glGenNamesAMD		MANGLE(GenNamesAMD)
>>   #define glGenOcclusionQueriesNV		MANGLE(GenOcclusionQueriesNV)
>> +#define glGenPathsNV		MANGLE(GenPathsNV)
>>   #define glGenPerfMonitorsAMD		MANGLE(GenPerfMonitorsAMD)
>>   #define glGenProgramPipelines		MANGLE(GenProgramPipelines)
>>   #define glGenProgramsARB		MANGLE(GenProgramsARB)
>> @@ -578,6 +654,7 @@
>>   #define glGenVertexArraysAPPLE		MANGLE(GenVertexArraysAPPLE)
>>   #define glGenVertexArrays		MANGLE(GenVertexArrays)
>>   #define glGenVertexShadersEXT		MANGLE(GenVertexShadersEXT)
>> +#define glGetActiveAtomicCounterBufferiv		MANGLE(GetActiveAtomicCounterBufferiv)
>>   #define glGetActiveAttribARB		MANGLE(GetActiveAttribARB)
>>   #define glGetActiveAttrib		MANGLE(GetActiveAttrib)
>>   #define glGetActiveSubroutineName		MANGLE(GetActiveSubroutineName)
>> @@ -607,7 +684,9 @@
>>   #define glGetBufferPointerv		MANGLE(GetBufferPointerv)
>>   #define glGetBufferSubDataARB		MANGLE(GetBufferSubDataARB)
>>   #define glGetBufferSubData		MANGLE(GetBufferSubData)
>> +#define glGetClipPlanefOES		MANGLE(GetClipPlanefOES)
>>   #define glGetClipPlane		MANGLE(GetClipPlane)
>> +#define glGetClipPlanexOES		MANGLE(GetClipPlanexOES)
>>   #define glGetColorTableEXT		MANGLE(GetColorTableEXT)
>>   #define glGetColorTable		MANGLE(GetColorTable)
>>   #define glGetColorTableParameterfvEXT		MANGLE(GetColorTableParameterfvEXT)
>> @@ -632,19 +711,23 @@
>>   #define glGetConvolutionParameterfv		MANGLE(GetConvolutionParameterfv)
>>   #define glGetConvolutionParameterivEXT		MANGLE(GetConvolutionParameterivEXT)
>>   #define glGetConvolutionParameteriv		MANGLE(GetConvolutionParameteriv)
>> -#define glGetDebugLogLengthMESA		MANGLE(GetDebugLogLengthMESA)
>> -#define glGetDebugLogMESA		MANGLE(GetDebugLogMESA)
>> +#define glGetConvolutionParameterxvOES		MANGLE(GetConvolutionParameterxvOES)
>>   #define glGetDebugMessageLogAMD		MANGLE(GetDebugMessageLogAMD)
>>   #define glGetDebugMessageLogARB		MANGLE(GetDebugMessageLogARB)
>> +#define glGetDebugMessageLog		MANGLE(GetDebugMessageLog)
>>   #define glGetDetailTexFuncSGIS		MANGLE(GetDetailTexFuncSGIS)
>>   #define glGetDoubleIndexedvEXT		MANGLE(GetDoubleIndexedvEXT)
>> +#define glGetDoublei_vEXT		MANGLE(GetDoublei_vEXT)
>>   #define glGetDoublei_v		MANGLE(GetDoublei_v)
>>   #define glGetDoublev		MANGLE(GetDoublev)
>>   #define glGetError		MANGLE(GetError)
>>   #define glGetFenceivNV		MANGLE(GetFenceivNV)
>>   #define glGetFinalCombinerInputParameterfvNV		MANGLE(GetFinalCombinerInputParameterfvNV)
>>   #define glGetFinalCombinerInputParameterivNV		MANGLE(GetFinalCombinerInputParameterivNV)
>> +#define glGetFirstPerfQueryIdINTEL		MANGLE(GetFirstPerfQueryIdINTEL)
>> +#define glGetFixedvOES		MANGLE(GetFixedvOES)
>>   #define glGetFloatIndexedvEXT		MANGLE(GetFloatIndexedvEXT)
>> +#define glGetFloati_vEXT		MANGLE(GetFloati_vEXT)
>>   #define glGetFloati_v		MANGLE(GetFloati_v)
>>   #define glGetFloatv		MANGLE(GetFloatv)
>>   #define glGetFogFuncSGIS		MANGLE(GetFogFuncSGIS)
>> @@ -658,6 +741,7 @@
>>   #define glGetFramebufferAttachmentParameterivEXT		MANGLE(GetFramebufferAttachmentParameterivEXT)
>>   #define glGetFramebufferAttachmentParameteriv		MANGLE(GetFramebufferAttachmentParameteriv)
>>   #define glGetFramebufferParameterivEXT		MANGLE(GetFramebufferParameterivEXT)
>> +#define glGetFramebufferParameteriv		MANGLE(GetFramebufferParameteriv)
>>   #define glGetGraphicsResetStatusARB		MANGLE(GetGraphicsResetStatusARB)
>>   #define glGetHandleARB		MANGLE(GetHandleARB)
>>   #define glGetHistogramEXT		MANGLE(GetHistogramEXT)
>> @@ -666,6 +750,9 @@
>>   #define glGetHistogramParameterfv		MANGLE(GetHistogramParameterfv)
>>   #define glGetHistogramParameterivEXT		MANGLE(GetHistogramParameterivEXT)
>>   #define glGetHistogramParameteriv		MANGLE(GetHistogramParameteriv)
>> +#define glGetHistogramParameterxvOES		MANGLE(GetHistogramParameterxvOES)
>> +#define glGetImageHandleARB		MANGLE(GetImageHandleARB)
>> +#define glGetImageHandleNV		MANGLE(GetImageHandleNV)
>>   #define glGetImageTransformParameterfvHP		MANGLE(GetImageTransformParameterfvHP)
>>   #define glGetImageTransformParameterivHP		MANGLE(GetImageTransformParameterivHP)
>>   #define glGetInfoLogARB		MANGLE(GetInfoLogARB)
>> @@ -677,11 +764,14 @@
>>   #define glGetIntegerui64i_vNV		MANGLE(GetIntegerui64i_vNV)
>>   #define glGetIntegerui64vNV		MANGLE(GetIntegerui64vNV)
>>   #define glGetIntegerv		MANGLE(GetIntegerv)
>> +#define glGetInternalformati64v		MANGLE(GetInternalformati64v)
>> +#define glGetInternalformativ		MANGLE(GetInternalformativ)
>>   #define glGetInvariantBooleanvEXT		MANGLE(GetInvariantBooleanvEXT)
>>   #define glGetInvariantFloatvEXT		MANGLE(GetInvariantFloatvEXT)
>>   #define glGetInvariantIntegervEXT		MANGLE(GetInvariantIntegervEXT)
>>   #define glGetLightfv		MANGLE(GetLightfv)
>>   #define glGetLightiv		MANGLE(GetLightiv)
>> +#define glGetLightxOES		MANGLE(GetLightxOES)
>>   #define glGetListParameterfvSGIX		MANGLE(GetListParameterfvSGIX)
>>   #define glGetListParameterivSGIX		MANGLE(GetListParameterivSGIX)
>>   #define glGetLocalConstantBooleanvEXT		MANGLE(GetLocalConstantBooleanvEXT)
>> @@ -695,8 +785,10 @@
>>   #define glGetMapiv		MANGLE(GetMapiv)
>>   #define glGetMapParameterfvNV		MANGLE(GetMapParameterfvNV)
>>   #define glGetMapParameterivNV		MANGLE(GetMapParameterivNV)
>> +#define glGetMapxvOES		MANGLE(GetMapxvOES)
>>   #define glGetMaterialfv		MANGLE(GetMaterialfv)
>>   #define glGetMaterialiv		MANGLE(GetMaterialiv)
>> +#define glGetMaterialxOES		MANGLE(GetMaterialxOES)
>>   #define glGetMinmaxEXT		MANGLE(GetMinmaxEXT)
>>   #define glGetMinmax		MANGLE(GetMinmax)
>>   #define glGetMinmaxParameterfvEXT		MANGLE(GetMinmaxParameterfvEXT)
>> @@ -722,6 +814,7 @@
>>   #define glGetNamedBufferPointervEXT		MANGLE(GetNamedBufferPointervEXT)
>>   #define glGetNamedBufferSubDataEXT		MANGLE(GetNamedBufferSubDataEXT)
>>   #define glGetNamedFramebufferAttachmentParameterivEXT		MANGLE(GetNamedFramebufferAttachmentParameterivEXT)
>> +#define glGetNamedFramebufferParameterivEXT		MANGLE(GetNamedFramebufferParameterivEXT)
>>   #define glGetNamedProgramivEXT		MANGLE(GetNamedProgramivEXT)
>>   #define glGetNamedProgramLocalParameterdvEXT		MANGLE(GetNamedProgramLocalParameterdvEXT)
>>   #define glGetNamedProgramLocalParameterfvEXT		MANGLE(GetNamedProgramLocalParameterfvEXT)
>> @@ -734,6 +827,7 @@
>>   #define glGetnColorTableARB		MANGLE(GetnColorTableARB)
>>   #define glGetnCompressedTexImageARB		MANGLE(GetnCompressedTexImageARB)
>>   #define glGetnConvolutionFilterARB		MANGLE(GetnConvolutionFilterARB)
>> +#define glGetNextPerfQueryIdINTEL		MANGLE(GetNextPerfQueryIdINTEL)
>>   #define glGetnHistogramARB		MANGLE(GetnHistogramARB)
>>   #define glGetnMapdvARB		MANGLE(GetnMapdvARB)
>>   #define glGetnMapfvARB		MANGLE(GetnMapfvARB)
>> @@ -751,23 +845,47 @@
>>   #define glGetnUniformuivARB		MANGLE(GetnUniformuivARB)
>>   #define glGetObjectBufferfvATI		MANGLE(GetObjectBufferfvATI)
>>   #define glGetObjectBufferivATI		MANGLE(GetObjectBufferivATI)
>> +#define glGetObjectLabelEXT		MANGLE(GetObjectLabelEXT)
>> +#define glGetObjectLabel		MANGLE(GetObjectLabel)
>>   #define glGetObjectParameterfvARB		MANGLE(GetObjectParameterfvARB)
>>   #define glGetObjectParameterivAPPLE		MANGLE(GetObjectParameterivAPPLE)
>>   #define glGetObjectParameterivARB		MANGLE(GetObjectParameterivARB)
>> +#define glGetObjectPtrLabel		MANGLE(GetObjectPtrLabel)
>>   #define glGetOcclusionQueryivNV		MANGLE(GetOcclusionQueryivNV)
>>   #define glGetOcclusionQueryuivNV		MANGLE(GetOcclusionQueryuivNV)
>> +#define glGetPathColorGenfvNV		MANGLE(GetPathColorGenfvNV)
>> +#define glGetPathColorGenivNV		MANGLE(GetPathColorGenivNV)
>> +#define glGetPathCommandsNV		MANGLE(GetPathCommandsNV)
>> +#define glGetPathCoordsNV		MANGLE(GetPathCoordsNV)
>> +#define glGetPathDashArrayNV		MANGLE(GetPathDashArrayNV)
>> +#define glGetPathLengthNV		MANGLE(GetPathLengthNV)
>> +#define glGetPathMetricRangeNV		MANGLE(GetPathMetricRangeNV)
>> +#define glGetPathMetricsNV		MANGLE(GetPathMetricsNV)
>> +#define glGetPathParameterfvNV		MANGLE(GetPathParameterfvNV)
>> +#define glGetPathParameterivNV		MANGLE(GetPathParameterivNV)
>> +#define glGetPathSpacingNV		MANGLE(GetPathSpacingNV)
>> +#define glGetPathTexGenfvNV		MANGLE(GetPathTexGenfvNV)
>> +#define glGetPathTexGenivNV		MANGLE(GetPathTexGenivNV)
>> +#define glGetPerfCounterInfoINTEL		MANGLE(GetPerfCounterInfoINTEL)
>>   #define glGetPerfMonitorCounterDataAMD		MANGLE(GetPerfMonitorCounterDataAMD)
>>   #define glGetPerfMonitorCounterInfoAMD		MANGLE(GetPerfMonitorCounterInfoAMD)
>>   #define glGetPerfMonitorCountersAMD		MANGLE(GetPerfMonitorCountersAMD)
>>   #define glGetPerfMonitorCounterStringAMD		MANGLE(GetPerfMonitorCounterStringAMD)
>>   #define glGetPerfMonitorGroupsAMD		MANGLE(GetPerfMonitorGroupsAMD)
>>   #define glGetPerfMonitorGroupStringAMD		MANGLE(GetPerfMonitorGroupStringAMD)
>> +#define glGetPerfQueryDataINTEL		MANGLE(GetPerfQueryDataINTEL)
>> +#define glGetPerfQueryIdByNameINTEL		MANGLE(GetPerfQueryIdByNameINTEL)
>> +#define glGetPerfQueryInfoINTEL		MANGLE(GetPerfQueryInfoINTEL)
>>   #define glGetPixelMapfv		MANGLE(GetPixelMapfv)
>>   #define glGetPixelMapuiv		MANGLE(GetPixelMapuiv)
>>   #define glGetPixelMapusv		MANGLE(GetPixelMapusv)
>> +#define glGetPixelMapxv		MANGLE(GetPixelMapxv)
>>   #define glGetPixelTexGenParameterfvSGIS		MANGLE(GetPixelTexGenParameterfvSGIS)
>>   #define glGetPixelTexGenParameterivSGIS		MANGLE(GetPixelTexGenParameterivSGIS)
>> +#define glGetPixelTransformParameterfvEXT		MANGLE(GetPixelTransformParameterfvEXT)
>> +#define glGetPixelTransformParameterivEXT		MANGLE(GetPixelTransformParameterivEXT)
>>   #define glGetPointerIndexedvEXT		MANGLE(GetPointerIndexedvEXT)
>> +#define glGetPointeri_vEXT		MANGLE(GetPointeri_vEXT)
>>   #define glGetPointervEXT		MANGLE(GetPointervEXT)
>>   #define glGetPointerv		MANGLE(GetPointerv)
>>   #define glGetPolygonStipple		MANGLE(GetPolygonStipple)
>> @@ -777,6 +895,7 @@
>>   #define glGetProgramEnvParameterIivNV		MANGLE(GetProgramEnvParameterIivNV)
>>   #define glGetProgramEnvParameterIuivNV		MANGLE(GetProgramEnvParameterIuivNV)
>>   #define glGetProgramInfoLog		MANGLE(GetProgramInfoLog)
>> +#define glGetProgramInterfaceiv		MANGLE(GetProgramInterfaceiv)
>>   #define glGetProgramivARB		MANGLE(GetProgramivARB)
>>   #define glGetProgramiv		MANGLE(GetProgramiv)
>>   #define glGetProgramivNV		MANGLE(GetProgramivNV)
>> @@ -790,7 +909,11 @@
>>   #define glGetProgramParameterfvNV		MANGLE(GetProgramParameterfvNV)
>>   #define glGetProgramPipelineInfoLog		MANGLE(GetProgramPipelineInfoLog)
>>   #define glGetProgramPipelineiv		MANGLE(GetProgramPipelineiv)
>> -#define glGetProgramRegisterfvMESA		MANGLE(GetProgramRegisterfvMESA)
>> +#define glGetProgramResourceIndex		MANGLE(GetProgramResourceIndex)
>> +#define glGetProgramResourceiv		MANGLE(GetProgramResourceiv)
>> +#define glGetProgramResourceLocationIndex		MANGLE(GetProgramResourceLocationIndex)
>> +#define glGetProgramResourceLocation		MANGLE(GetProgramResourceLocation)
>> +#define glGetProgramResourceName		MANGLE(GetProgramResourceName)
>>   #define glGetProgramStageiv		MANGLE(GetProgramStageiv)
>>   #define glGetProgramStringARB		MANGLE(GetProgramStringARB)
>>   #define glGetProgramStringNV		MANGLE(GetProgramStringNV)
>> @@ -829,13 +952,16 @@
>>   #define glGetTexBumpParameterivATI		MANGLE(GetTexBumpParameterivATI)
>>   #define glGetTexEnvfv		MANGLE(GetTexEnvfv)
>>   #define glGetTexEnviv		MANGLE(GetTexEnviv)
>> +#define glGetTexEnvxvOES		MANGLE(GetTexEnvxvOES)
>>   #define glGetTexFilterFuncSGIS		MANGLE(GetTexFilterFuncSGIS)
>>   #define glGetTexGendv		MANGLE(GetTexGendv)
>>   #define glGetTexGenfv		MANGLE(GetTexGenfv)
>>   #define glGetTexGeniv		MANGLE(GetTexGeniv)
>> +#define glGetTexGenxvOES		MANGLE(GetTexGenxvOES)
>>   #define glGetTexImage		MANGLE(GetTexImage)
>>   #define glGetTexLevelParameterfv		MANGLE(GetTexLevelParameterfv)
>>   #define glGetTexLevelParameteriv		MANGLE(GetTexLevelParameteriv)
>> +#define glGetTexLevelParameterxvOES		MANGLE(GetTexLevelParameterxvOES)
>>   #define glGetTexParameterfv		MANGLE(GetTexParameterfv)
>>   #define glGetTexParameterIivEXT		MANGLE(GetTexParameterIivEXT)
>>   #define glGetTexParameterIiv		MANGLE(GetTexParameterIiv)
>> @@ -843,6 +969,9 @@
>>   #define glGetTexParameterIuiv		MANGLE(GetTexParameterIuiv)
>>   #define glGetTexParameteriv		MANGLE(GetTexParameteriv)
>>   #define glGetTexParameterPointervAPPLE		MANGLE(GetTexParameterPointervAPPLE)
>> +#define glGetTexParameterxvOES		MANGLE(GetTexParameterxvOES)
>> +#define glGetTextureHandleARB		MANGLE(GetTextureHandleARB)
>> +#define glGetTextureHandleNV		MANGLE(GetTextureHandleNV)
>>   #define glGetTextureImageEXT		MANGLE(GetTextureImageEXT)
>>   #define glGetTextureLevelParameterfvEXT		MANGLE(GetTextureLevelParameterfvEXT)
>>   #define glGetTextureLevelParameterivEXT		MANGLE(GetTextureLevelParameterivEXT)
>> @@ -850,6 +979,8 @@
>>   #define glGetTextureParameterIivEXT		MANGLE(GetTextureParameterIivEXT)
>>   #define glGetTextureParameterIuivEXT		MANGLE(GetTextureParameterIuivEXT)
>>   #define glGetTextureParameterivEXT		MANGLE(GetTextureParameterivEXT)
>> +#define glGetTextureSamplerHandleARB		MANGLE(GetTextureSamplerHandleARB)
>> +#define glGetTextureSamplerHandleNV		MANGLE(GetTextureSamplerHandleNV)
>>   #define glGetTrackMatrixivNV		MANGLE(GetTrackMatrixivNV)
>>   #define glGetTransformFeedbackVaryingEXT		MANGLE(GetTransformFeedbackVaryingEXT)
>>   #define glGetTransformFeedbackVarying		MANGLE(GetTransformFeedbackVarying)
>> @@ -877,6 +1008,10 @@
>>   #define glGetVariantIntegervEXT		MANGLE(GetVariantIntegervEXT)
>>   #define glGetVariantPointervEXT		MANGLE(GetVariantPointervEXT)
>>   #define glGetVaryingLocationNV		MANGLE(GetVaryingLocationNV)
>> +#define glGetVertexArrayIntegeri_vEXT		MANGLE(GetVertexArrayIntegeri_vEXT)
>> +#define glGetVertexArrayIntegervEXT		MANGLE(GetVertexArrayIntegervEXT)
>> +#define glGetVertexArrayPointeri_vEXT		MANGLE(GetVertexArrayPointeri_vEXT)
>> +#define glGetVertexArrayPointervEXT		MANGLE(GetVertexArrayPointervEXT)
>>   #define glGetVertexAttribArrayObjectfvATI		MANGLE(GetVertexAttribArrayObjectfvATI)
>>   #define glGetVertexAttribArrayObjectivATI		MANGLE(GetVertexAttribArrayObjectivATI)
>>   #define glGetVertexAttribdvARB		MANGLE(GetVertexAttribdvARB)
>> @@ -895,6 +1030,7 @@
>>   #define glGetVertexAttribLdvEXT		MANGLE(GetVertexAttribLdvEXT)
>>   #define glGetVertexAttribLdv		MANGLE(GetVertexAttribLdv)
>>   #define glGetVertexAttribLi64vNV		MANGLE(GetVertexAttribLi64vNV)
>> +#define glGetVertexAttribLui64vARB		MANGLE(GetVertexAttribLui64vARB)
>>   #define glGetVertexAttribLui64vNV		MANGLE(GetVertexAttribLui64vNV)
>>   #define glGetVertexAttribPointervARB		MANGLE(GetVertexAttribPointervARB)
>>   #define glGetVertexAttribPointerv		MANGLE(GetVertexAttribPointerv)
>> @@ -924,6 +1060,7 @@
>>   #define glImageTransformParameterfvHP		MANGLE(ImageTransformParameterfvHP)
>>   #define glImageTransformParameteriHP		MANGLE(ImageTransformParameteriHP)
>>   #define glImageTransformParameterivHP		MANGLE(ImageTransformParameterivHP)
>> +#define glImportSyncEXT		MANGLE(ImportSyncEXT)
>>   #define glIndexd		MANGLE(Indexd)
>>   #define glIndexdv		MANGLE(Indexdv)
>>   #define glIndexf		MANGLE(Indexf)
>> @@ -941,10 +1078,20 @@
>>   #define glIndexsv		MANGLE(Indexsv)
>>   #define glIndexub		MANGLE(Indexub)
>>   #define glIndexubv		MANGLE(Indexubv)
>> +#define glIndexxOES		MANGLE(IndexxOES)
>> +#define glIndexxvOES		MANGLE(IndexxvOES)
>>   #define glInitNames		MANGLE(InitNames)
>>   #define glInsertComponentEXT		MANGLE(InsertComponentEXT)
>> +#define glInsertEventMarkerEXT		MANGLE(InsertEventMarkerEXT)
>>   #define glInstrumentsBufferSGIX		MANGLE(InstrumentsBufferSGIX)
>>   #define glInterleavedArrays		MANGLE(InterleavedArrays)
>> +#define glInterpolatePathsNV		MANGLE(InterpolatePathsNV)
>> +#define glInvalidateBufferData		MANGLE(InvalidateBufferData)
>> +#define glInvalidateBufferSubData		MANGLE(InvalidateBufferSubData)
>> +#define glInvalidateFramebuffer		MANGLE(InvalidateFramebuffer)
>> +#define glInvalidateSubFramebuffer		MANGLE(InvalidateSubFramebuffer)
>> +#define glInvalidateTexImage		MANGLE(InvalidateTexImage)
>> +#define glInvalidateTexSubImage		MANGLE(InvalidateTexSubImage)
>>   #define glIsAsyncMarkerSGIX		MANGLE(IsAsyncMarkerSGIX)
>>   #define glIsBufferARB		MANGLE(IsBufferARB)
>>   #define glIsBuffer		MANGLE(IsBuffer)
>> @@ -956,12 +1103,17 @@
>>   #define glIsFenceNV		MANGLE(IsFenceNV)
>>   #define glIsFramebufferEXT		MANGLE(IsFramebufferEXT)
>>   #define glIsFramebuffer		MANGLE(IsFramebuffer)
>> +#define glIsImageHandleResidentARB		MANGLE(IsImageHandleResidentARB)
>> +#define glIsImageHandleResidentNV		MANGLE(IsImageHandleResidentNV)
>>   #define glIsList		MANGLE(IsList)
>>   #define glIsNameAMD		MANGLE(IsNameAMD)
>>   #define glIsNamedBufferResidentNV		MANGLE(IsNamedBufferResidentNV)
>>   #define glIsNamedStringARB		MANGLE(IsNamedStringARB)
>>   #define glIsObjectBufferATI		MANGLE(IsObjectBufferATI)
>>   #define glIsOcclusionQueryNV		MANGLE(IsOcclusionQueryNV)
>> +#define glIsPathNV		MANGLE(IsPathNV)
>> +#define glIsPointInFillPathNV		MANGLE(IsPointInFillPathNV)
>> +#define glIsPointInStrokePathNV		MANGLE(IsPointInStrokePathNV)
>>   #define glIsProgramARB		MANGLE(IsProgramARB)
>>   #define glIsProgram		MANGLE(IsProgram)
>>   #define glIsProgramNV		MANGLE(IsProgramNV)
>> @@ -974,6 +1126,8 @@
>>   #define glIsShader		MANGLE(IsShader)
>>   #define glIsSync		MANGLE(IsSync)
>>   #define glIsTextureEXT		MANGLE(IsTextureEXT)
>> +#define glIsTextureHandleResidentARB		MANGLE(IsTextureHandleResidentARB)
>> +#define glIsTextureHandleResidentNV		MANGLE(IsTextureHandleResidentNV)
>>   #define glIsTexture		MANGLE(IsTexture)
>>   #define glIsTransformFeedback		MANGLE(IsTransformFeedback)
>>   #define glIsTransformFeedbackNV		MANGLE(IsTransformFeedbackNV)
>> @@ -981,6 +1135,7 @@
>>   #define glIsVertexArrayAPPLE		MANGLE(IsVertexArrayAPPLE)
>>   #define glIsVertexArray		MANGLE(IsVertexArray)
>>   #define glIsVertexAttribEnabledAPPLE		MANGLE(IsVertexAttribEnabledAPPLE)
>> +#define glLabelObjectEXT		MANGLE(LabelObjectEXT)
>>   #define glLightEnviSGIX		MANGLE(LightEnviSGIX)
>>   #define glLightf		MANGLE(Lightf)
>>   #define glLightfv		MANGLE(Lightfv)
>> @@ -990,8 +1145,13 @@
>>   #define glLightModelfv		MANGLE(LightModelfv)
>>   #define glLightModeli		MANGLE(LightModeli)
>>   #define glLightModeliv		MANGLE(LightModeliv)
>> +#define glLightModelxOES		MANGLE(LightModelxOES)
>> +#define glLightModelxvOES		MANGLE(LightModelxvOES)
>> +#define glLightxOES		MANGLE(LightxOES)
>> +#define glLightxvOES		MANGLE(LightxvOES)
>>   #define glLineStipple		MANGLE(LineStipple)
>>   #define glLineWidth		MANGLE(LineWidth)
>> +#define glLineWidthxOES		MANGLE(LineWidthxOES)
>>   #define glLinkProgramARB		MANGLE(LinkProgramARB)
>>   #define glLinkProgram		MANGLE(LinkProgram)
>>   #define glListBase		MANGLE(ListBase)
>> @@ -1003,35 +1163,50 @@
>>   #define glLoadIdentity		MANGLE(LoadIdentity)
>>   #define glLoadMatrixd		MANGLE(LoadMatrixd)
>>   #define glLoadMatrixf		MANGLE(LoadMatrixf)
>> +#define glLoadMatrixxOES		MANGLE(LoadMatrixxOES)
>>   #define glLoadName		MANGLE(LoadName)
>>   #define glLoadProgramNV		MANGLE(LoadProgramNV)
>>   #define glLoadTransposeMatrixdARB		MANGLE(LoadTransposeMatrixdARB)
>>   #define glLoadTransposeMatrixd		MANGLE(LoadTransposeMatrixd)
>>   #define glLoadTransposeMatrixfARB		MANGLE(LoadTransposeMatrixfARB)
>>   #define glLoadTransposeMatrixf		MANGLE(LoadTransposeMatrixf)
>> +#define glLoadTransposeMatrixxOES		MANGLE(LoadTransposeMatrixxOES)
>>   #define glLockArraysEXT		MANGLE(LockArraysEXT)
>>   #define glLogicOp		MANGLE(LogicOp)
>>   #define glMakeBufferNonResidentNV		MANGLE(MakeBufferNonResidentNV)
>>   #define glMakeBufferResidentNV		MANGLE(MakeBufferResidentNV)
>> +#define glMakeImageHandleNonResidentARB		MANGLE(MakeImageHandleNonResidentARB)
>> +#define glMakeImageHandleNonResidentNV		MANGLE(MakeImageHandleNonResidentNV)
>> +#define glMakeImageHandleResidentARB		MANGLE(MakeImageHandleResidentARB)
>> +#define glMakeImageHandleResidentNV		MANGLE(MakeImageHandleResidentNV)
>>   #define glMakeNamedBufferNonResidentNV		MANGLE(MakeNamedBufferNonResidentNV)
>>   #define glMakeNamedBufferResidentNV		MANGLE(MakeNamedBufferResidentNV)
>> +#define glMakeTextureHandleNonResidentARB		MANGLE(MakeTextureHandleNonResidentARB)
>> +#define glMakeTextureHandleNonResidentNV		MANGLE(MakeTextureHandleNonResidentNV)
>> +#define glMakeTextureHandleResidentARB		MANGLE(MakeTextureHandleResidentARB)
>> +#define glMakeTextureHandleResidentNV		MANGLE(MakeTextureHandleResidentNV)
>>   #define glMap1d		MANGLE(Map1d)
>>   #define glMap1f		MANGLE(Map1f)
>> +#define glMap1xOES		MANGLE(Map1xOES)
>>   #define glMap2d		MANGLE(Map2d)
>>   #define glMap2f		MANGLE(Map2f)
>> +#define glMap2xOES		MANGLE(Map2xOES)
>>   #define glMapBufferARB		MANGLE(MapBufferARB)
>>   #define glMapBuffer		MANGLE(MapBuffer)
>>   #define glMapBufferRange		MANGLE(MapBufferRange)
>>   #define glMapControlPointsNV		MANGLE(MapControlPointsNV)
>>   #define glMapGrid1d		MANGLE(MapGrid1d)
>>   #define glMapGrid1f		MANGLE(MapGrid1f)
>> +#define glMapGrid1xOES		MANGLE(MapGrid1xOES)
>>   #define glMapGrid2d		MANGLE(MapGrid2d)
>>   #define glMapGrid2f		MANGLE(MapGrid2f)
>> +#define glMapGrid2xOES		MANGLE(MapGrid2xOES)
>>   #define glMapNamedBufferEXT		MANGLE(MapNamedBufferEXT)
>>   #define glMapNamedBufferRangeEXT		MANGLE(MapNamedBufferRangeEXT)
>>   #define glMapObjectBufferATI		MANGLE(MapObjectBufferATI)
>>   #define glMapParameterfvNV		MANGLE(MapParameterfvNV)
>>   #define glMapParameterivNV		MANGLE(MapParameterivNV)
>> +#define glMapTexture2DINTEL		MANGLE(MapTexture2DINTEL)
>>   #define glMapVertexAttrib1dAPPLE		MANGLE(MapVertexAttrib1dAPPLE)
>>   #define glMapVertexAttrib1fAPPLE		MANGLE(MapVertexAttrib1fAPPLE)
>>   #define glMapVertexAttrib2dAPPLE		MANGLE(MapVertexAttrib2dAPPLE)
>> @@ -1040,6 +1215,8 @@
>>   #define glMaterialfv		MANGLE(Materialfv)
>>   #define glMateriali		MANGLE(Materiali)
>>   #define glMaterialiv		MANGLE(Materialiv)
>> +#define glMaterialxOES		MANGLE(MaterialxOES)
>> +#define glMaterialxvOES		MANGLE(MaterialxvOES)
>>   #define glMatrixFrustumEXT		MANGLE(MatrixFrustumEXT)
>>   #define glMatrixIndexPointerARB		MANGLE(MatrixIndexPointerARB)
>>   #define glMatrixIndexubvARB		MANGLE(MatrixIndexubvARB)
>> @@ -1065,20 +1242,31 @@
>>   #define glMatrixTranslatedEXT		MANGLE(MatrixTranslatedEXT)
>>   #define glMatrixTranslatefEXT		MANGLE(MatrixTranslatefEXT)
>>   #define glMemoryBarrierEXT		MANGLE(MemoryBarrierEXT)
>> +#define glMemoryBarrier		MANGLE(MemoryBarrier)
>>   #define glMinmaxEXT		MANGLE(MinmaxEXT)
>>   #define glMinmax		MANGLE(Minmax)
>>   #define glMinSampleShadingARB		MANGLE(MinSampleShadingARB)
>>   #define glMinSampleShading		MANGLE(MinSampleShading)
>>   #define glMultiDrawArraysEXT		MANGLE(MultiDrawArraysEXT)
>> +#define glMultiDrawArraysIndirectAMD		MANGLE(MultiDrawArraysIndirectAMD)
>> +#define glMultiDrawArraysIndirectBindlessNV		MANGLE(MultiDrawArraysIndirectBindlessNV)
>> +#define glMultiDrawArraysIndirectCountARB		MANGLE(MultiDrawArraysIndirectCountARB)
>> +#define glMultiDrawArraysIndirect		MANGLE(MultiDrawArraysIndirect)
>>   #define glMultiDrawArrays		MANGLE(MultiDrawArrays)
>>   #define glMultiDrawElementArrayAPPLE		MANGLE(MultiDrawElementArrayAPPLE)
>>   #define glMultiDrawElementsBaseVertex		MANGLE(MultiDrawElementsBaseVertex)
>>   #define glMultiDrawElementsEXT		MANGLE(MultiDrawElementsEXT)
>> +#define glMultiDrawElementsIndirectAMD		MANGLE(MultiDrawElementsIndirectAMD)
>> +#define glMultiDrawElementsIndirectBindlessNV		MANGLE(MultiDrawElementsIndirectBindlessNV)
>> +#define glMultiDrawElementsIndirectCountARB		MANGLE(MultiDrawElementsIndirectCountARB)
>> +#define glMultiDrawElementsIndirect		MANGLE(MultiDrawElementsIndirect)
>>   #define glMultiDrawElements		MANGLE(MultiDrawElements)
>>   #define glMultiDrawRangeElementArrayAPPLE		MANGLE(MultiDrawRangeElementArrayAPPLE)
>>   #define glMultiModeDrawArraysIBM		MANGLE(MultiModeDrawArraysIBM)
>>   #define glMultiModeDrawElementsIBM		MANGLE(MultiModeDrawElementsIBM)
>>   #define glMultiTexBufferEXT		MANGLE(MultiTexBufferEXT)
>> +#define glMultiTexCoord1bOES		MANGLE(MultiTexCoord1bOES)
>> +#define glMultiTexCoord1bvOES		MANGLE(MultiTexCoord1bvOES)
>>   #define glMultiTexCoord1dARB		MANGLE(MultiTexCoord1dARB)
>>   #define glMultiTexCoord1d		MANGLE(MultiTexCoord1d)
>>   #define glMultiTexCoord1dvARB		MANGLE(MultiTexCoord1dvARB)
>> @@ -1097,6 +1285,10 @@
>>   #define glMultiTexCoord1s		MANGLE(MultiTexCoord1s)
>>   #define glMultiTexCoord1svARB		MANGLE(MultiTexCoord1svARB)
>>   #define glMultiTexCoord1sv		MANGLE(MultiTexCoord1sv)
>> +#define glMultiTexCoord1xOES		MANGLE(MultiTexCoord1xOES)
>> +#define glMultiTexCoord1xvOES		MANGLE(MultiTexCoord1xvOES)
>> +#define glMultiTexCoord2bOES		MANGLE(MultiTexCoord2bOES)
>> +#define glMultiTexCoord2bvOES		MANGLE(MultiTexCoord2bvOES)
>>   #define glMultiTexCoord2dARB		MANGLE(MultiTexCoord2dARB)
>>   #define glMultiTexCoord2d		MANGLE(MultiTexCoord2d)
>>   #define glMultiTexCoord2dvARB		MANGLE(MultiTexCoord2dvARB)
>> @@ -1115,6 +1307,10 @@
>>   #define glMultiTexCoord2s		MANGLE(MultiTexCoord2s)
>>   #define glMultiTexCoord2svARB		MANGLE(MultiTexCoord2svARB)
>>   #define glMultiTexCoord2sv		MANGLE(MultiTexCoord2sv)
>> +#define glMultiTexCoord2xOES		MANGLE(MultiTexCoord2xOES)
>> +#define glMultiTexCoord2xvOES		MANGLE(MultiTexCoord2xvOES)
>> +#define glMultiTexCoord3bOES		MANGLE(MultiTexCoord3bOES)
>> +#define glMultiTexCoord3bvOES		MANGLE(MultiTexCoord3bvOES)
>>   #define glMultiTexCoord3dARB		MANGLE(MultiTexCoord3dARB)
>>   #define glMultiTexCoord3d		MANGLE(MultiTexCoord3d)
>>   #define glMultiTexCoord3dvARB		MANGLE(MultiTexCoord3dvARB)
>> @@ -1133,6 +1329,10 @@
>>   #define glMultiTexCoord3s		MANGLE(MultiTexCoord3s)
>>   #define glMultiTexCoord3svARB		MANGLE(MultiTexCoord3svARB)
>>   #define glMultiTexCoord3sv		MANGLE(MultiTexCoord3sv)
>> +#define glMultiTexCoord3xOES		MANGLE(MultiTexCoord3xOES)
>> +#define glMultiTexCoord3xvOES		MANGLE(MultiTexCoord3xvOES)
>> +#define glMultiTexCoord4bOES		MANGLE(MultiTexCoord4bOES)
>> +#define glMultiTexCoord4bvOES		MANGLE(MultiTexCoord4bvOES)
>>   #define glMultiTexCoord4dARB		MANGLE(MultiTexCoord4dARB)
>>   #define glMultiTexCoord4d		MANGLE(MultiTexCoord4d)
>>   #define glMultiTexCoord4dvARB		MANGLE(MultiTexCoord4dvARB)
>> @@ -1151,6 +1351,8 @@
>>   #define glMultiTexCoord4s		MANGLE(MultiTexCoord4s)
>>   #define glMultiTexCoord4svARB		MANGLE(MultiTexCoord4svARB)
>>   #define glMultiTexCoord4sv		MANGLE(MultiTexCoord4sv)
>> +#define glMultiTexCoord4xOES		MANGLE(MultiTexCoord4xOES)
>> +#define glMultiTexCoord4xvOES		MANGLE(MultiTexCoord4xvOES)
>>   #define glMultiTexCoordP1ui		MANGLE(MultiTexCoordP1ui)
>>   #define glMultiTexCoordP1uiv		MANGLE(MultiTexCoordP1uiv)
>>   #define glMultiTexCoordP2ui		MANGLE(MultiTexCoordP2ui)
>> @@ -1185,13 +1387,17 @@
>>   #define glMultiTexSubImage3DEXT		MANGLE(MultiTexSubImage3DEXT)
>>   #define glMultMatrixd		MANGLE(MultMatrixd)
>>   #define glMultMatrixf		MANGLE(MultMatrixf)
>> +#define glMultMatrixxOES		MANGLE(MultMatrixxOES)
>>   #define glMultTransposeMatrixdARB		MANGLE(MultTransposeMatrixdARB)
>>   #define glMultTransposeMatrixd		MANGLE(MultTransposeMatrixd)
>>   #define glMultTransposeMatrixfARB		MANGLE(MultTransposeMatrixfARB)
>>   #define glMultTransposeMatrixf		MANGLE(MultTransposeMatrixf)
>> +#define glMultTransposeMatrixxOES		MANGLE(MultTransposeMatrixxOES)
>>   #define glNamedBufferDataEXT		MANGLE(NamedBufferDataEXT)
>> +#define glNamedBufferStorageEXT		MANGLE(NamedBufferStorageEXT)
>>   #define glNamedBufferSubDataEXT		MANGLE(NamedBufferSubDataEXT)
>>   #define glNamedCopyBufferSubDataEXT		MANGLE(NamedCopyBufferSubDataEXT)
>> +#define glNamedFramebufferParameteriEXT		MANGLE(NamedFramebufferParameteriEXT)
>>   #define glNamedFramebufferRenderbufferEXT		MANGLE(NamedFramebufferRenderbufferEXT)
>>   #define glNamedFramebufferTexture1DEXT		MANGLE(NamedFramebufferTexture1DEXT)
>>   #define glNamedFramebufferTexture2DEXT		MANGLE(NamedFramebufferTexture2DEXT)
>> @@ -1231,6 +1437,8 @@
>>   #define glNormal3iv		MANGLE(Normal3iv)
>>   #define glNormal3s		MANGLE(Normal3s)
>>   #define glNormal3sv		MANGLE(Normal3sv)
>> +#define glNormal3xOES		MANGLE(Normal3xOES)
>> +#define glNormal3xvOES		MANGLE(Normal3xvOES)
>>   #define glNormalFormatNV		MANGLE(NormalFormatNV)
>>   #define glNormalP3ui		MANGLE(NormalP3ui)
>>   #define glNormalP3uiv		MANGLE(NormalP3uiv)
>> @@ -1248,21 +1456,46 @@
>>   #define glNormalStream3ivATI		MANGLE(NormalStream3ivATI)
>>   #define glNormalStream3sATI		MANGLE(NormalStream3sATI)
>>   #define glNormalStream3svATI		MANGLE(NormalStream3svATI)
>> +#define glObjectLabel		MANGLE(ObjectLabel)
>> +#define glObjectPtrLabel		MANGLE(ObjectPtrLabel)
>>   #define glObjectPurgeableAPPLE		MANGLE(ObjectPurgeableAPPLE)
>>   #define glObjectUnpurgeableAPPLE		MANGLE(ObjectUnpurgeableAPPLE)
>> +#define glOrthofOES		MANGLE(OrthofOES)
>>   #define glOrtho		MANGLE(Ortho)
>> +#define glOrthoxOES		MANGLE(OrthoxOES)
>>   #define glPassTexCoordATI		MANGLE(PassTexCoordATI)
>>   #define glPassThrough		MANGLE(PassThrough)
>> +#define glPassThroughxOES		MANGLE(PassThroughxOES)
>>   #define glPatchParameterfv		MANGLE(PatchParameterfv)
>>   #define glPatchParameteri		MANGLE(PatchParameteri)
>> +#define glPathColorGenNV		MANGLE(PathColorGenNV)
>> +#define glPathCommandsNV		MANGLE(PathCommandsNV)
>> +#define glPathCoordsNV		MANGLE(PathCoordsNV)
>> +#define glPathCoverDepthFuncNV		MANGLE(PathCoverDepthFuncNV)
>> +#define glPathDashArrayNV		MANGLE(PathDashArrayNV)
>> +#define glPathFogGenNV		MANGLE(PathFogGenNV)
>> +#define glPathGlyphRangeNV		MANGLE(PathGlyphRangeNV)
>> +#define glPathGlyphsNV		MANGLE(PathGlyphsNV)
>> +#define glPathParameterfNV		MANGLE(PathParameterfNV)
>> +#define glPathParameterfvNV		MANGLE(PathParameterfvNV)
>> +#define glPathParameteriNV		MANGLE(PathParameteriNV)
>> +#define glPathParameterivNV		MANGLE(PathParameterivNV)
>> +#define glPathStencilDepthOffsetNV		MANGLE(PathStencilDepthOffsetNV)
>> +#define glPathStencilFuncNV		MANGLE(PathStencilFuncNV)
>> +#define glPathStringNV		MANGLE(PathStringNV)
>> +#define glPathSubCommandsNV		MANGLE(PathSubCommandsNV)
>> +#define glPathSubCoordsNV		MANGLE(PathSubCoordsNV)
>> +#define glPathTexGenNV		MANGLE(PathTexGenNV)
>>   #define glPauseTransformFeedback		MANGLE(PauseTransformFeedback)
>>   #define glPauseTransformFeedbackNV		MANGLE(PauseTransformFeedbackNV)
>>   #define glPixelDataRangeNV		MANGLE(PixelDataRangeNV)
>>   #define glPixelMapfv		MANGLE(PixelMapfv)
>>   #define glPixelMapuiv		MANGLE(PixelMapuiv)
>>   #define glPixelMapusv		MANGLE(PixelMapusv)
>> +#define glPixelMapx		MANGLE(PixelMapx)
>>   #define glPixelStoref		MANGLE(PixelStoref)
>>   #define glPixelStorei		MANGLE(PixelStorei)
>> +#define glPixelStorex		MANGLE(PixelStorex)
>>   #define glPixelTexGenParameterfSGIS		MANGLE(PixelTexGenParameterfSGIS)
>>   #define glPixelTexGenParameterfvSGIS		MANGLE(PixelTexGenParameterfvSGIS)
>>   #define glPixelTexGenParameteriSGIS		MANGLE(PixelTexGenParameteriSGIS)
>> @@ -1270,13 +1503,16 @@
>>   #define glPixelTexGenSGIX		MANGLE(PixelTexGenSGIX)
>>   #define glPixelTransferf		MANGLE(PixelTransferf)
>>   #define glPixelTransferi		MANGLE(PixelTransferi)
>> +#define glPixelTransferxOES		MANGLE(PixelTransferxOES)
>>   #define glPixelTransformParameterfEXT		MANGLE(PixelTransformParameterfEXT)
>>   #define glPixelTransformParameterfvEXT		MANGLE(PixelTransformParameterfvEXT)
>>   #define glPixelTransformParameteriEXT		MANGLE(PixelTransformParameteriEXT)
>>   #define glPixelTransformParameterivEXT		MANGLE(PixelTransformParameterivEXT)
>>   #define glPixelZoom		MANGLE(PixelZoom)
>> +#define glPixelZoomxOES		MANGLE(PixelZoomxOES)
>>   #define glPNTrianglesfATI		MANGLE(PNTrianglesfATI)
>>   #define glPNTrianglesiATI		MANGLE(PNTrianglesiATI)
>> +#define glPointAlongPathNV		MANGLE(PointAlongPathNV)
>>   #define glPointParameterfARB		MANGLE(PointParameterfARB)
>>   #define glPointParameterfEXT		MANGLE(PointParameterfEXT)
>>   #define glPointParameterf		MANGLE(PointParameterf)
>> @@ -1289,15 +1525,20 @@
>>   #define glPointParameteriNV		MANGLE(PointParameteriNV)
>>   #define glPointParameteriv		MANGLE(PointParameteriv)
>>   #define glPointParameterivNV		MANGLE(PointParameterivNV)
>> +#define glPointParameterxvOES		MANGLE(PointParameterxvOES)
>>   #define glPointSize		MANGLE(PointSize)
>> +#define glPointSizexOES		MANGLE(PointSizexOES)
>>   #define glPollAsyncSGIX		MANGLE(PollAsyncSGIX)
>>   #define glPollInstrumentsSGIX		MANGLE(PollInstrumentsSGIX)
>>   #define glPolygonMode		MANGLE(PolygonMode)
>>   #define glPolygonOffsetEXT		MANGLE(PolygonOffsetEXT)
>>   #define glPolygonOffset		MANGLE(PolygonOffset)
>> +#define glPolygonOffsetxOES		MANGLE(PolygonOffsetxOES)
>>   #define glPolygonStipple		MANGLE(PolygonStipple)
>>   #define glPopAttrib		MANGLE(PopAttrib)
>>   #define glPopClientAttrib		MANGLE(PopClientAttrib)
>> +#define glPopDebugGroup		MANGLE(PopDebugGroup)
>> +#define glPopGroupMarkerEXT		MANGLE(PopGroupMarkerEXT)
>>   #define glPopMatrix		MANGLE(PopMatrix)
>>   #define glPopName		MANGLE(PopName)
>>   #define glPresentFrameDualFillNV		MANGLE(PresentFrameDualFillNV)
>> @@ -1307,11 +1548,11 @@
>>   #define glPrimitiveRestartNV		MANGLE(PrimitiveRestartNV)
>>   #define glPrioritizeTexturesEXT		MANGLE(PrioritizeTexturesEXT)
>>   #define glPrioritizeTextures		MANGLE(PrioritizeTextures)
>> +#define glPrioritizeTexturesxOES		MANGLE(PrioritizeTexturesxOES)
>>   #define glProgramBinary		MANGLE(ProgramBinary)
>>   #define glProgramBufferParametersfvNV		MANGLE(ProgramBufferParametersfvNV)
>>   #define glProgramBufferParametersIivNV		MANGLE(ProgramBufferParametersIivNV)
>>   #define glProgramBufferParametersIuivNV		MANGLE(ProgramBufferParametersIuivNV)
>> -#define glProgramCallbackMESA		MANGLE(ProgramCallbackMESA)
>>   #define glProgramEnvParameter4dARB		MANGLE(ProgramEnvParameter4dARB)
>>   #define glProgramEnvParameter4dvARB		MANGLE(ProgramEnvParameter4dvARB)
>>   #define glProgramEnvParameter4fARB		MANGLE(ProgramEnvParameter4fARB)
>> @@ -1429,6 +1670,10 @@
>>   #define glProgramUniform4ui		MANGLE(ProgramUniform4ui)
>>   #define glProgramUniform4uivEXT		MANGLE(ProgramUniform4uivEXT)
>>   #define glProgramUniform4uiv		MANGLE(ProgramUniform4uiv)
>> +#define glProgramUniformHandleui64ARB		MANGLE(ProgramUniformHandleui64ARB)
>> +#define glProgramUniformHandleui64NV		MANGLE(ProgramUniformHandleui64NV)
>> +#define glProgramUniformHandleui64vARB		MANGLE(ProgramUniformHandleui64vARB)
>> +#define glProgramUniformHandleui64vNV		MANGLE(ProgramUniformHandleui64vNV)
>>   #define glProgramUniformMatrix2dvEXT		MANGLE(ProgramUniformMatrix2dvEXT)
>>   #define glProgramUniformMatrix2dv		MANGLE(ProgramUniformMatrix2dv)
>>   #define glProgramUniformMatrix2fvEXT		MANGLE(ProgramUniformMatrix2fvEXT)
>> @@ -1473,9 +1718,13 @@
>>   #define glPushAttrib		MANGLE(PushAttrib)
>>   #define glPushClientAttribDefaultEXT		MANGLE(PushClientAttribDefaultEXT)
>>   #define glPushClientAttrib		MANGLE(PushClientAttrib)
>> +#define glPushDebugGroup		MANGLE(PushDebugGroup)
>> +#define glPushGroupMarkerEXT		MANGLE(PushGroupMarkerEXT)
>>   #define glPushMatrix		MANGLE(PushMatrix)
>>   #define glPushName		MANGLE(PushName)
>>   #define glQueryCounter		MANGLE(QueryCounter)
>> +#define glQueryMatrixxOES		MANGLE(QueryMatrixxOES)
>> +#define glQueryObjectParameteruiAMD		MANGLE(QueryObjectParameteruiAMD)
>>   #define glRasterPos2d		MANGLE(RasterPos2d)
>>   #define glRasterPos2dv		MANGLE(RasterPos2dv)
>>   #define glRasterPos2f		MANGLE(RasterPos2f)
>> @@ -1484,6 +1733,8 @@
>>   #define glRasterPos2iv		MANGLE(RasterPos2iv)
>>   #define glRasterPos2s		MANGLE(RasterPos2s)
>>   #define glRasterPos2sv		MANGLE(RasterPos2sv)
>> +#define glRasterPos2xOES		MANGLE(RasterPos2xOES)
>> +#define glRasterPos2xvOES		MANGLE(RasterPos2xvOES)
>>   #define glRasterPos3d		MANGLE(RasterPos3d)
>>   #define glRasterPos3dv		MANGLE(RasterPos3dv)
>>   #define glRasterPos3f		MANGLE(RasterPos3f)
>> @@ -1492,6 +1743,8 @@
>>   #define glRasterPos3iv		MANGLE(RasterPos3iv)
>>   #define glRasterPos3s		MANGLE(RasterPos3s)
>>   #define glRasterPos3sv		MANGLE(RasterPos3sv)
>> +#define glRasterPos3xOES		MANGLE(RasterPos3xOES)
>> +#define glRasterPos3xvOES		MANGLE(RasterPos3xvOES)
>>   #define glRasterPos4d		MANGLE(RasterPos4d)
>>   #define glRasterPos4dv		MANGLE(RasterPos4dv)
>>   #define glRasterPos4f		MANGLE(RasterPos4f)
>> @@ -1500,6 +1753,8 @@
>>   #define glRasterPos4iv		MANGLE(RasterPos4iv)
>>   #define glRasterPos4s		MANGLE(RasterPos4s)
>>   #define glRasterPos4sv		MANGLE(RasterPos4sv)
>> +#define glRasterPos4xOES		MANGLE(RasterPos4xOES)
>> +#define glRasterPos4xvOES		MANGLE(RasterPos4xvOES)
>>   #define glReadBuffer		MANGLE(ReadBuffer)
>>   #define glReadInstrumentsSGIX		MANGLE(ReadInstrumentsSGIX)
>>   #define glReadnPixelsARB		MANGLE(ReadnPixelsARB)
>> @@ -1512,6 +1767,8 @@
>>   #define glRectiv		MANGLE(Rectiv)
>>   #define glRects		MANGLE(Rects)
>>   #define glRectsv		MANGLE(Rectsv)
>> +#define glRectxOES		MANGLE(RectxOES)
>> +#define glRectxvOES		MANGLE(RectxvOES)
>>   #define glReferencePlaneSGIX		MANGLE(ReferencePlaneSGIX)
>>   #define glReleaseShaderCompiler		MANGLE(ReleaseShaderCompiler)
>>   #define glRenderbufferStorageEXT		MANGLE(RenderbufferStorageEXT)
>> @@ -1553,8 +1810,10 @@
>>   #define glResumeTransformFeedbackNV		MANGLE(ResumeTransformFeedbackNV)
>>   #define glRotated		MANGLE(Rotated)
>>   #define glRotatef		MANGLE(Rotatef)
>> +#define glRotatexOES		MANGLE(RotatexOES)
>>   #define glSampleCoverageARB		MANGLE(SampleCoverageARB)
>>   #define glSampleCoverage		MANGLE(SampleCoverage)
>> +#define glSampleCoverageOES		MANGLE(SampleCoverageOES)
>>   #define glSampleMapATI		MANGLE(SampleMapATI)
>>   #define glSampleMaskEXT		MANGLE(SampleMaskEXT)
>>   #define glSampleMaski		MANGLE(SampleMaski)
>> @@ -1570,6 +1829,7 @@
>>   #define glSamplerParameteriv		MANGLE(SamplerParameteriv)
>>   #define glScaled		MANGLE(Scaled)
>>   #define glScalef		MANGLE(Scalef)
>> +#define glScalexOES		MANGLE(ScalexOES)
>>   #define glScissorArrayv		MANGLE(ScissorArrayv)
>>   #define glScissorIndexed		MANGLE(ScissorIndexed)
>>   #define glScissorIndexedv		MANGLE(ScissorIndexedv)
>> @@ -1623,6 +1883,7 @@
>>   #define glSetFragmentShaderConstantATI		MANGLE(SetFragmentShaderConstantATI)
>>   #define glSetInvariantEXT		MANGLE(SetInvariantEXT)
>>   #define glSetLocalConstantEXT		MANGLE(SetLocalConstantEXT)
>> +#define glSetMultisamplefvAMD		MANGLE(SetMultisamplefvAMD)
>>   #define glShadeModel		MANGLE(ShadeModel)
>>   #define glShaderBinary		MANGLE(ShaderBinary)
>>   #define glShaderOp1EXT		MANGLE(ShaderOp1EXT)
>> @@ -1630,6 +1891,7 @@
>>   #define glShaderOp3EXT		MANGLE(ShaderOp3EXT)
>>   #define glShaderSourceARB		MANGLE(ShaderSourceARB)
>>   #define glShaderSource		MANGLE(ShaderSource)
>> +#define glShaderStorageBlockBinding		MANGLE(ShaderStorageBlockBinding)
>>   #define glSharpenTexFuncSGIS		MANGLE(SharpenTexFuncSGIS)
>>   #define glSpriteParameterfSGIX		MANGLE(SpriteParameterfSGIX)
>>   #define glSpriteParameterfvSGIX		MANGLE(SpriteParameterfvSGIX)
>> @@ -1637,6 +1899,8 @@
>>   #define glSpriteParameterivSGIX		MANGLE(SpriteParameterivSGIX)
>>   #define glStartInstrumentsSGIX		MANGLE(StartInstrumentsSGIX)
>>   #define glStencilClearTagEXT		MANGLE(StencilClearTagEXT)
>> +#define glStencilFillPathInstancedNV		MANGLE(StencilFillPathInstancedNV)
>> +#define glStencilFillPathNV		MANGLE(StencilFillPathNV)
>>   #define glStencilFunc		MANGLE(StencilFunc)
>>   #define glStencilFuncSeparateATI		MANGLE(StencilFuncSeparateATI)
>>   #define glStencilFuncSeparate		MANGLE(StencilFuncSeparate)
>> @@ -1645,9 +1909,13 @@
>>   #define glStencilOp		MANGLE(StencilOp)
>>   #define glStencilOpSeparateATI		MANGLE(StencilOpSeparateATI)
>>   #define glStencilOpSeparate		MANGLE(StencilOpSeparate)
>> +#define glStencilOpValueAMD		MANGLE(StencilOpValueAMD)
>> +#define glStencilStrokePathInstancedNV		MANGLE(StencilStrokePathInstancedNV)
>> +#define glStencilStrokePathNV		MANGLE(StencilStrokePathNV)
>>   #define glStopInstrumentsSGIX		MANGLE(StopInstrumentsSGIX)
>>   #define glStringMarkerGREMEDY		MANGLE(StringMarkerGREMEDY)
>>   #define glSwizzleEXT		MANGLE(SwizzleEXT)
>> +#define glSyncTextureINTEL		MANGLE(SyncTextureINTEL)
>>   #define glTagSampleBufferSGIX		MANGLE(TagSampleBufferSGIX)
>>   #define glTangent3bEXT		MANGLE(Tangent3bEXT)
>>   #define glTangent3bvEXT		MANGLE(Tangent3bvEXT)
>> @@ -1669,8 +1937,11 @@
>>   #define glTexBufferARB		MANGLE(TexBufferARB)
>>   #define glTexBufferEXT		MANGLE(TexBufferEXT)
>>   #define glTexBuffer		MANGLE(TexBuffer)
>> +#define glTexBufferRange		MANGLE(TexBufferRange)
>>   #define glTexBumpParameterfvATI		MANGLE(TexBumpParameterfvATI)
>>   #define glTexBumpParameterivATI		MANGLE(TexBumpParameterivATI)
>> +#define glTexCoord1bOES		MANGLE(TexCoord1bOES)
>> +#define glTexCoord1bvOES		MANGLE(TexCoord1bvOES)
>>   #define glTexCoord1d		MANGLE(TexCoord1d)
>>   #define glTexCoord1dv		MANGLE(TexCoord1dv)
>>   #define glTexCoord1f		MANGLE(TexCoord1f)
>> @@ -1681,6 +1952,10 @@
>>   #define glTexCoord1iv		MANGLE(TexCoord1iv)
>>   #define glTexCoord1s		MANGLE(TexCoord1s)
>>   #define glTexCoord1sv		MANGLE(TexCoord1sv)
>> +#define glTexCoord1xOES		MANGLE(TexCoord1xOES)
>> +#define glTexCoord1xvOES		MANGLE(TexCoord1xvOES)
>> +#define glTexCoord2bOES		MANGLE(TexCoord2bOES)
>> +#define glTexCoord2bvOES		MANGLE(TexCoord2bvOES)
>>   #define glTexCoord2d		MANGLE(TexCoord2d)
>>   #define glTexCoord2dv		MANGLE(TexCoord2dv)
>>   #define glTexCoord2fColor3fVertex3fSUN		MANGLE(TexCoord2fColor3fVertex3fSUN)
>> @@ -1701,6 +1976,10 @@
>>   #define glTexCoord2iv		MANGLE(TexCoord2iv)
>>   #define glTexCoord2s		MANGLE(TexCoord2s)
>>   #define glTexCoord2sv		MANGLE(TexCoord2sv)
>> +#define glTexCoord2xOES		MANGLE(TexCoord2xOES)
>> +#define glTexCoord2xvOES		MANGLE(TexCoord2xvOES)
>> +#define glTexCoord3bOES		MANGLE(TexCoord3bOES)
>> +#define glTexCoord3bvOES		MANGLE(TexCoord3bvOES)
>>   #define glTexCoord3d		MANGLE(TexCoord3d)
>>   #define glTexCoord3dv		MANGLE(TexCoord3dv)
>>   #define glTexCoord3f		MANGLE(TexCoord3f)
>> @@ -1711,6 +1990,10 @@
>>   #define glTexCoord3iv		MANGLE(TexCoord3iv)
>>   #define glTexCoord3s		MANGLE(TexCoord3s)
>>   #define glTexCoord3sv		MANGLE(TexCoord3sv)
>> +#define glTexCoord3xOES		MANGLE(TexCoord3xOES)
>> +#define glTexCoord3xvOES		MANGLE(TexCoord3xvOES)
>> +#define glTexCoord4bOES		MANGLE(TexCoord4bOES)
>> +#define glTexCoord4bvOES		MANGLE(TexCoord4bvOES)
>>   #define glTexCoord4d		MANGLE(TexCoord4d)
>>   #define glTexCoord4dv		MANGLE(TexCoord4dv)
>>   #define glTexCoord4fColor4fNormal3fVertex4fSUN		MANGLE(TexCoord4fColor4fNormal3fVertex4fSUN)
>> @@ -1725,6 +2008,8 @@
>>   #define glTexCoord4iv		MANGLE(TexCoord4iv)
>>   #define glTexCoord4s		MANGLE(TexCoord4s)
>>   #define glTexCoord4sv		MANGLE(TexCoord4sv)
>> +#define glTexCoord4xOES		MANGLE(TexCoord4xOES)
>> +#define glTexCoord4xvOES		MANGLE(TexCoord4xvOES)
>>   #define glTexCoordFormatNV		MANGLE(TexCoordFormatNV)
>>   #define glTexCoordP1ui		MANGLE(TexCoordP1ui)
>>   #define glTexCoordP1uiv		MANGLE(TexCoordP1uiv)
>> @@ -1742,6 +2027,8 @@
>>   #define glTexEnvfv		MANGLE(TexEnvfv)
>>   #define glTexEnvi		MANGLE(TexEnvi)
>>   #define glTexEnviv		MANGLE(TexEnviv)
>> +#define glTexEnvxOES		MANGLE(TexEnvxOES)
>> +#define glTexEnvxvOES		MANGLE(TexEnvxvOES)
>>   #define glTexFilterFuncSGIS		MANGLE(TexFilterFuncSGIS)
>>   #define glTexGend		MANGLE(TexGend)
>>   #define glTexGendv		MANGLE(TexGendv)
>> @@ -1749,13 +2036,18 @@
>>   #define glTexGenfv		MANGLE(TexGenfv)
>>   #define glTexGeni		MANGLE(TexGeni)
>>   #define glTexGeniv		MANGLE(TexGeniv)
>> +#define glTexGenxOES		MANGLE(TexGenxOES)
>> +#define glTexGenxvOES		MANGLE(TexGenxvOES)
>>   #define glTexImage1D		MANGLE(TexImage1D)
>>   #define glTexImage2D		MANGLE(TexImage2D)
>> +#define glTexImage2DMultisampleCoverageNV		MANGLE(TexImage2DMultisampleCoverageNV)
>>   #define glTexImage2DMultisample		MANGLE(TexImage2DMultisample)
>>   #define glTexImage3DEXT		MANGLE(TexImage3DEXT)
>>   #define glTexImage3D		MANGLE(TexImage3D)
>> +#define glTexImage3DMultisampleCoverageNV		MANGLE(TexImage3DMultisampleCoverageNV)
>>   #define glTexImage3DMultisample		MANGLE(TexImage3DMultisample)
>>   #define glTexImage4DSGIS		MANGLE(TexImage4DSGIS)
>> +#define glTexPageCommitmentARB		MANGLE(TexPageCommitmentARB)
>>   #define glTexParameterf		MANGLE(TexParameterf)
>>   #define glTexParameterfv		MANGLE(TexParameterfv)
>>   #define glTexParameterIivEXT		MANGLE(TexParameterIivEXT)
>> @@ -1764,7 +2056,15 @@
>>   #define glTexParameterIuivEXT		MANGLE(TexParameterIuivEXT)
>>   #define glTexParameterIuiv		MANGLE(TexParameterIuiv)
>>   #define glTexParameteriv		MANGLE(TexParameteriv)
>> +#define glTexParameterxOES		MANGLE(TexParameterxOES)
>> +#define glTexParameterxvOES		MANGLE(TexParameterxvOES)
>>   #define glTexRenderbufferNV		MANGLE(TexRenderbufferNV)
>> +#define glTexStorage1D		MANGLE(TexStorage1D)
>> +#define glTexStorage2D		MANGLE(TexStorage2D)
>> +#define glTexStorage2DMultisample		MANGLE(TexStorage2DMultisample)
>> +#define glTexStorage3D		MANGLE(TexStorage3D)
>> +#define glTexStorage3DMultisample		MANGLE(TexStorage3DMultisample)
>> +#define glTexStorageSparseAMD		MANGLE(TexStorageSparseAMD)
>>   #define glTexSubImage1DEXT		MANGLE(TexSubImage1DEXT)
>>   #define glTexSubImage1D		MANGLE(TexSubImage1D)
>>   #define glTexSubImage2DEXT		MANGLE(TexSubImage2DEXT)
>> @@ -1774,13 +2074,19 @@
>>   #define glTexSubImage4DSGIS		MANGLE(TexSubImage4DSGIS)
>>   #define glTextureBarrierNV		MANGLE(TextureBarrierNV)
>>   #define glTextureBufferEXT		MANGLE(TextureBufferEXT)
>> +#define glTextureBufferRangeEXT		MANGLE(TextureBufferRangeEXT)
>>   #define glTextureColorMaskSGIS		MANGLE(TextureColorMaskSGIS)
>>   #define glTextureImage1DEXT		MANGLE(TextureImage1DEXT)
>>   #define glTextureImage2DEXT		MANGLE(TextureImage2DEXT)
>> +#define glTextureImage2DMultisampleCoverageNV		MANGLE(TextureImage2DMultisampleCoverageNV)
>> +#define glTextureImage2DMultisampleNV		MANGLE(TextureImage2DMultisampleNV)
>>   #define glTextureImage3DEXT		MANGLE(TextureImage3DEXT)
>> +#define glTextureImage3DMultisampleCoverageNV		MANGLE(TextureImage3DMultisampleCoverageNV)
>> +#define glTextureImage3DMultisampleNV		MANGLE(TextureImage3DMultisampleNV)
>>   #define glTextureLightEXT		MANGLE(TextureLightEXT)
>>   #define glTextureMaterialEXT		MANGLE(TextureMaterialEXT)
>>   #define glTextureNormalEXT		MANGLE(TextureNormalEXT)
>> +#define glTexturePageCommitmentEXT		MANGLE(TexturePageCommitmentEXT)
>>   #define glTextureParameterfEXT		MANGLE(TextureParameterfEXT)
>>   #define glTextureParameterfvEXT		MANGLE(TextureParameterfvEXT)
>>   #define glTextureParameteriEXT		MANGLE(TextureParameteriEXT)
>> @@ -1789,17 +2095,26 @@
>>   #define glTextureParameterivEXT		MANGLE(TextureParameterivEXT)
>>   #define glTextureRangeAPPLE		MANGLE(TextureRangeAPPLE)
>>   #define glTextureRenderbufferEXT		MANGLE(TextureRenderbufferEXT)
>> +#define glTextureStorage1DEXT		MANGLE(TextureStorage1DEXT)
>> +#define glTextureStorage2DEXT		MANGLE(TextureStorage2DEXT)
>> +#define glTextureStorage2DMultisampleEXT		MANGLE(TextureStorage2DMultisampleEXT)
>> +#define glTextureStorage3DEXT		MANGLE(TextureStorage3DEXT)
>> +#define glTextureStorage3DMultisampleEXT		MANGLE(TextureStorage3DMultisampleEXT)
>> +#define glTextureStorageSparseAMD		MANGLE(TextureStorageSparseAMD)
>>   #define glTextureSubImage1DEXT		MANGLE(TextureSubImage1DEXT)
>>   #define glTextureSubImage2DEXT		MANGLE(TextureSubImage2DEXT)
>>   #define glTextureSubImage3DEXT		MANGLE(TextureSubImage3DEXT)
>> +#define glTextureView		MANGLE(TextureView)
>>   #define glTrackMatrixNV		MANGLE(TrackMatrixNV)
>>   #define glTransformFeedbackAttribsNV		MANGLE(TransformFeedbackAttribsNV)
>>   #define glTransformFeedbackStreamAttribsNV		MANGLE(TransformFeedbackStreamAttribsNV)
>>   #define glTransformFeedbackVaryingsEXT		MANGLE(TransformFeedbackVaryingsEXT)
>>   #define glTransformFeedbackVaryings		MANGLE(TransformFeedbackVaryings)
>>   #define glTransformFeedbackVaryingsNV		MANGLE(TransformFeedbackVaryingsNV)
>> +#define glTransformPathNV		MANGLE(TransformPathNV)
>>   #define glTranslated		MANGLE(Translated)
>>   #define glTranslatef		MANGLE(Translatef)
>> +#define glTranslatexOES		MANGLE(TranslatexOES)
>>   #define glUniform1d		MANGLE(Uniform1d)
>>   #define glUniform1dv		MANGLE(Uniform1dv)
>>   #define glUniform1fARB		MANGLE(Uniform1fARB)
>> @@ -1874,6 +2189,10 @@
>>   #define glUniform4uiv		MANGLE(Uniform4uiv)
>>   #define glUniformBlockBinding		MANGLE(UniformBlockBinding)
>>   #define glUniformBufferEXT		MANGLE(UniformBufferEXT)
>> +#define glUniformHandleui64ARB		MANGLE(UniformHandleui64ARB)
>> +#define glUniformHandleui64NV		MANGLE(UniformHandleui64NV)
>> +#define glUniformHandleui64vARB		MANGLE(UniformHandleui64vARB)
>> +#define glUniformHandleui64vNV		MANGLE(UniformHandleui64vNV)
>>   #define glUniformMatrix2dv		MANGLE(UniformMatrix2dv)
>>   #define glUniformMatrix2fvARB		MANGLE(UniformMatrix2fvARB)
>>   #define glUniformMatrix2fv		MANGLE(UniformMatrix2fv)
>> @@ -1903,6 +2222,7 @@
>>   #define glUnmapBuffer		MANGLE(UnmapBuffer)
>>   #define glUnmapNamedBufferEXT		MANGLE(UnmapNamedBufferEXT)
>>   #define glUnmapObjectBufferATI		MANGLE(UnmapObjectBufferATI)
>> +#define glUnmapTexture2DINTEL		MANGLE(UnmapTexture2DINTEL)
>>   #define glUpdateObjectBufferATI		MANGLE(UpdateObjectBufferATI)
>>   #define glUseProgram		MANGLE(UseProgram)
>>   #define glUseProgramObjectARB		MANGLE(UseProgramObjectARB)
>> @@ -1931,6 +2251,8 @@
>>   #define glVDPAUSurfaceAccessNV		MANGLE(VDPAUSurfaceAccessNV)
>>   #define glVDPAUUnmapSurfacesNV		MANGLE(VDPAUUnmapSurfacesNV)
>>   #define glVDPAUUnregisterSurfaceNV		MANGLE(VDPAUUnregisterSurfaceNV)
>> +#define glVertex2bOES		MANGLE(Vertex2bOES)
>> +#define glVertex2bvOES		MANGLE(Vertex2bvOES)
>>   #define glVertex2d		MANGLE(Vertex2d)
>>   #define glVertex2dv		MANGLE(Vertex2dv)
>>   #define glVertex2f		MANGLE(Vertex2f)
>> @@ -1941,6 +2263,10 @@
>>   #define glVertex2iv		MANGLE(Vertex2iv)
>>   #define glVertex2s		MANGLE(Vertex2s)
>>   #define glVertex2sv		MANGLE(Vertex2sv)
>> +#define glVertex2xOES		MANGLE(Vertex2xOES)
>> +#define glVertex2xvOES		MANGLE(Vertex2xvOES)
>> +#define glVertex3bOES		MANGLE(Vertex3bOES)
>> +#define glVertex3bvOES		MANGLE(Vertex3bvOES)
>>   #define glVertex3d		MANGLE(Vertex3d)
>>   #define glVertex3dv		MANGLE(Vertex3dv)
>>   #define glVertex3f		MANGLE(Vertex3f)
>> @@ -1951,6 +2277,10 @@
>>   #define glVertex3iv		MANGLE(Vertex3iv)
>>   #define glVertex3s		MANGLE(Vertex3s)
>>   #define glVertex3sv		MANGLE(Vertex3sv)
>> +#define glVertex3xOES		MANGLE(Vertex3xOES)
>> +#define glVertex3xvOES		MANGLE(Vertex3xvOES)
>> +#define glVertex4bOES		MANGLE(Vertex4bOES)
>> +#define glVertex4bvOES		MANGLE(Vertex4bvOES)
>>   #define glVertex4d		MANGLE(Vertex4d)
>>   #define glVertex4dv		MANGLE(Vertex4dv)
>>   #define glVertex4f		MANGLE(Vertex4f)
>> @@ -1961,10 +2291,30 @@
>>   #define glVertex4iv		MANGLE(Vertex4iv)
>>   #define glVertex4s		MANGLE(Vertex4s)
>>   #define glVertex4sv		MANGLE(Vertex4sv)
>> +#define glVertex4xOES		MANGLE(Vertex4xOES)
>> +#define glVertex4xvOES		MANGLE(Vertex4xvOES)
>> +#define glVertexArrayBindVertexBufferEXT		MANGLE(VertexArrayBindVertexBufferEXT)
>> +#define glVertexArrayColorOffsetEXT		MANGLE(VertexArrayColorOffsetEXT)
>> +#define glVertexArrayEdgeFlagOffsetEXT		MANGLE(VertexArrayEdgeFlagOffsetEXT)
>> +#define glVertexArrayFogCoordOffsetEXT		MANGLE(VertexArrayFogCoordOffsetEXT)
>> +#define glVertexArrayIndexOffsetEXT		MANGLE(VertexArrayIndexOffsetEXT)
>> +#define glVertexArrayMultiTexCoordOffsetEXT		MANGLE(VertexArrayMultiTexCoordOffsetEXT)
>> +#define glVertexArrayNormalOffsetEXT		MANGLE(VertexArrayNormalOffsetEXT)
>>   #define glVertexArrayParameteriAPPLE		MANGLE(VertexArrayParameteriAPPLE)
>>   #define glVertexArrayRangeAPPLE		MANGLE(VertexArrayRangeAPPLE)
>>   #define glVertexArrayRangeNV		MANGLE(VertexArrayRangeNV)
>> +#define glVertexArraySecondaryColorOffsetEXT		MANGLE(VertexArraySecondaryColorOffsetEXT)
>> +#define glVertexArrayTexCoordOffsetEXT		MANGLE(VertexArrayTexCoordOffsetEXT)
>> +#define glVertexArrayVertexAttribBindingEXT		MANGLE(VertexArrayVertexAttribBindingEXT)
>> +#define glVertexArrayVertexAttribDivisorEXT		MANGLE(VertexArrayVertexAttribDivisorEXT)
>> +#define glVertexArrayVertexAttribFormatEXT		MANGLE(VertexArrayVertexAttribFormatEXT)
>> +#define glVertexArrayVertexAttribIFormatEXT		MANGLE(VertexArrayVertexAttribIFormatEXT)
>> +#define glVertexArrayVertexAttribIOffsetEXT		MANGLE(VertexArrayVertexAttribIOffsetEXT)
>> +#define glVertexArrayVertexAttribLFormatEXT		MANGLE(VertexArrayVertexAttribLFormatEXT)
>>   #define glVertexArrayVertexAttribLOffsetEXT		MANGLE(VertexArrayVertexAttribLOffsetEXT)
>> +#define glVertexArrayVertexAttribOffsetEXT		MANGLE(VertexArrayVertexAttribOffsetEXT)
>> +#define glVertexArrayVertexBindingDivisorEXT		MANGLE(VertexArrayVertexBindingDivisorEXT)
>> +#define glVertexArrayVertexOffsetEXT		MANGLE(VertexArrayVertexOffsetEXT)
>>   #define glVertexAttrib1dARB		MANGLE(VertexAttrib1dARB)
>>   #define glVertexAttrib1d		MANGLE(VertexAttrib1d)
>>   #define glVertexAttrib1dNV		MANGLE(VertexAttrib1dNV)
>> @@ -2072,8 +2422,10 @@
>>   #define glVertexAttrib4usvARB		MANGLE(VertexAttrib4usvARB)
>>   #define glVertexAttrib4usv		MANGLE(VertexAttrib4usv)
>>   #define glVertexAttribArrayObjectATI		MANGLE(VertexAttribArrayObjectATI)
>> +#define glVertexAttribBinding		MANGLE(VertexAttribBinding)
>>   #define glVertexAttribDivisorARB		MANGLE(VertexAttribDivisorARB)
>>   #define glVertexAttribDivisor		MANGLE(VertexAttribDivisor)
>> +#define glVertexAttribFormat		MANGLE(VertexAttribFormat)
>>   #define glVertexAttribFormatNV		MANGLE(VertexAttribFormatNV)
>>   #define glVertexAttribI1iEXT		MANGLE(VertexAttribI1iEXT)
>>   #define glVertexAttribI1i		MANGLE(VertexAttribI1i)
>> @@ -2115,6 +2467,7 @@
>>   #define glVertexAttribI4uiv		MANGLE(VertexAttribI4uiv)
>>   #define glVertexAttribI4usvEXT		MANGLE(VertexAttribI4usvEXT)
>>   #define glVertexAttribI4usv		MANGLE(VertexAttribI4usv)
>> +#define glVertexAttribIFormat		MANGLE(VertexAttribIFormat)
>>   #define glVertexAttribIFormatNV		MANGLE(VertexAttribIFormatNV)
>>   #define glVertexAttribIPointerEXT		MANGLE(VertexAttribIPointerEXT)
>>   #define glVertexAttribIPointer		MANGLE(VertexAttribIPointer)
>> @@ -2124,7 +2477,9 @@
>>   #define glVertexAttribL1dv		MANGLE(VertexAttribL1dv)
>>   #define glVertexAttribL1i64NV		MANGLE(VertexAttribL1i64NV)
>>   #define glVertexAttribL1i64vNV		MANGLE(VertexAttribL1i64vNV)
>> +#define glVertexAttribL1ui64ARB		MANGLE(VertexAttribL1ui64ARB)
>>   #define glVertexAttribL1ui64NV		MANGLE(VertexAttribL1ui64NV)
>> +#define glVertexAttribL1ui64vARB		MANGLE(VertexAttribL1ui64vARB)
>>   #define glVertexAttribL1ui64vNV		MANGLE(VertexAttribL1ui64vNV)
>>   #define glVertexAttribL2dEXT		MANGLE(VertexAttribL2dEXT)
>>   #define glVertexAttribL2d		MANGLE(VertexAttribL2d)
>> @@ -2150,6 +2505,7 @@
>>   #define glVertexAttribL4i64vNV		MANGLE(VertexAttribL4i64vNV)
>>   #define glVertexAttribL4ui64NV		MANGLE(VertexAttribL4ui64NV)
>>   #define glVertexAttribL4ui64vNV		MANGLE(VertexAttribL4ui64vNV)
>> +#define glVertexAttribLFormat		MANGLE(VertexAttribLFormat)
>>   #define glVertexAttribLFormatNV		MANGLE(VertexAttribLFormatNV)
>>   #define glVertexAttribLPointerEXT		MANGLE(VertexAttribLPointerEXT)
>>   #define glVertexAttribLPointer		MANGLE(VertexAttribLPointer)
>> @@ -2161,6 +2517,7 @@
>>   #define glVertexAttribP3uiv		MANGLE(VertexAttribP3uiv)
>>   #define glVertexAttribP4ui		MANGLE(VertexAttribP4ui)
>>   #define glVertexAttribP4uiv		MANGLE(VertexAttribP4uiv)
>> +#define glVertexAttribParameteriAMD		MANGLE(VertexAttribParameteriAMD)
>>   #define glVertexAttribPointerARB		MANGLE(VertexAttribPointerARB)
>>   #define glVertexAttribPointer		MANGLE(VertexAttribPointer)
>>   #define glVertexAttribPointerNV		MANGLE(VertexAttribPointerNV)
>> @@ -2181,6 +2538,7 @@
>>   #define glVertexAttribs4hvNV		MANGLE(VertexAttribs4hvNV)
>>   #define glVertexAttribs4svNV		MANGLE(VertexAttribs4svNV)
>>   #define glVertexAttribs4ubvNV		MANGLE(VertexAttribs4ubvNV)
>> +#define glVertexBindingDivisor		MANGLE(VertexBindingDivisor)
>>   #define glVertexBlendARB		MANGLE(VertexBlendARB)
>>   #define glVertexBlendEnvfATI		MANGLE(VertexBlendEnvfATI)
>>   #define glVertexBlendEnviATI		MANGLE(VertexBlendEnviATI)
>> @@ -2245,6 +2603,7 @@
>>   #define glWeightdvARB		MANGLE(WeightdvARB)
>>   #define glWeightfvARB		MANGLE(WeightfvARB)
>>   #define glWeightivARB		MANGLE(WeightivARB)
>> +#define glWeightPathsNV		MANGLE(WeightPathsNV)
>>   #define glWeightPointerARB		MANGLE(WeightPointerARB)
>>   #define glWeightsvARB		MANGLE(WeightsvARB)
>>   #define glWeightubvARB		MANGLE(WeightubvARB)
>>



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