[Mesa-dev] [PATCH 2/6] Regenerate gl_mangle.h.
Petri Latvala
petri.latvala at intel.com
Tue Apr 22 00:50:25 PDT 2014
On 04/19/2014 12:31 AM, Ian Romanick wrote:
> Looking at some of the functions added, I think this will need to be
> re-regenerated after some other recent changes in the XML.
Rebased my series to current master, re-regenerated gl_mangle.h. Result
is the same.
>
> On 03/17/2014 01:43 AM, Petri Latvala wrote:
>> Signed-off-by: Petri Latvala <petri.latvala at intel.com>
>> ---
>> include/GL/gl_mangle.h | 371 ++++++++++++++++++++++++++++++++++++++++++++++++-
>> 1 file changed, 365 insertions(+), 6 deletions(-)
>>
>> diff --git a/include/GL/gl_mangle.h b/include/GL/gl_mangle.h
>> index 3684803..b3a9c88 100644
>> --- a/include/GL/gl_mangle.h
>> +++ b/include/GL/gl_mangle.h
>> @@ -30,6 +30,7 @@
>> /*REGENERATE_TO_END-----------ALL LINES BELOW HERE GET REPLACED ON REGENERATION */
>>
>> #define glAccum MANGLE(Accum)
>> +#define glAccumxOES MANGLE(AccumxOES)
>> #define glActiveProgramEXT MANGLE(ActiveProgramEXT)
>> #define glActiveShaderProgram MANGLE(ActiveShaderProgram)
>> #define glActiveStencilFaceEXT MANGLE(ActiveStencilFaceEXT)
>> @@ -40,6 +41,7 @@
>> #define glAlphaFragmentOp2ATI MANGLE(AlphaFragmentOp2ATI)
>> #define glAlphaFragmentOp3ATI MANGLE(AlphaFragmentOp3ATI)
>> #define glAlphaFunc MANGLE(AlphaFunc)
>> +#define glAlphaFuncxOES MANGLE(AlphaFuncxOES)
>> #define glApplyTextureEXT MANGLE(ApplyTextureEXT)
>> #define glAreProgramsResidentNV MANGLE(AreProgramsResidentNV)
>> #define glAreTexturesResidentEXT MANGLE(AreTexturesResidentEXT)
>> @@ -52,10 +54,12 @@
>> #define glAttachShader MANGLE(AttachShader)
>> #define glBeginConditionalRender MANGLE(BeginConditionalRender)
>> #define glBeginConditionalRenderNV MANGLE(BeginConditionalRenderNV)
>> +#define glBeginConditionalRenderNVX MANGLE(BeginConditionalRenderNVX)
>> #define glBeginFragmentShaderATI MANGLE(BeginFragmentShaderATI)
>> #define glBegin MANGLE(Begin)
>> #define glBeginOcclusionQueryNV MANGLE(BeginOcclusionQueryNV)
>> #define glBeginPerfMonitorAMD MANGLE(BeginPerfMonitorAMD)
>> +#define glBeginPerfQueryINTEL MANGLE(BeginPerfQueryINTEL)
>> #define glBeginQueryARB MANGLE(BeginQueryARB)
>> #define glBeginQueryIndexed MANGLE(BeginQueryIndexed)
>> #define glBeginQuery MANGLE(BeginQuery)
>> @@ -76,6 +80,8 @@
>> #define glBindBufferRangeEXT MANGLE(BindBufferRangeEXT)
>> #define glBindBufferRange MANGLE(BindBufferRange)
>> #define glBindBufferRangeNV MANGLE(BindBufferRangeNV)
>> +#define glBindBuffersBase MANGLE(BindBuffersBase)
>> +#define glBindBuffersRange MANGLE(BindBuffersRange)
>> #define glBindFragDataLocationEXT MANGLE(BindFragDataLocationEXT)
>> #define glBindFragDataLocationIndexed MANGLE(BindFragDataLocationIndexed)
>> #define glBindFragDataLocation MANGLE(BindFragDataLocation)
>> @@ -83,6 +89,8 @@
>> #define glBindFramebufferEXT MANGLE(BindFramebufferEXT)
>> #define glBindFramebuffer MANGLE(BindFramebuffer)
>> #define glBindImageTextureEXT MANGLE(BindImageTextureEXT)
>> +#define glBindImageTexture MANGLE(BindImageTexture)
>> +#define glBindImageTextures MANGLE(BindImageTextures)
>> #define glBindLightParameterEXT MANGLE(BindLightParameterEXT)
>> #define glBindMaterialParameterEXT MANGLE(BindMaterialParameterEXT)
>> #define glBindMultiTextureEXT MANGLE(BindMultiTextureEXT)
>> @@ -93,14 +101,18 @@
>> #define glBindRenderbufferEXT MANGLE(BindRenderbufferEXT)
>> #define glBindRenderbuffer MANGLE(BindRenderbuffer)
>> #define glBindSampler MANGLE(BindSampler)
>> +#define glBindSamplers MANGLE(BindSamplers)
>> #define glBindTexGenParameterEXT MANGLE(BindTexGenParameterEXT)
>> #define glBindTextureEXT MANGLE(BindTextureEXT)
>> #define glBindTexture MANGLE(BindTexture)
>> +#define glBindTextures MANGLE(BindTextures)
>> #define glBindTextureUnitParameterEXT MANGLE(BindTextureUnitParameterEXT)
>> #define glBindTransformFeedback MANGLE(BindTransformFeedback)
>> #define glBindTransformFeedbackNV MANGLE(BindTransformFeedbackNV)
>> #define glBindVertexArrayAPPLE MANGLE(BindVertexArrayAPPLE)
>> #define glBindVertexArray MANGLE(BindVertexArray)
>> +#define glBindVertexBuffer MANGLE(BindVertexBuffer)
>> +#define glBindVertexBuffers MANGLE(BindVertexBuffers)
>> #define glBindVertexShaderEXT MANGLE(BindVertexShaderEXT)
>> #define glBindVideoCaptureStreamBufferNV MANGLE(BindVideoCaptureStreamBufferNV)
>> #define glBindVideoCaptureStreamTextureNV MANGLE(BindVideoCaptureStreamTextureNV)
>> @@ -116,8 +128,11 @@
>> #define glBinormal3svEXT MANGLE(Binormal3svEXT)
>> #define glBinormalPointerEXT MANGLE(BinormalPointerEXT)
>> #define glBitmap MANGLE(Bitmap)
>> +#define glBitmapxOES MANGLE(BitmapxOES)
>> +#define glBlendBarrierNV MANGLE(BlendBarrierNV)
>> #define glBlendColorEXT MANGLE(BlendColorEXT)
>> #define glBlendColor MANGLE(BlendColor)
>> +#define glBlendColorxOES MANGLE(BlendColorxOES)
>> #define glBlendEquationEXT MANGLE(BlendEquationEXT)
>> #define glBlendEquationiARB MANGLE(BlendEquationiARB)
>> #define glBlendEquationi MANGLE(BlendEquationi)
>> @@ -139,12 +154,14 @@
>> #define glBlendFuncSeparateIndexedAMD MANGLE(BlendFuncSeparateIndexedAMD)
>> #define glBlendFuncSeparateINGR MANGLE(BlendFuncSeparateINGR)
>> #define glBlendFuncSeparate MANGLE(BlendFuncSeparate)
>> +#define glBlendParameteriNV MANGLE(BlendParameteriNV)
>> #define glBlitFramebufferEXT MANGLE(BlitFramebufferEXT)
>> #define glBlitFramebuffer MANGLE(BlitFramebuffer)
>> #define glBufferAddressRangeNV MANGLE(BufferAddressRangeNV)
>> #define glBufferDataARB MANGLE(BufferDataARB)
>> #define glBufferData MANGLE(BufferData)
>> #define glBufferParameteriAPPLE MANGLE(BufferParameteriAPPLE)
>> +#define glBufferStorage MANGLE(BufferStorage)
>> #define glBufferSubDataARB MANGLE(BufferSubDataARB)
>> #define glBufferSubData MANGLE(BufferSubData)
>> #define glCallList MANGLE(CallList)
>> @@ -155,26 +172,37 @@
>> #define glClampColorARB MANGLE(ClampColorARB)
>> #define glClampColor MANGLE(ClampColor)
>> #define glClearAccum MANGLE(ClearAccum)
>> +#define glClearAccumxOES MANGLE(ClearAccumxOES)
>> +#define glClearBufferData MANGLE(ClearBufferData)
>> #define glClearBufferfi MANGLE(ClearBufferfi)
>> #define glClearBufferfv MANGLE(ClearBufferfv)
>> #define glClearBufferiv MANGLE(ClearBufferiv)
>> +#define glClearBufferSubData MANGLE(ClearBufferSubData)
>> #define glClearBufferuiv MANGLE(ClearBufferuiv)
>> #define glClearColorIiEXT MANGLE(ClearColorIiEXT)
>> #define glClearColorIuiEXT MANGLE(ClearColorIuiEXT)
>> #define glClearColor MANGLE(ClearColor)
>> -#define glClearDebugLogMESA MANGLE(ClearDebugLogMESA)
>> +#define glClearColorxOES MANGLE(ClearColorxOES)
>> #define glClearDepthdNV MANGLE(ClearDepthdNV)
>> #define glClearDepthf MANGLE(ClearDepthf)
>> +#define glClearDepthfOES MANGLE(ClearDepthfOES)
>> #define glClearDepth MANGLE(ClearDepth)
>> +#define glClearDepthxOES MANGLE(ClearDepthxOES)
>> #define glClearIndex MANGLE(ClearIndex)
>> #define glClear MANGLE(Clear)
>> +#define glClearNamedBufferDataEXT MANGLE(ClearNamedBufferDataEXT)
>> +#define glClearNamedBufferSubDataEXT MANGLE(ClearNamedBufferSubDataEXT)
>> #define glClearStencil MANGLE(ClearStencil)
>> +#define glClearTexImage MANGLE(ClearTexImage)
>> +#define glClearTexSubImage MANGLE(ClearTexSubImage)
>> #define glClientActiveTextureARB MANGLE(ClientActiveTextureARB)
>> #define glClientActiveTexture MANGLE(ClientActiveTexture)
>> #define glClientActiveVertexStreamATI MANGLE(ClientActiveVertexStreamATI)
>> #define glClientAttribDefaultEXT MANGLE(ClientAttribDefaultEXT)
>> #define glClientWaitSync MANGLE(ClientWaitSync)
>> +#define glClipPlanefOES MANGLE(ClipPlanefOES)
>> #define glClipPlane MANGLE(ClipPlane)
>> +#define glClipPlanexOES MANGLE(ClipPlanexOES)
>> #define glColor3b MANGLE(Color3b)
>> #define glColor3bv MANGLE(Color3bv)
>> #define glColor3d MANGLE(Color3d)
>> @@ -195,6 +223,8 @@
>> #define glColor3uiv MANGLE(Color3uiv)
>> #define glColor3us MANGLE(Color3us)
>> #define glColor3usv MANGLE(Color3usv)
>> +#define glColor3xOES MANGLE(Color3xOES)
>> +#define glColor3xvOES MANGLE(Color3xvOES)
>> #define glColor4b MANGLE(Color4b)
>> #define glColor4bv MANGLE(Color4bv)
>> #define glColor4d MANGLE(Color4d)
>> @@ -219,6 +249,8 @@
>> #define glColor4uiv MANGLE(Color4uiv)
>> #define glColor4us MANGLE(Color4us)
>> #define glColor4usv MANGLE(Color4usv)
>> +#define glColor4xOES MANGLE(Color4xOES)
>> +#define glColor4xvOES MANGLE(Color4xvOES)
>> #define glColorFormatNV MANGLE(ColorFormatNV)
>> #define glColorFragmentOp1ATI MANGLE(ColorFragmentOp1ATI)
>> #define glColorFragmentOp2ATI MANGLE(ColorFragmentOp2ATI)
>> @@ -290,6 +322,8 @@
>> #define glConvolutionParameteri MANGLE(ConvolutionParameteri)
>> #define glConvolutionParameterivEXT MANGLE(ConvolutionParameterivEXT)
>> #define glConvolutionParameteriv MANGLE(ConvolutionParameteriv)
>> +#define glConvolutionParameterxOES MANGLE(ConvolutionParameterxOES)
>> +#define glConvolutionParameterxvOES MANGLE(ConvolutionParameterxvOES)
>> #define glCopyBufferSubData MANGLE(CopyBufferSubData)
>> #define glCopyColorSubTableEXT MANGLE(CopyColorSubTableEXT)
>> #define glCopyColorSubTable MANGLE(CopyColorSubTable)
>> @@ -299,12 +333,14 @@
>> #define glCopyConvolutionFilter1D MANGLE(CopyConvolutionFilter1D)
>> #define glCopyConvolutionFilter2DEXT MANGLE(CopyConvolutionFilter2DEXT)
>> #define glCopyConvolutionFilter2D MANGLE(CopyConvolutionFilter2D)
>> +#define glCopyImageSubData MANGLE(CopyImageSubData)
>> #define glCopyImageSubDataNV MANGLE(CopyImageSubDataNV)
>> #define glCopyMultiTexImage1DEXT MANGLE(CopyMultiTexImage1DEXT)
>> #define glCopyMultiTexImage2DEXT MANGLE(CopyMultiTexImage2DEXT)
>> #define glCopyMultiTexSubImage1DEXT MANGLE(CopyMultiTexSubImage1DEXT)
>> #define glCopyMultiTexSubImage2DEXT MANGLE(CopyMultiTexSubImage2DEXT)
>> #define glCopyMultiTexSubImage3DEXT MANGLE(CopyMultiTexSubImage3DEXT)
>> +#define glCopyPathNV MANGLE(CopyPathNV)
>> #define glCopyPixels MANGLE(CopyPixels)
>> #define glCopyTexImage1DEXT MANGLE(CopyTexImage1DEXT)
>> #define glCopyTexImage1D MANGLE(CopyTexImage1D)
>> @@ -321,7 +357,11 @@
>> #define glCopyTextureSubImage1DEXT MANGLE(CopyTextureSubImage1DEXT)
>> #define glCopyTextureSubImage2DEXT MANGLE(CopyTextureSubImage2DEXT)
>> #define glCopyTextureSubImage3DEXT MANGLE(CopyTextureSubImage3DEXT)
>> -#define glCreateDebugObjectMESA MANGLE(CreateDebugObjectMESA)
>> +#define glCoverFillPathInstancedNV MANGLE(CoverFillPathInstancedNV)
>> +#define glCoverFillPathNV MANGLE(CoverFillPathNV)
>> +#define glCoverStrokePathInstancedNV MANGLE(CoverStrokePathInstancedNV)
>> +#define glCoverStrokePathNV MANGLE(CoverStrokePathNV)
>> +#define glCreatePerfQueryINTEL MANGLE(CreatePerfQueryINTEL)
>> #define glCreateProgram MANGLE(CreateProgram)
>> #define glCreateProgramObjectARB MANGLE(CreateProgramObjectARB)
>> #define glCreateShader MANGLE(CreateShader)
>> @@ -335,10 +375,13 @@
>> #define glCurrentPaletteMatrixARB MANGLE(CurrentPaletteMatrixARB)
>> #define glDebugMessageCallbackAMD MANGLE(DebugMessageCallbackAMD)
>> #define glDebugMessageCallbackARB MANGLE(DebugMessageCallbackARB)
>> +#define glDebugMessageCallback MANGLE(DebugMessageCallback)
>> #define glDebugMessageControlARB MANGLE(DebugMessageControlARB)
>> +#define glDebugMessageControl MANGLE(DebugMessageControl)
>> #define glDebugMessageEnableAMD MANGLE(DebugMessageEnableAMD)
>> #define glDebugMessageInsertAMD MANGLE(DebugMessageInsertAMD)
>> #define glDebugMessageInsertARB MANGLE(DebugMessageInsertARB)
>> +#define glDebugMessageInsert MANGLE(DebugMessageInsert)
>> #define glDeformationMap3dSGIX MANGLE(DeformationMap3dSGIX)
>> #define glDeformationMap3fSGIX MANGLE(DeformationMap3fSGIX)
>> #define glDeformSGIX MANGLE(DeformSGIX)
>> @@ -355,7 +398,9 @@
>> #define glDeleteNamesAMD MANGLE(DeleteNamesAMD)
>> #define glDeleteObjectARB MANGLE(DeleteObjectARB)
>> #define glDeleteOcclusionQueriesNV MANGLE(DeleteOcclusionQueriesNV)
>> +#define glDeletePathsNV MANGLE(DeletePathsNV)
>> #define glDeletePerfMonitorsAMD MANGLE(DeletePerfMonitorsAMD)
>> +#define glDeletePerfQueryINTEL MANGLE(DeletePerfQueryINTEL)
>> #define glDeleteProgram MANGLE(DeleteProgram)
>> #define glDeleteProgramPipelines MANGLE(DeleteProgramPipelines)
>> #define glDeleteProgramsARB MANGLE(DeleteProgramsARB)
>> @@ -381,23 +426,32 @@
>> #define glDepthRangeArrayv MANGLE(DepthRangeArrayv)
>> #define glDepthRangedNV MANGLE(DepthRangedNV)
>> #define glDepthRangef MANGLE(DepthRangef)
>> +#define glDepthRangefOES MANGLE(DepthRangefOES)
>> #define glDepthRangeIndexed MANGLE(DepthRangeIndexed)
>> #define glDepthRange MANGLE(DepthRange)
>> +#define glDepthRangexOES MANGLE(DepthRangexOES)
>> #define glDetachObjectARB MANGLE(DetachObjectARB)
>> #define glDetachShader MANGLE(DetachShader)
>> #define glDetailTexFuncSGIS MANGLE(DetailTexFuncSGIS)
>> +#define glDisableClientStateiEXT MANGLE(DisableClientStateiEXT)
>> #define glDisableClientStateIndexedEXT MANGLE(DisableClientStateIndexedEXT)
>> #define glDisableClientState MANGLE(DisableClientState)
>> #define glDisablei MANGLE(Disablei)
>> #define glDisableIndexedEXT MANGLE(DisableIndexedEXT)
>> #define glDisable MANGLE(Disable)
>> #define glDisableVariantClientStateEXT MANGLE(DisableVariantClientStateEXT)
>> +#define glDisableVertexArrayAttribEXT MANGLE(DisableVertexArrayAttribEXT)
>> +#define glDisableVertexArrayEXT MANGLE(DisableVertexArrayEXT)
>> #define glDisableVertexAttribAPPLE MANGLE(DisableVertexAttribAPPLE)
>> #define glDisableVertexAttribArrayARB MANGLE(DisableVertexAttribArrayARB)
>> #define glDisableVertexAttribArray MANGLE(DisableVertexAttribArray)
>> +#define glDispatchComputeGroupSizeARB MANGLE(DispatchComputeGroupSizeARB)
>> +#define glDispatchComputeIndirect MANGLE(DispatchComputeIndirect)
>> +#define glDispatchCompute MANGLE(DispatchCompute)
>> #define glDrawArraysEXT MANGLE(DrawArraysEXT)
>> #define glDrawArraysIndirect MANGLE(DrawArraysIndirect)
>> #define glDrawArraysInstancedARB MANGLE(DrawArraysInstancedARB)
>> +#define glDrawArraysInstancedBaseInstance MANGLE(DrawArraysInstancedBaseInstance)
>> #define glDrawArraysInstancedEXT MANGLE(DrawArraysInstancedEXT)
>> #define glDrawArraysInstanced MANGLE(DrawArraysInstanced)
>> #define glDrawArrays MANGLE(DrawArrays)
>> @@ -410,6 +464,8 @@
>> #define glDrawElementsBaseVertex MANGLE(DrawElementsBaseVertex)
>> #define glDrawElementsIndirect MANGLE(DrawElementsIndirect)
>> #define glDrawElementsInstancedARB MANGLE(DrawElementsInstancedARB)
>> +#define glDrawElementsInstancedBaseInstance MANGLE(DrawElementsInstancedBaseInstance)
>> +#define glDrawElementsInstancedBaseVertexBaseInstance MANGLE(DrawElementsInstancedBaseVertexBaseInstance)
>> #define glDrawElementsInstancedBaseVertex MANGLE(DrawElementsInstancedBaseVertex)
>> #define glDrawElementsInstancedEXT MANGLE(DrawElementsInstancedEXT)
>> #define glDrawElementsInstanced MANGLE(DrawElementsInstanced)
>> @@ -421,8 +477,11 @@
>> #define glDrawRangeElementsBaseVertex MANGLE(DrawRangeElementsBaseVertex)
>> #define glDrawRangeElementsEXT MANGLE(DrawRangeElementsEXT)
>> #define glDrawRangeElements MANGLE(DrawRangeElements)
>> +#define glDrawTextureNV MANGLE(DrawTextureNV)
>> +#define glDrawTransformFeedbackInstanced MANGLE(DrawTransformFeedbackInstanced)
>> #define glDrawTransformFeedback MANGLE(DrawTransformFeedback)
>> #define glDrawTransformFeedbackNV MANGLE(DrawTransformFeedbackNV)
>> +#define glDrawTransformFeedbackStreamInstanced MANGLE(DrawTransformFeedbackStreamInstanced)
>> #define glDrawTransformFeedbackStream MANGLE(DrawTransformFeedbackStream)
>> #define glEdgeFlagFormatNV MANGLE(EdgeFlagFormatNV)
>> #define glEdgeFlag MANGLE(EdgeFlag)
>> @@ -434,22 +493,27 @@
>> #define glEGLImageTargetTexture2DOES MANGLE(EGLImageTargetTexture2DOES)
>> #define glElementPointerAPPLE MANGLE(ElementPointerAPPLE)
>> #define glElementPointerATI MANGLE(ElementPointerATI)
>> +#define glEnableClientStateiEXT MANGLE(EnableClientStateiEXT)
>> #define glEnableClientStateIndexedEXT MANGLE(EnableClientStateIndexedEXT)
>> #define glEnableClientState MANGLE(EnableClientState)
>> #define glEnablei MANGLE(Enablei)
>> #define glEnableIndexedEXT MANGLE(EnableIndexedEXT)
>> #define glEnable MANGLE(Enable)
>> #define glEnableVariantClientStateEXT MANGLE(EnableVariantClientStateEXT)
>> +#define glEnableVertexArrayAttribEXT MANGLE(EnableVertexArrayAttribEXT)
>> +#define glEnableVertexArrayEXT MANGLE(EnableVertexArrayEXT)
>> #define glEnableVertexAttribAPPLE MANGLE(EnableVertexAttribAPPLE)
>> #define glEnableVertexAttribArrayARB MANGLE(EnableVertexAttribArrayARB)
>> #define glEnableVertexAttribArray MANGLE(EnableVertexAttribArray)
>> #define glEndConditionalRender MANGLE(EndConditionalRender)
>> #define glEndConditionalRenderNV MANGLE(EndConditionalRenderNV)
>> +#define glEndConditionalRenderNVX MANGLE(EndConditionalRenderNVX)
>> #define glEndFragmentShaderATI MANGLE(EndFragmentShaderATI)
>> #define glEndList MANGLE(EndList)
>> #define glEnd MANGLE(End)
>> #define glEndOcclusionQueryNV MANGLE(EndOcclusionQueryNV)
>> #define glEndPerfMonitorAMD MANGLE(EndPerfMonitorAMD)
>> +#define glEndPerfQueryINTEL MANGLE(EndPerfQueryINTEL)
>> #define glEndQueryARB MANGLE(EndQueryARB)
>> #define glEndQueryIndexed MANGLE(EndQueryIndexed)
>> #define glEndQuery MANGLE(EndQuery)
>> @@ -462,10 +526,14 @@
>> #define glEvalCoord1dv MANGLE(EvalCoord1dv)
>> #define glEvalCoord1f MANGLE(EvalCoord1f)
>> #define glEvalCoord1fv MANGLE(EvalCoord1fv)
>> +#define glEvalCoord1xOES MANGLE(EvalCoord1xOES)
>> +#define glEvalCoord1xvOES MANGLE(EvalCoord1xvOES)
>> #define glEvalCoord2d MANGLE(EvalCoord2d)
>> #define glEvalCoord2dv MANGLE(EvalCoord2dv)
>> #define glEvalCoord2f MANGLE(EvalCoord2f)
>> #define glEvalCoord2fv MANGLE(EvalCoord2fv)
>> +#define glEvalCoord2xOES MANGLE(EvalCoord2xOES)
>> +#define glEvalCoord2xvOES MANGLE(EvalCoord2xvOES)
>> #define glEvalMapsNV MANGLE(EvalMapsNV)
>> #define glEvalMesh1 MANGLE(EvalMesh1)
>> #define glEvalMesh2 MANGLE(EvalMesh2)
>> @@ -474,6 +542,7 @@
>> #define glExecuteProgramNV MANGLE(ExecuteProgramNV)
>> #define glExtractComponentEXT MANGLE(ExtractComponentEXT)
>> #define glFeedbackBuffer MANGLE(FeedbackBuffer)
>> +#define glFeedbackBufferxOES MANGLE(FeedbackBufferxOES)
>> #define glFenceSync MANGLE(FenceSync)
>> #define glFinalCombinerInputNV MANGLE(FinalCombinerInputNV)
>> #define glFinishAsyncSGIX MANGLE(FinishAsyncSGIX)
>> @@ -488,6 +557,7 @@
>> #define glFlushMappedNamedBufferRangeEXT MANGLE(FlushMappedNamedBufferRangeEXT)
>> #define glFlushPixelDataRangeNV MANGLE(FlushPixelDataRangeNV)
>> #define glFlushRasterSGIX MANGLE(FlushRasterSGIX)
>> +#define glFlushStaticDataIBM MANGLE(FlushStaticDataIBM)
>> #define glFlushVertexArrayRangeAPPLE MANGLE(FlushVertexArrayRangeAPPLE)
>> #define glFlushVertexArrayRangeNV MANGLE(FlushVertexArrayRangeNV)
>> #define glFogCoorddEXT MANGLE(FogCoorddEXT)
>> @@ -509,6 +579,8 @@
>> #define glFogfv MANGLE(Fogfv)
>> #define glFogi MANGLE(Fogi)
>> #define glFogiv MANGLE(Fogiv)
>> +#define glFogxOES MANGLE(FogxOES)
>> +#define glFogxvOES MANGLE(FogxvOES)
>> #define glFragmentColorMaterialSGIX MANGLE(FragmentColorMaterialSGIX)
>> #define glFragmentLightfSGIX MANGLE(FragmentLightfSGIX)
>> #define glFragmentLightfvSGIX MANGLE(FragmentLightfvSGIX)
>> @@ -524,6 +596,7 @@
>> #define glFragmentMaterialivSGIX MANGLE(FragmentMaterialivSGIX)
>> #define glFramebufferDrawBufferEXT MANGLE(FramebufferDrawBufferEXT)
>> #define glFramebufferDrawBuffersEXT MANGLE(FramebufferDrawBuffersEXT)
>> +#define glFramebufferParameteri MANGLE(FramebufferParameteri)
>> #define glFramebufferReadBufferEXT MANGLE(FramebufferReadBufferEXT)
>> #define glFramebufferRenderbufferEXT MANGLE(FramebufferRenderbufferEXT)
>> #define glFramebufferRenderbuffer MANGLE(FramebufferRenderbuffer)
>> @@ -545,7 +618,9 @@
>> #define glFrameZoomSGIX MANGLE(FrameZoomSGIX)
>> #define glFreeObjectBufferATI MANGLE(FreeObjectBufferATI)
>> #define glFrontFace MANGLE(FrontFace)
>> +#define glFrustumfOES MANGLE(FrustumfOES)
>> #define glFrustum MANGLE(Frustum)
>> +#define glFrustumxOES MANGLE(FrustumxOES)
>> #define glGenAsyncMarkersSGIX MANGLE(GenAsyncMarkersSGIX)
>> #define glGenBuffersARB MANGLE(GenBuffersARB)
>> #define glGenBuffers MANGLE(GenBuffers)
>> @@ -561,6 +636,7 @@
>> #define glGenLists MANGLE(GenLists)
>> #define glGenNamesAMD MANGLE(GenNamesAMD)
>> #define glGenOcclusionQueriesNV MANGLE(GenOcclusionQueriesNV)
>> +#define glGenPathsNV MANGLE(GenPathsNV)
>> #define glGenPerfMonitorsAMD MANGLE(GenPerfMonitorsAMD)
>> #define glGenProgramPipelines MANGLE(GenProgramPipelines)
>> #define glGenProgramsARB MANGLE(GenProgramsARB)
>> @@ -578,6 +654,7 @@
>> #define glGenVertexArraysAPPLE MANGLE(GenVertexArraysAPPLE)
>> #define glGenVertexArrays MANGLE(GenVertexArrays)
>> #define glGenVertexShadersEXT MANGLE(GenVertexShadersEXT)
>> +#define glGetActiveAtomicCounterBufferiv MANGLE(GetActiveAtomicCounterBufferiv)
>> #define glGetActiveAttribARB MANGLE(GetActiveAttribARB)
>> #define glGetActiveAttrib MANGLE(GetActiveAttrib)
>> #define glGetActiveSubroutineName MANGLE(GetActiveSubroutineName)
>> @@ -607,7 +684,9 @@
>> #define glGetBufferPointerv MANGLE(GetBufferPointerv)
>> #define glGetBufferSubDataARB MANGLE(GetBufferSubDataARB)
>> #define glGetBufferSubData MANGLE(GetBufferSubData)
>> +#define glGetClipPlanefOES MANGLE(GetClipPlanefOES)
>> #define glGetClipPlane MANGLE(GetClipPlane)
>> +#define glGetClipPlanexOES MANGLE(GetClipPlanexOES)
>> #define glGetColorTableEXT MANGLE(GetColorTableEXT)
>> #define glGetColorTable MANGLE(GetColorTable)
>> #define glGetColorTableParameterfvEXT MANGLE(GetColorTableParameterfvEXT)
>> @@ -632,19 +711,23 @@
>> #define glGetConvolutionParameterfv MANGLE(GetConvolutionParameterfv)
>> #define glGetConvolutionParameterivEXT MANGLE(GetConvolutionParameterivEXT)
>> #define glGetConvolutionParameteriv MANGLE(GetConvolutionParameteriv)
>> -#define glGetDebugLogLengthMESA MANGLE(GetDebugLogLengthMESA)
>> -#define glGetDebugLogMESA MANGLE(GetDebugLogMESA)
>> +#define glGetConvolutionParameterxvOES MANGLE(GetConvolutionParameterxvOES)
>> #define glGetDebugMessageLogAMD MANGLE(GetDebugMessageLogAMD)
>> #define glGetDebugMessageLogARB MANGLE(GetDebugMessageLogARB)
>> +#define glGetDebugMessageLog MANGLE(GetDebugMessageLog)
>> #define glGetDetailTexFuncSGIS MANGLE(GetDetailTexFuncSGIS)
>> #define glGetDoubleIndexedvEXT MANGLE(GetDoubleIndexedvEXT)
>> +#define glGetDoublei_vEXT MANGLE(GetDoublei_vEXT)
>> #define glGetDoublei_v MANGLE(GetDoublei_v)
>> #define glGetDoublev MANGLE(GetDoublev)
>> #define glGetError MANGLE(GetError)
>> #define glGetFenceivNV MANGLE(GetFenceivNV)
>> #define glGetFinalCombinerInputParameterfvNV MANGLE(GetFinalCombinerInputParameterfvNV)
>> #define glGetFinalCombinerInputParameterivNV MANGLE(GetFinalCombinerInputParameterivNV)
>> +#define glGetFirstPerfQueryIdINTEL MANGLE(GetFirstPerfQueryIdINTEL)
>> +#define glGetFixedvOES MANGLE(GetFixedvOES)
>> #define glGetFloatIndexedvEXT MANGLE(GetFloatIndexedvEXT)
>> +#define glGetFloati_vEXT MANGLE(GetFloati_vEXT)
>> #define glGetFloati_v MANGLE(GetFloati_v)
>> #define glGetFloatv MANGLE(GetFloatv)
>> #define glGetFogFuncSGIS MANGLE(GetFogFuncSGIS)
>> @@ -658,6 +741,7 @@
>> #define glGetFramebufferAttachmentParameterivEXT MANGLE(GetFramebufferAttachmentParameterivEXT)
>> #define glGetFramebufferAttachmentParameteriv MANGLE(GetFramebufferAttachmentParameteriv)
>> #define glGetFramebufferParameterivEXT MANGLE(GetFramebufferParameterivEXT)
>> +#define glGetFramebufferParameteriv MANGLE(GetFramebufferParameteriv)
>> #define glGetGraphicsResetStatusARB MANGLE(GetGraphicsResetStatusARB)
>> #define glGetHandleARB MANGLE(GetHandleARB)
>> #define glGetHistogramEXT MANGLE(GetHistogramEXT)
>> @@ -666,6 +750,9 @@
>> #define glGetHistogramParameterfv MANGLE(GetHistogramParameterfv)
>> #define glGetHistogramParameterivEXT MANGLE(GetHistogramParameterivEXT)
>> #define glGetHistogramParameteriv MANGLE(GetHistogramParameteriv)
>> +#define glGetHistogramParameterxvOES MANGLE(GetHistogramParameterxvOES)
>> +#define glGetImageHandleARB MANGLE(GetImageHandleARB)
>> +#define glGetImageHandleNV MANGLE(GetImageHandleNV)
>> #define glGetImageTransformParameterfvHP MANGLE(GetImageTransformParameterfvHP)
>> #define glGetImageTransformParameterivHP MANGLE(GetImageTransformParameterivHP)
>> #define glGetInfoLogARB MANGLE(GetInfoLogARB)
>> @@ -677,11 +764,14 @@
>> #define glGetIntegerui64i_vNV MANGLE(GetIntegerui64i_vNV)
>> #define glGetIntegerui64vNV MANGLE(GetIntegerui64vNV)
>> #define glGetIntegerv MANGLE(GetIntegerv)
>> +#define glGetInternalformati64v MANGLE(GetInternalformati64v)
>> +#define glGetInternalformativ MANGLE(GetInternalformativ)
>> #define glGetInvariantBooleanvEXT MANGLE(GetInvariantBooleanvEXT)
>> #define glGetInvariantFloatvEXT MANGLE(GetInvariantFloatvEXT)
>> #define glGetInvariantIntegervEXT MANGLE(GetInvariantIntegervEXT)
>> #define glGetLightfv MANGLE(GetLightfv)
>> #define glGetLightiv MANGLE(GetLightiv)
>> +#define glGetLightxOES MANGLE(GetLightxOES)
>> #define glGetListParameterfvSGIX MANGLE(GetListParameterfvSGIX)
>> #define glGetListParameterivSGIX MANGLE(GetListParameterivSGIX)
>> #define glGetLocalConstantBooleanvEXT MANGLE(GetLocalConstantBooleanvEXT)
>> @@ -695,8 +785,10 @@
>> #define glGetMapiv MANGLE(GetMapiv)
>> #define glGetMapParameterfvNV MANGLE(GetMapParameterfvNV)
>> #define glGetMapParameterivNV MANGLE(GetMapParameterivNV)
>> +#define glGetMapxvOES MANGLE(GetMapxvOES)
>> #define glGetMaterialfv MANGLE(GetMaterialfv)
>> #define glGetMaterialiv MANGLE(GetMaterialiv)
>> +#define glGetMaterialxOES MANGLE(GetMaterialxOES)
>> #define glGetMinmaxEXT MANGLE(GetMinmaxEXT)
>> #define glGetMinmax MANGLE(GetMinmax)
>> #define glGetMinmaxParameterfvEXT MANGLE(GetMinmaxParameterfvEXT)
>> @@ -722,6 +814,7 @@
>> #define glGetNamedBufferPointervEXT MANGLE(GetNamedBufferPointervEXT)
>> #define glGetNamedBufferSubDataEXT MANGLE(GetNamedBufferSubDataEXT)
>> #define glGetNamedFramebufferAttachmentParameterivEXT MANGLE(GetNamedFramebufferAttachmentParameterivEXT)
>> +#define glGetNamedFramebufferParameterivEXT MANGLE(GetNamedFramebufferParameterivEXT)
>> #define glGetNamedProgramivEXT MANGLE(GetNamedProgramivEXT)
>> #define glGetNamedProgramLocalParameterdvEXT MANGLE(GetNamedProgramLocalParameterdvEXT)
>> #define glGetNamedProgramLocalParameterfvEXT MANGLE(GetNamedProgramLocalParameterfvEXT)
>> @@ -734,6 +827,7 @@
>> #define glGetnColorTableARB MANGLE(GetnColorTableARB)
>> #define glGetnCompressedTexImageARB MANGLE(GetnCompressedTexImageARB)
>> #define glGetnConvolutionFilterARB MANGLE(GetnConvolutionFilterARB)
>> +#define glGetNextPerfQueryIdINTEL MANGLE(GetNextPerfQueryIdINTEL)
>> #define glGetnHistogramARB MANGLE(GetnHistogramARB)
>> #define glGetnMapdvARB MANGLE(GetnMapdvARB)
>> #define glGetnMapfvARB MANGLE(GetnMapfvARB)
>> @@ -751,23 +845,47 @@
>> #define glGetnUniformuivARB MANGLE(GetnUniformuivARB)
>> #define glGetObjectBufferfvATI MANGLE(GetObjectBufferfvATI)
>> #define glGetObjectBufferivATI MANGLE(GetObjectBufferivATI)
>> +#define glGetObjectLabelEXT MANGLE(GetObjectLabelEXT)
>> +#define glGetObjectLabel MANGLE(GetObjectLabel)
>> #define glGetObjectParameterfvARB MANGLE(GetObjectParameterfvARB)
>> #define glGetObjectParameterivAPPLE MANGLE(GetObjectParameterivAPPLE)
>> #define glGetObjectParameterivARB MANGLE(GetObjectParameterivARB)
>> +#define glGetObjectPtrLabel MANGLE(GetObjectPtrLabel)
>> #define glGetOcclusionQueryivNV MANGLE(GetOcclusionQueryivNV)
>> #define glGetOcclusionQueryuivNV MANGLE(GetOcclusionQueryuivNV)
>> +#define glGetPathColorGenfvNV MANGLE(GetPathColorGenfvNV)
>> +#define glGetPathColorGenivNV MANGLE(GetPathColorGenivNV)
>> +#define glGetPathCommandsNV MANGLE(GetPathCommandsNV)
>> +#define glGetPathCoordsNV MANGLE(GetPathCoordsNV)
>> +#define glGetPathDashArrayNV MANGLE(GetPathDashArrayNV)
>> +#define glGetPathLengthNV MANGLE(GetPathLengthNV)
>> +#define glGetPathMetricRangeNV MANGLE(GetPathMetricRangeNV)
>> +#define glGetPathMetricsNV MANGLE(GetPathMetricsNV)
>> +#define glGetPathParameterfvNV MANGLE(GetPathParameterfvNV)
>> +#define glGetPathParameterivNV MANGLE(GetPathParameterivNV)
>> +#define glGetPathSpacingNV MANGLE(GetPathSpacingNV)
>> +#define glGetPathTexGenfvNV MANGLE(GetPathTexGenfvNV)
>> +#define glGetPathTexGenivNV MANGLE(GetPathTexGenivNV)
>> +#define glGetPerfCounterInfoINTEL MANGLE(GetPerfCounterInfoINTEL)
>> #define glGetPerfMonitorCounterDataAMD MANGLE(GetPerfMonitorCounterDataAMD)
>> #define glGetPerfMonitorCounterInfoAMD MANGLE(GetPerfMonitorCounterInfoAMD)
>> #define glGetPerfMonitorCountersAMD MANGLE(GetPerfMonitorCountersAMD)
>> #define glGetPerfMonitorCounterStringAMD MANGLE(GetPerfMonitorCounterStringAMD)
>> #define glGetPerfMonitorGroupsAMD MANGLE(GetPerfMonitorGroupsAMD)
>> #define glGetPerfMonitorGroupStringAMD MANGLE(GetPerfMonitorGroupStringAMD)
>> +#define glGetPerfQueryDataINTEL MANGLE(GetPerfQueryDataINTEL)
>> +#define glGetPerfQueryIdByNameINTEL MANGLE(GetPerfQueryIdByNameINTEL)
>> +#define glGetPerfQueryInfoINTEL MANGLE(GetPerfQueryInfoINTEL)
>> #define glGetPixelMapfv MANGLE(GetPixelMapfv)
>> #define glGetPixelMapuiv MANGLE(GetPixelMapuiv)
>> #define glGetPixelMapusv MANGLE(GetPixelMapusv)
>> +#define glGetPixelMapxv MANGLE(GetPixelMapxv)
>> #define glGetPixelTexGenParameterfvSGIS MANGLE(GetPixelTexGenParameterfvSGIS)
>> #define glGetPixelTexGenParameterivSGIS MANGLE(GetPixelTexGenParameterivSGIS)
>> +#define glGetPixelTransformParameterfvEXT MANGLE(GetPixelTransformParameterfvEXT)
>> +#define glGetPixelTransformParameterivEXT MANGLE(GetPixelTransformParameterivEXT)
>> #define glGetPointerIndexedvEXT MANGLE(GetPointerIndexedvEXT)
>> +#define glGetPointeri_vEXT MANGLE(GetPointeri_vEXT)
>> #define glGetPointervEXT MANGLE(GetPointervEXT)
>> #define glGetPointerv MANGLE(GetPointerv)
>> #define glGetPolygonStipple MANGLE(GetPolygonStipple)
>> @@ -777,6 +895,7 @@
>> #define glGetProgramEnvParameterIivNV MANGLE(GetProgramEnvParameterIivNV)
>> #define glGetProgramEnvParameterIuivNV MANGLE(GetProgramEnvParameterIuivNV)
>> #define glGetProgramInfoLog MANGLE(GetProgramInfoLog)
>> +#define glGetProgramInterfaceiv MANGLE(GetProgramInterfaceiv)
>> #define glGetProgramivARB MANGLE(GetProgramivARB)
>> #define glGetProgramiv MANGLE(GetProgramiv)
>> #define glGetProgramivNV MANGLE(GetProgramivNV)
>> @@ -790,7 +909,11 @@
>> #define glGetProgramParameterfvNV MANGLE(GetProgramParameterfvNV)
>> #define glGetProgramPipelineInfoLog MANGLE(GetProgramPipelineInfoLog)
>> #define glGetProgramPipelineiv MANGLE(GetProgramPipelineiv)
>> -#define glGetProgramRegisterfvMESA MANGLE(GetProgramRegisterfvMESA)
>> +#define glGetProgramResourceIndex MANGLE(GetProgramResourceIndex)
>> +#define glGetProgramResourceiv MANGLE(GetProgramResourceiv)
>> +#define glGetProgramResourceLocationIndex MANGLE(GetProgramResourceLocationIndex)
>> +#define glGetProgramResourceLocation MANGLE(GetProgramResourceLocation)
>> +#define glGetProgramResourceName MANGLE(GetProgramResourceName)
>> #define glGetProgramStageiv MANGLE(GetProgramStageiv)
>> #define glGetProgramStringARB MANGLE(GetProgramStringARB)
>> #define glGetProgramStringNV MANGLE(GetProgramStringNV)
>> @@ -829,13 +952,16 @@
>> #define glGetTexBumpParameterivATI MANGLE(GetTexBumpParameterivATI)
>> #define glGetTexEnvfv MANGLE(GetTexEnvfv)
>> #define glGetTexEnviv MANGLE(GetTexEnviv)
>> +#define glGetTexEnvxvOES MANGLE(GetTexEnvxvOES)
>> #define glGetTexFilterFuncSGIS MANGLE(GetTexFilterFuncSGIS)
>> #define glGetTexGendv MANGLE(GetTexGendv)
>> #define glGetTexGenfv MANGLE(GetTexGenfv)
>> #define glGetTexGeniv MANGLE(GetTexGeniv)
>> +#define glGetTexGenxvOES MANGLE(GetTexGenxvOES)
>> #define glGetTexImage MANGLE(GetTexImage)
>> #define glGetTexLevelParameterfv MANGLE(GetTexLevelParameterfv)
>> #define glGetTexLevelParameteriv MANGLE(GetTexLevelParameteriv)
>> +#define glGetTexLevelParameterxvOES MANGLE(GetTexLevelParameterxvOES)
>> #define glGetTexParameterfv MANGLE(GetTexParameterfv)
>> #define glGetTexParameterIivEXT MANGLE(GetTexParameterIivEXT)
>> #define glGetTexParameterIiv MANGLE(GetTexParameterIiv)
>> @@ -843,6 +969,9 @@
>> #define glGetTexParameterIuiv MANGLE(GetTexParameterIuiv)
>> #define glGetTexParameteriv MANGLE(GetTexParameteriv)
>> #define glGetTexParameterPointervAPPLE MANGLE(GetTexParameterPointervAPPLE)
>> +#define glGetTexParameterxvOES MANGLE(GetTexParameterxvOES)
>> +#define glGetTextureHandleARB MANGLE(GetTextureHandleARB)
>> +#define glGetTextureHandleNV MANGLE(GetTextureHandleNV)
>> #define glGetTextureImageEXT MANGLE(GetTextureImageEXT)
>> #define glGetTextureLevelParameterfvEXT MANGLE(GetTextureLevelParameterfvEXT)
>> #define glGetTextureLevelParameterivEXT MANGLE(GetTextureLevelParameterivEXT)
>> @@ -850,6 +979,8 @@
>> #define glGetTextureParameterIivEXT MANGLE(GetTextureParameterIivEXT)
>> #define glGetTextureParameterIuivEXT MANGLE(GetTextureParameterIuivEXT)
>> #define glGetTextureParameterivEXT MANGLE(GetTextureParameterivEXT)
>> +#define glGetTextureSamplerHandleARB MANGLE(GetTextureSamplerHandleARB)
>> +#define glGetTextureSamplerHandleNV MANGLE(GetTextureSamplerHandleNV)
>> #define glGetTrackMatrixivNV MANGLE(GetTrackMatrixivNV)
>> #define glGetTransformFeedbackVaryingEXT MANGLE(GetTransformFeedbackVaryingEXT)
>> #define glGetTransformFeedbackVarying MANGLE(GetTransformFeedbackVarying)
>> @@ -877,6 +1008,10 @@
>> #define glGetVariantIntegervEXT MANGLE(GetVariantIntegervEXT)
>> #define glGetVariantPointervEXT MANGLE(GetVariantPointervEXT)
>> #define glGetVaryingLocationNV MANGLE(GetVaryingLocationNV)
>> +#define glGetVertexArrayIntegeri_vEXT MANGLE(GetVertexArrayIntegeri_vEXT)
>> +#define glGetVertexArrayIntegervEXT MANGLE(GetVertexArrayIntegervEXT)
>> +#define glGetVertexArrayPointeri_vEXT MANGLE(GetVertexArrayPointeri_vEXT)
>> +#define glGetVertexArrayPointervEXT MANGLE(GetVertexArrayPointervEXT)
>> #define glGetVertexAttribArrayObjectfvATI MANGLE(GetVertexAttribArrayObjectfvATI)
>> #define glGetVertexAttribArrayObjectivATI MANGLE(GetVertexAttribArrayObjectivATI)
>> #define glGetVertexAttribdvARB MANGLE(GetVertexAttribdvARB)
>> @@ -895,6 +1030,7 @@
>> #define glGetVertexAttribLdvEXT MANGLE(GetVertexAttribLdvEXT)
>> #define glGetVertexAttribLdv MANGLE(GetVertexAttribLdv)
>> #define glGetVertexAttribLi64vNV MANGLE(GetVertexAttribLi64vNV)
>> +#define glGetVertexAttribLui64vARB MANGLE(GetVertexAttribLui64vARB)
>> #define glGetVertexAttribLui64vNV MANGLE(GetVertexAttribLui64vNV)
>> #define glGetVertexAttribPointervARB MANGLE(GetVertexAttribPointervARB)
>> #define glGetVertexAttribPointerv MANGLE(GetVertexAttribPointerv)
>> @@ -924,6 +1060,7 @@
>> #define glImageTransformParameterfvHP MANGLE(ImageTransformParameterfvHP)
>> #define glImageTransformParameteriHP MANGLE(ImageTransformParameteriHP)
>> #define glImageTransformParameterivHP MANGLE(ImageTransformParameterivHP)
>> +#define glImportSyncEXT MANGLE(ImportSyncEXT)
>> #define glIndexd MANGLE(Indexd)
>> #define glIndexdv MANGLE(Indexdv)
>> #define glIndexf MANGLE(Indexf)
>> @@ -941,10 +1078,20 @@
>> #define glIndexsv MANGLE(Indexsv)
>> #define glIndexub MANGLE(Indexub)
>> #define glIndexubv MANGLE(Indexubv)
>> +#define glIndexxOES MANGLE(IndexxOES)
>> +#define glIndexxvOES MANGLE(IndexxvOES)
>> #define glInitNames MANGLE(InitNames)
>> #define glInsertComponentEXT MANGLE(InsertComponentEXT)
>> +#define glInsertEventMarkerEXT MANGLE(InsertEventMarkerEXT)
>> #define glInstrumentsBufferSGIX MANGLE(InstrumentsBufferSGIX)
>> #define glInterleavedArrays MANGLE(InterleavedArrays)
>> +#define glInterpolatePathsNV MANGLE(InterpolatePathsNV)
>> +#define glInvalidateBufferData MANGLE(InvalidateBufferData)
>> +#define glInvalidateBufferSubData MANGLE(InvalidateBufferSubData)
>> +#define glInvalidateFramebuffer MANGLE(InvalidateFramebuffer)
>> +#define glInvalidateSubFramebuffer MANGLE(InvalidateSubFramebuffer)
>> +#define glInvalidateTexImage MANGLE(InvalidateTexImage)
>> +#define glInvalidateTexSubImage MANGLE(InvalidateTexSubImage)
>> #define glIsAsyncMarkerSGIX MANGLE(IsAsyncMarkerSGIX)
>> #define glIsBufferARB MANGLE(IsBufferARB)
>> #define glIsBuffer MANGLE(IsBuffer)
>> @@ -956,12 +1103,17 @@
>> #define glIsFenceNV MANGLE(IsFenceNV)
>> #define glIsFramebufferEXT MANGLE(IsFramebufferEXT)
>> #define glIsFramebuffer MANGLE(IsFramebuffer)
>> +#define glIsImageHandleResidentARB MANGLE(IsImageHandleResidentARB)
>> +#define glIsImageHandleResidentNV MANGLE(IsImageHandleResidentNV)
>> #define glIsList MANGLE(IsList)
>> #define glIsNameAMD MANGLE(IsNameAMD)
>> #define glIsNamedBufferResidentNV MANGLE(IsNamedBufferResidentNV)
>> #define glIsNamedStringARB MANGLE(IsNamedStringARB)
>> #define glIsObjectBufferATI MANGLE(IsObjectBufferATI)
>> #define glIsOcclusionQueryNV MANGLE(IsOcclusionQueryNV)
>> +#define glIsPathNV MANGLE(IsPathNV)
>> +#define glIsPointInFillPathNV MANGLE(IsPointInFillPathNV)
>> +#define glIsPointInStrokePathNV MANGLE(IsPointInStrokePathNV)
>> #define glIsProgramARB MANGLE(IsProgramARB)
>> #define glIsProgram MANGLE(IsProgram)
>> #define glIsProgramNV MANGLE(IsProgramNV)
>> @@ -974,6 +1126,8 @@
>> #define glIsShader MANGLE(IsShader)
>> #define glIsSync MANGLE(IsSync)
>> #define glIsTextureEXT MANGLE(IsTextureEXT)
>> +#define glIsTextureHandleResidentARB MANGLE(IsTextureHandleResidentARB)
>> +#define glIsTextureHandleResidentNV MANGLE(IsTextureHandleResidentNV)
>> #define glIsTexture MANGLE(IsTexture)
>> #define glIsTransformFeedback MANGLE(IsTransformFeedback)
>> #define glIsTransformFeedbackNV MANGLE(IsTransformFeedbackNV)
>> @@ -981,6 +1135,7 @@
>> #define glIsVertexArrayAPPLE MANGLE(IsVertexArrayAPPLE)
>> #define glIsVertexArray MANGLE(IsVertexArray)
>> #define glIsVertexAttribEnabledAPPLE MANGLE(IsVertexAttribEnabledAPPLE)
>> +#define glLabelObjectEXT MANGLE(LabelObjectEXT)
>> #define glLightEnviSGIX MANGLE(LightEnviSGIX)
>> #define glLightf MANGLE(Lightf)
>> #define glLightfv MANGLE(Lightfv)
>> @@ -990,8 +1145,13 @@
>> #define glLightModelfv MANGLE(LightModelfv)
>> #define glLightModeli MANGLE(LightModeli)
>> #define glLightModeliv MANGLE(LightModeliv)
>> +#define glLightModelxOES MANGLE(LightModelxOES)
>> +#define glLightModelxvOES MANGLE(LightModelxvOES)
>> +#define glLightxOES MANGLE(LightxOES)
>> +#define glLightxvOES MANGLE(LightxvOES)
>> #define glLineStipple MANGLE(LineStipple)
>> #define glLineWidth MANGLE(LineWidth)
>> +#define glLineWidthxOES MANGLE(LineWidthxOES)
>> #define glLinkProgramARB MANGLE(LinkProgramARB)
>> #define glLinkProgram MANGLE(LinkProgram)
>> #define glListBase MANGLE(ListBase)
>> @@ -1003,35 +1163,50 @@
>> #define glLoadIdentity MANGLE(LoadIdentity)
>> #define glLoadMatrixd MANGLE(LoadMatrixd)
>> #define glLoadMatrixf MANGLE(LoadMatrixf)
>> +#define glLoadMatrixxOES MANGLE(LoadMatrixxOES)
>> #define glLoadName MANGLE(LoadName)
>> #define glLoadProgramNV MANGLE(LoadProgramNV)
>> #define glLoadTransposeMatrixdARB MANGLE(LoadTransposeMatrixdARB)
>> #define glLoadTransposeMatrixd MANGLE(LoadTransposeMatrixd)
>> #define glLoadTransposeMatrixfARB MANGLE(LoadTransposeMatrixfARB)
>> #define glLoadTransposeMatrixf MANGLE(LoadTransposeMatrixf)
>> +#define glLoadTransposeMatrixxOES MANGLE(LoadTransposeMatrixxOES)
>> #define glLockArraysEXT MANGLE(LockArraysEXT)
>> #define glLogicOp MANGLE(LogicOp)
>> #define glMakeBufferNonResidentNV MANGLE(MakeBufferNonResidentNV)
>> #define glMakeBufferResidentNV MANGLE(MakeBufferResidentNV)
>> +#define glMakeImageHandleNonResidentARB MANGLE(MakeImageHandleNonResidentARB)
>> +#define glMakeImageHandleNonResidentNV MANGLE(MakeImageHandleNonResidentNV)
>> +#define glMakeImageHandleResidentARB MANGLE(MakeImageHandleResidentARB)
>> +#define glMakeImageHandleResidentNV MANGLE(MakeImageHandleResidentNV)
>> #define glMakeNamedBufferNonResidentNV MANGLE(MakeNamedBufferNonResidentNV)
>> #define glMakeNamedBufferResidentNV MANGLE(MakeNamedBufferResidentNV)
>> +#define glMakeTextureHandleNonResidentARB MANGLE(MakeTextureHandleNonResidentARB)
>> +#define glMakeTextureHandleNonResidentNV MANGLE(MakeTextureHandleNonResidentNV)
>> +#define glMakeTextureHandleResidentARB MANGLE(MakeTextureHandleResidentARB)
>> +#define glMakeTextureHandleResidentNV MANGLE(MakeTextureHandleResidentNV)
>> #define glMap1d MANGLE(Map1d)
>> #define glMap1f MANGLE(Map1f)
>> +#define glMap1xOES MANGLE(Map1xOES)
>> #define glMap2d MANGLE(Map2d)
>> #define glMap2f MANGLE(Map2f)
>> +#define glMap2xOES MANGLE(Map2xOES)
>> #define glMapBufferARB MANGLE(MapBufferARB)
>> #define glMapBuffer MANGLE(MapBuffer)
>> #define glMapBufferRange MANGLE(MapBufferRange)
>> #define glMapControlPointsNV MANGLE(MapControlPointsNV)
>> #define glMapGrid1d MANGLE(MapGrid1d)
>> #define glMapGrid1f MANGLE(MapGrid1f)
>> +#define glMapGrid1xOES MANGLE(MapGrid1xOES)
>> #define glMapGrid2d MANGLE(MapGrid2d)
>> #define glMapGrid2f MANGLE(MapGrid2f)
>> +#define glMapGrid2xOES MANGLE(MapGrid2xOES)
>> #define glMapNamedBufferEXT MANGLE(MapNamedBufferEXT)
>> #define glMapNamedBufferRangeEXT MANGLE(MapNamedBufferRangeEXT)
>> #define glMapObjectBufferATI MANGLE(MapObjectBufferATI)
>> #define glMapParameterfvNV MANGLE(MapParameterfvNV)
>> #define glMapParameterivNV MANGLE(MapParameterivNV)
>> +#define glMapTexture2DINTEL MANGLE(MapTexture2DINTEL)
>> #define glMapVertexAttrib1dAPPLE MANGLE(MapVertexAttrib1dAPPLE)
>> #define glMapVertexAttrib1fAPPLE MANGLE(MapVertexAttrib1fAPPLE)
>> #define glMapVertexAttrib2dAPPLE MANGLE(MapVertexAttrib2dAPPLE)
>> @@ -1040,6 +1215,8 @@
>> #define glMaterialfv MANGLE(Materialfv)
>> #define glMateriali MANGLE(Materiali)
>> #define glMaterialiv MANGLE(Materialiv)
>> +#define glMaterialxOES MANGLE(MaterialxOES)
>> +#define glMaterialxvOES MANGLE(MaterialxvOES)
>> #define glMatrixFrustumEXT MANGLE(MatrixFrustumEXT)
>> #define glMatrixIndexPointerARB MANGLE(MatrixIndexPointerARB)
>> #define glMatrixIndexubvARB MANGLE(MatrixIndexubvARB)
>> @@ -1065,20 +1242,31 @@
>> #define glMatrixTranslatedEXT MANGLE(MatrixTranslatedEXT)
>> #define glMatrixTranslatefEXT MANGLE(MatrixTranslatefEXT)
>> #define glMemoryBarrierEXT MANGLE(MemoryBarrierEXT)
>> +#define glMemoryBarrier MANGLE(MemoryBarrier)
>> #define glMinmaxEXT MANGLE(MinmaxEXT)
>> #define glMinmax MANGLE(Minmax)
>> #define glMinSampleShadingARB MANGLE(MinSampleShadingARB)
>> #define glMinSampleShading MANGLE(MinSampleShading)
>> #define glMultiDrawArraysEXT MANGLE(MultiDrawArraysEXT)
>> +#define glMultiDrawArraysIndirectAMD MANGLE(MultiDrawArraysIndirectAMD)
>> +#define glMultiDrawArraysIndirectBindlessNV MANGLE(MultiDrawArraysIndirectBindlessNV)
>> +#define glMultiDrawArraysIndirectCountARB MANGLE(MultiDrawArraysIndirectCountARB)
>> +#define glMultiDrawArraysIndirect MANGLE(MultiDrawArraysIndirect)
>> #define glMultiDrawArrays MANGLE(MultiDrawArrays)
>> #define glMultiDrawElementArrayAPPLE MANGLE(MultiDrawElementArrayAPPLE)
>> #define glMultiDrawElementsBaseVertex MANGLE(MultiDrawElementsBaseVertex)
>> #define glMultiDrawElementsEXT MANGLE(MultiDrawElementsEXT)
>> +#define glMultiDrawElementsIndirectAMD MANGLE(MultiDrawElementsIndirectAMD)
>> +#define glMultiDrawElementsIndirectBindlessNV MANGLE(MultiDrawElementsIndirectBindlessNV)
>> +#define glMultiDrawElementsIndirectCountARB MANGLE(MultiDrawElementsIndirectCountARB)
>> +#define glMultiDrawElementsIndirect MANGLE(MultiDrawElementsIndirect)
>> #define glMultiDrawElements MANGLE(MultiDrawElements)
>> #define glMultiDrawRangeElementArrayAPPLE MANGLE(MultiDrawRangeElementArrayAPPLE)
>> #define glMultiModeDrawArraysIBM MANGLE(MultiModeDrawArraysIBM)
>> #define glMultiModeDrawElementsIBM MANGLE(MultiModeDrawElementsIBM)
>> #define glMultiTexBufferEXT MANGLE(MultiTexBufferEXT)
>> +#define glMultiTexCoord1bOES MANGLE(MultiTexCoord1bOES)
>> +#define glMultiTexCoord1bvOES MANGLE(MultiTexCoord1bvOES)
>> #define glMultiTexCoord1dARB MANGLE(MultiTexCoord1dARB)
>> #define glMultiTexCoord1d MANGLE(MultiTexCoord1d)
>> #define glMultiTexCoord1dvARB MANGLE(MultiTexCoord1dvARB)
>> @@ -1097,6 +1285,10 @@
>> #define glMultiTexCoord1s MANGLE(MultiTexCoord1s)
>> #define glMultiTexCoord1svARB MANGLE(MultiTexCoord1svARB)
>> #define glMultiTexCoord1sv MANGLE(MultiTexCoord1sv)
>> +#define glMultiTexCoord1xOES MANGLE(MultiTexCoord1xOES)
>> +#define glMultiTexCoord1xvOES MANGLE(MultiTexCoord1xvOES)
>> +#define glMultiTexCoord2bOES MANGLE(MultiTexCoord2bOES)
>> +#define glMultiTexCoord2bvOES MANGLE(MultiTexCoord2bvOES)
>> #define glMultiTexCoord2dARB MANGLE(MultiTexCoord2dARB)
>> #define glMultiTexCoord2d MANGLE(MultiTexCoord2d)
>> #define glMultiTexCoord2dvARB MANGLE(MultiTexCoord2dvARB)
>> @@ -1115,6 +1307,10 @@
>> #define glMultiTexCoord2s MANGLE(MultiTexCoord2s)
>> #define glMultiTexCoord2svARB MANGLE(MultiTexCoord2svARB)
>> #define glMultiTexCoord2sv MANGLE(MultiTexCoord2sv)
>> +#define glMultiTexCoord2xOES MANGLE(MultiTexCoord2xOES)
>> +#define glMultiTexCoord2xvOES MANGLE(MultiTexCoord2xvOES)
>> +#define glMultiTexCoord3bOES MANGLE(MultiTexCoord3bOES)
>> +#define glMultiTexCoord3bvOES MANGLE(MultiTexCoord3bvOES)
>> #define glMultiTexCoord3dARB MANGLE(MultiTexCoord3dARB)
>> #define glMultiTexCoord3d MANGLE(MultiTexCoord3d)
>> #define glMultiTexCoord3dvARB MANGLE(MultiTexCoord3dvARB)
>> @@ -1133,6 +1329,10 @@
>> #define glMultiTexCoord3s MANGLE(MultiTexCoord3s)
>> #define glMultiTexCoord3svARB MANGLE(MultiTexCoord3svARB)
>> #define glMultiTexCoord3sv MANGLE(MultiTexCoord3sv)
>> +#define glMultiTexCoord3xOES MANGLE(MultiTexCoord3xOES)
>> +#define glMultiTexCoord3xvOES MANGLE(MultiTexCoord3xvOES)
>> +#define glMultiTexCoord4bOES MANGLE(MultiTexCoord4bOES)
>> +#define glMultiTexCoord4bvOES MANGLE(MultiTexCoord4bvOES)
>> #define glMultiTexCoord4dARB MANGLE(MultiTexCoord4dARB)
>> #define glMultiTexCoord4d MANGLE(MultiTexCoord4d)
>> #define glMultiTexCoord4dvARB MANGLE(MultiTexCoord4dvARB)
>> @@ -1151,6 +1351,8 @@
>> #define glMultiTexCoord4s MANGLE(MultiTexCoord4s)
>> #define glMultiTexCoord4svARB MANGLE(MultiTexCoord4svARB)
>> #define glMultiTexCoord4sv MANGLE(MultiTexCoord4sv)
>> +#define glMultiTexCoord4xOES MANGLE(MultiTexCoord4xOES)
>> +#define glMultiTexCoord4xvOES MANGLE(MultiTexCoord4xvOES)
>> #define glMultiTexCoordP1ui MANGLE(MultiTexCoordP1ui)
>> #define glMultiTexCoordP1uiv MANGLE(MultiTexCoordP1uiv)
>> #define glMultiTexCoordP2ui MANGLE(MultiTexCoordP2ui)
>> @@ -1185,13 +1387,17 @@
>> #define glMultiTexSubImage3DEXT MANGLE(MultiTexSubImage3DEXT)
>> #define glMultMatrixd MANGLE(MultMatrixd)
>> #define glMultMatrixf MANGLE(MultMatrixf)
>> +#define glMultMatrixxOES MANGLE(MultMatrixxOES)
>> #define glMultTransposeMatrixdARB MANGLE(MultTransposeMatrixdARB)
>> #define glMultTransposeMatrixd MANGLE(MultTransposeMatrixd)
>> #define glMultTransposeMatrixfARB MANGLE(MultTransposeMatrixfARB)
>> #define glMultTransposeMatrixf MANGLE(MultTransposeMatrixf)
>> +#define glMultTransposeMatrixxOES MANGLE(MultTransposeMatrixxOES)
>> #define glNamedBufferDataEXT MANGLE(NamedBufferDataEXT)
>> +#define glNamedBufferStorageEXT MANGLE(NamedBufferStorageEXT)
>> #define glNamedBufferSubDataEXT MANGLE(NamedBufferSubDataEXT)
>> #define glNamedCopyBufferSubDataEXT MANGLE(NamedCopyBufferSubDataEXT)
>> +#define glNamedFramebufferParameteriEXT MANGLE(NamedFramebufferParameteriEXT)
>> #define glNamedFramebufferRenderbufferEXT MANGLE(NamedFramebufferRenderbufferEXT)
>> #define glNamedFramebufferTexture1DEXT MANGLE(NamedFramebufferTexture1DEXT)
>> #define glNamedFramebufferTexture2DEXT MANGLE(NamedFramebufferTexture2DEXT)
>> @@ -1231,6 +1437,8 @@
>> #define glNormal3iv MANGLE(Normal3iv)
>> #define glNormal3s MANGLE(Normal3s)
>> #define glNormal3sv MANGLE(Normal3sv)
>> +#define glNormal3xOES MANGLE(Normal3xOES)
>> +#define glNormal3xvOES MANGLE(Normal3xvOES)
>> #define glNormalFormatNV MANGLE(NormalFormatNV)
>> #define glNormalP3ui MANGLE(NormalP3ui)
>> #define glNormalP3uiv MANGLE(NormalP3uiv)
>> @@ -1248,21 +1456,46 @@
>> #define glNormalStream3ivATI MANGLE(NormalStream3ivATI)
>> #define glNormalStream3sATI MANGLE(NormalStream3sATI)
>> #define glNormalStream3svATI MANGLE(NormalStream3svATI)
>> +#define glObjectLabel MANGLE(ObjectLabel)
>> +#define glObjectPtrLabel MANGLE(ObjectPtrLabel)
>> #define glObjectPurgeableAPPLE MANGLE(ObjectPurgeableAPPLE)
>> #define glObjectUnpurgeableAPPLE MANGLE(ObjectUnpurgeableAPPLE)
>> +#define glOrthofOES MANGLE(OrthofOES)
>> #define glOrtho MANGLE(Ortho)
>> +#define glOrthoxOES MANGLE(OrthoxOES)
>> #define glPassTexCoordATI MANGLE(PassTexCoordATI)
>> #define glPassThrough MANGLE(PassThrough)
>> +#define glPassThroughxOES MANGLE(PassThroughxOES)
>> #define glPatchParameterfv MANGLE(PatchParameterfv)
>> #define glPatchParameteri MANGLE(PatchParameteri)
>> +#define glPathColorGenNV MANGLE(PathColorGenNV)
>> +#define glPathCommandsNV MANGLE(PathCommandsNV)
>> +#define glPathCoordsNV MANGLE(PathCoordsNV)
>> +#define glPathCoverDepthFuncNV MANGLE(PathCoverDepthFuncNV)
>> +#define glPathDashArrayNV MANGLE(PathDashArrayNV)
>> +#define glPathFogGenNV MANGLE(PathFogGenNV)
>> +#define glPathGlyphRangeNV MANGLE(PathGlyphRangeNV)
>> +#define glPathGlyphsNV MANGLE(PathGlyphsNV)
>> +#define glPathParameterfNV MANGLE(PathParameterfNV)
>> +#define glPathParameterfvNV MANGLE(PathParameterfvNV)
>> +#define glPathParameteriNV MANGLE(PathParameteriNV)
>> +#define glPathParameterivNV MANGLE(PathParameterivNV)
>> +#define glPathStencilDepthOffsetNV MANGLE(PathStencilDepthOffsetNV)
>> +#define glPathStencilFuncNV MANGLE(PathStencilFuncNV)
>> +#define glPathStringNV MANGLE(PathStringNV)
>> +#define glPathSubCommandsNV MANGLE(PathSubCommandsNV)
>> +#define glPathSubCoordsNV MANGLE(PathSubCoordsNV)
>> +#define glPathTexGenNV MANGLE(PathTexGenNV)
>> #define glPauseTransformFeedback MANGLE(PauseTransformFeedback)
>> #define glPauseTransformFeedbackNV MANGLE(PauseTransformFeedbackNV)
>> #define glPixelDataRangeNV MANGLE(PixelDataRangeNV)
>> #define glPixelMapfv MANGLE(PixelMapfv)
>> #define glPixelMapuiv MANGLE(PixelMapuiv)
>> #define glPixelMapusv MANGLE(PixelMapusv)
>> +#define glPixelMapx MANGLE(PixelMapx)
>> #define glPixelStoref MANGLE(PixelStoref)
>> #define glPixelStorei MANGLE(PixelStorei)
>> +#define glPixelStorex MANGLE(PixelStorex)
>> #define glPixelTexGenParameterfSGIS MANGLE(PixelTexGenParameterfSGIS)
>> #define glPixelTexGenParameterfvSGIS MANGLE(PixelTexGenParameterfvSGIS)
>> #define glPixelTexGenParameteriSGIS MANGLE(PixelTexGenParameteriSGIS)
>> @@ -1270,13 +1503,16 @@
>> #define glPixelTexGenSGIX MANGLE(PixelTexGenSGIX)
>> #define glPixelTransferf MANGLE(PixelTransferf)
>> #define glPixelTransferi MANGLE(PixelTransferi)
>> +#define glPixelTransferxOES MANGLE(PixelTransferxOES)
>> #define glPixelTransformParameterfEXT MANGLE(PixelTransformParameterfEXT)
>> #define glPixelTransformParameterfvEXT MANGLE(PixelTransformParameterfvEXT)
>> #define glPixelTransformParameteriEXT MANGLE(PixelTransformParameteriEXT)
>> #define glPixelTransformParameterivEXT MANGLE(PixelTransformParameterivEXT)
>> #define glPixelZoom MANGLE(PixelZoom)
>> +#define glPixelZoomxOES MANGLE(PixelZoomxOES)
>> #define glPNTrianglesfATI MANGLE(PNTrianglesfATI)
>> #define glPNTrianglesiATI MANGLE(PNTrianglesiATI)
>> +#define glPointAlongPathNV MANGLE(PointAlongPathNV)
>> #define glPointParameterfARB MANGLE(PointParameterfARB)
>> #define glPointParameterfEXT MANGLE(PointParameterfEXT)
>> #define glPointParameterf MANGLE(PointParameterf)
>> @@ -1289,15 +1525,20 @@
>> #define glPointParameteriNV MANGLE(PointParameteriNV)
>> #define glPointParameteriv MANGLE(PointParameteriv)
>> #define glPointParameterivNV MANGLE(PointParameterivNV)
>> +#define glPointParameterxvOES MANGLE(PointParameterxvOES)
>> #define glPointSize MANGLE(PointSize)
>> +#define glPointSizexOES MANGLE(PointSizexOES)
>> #define glPollAsyncSGIX MANGLE(PollAsyncSGIX)
>> #define glPollInstrumentsSGIX MANGLE(PollInstrumentsSGIX)
>> #define glPolygonMode MANGLE(PolygonMode)
>> #define glPolygonOffsetEXT MANGLE(PolygonOffsetEXT)
>> #define glPolygonOffset MANGLE(PolygonOffset)
>> +#define glPolygonOffsetxOES MANGLE(PolygonOffsetxOES)
>> #define glPolygonStipple MANGLE(PolygonStipple)
>> #define glPopAttrib MANGLE(PopAttrib)
>> #define glPopClientAttrib MANGLE(PopClientAttrib)
>> +#define glPopDebugGroup MANGLE(PopDebugGroup)
>> +#define glPopGroupMarkerEXT MANGLE(PopGroupMarkerEXT)
>> #define glPopMatrix MANGLE(PopMatrix)
>> #define glPopName MANGLE(PopName)
>> #define glPresentFrameDualFillNV MANGLE(PresentFrameDualFillNV)
>> @@ -1307,11 +1548,11 @@
>> #define glPrimitiveRestartNV MANGLE(PrimitiveRestartNV)
>> #define glPrioritizeTexturesEXT MANGLE(PrioritizeTexturesEXT)
>> #define glPrioritizeTextures MANGLE(PrioritizeTextures)
>> +#define glPrioritizeTexturesxOES MANGLE(PrioritizeTexturesxOES)
>> #define glProgramBinary MANGLE(ProgramBinary)
>> #define glProgramBufferParametersfvNV MANGLE(ProgramBufferParametersfvNV)
>> #define glProgramBufferParametersIivNV MANGLE(ProgramBufferParametersIivNV)
>> #define glProgramBufferParametersIuivNV MANGLE(ProgramBufferParametersIuivNV)
>> -#define glProgramCallbackMESA MANGLE(ProgramCallbackMESA)
>> #define glProgramEnvParameter4dARB MANGLE(ProgramEnvParameter4dARB)
>> #define glProgramEnvParameter4dvARB MANGLE(ProgramEnvParameter4dvARB)
>> #define glProgramEnvParameter4fARB MANGLE(ProgramEnvParameter4fARB)
>> @@ -1429,6 +1670,10 @@
>> #define glProgramUniform4ui MANGLE(ProgramUniform4ui)
>> #define glProgramUniform4uivEXT MANGLE(ProgramUniform4uivEXT)
>> #define glProgramUniform4uiv MANGLE(ProgramUniform4uiv)
>> +#define glProgramUniformHandleui64ARB MANGLE(ProgramUniformHandleui64ARB)
>> +#define glProgramUniformHandleui64NV MANGLE(ProgramUniformHandleui64NV)
>> +#define glProgramUniformHandleui64vARB MANGLE(ProgramUniformHandleui64vARB)
>> +#define glProgramUniformHandleui64vNV MANGLE(ProgramUniformHandleui64vNV)
>> #define glProgramUniformMatrix2dvEXT MANGLE(ProgramUniformMatrix2dvEXT)
>> #define glProgramUniformMatrix2dv MANGLE(ProgramUniformMatrix2dv)
>> #define glProgramUniformMatrix2fvEXT MANGLE(ProgramUniformMatrix2fvEXT)
>> @@ -1473,9 +1718,13 @@
>> #define glPushAttrib MANGLE(PushAttrib)
>> #define glPushClientAttribDefaultEXT MANGLE(PushClientAttribDefaultEXT)
>> #define glPushClientAttrib MANGLE(PushClientAttrib)
>> +#define glPushDebugGroup MANGLE(PushDebugGroup)
>> +#define glPushGroupMarkerEXT MANGLE(PushGroupMarkerEXT)
>> #define glPushMatrix MANGLE(PushMatrix)
>> #define glPushName MANGLE(PushName)
>> #define glQueryCounter MANGLE(QueryCounter)
>> +#define glQueryMatrixxOES MANGLE(QueryMatrixxOES)
>> +#define glQueryObjectParameteruiAMD MANGLE(QueryObjectParameteruiAMD)
>> #define glRasterPos2d MANGLE(RasterPos2d)
>> #define glRasterPos2dv MANGLE(RasterPos2dv)
>> #define glRasterPos2f MANGLE(RasterPos2f)
>> @@ -1484,6 +1733,8 @@
>> #define glRasterPos2iv MANGLE(RasterPos2iv)
>> #define glRasterPos2s MANGLE(RasterPos2s)
>> #define glRasterPos2sv MANGLE(RasterPos2sv)
>> +#define glRasterPos2xOES MANGLE(RasterPos2xOES)
>> +#define glRasterPos2xvOES MANGLE(RasterPos2xvOES)
>> #define glRasterPos3d MANGLE(RasterPos3d)
>> #define glRasterPos3dv MANGLE(RasterPos3dv)
>> #define glRasterPos3f MANGLE(RasterPos3f)
>> @@ -1492,6 +1743,8 @@
>> #define glRasterPos3iv MANGLE(RasterPos3iv)
>> #define glRasterPos3s MANGLE(RasterPos3s)
>> #define glRasterPos3sv MANGLE(RasterPos3sv)
>> +#define glRasterPos3xOES MANGLE(RasterPos3xOES)
>> +#define glRasterPos3xvOES MANGLE(RasterPos3xvOES)
>> #define glRasterPos4d MANGLE(RasterPos4d)
>> #define glRasterPos4dv MANGLE(RasterPos4dv)
>> #define glRasterPos4f MANGLE(RasterPos4f)
>> @@ -1500,6 +1753,8 @@
>> #define glRasterPos4iv MANGLE(RasterPos4iv)
>> #define glRasterPos4s MANGLE(RasterPos4s)
>> #define glRasterPos4sv MANGLE(RasterPos4sv)
>> +#define glRasterPos4xOES MANGLE(RasterPos4xOES)
>> +#define glRasterPos4xvOES MANGLE(RasterPos4xvOES)
>> #define glReadBuffer MANGLE(ReadBuffer)
>> #define glReadInstrumentsSGIX MANGLE(ReadInstrumentsSGIX)
>> #define glReadnPixelsARB MANGLE(ReadnPixelsARB)
>> @@ -1512,6 +1767,8 @@
>> #define glRectiv MANGLE(Rectiv)
>> #define glRects MANGLE(Rects)
>> #define glRectsv MANGLE(Rectsv)
>> +#define glRectxOES MANGLE(RectxOES)
>> +#define glRectxvOES MANGLE(RectxvOES)
>> #define glReferencePlaneSGIX MANGLE(ReferencePlaneSGIX)
>> #define glReleaseShaderCompiler MANGLE(ReleaseShaderCompiler)
>> #define glRenderbufferStorageEXT MANGLE(RenderbufferStorageEXT)
>> @@ -1553,8 +1810,10 @@
>> #define glResumeTransformFeedbackNV MANGLE(ResumeTransformFeedbackNV)
>> #define glRotated MANGLE(Rotated)
>> #define glRotatef MANGLE(Rotatef)
>> +#define glRotatexOES MANGLE(RotatexOES)
>> #define glSampleCoverageARB MANGLE(SampleCoverageARB)
>> #define glSampleCoverage MANGLE(SampleCoverage)
>> +#define glSampleCoverageOES MANGLE(SampleCoverageOES)
>> #define glSampleMapATI MANGLE(SampleMapATI)
>> #define glSampleMaskEXT MANGLE(SampleMaskEXT)
>> #define glSampleMaski MANGLE(SampleMaski)
>> @@ -1570,6 +1829,7 @@
>> #define glSamplerParameteriv MANGLE(SamplerParameteriv)
>> #define glScaled MANGLE(Scaled)
>> #define glScalef MANGLE(Scalef)
>> +#define glScalexOES MANGLE(ScalexOES)
>> #define glScissorArrayv MANGLE(ScissorArrayv)
>> #define glScissorIndexed MANGLE(ScissorIndexed)
>> #define glScissorIndexedv MANGLE(ScissorIndexedv)
>> @@ -1623,6 +1883,7 @@
>> #define glSetFragmentShaderConstantATI MANGLE(SetFragmentShaderConstantATI)
>> #define glSetInvariantEXT MANGLE(SetInvariantEXT)
>> #define glSetLocalConstantEXT MANGLE(SetLocalConstantEXT)
>> +#define glSetMultisamplefvAMD MANGLE(SetMultisamplefvAMD)
>> #define glShadeModel MANGLE(ShadeModel)
>> #define glShaderBinary MANGLE(ShaderBinary)
>> #define glShaderOp1EXT MANGLE(ShaderOp1EXT)
>> @@ -1630,6 +1891,7 @@
>> #define glShaderOp3EXT MANGLE(ShaderOp3EXT)
>> #define glShaderSourceARB MANGLE(ShaderSourceARB)
>> #define glShaderSource MANGLE(ShaderSource)
>> +#define glShaderStorageBlockBinding MANGLE(ShaderStorageBlockBinding)
>> #define glSharpenTexFuncSGIS MANGLE(SharpenTexFuncSGIS)
>> #define glSpriteParameterfSGIX MANGLE(SpriteParameterfSGIX)
>> #define glSpriteParameterfvSGIX MANGLE(SpriteParameterfvSGIX)
>> @@ -1637,6 +1899,8 @@
>> #define glSpriteParameterivSGIX MANGLE(SpriteParameterivSGIX)
>> #define glStartInstrumentsSGIX MANGLE(StartInstrumentsSGIX)
>> #define glStencilClearTagEXT MANGLE(StencilClearTagEXT)
>> +#define glStencilFillPathInstancedNV MANGLE(StencilFillPathInstancedNV)
>> +#define glStencilFillPathNV MANGLE(StencilFillPathNV)
>> #define glStencilFunc MANGLE(StencilFunc)
>> #define glStencilFuncSeparateATI MANGLE(StencilFuncSeparateATI)
>> #define glStencilFuncSeparate MANGLE(StencilFuncSeparate)
>> @@ -1645,9 +1909,13 @@
>> #define glStencilOp MANGLE(StencilOp)
>> #define glStencilOpSeparateATI MANGLE(StencilOpSeparateATI)
>> #define glStencilOpSeparate MANGLE(StencilOpSeparate)
>> +#define glStencilOpValueAMD MANGLE(StencilOpValueAMD)
>> +#define glStencilStrokePathInstancedNV MANGLE(StencilStrokePathInstancedNV)
>> +#define glStencilStrokePathNV MANGLE(StencilStrokePathNV)
>> #define glStopInstrumentsSGIX MANGLE(StopInstrumentsSGIX)
>> #define glStringMarkerGREMEDY MANGLE(StringMarkerGREMEDY)
>> #define glSwizzleEXT MANGLE(SwizzleEXT)
>> +#define glSyncTextureINTEL MANGLE(SyncTextureINTEL)
>> #define glTagSampleBufferSGIX MANGLE(TagSampleBufferSGIX)
>> #define glTangent3bEXT MANGLE(Tangent3bEXT)
>> #define glTangent3bvEXT MANGLE(Tangent3bvEXT)
>> @@ -1669,8 +1937,11 @@
>> #define glTexBufferARB MANGLE(TexBufferARB)
>> #define glTexBufferEXT MANGLE(TexBufferEXT)
>> #define glTexBuffer MANGLE(TexBuffer)
>> +#define glTexBufferRange MANGLE(TexBufferRange)
>> #define glTexBumpParameterfvATI MANGLE(TexBumpParameterfvATI)
>> #define glTexBumpParameterivATI MANGLE(TexBumpParameterivATI)
>> +#define glTexCoord1bOES MANGLE(TexCoord1bOES)
>> +#define glTexCoord1bvOES MANGLE(TexCoord1bvOES)
>> #define glTexCoord1d MANGLE(TexCoord1d)
>> #define glTexCoord1dv MANGLE(TexCoord1dv)
>> #define glTexCoord1f MANGLE(TexCoord1f)
>> @@ -1681,6 +1952,10 @@
>> #define glTexCoord1iv MANGLE(TexCoord1iv)
>> #define glTexCoord1s MANGLE(TexCoord1s)
>> #define glTexCoord1sv MANGLE(TexCoord1sv)
>> +#define glTexCoord1xOES MANGLE(TexCoord1xOES)
>> +#define glTexCoord1xvOES MANGLE(TexCoord1xvOES)
>> +#define glTexCoord2bOES MANGLE(TexCoord2bOES)
>> +#define glTexCoord2bvOES MANGLE(TexCoord2bvOES)
>> #define glTexCoord2d MANGLE(TexCoord2d)
>> #define glTexCoord2dv MANGLE(TexCoord2dv)
>> #define glTexCoord2fColor3fVertex3fSUN MANGLE(TexCoord2fColor3fVertex3fSUN)
>> @@ -1701,6 +1976,10 @@
>> #define glTexCoord2iv MANGLE(TexCoord2iv)
>> #define glTexCoord2s MANGLE(TexCoord2s)
>> #define glTexCoord2sv MANGLE(TexCoord2sv)
>> +#define glTexCoord2xOES MANGLE(TexCoord2xOES)
>> +#define glTexCoord2xvOES MANGLE(TexCoord2xvOES)
>> +#define glTexCoord3bOES MANGLE(TexCoord3bOES)
>> +#define glTexCoord3bvOES MANGLE(TexCoord3bvOES)
>> #define glTexCoord3d MANGLE(TexCoord3d)
>> #define glTexCoord3dv MANGLE(TexCoord3dv)
>> #define glTexCoord3f MANGLE(TexCoord3f)
>> @@ -1711,6 +1990,10 @@
>> #define glTexCoord3iv MANGLE(TexCoord3iv)
>> #define glTexCoord3s MANGLE(TexCoord3s)
>> #define glTexCoord3sv MANGLE(TexCoord3sv)
>> +#define glTexCoord3xOES MANGLE(TexCoord3xOES)
>> +#define glTexCoord3xvOES MANGLE(TexCoord3xvOES)
>> +#define glTexCoord4bOES MANGLE(TexCoord4bOES)
>> +#define glTexCoord4bvOES MANGLE(TexCoord4bvOES)
>> #define glTexCoord4d MANGLE(TexCoord4d)
>> #define glTexCoord4dv MANGLE(TexCoord4dv)
>> #define glTexCoord4fColor4fNormal3fVertex4fSUN MANGLE(TexCoord4fColor4fNormal3fVertex4fSUN)
>> @@ -1725,6 +2008,8 @@
>> #define glTexCoord4iv MANGLE(TexCoord4iv)
>> #define glTexCoord4s MANGLE(TexCoord4s)
>> #define glTexCoord4sv MANGLE(TexCoord4sv)
>> +#define glTexCoord4xOES MANGLE(TexCoord4xOES)
>> +#define glTexCoord4xvOES MANGLE(TexCoord4xvOES)
>> #define glTexCoordFormatNV MANGLE(TexCoordFormatNV)
>> #define glTexCoordP1ui MANGLE(TexCoordP1ui)
>> #define glTexCoordP1uiv MANGLE(TexCoordP1uiv)
>> @@ -1742,6 +2027,8 @@
>> #define glTexEnvfv MANGLE(TexEnvfv)
>> #define glTexEnvi MANGLE(TexEnvi)
>> #define glTexEnviv MANGLE(TexEnviv)
>> +#define glTexEnvxOES MANGLE(TexEnvxOES)
>> +#define glTexEnvxvOES MANGLE(TexEnvxvOES)
>> #define glTexFilterFuncSGIS MANGLE(TexFilterFuncSGIS)
>> #define glTexGend MANGLE(TexGend)
>> #define glTexGendv MANGLE(TexGendv)
>> @@ -1749,13 +2036,18 @@
>> #define glTexGenfv MANGLE(TexGenfv)
>> #define glTexGeni MANGLE(TexGeni)
>> #define glTexGeniv MANGLE(TexGeniv)
>> +#define glTexGenxOES MANGLE(TexGenxOES)
>> +#define glTexGenxvOES MANGLE(TexGenxvOES)
>> #define glTexImage1D MANGLE(TexImage1D)
>> #define glTexImage2D MANGLE(TexImage2D)
>> +#define glTexImage2DMultisampleCoverageNV MANGLE(TexImage2DMultisampleCoverageNV)
>> #define glTexImage2DMultisample MANGLE(TexImage2DMultisample)
>> #define glTexImage3DEXT MANGLE(TexImage3DEXT)
>> #define glTexImage3D MANGLE(TexImage3D)
>> +#define glTexImage3DMultisampleCoverageNV MANGLE(TexImage3DMultisampleCoverageNV)
>> #define glTexImage3DMultisample MANGLE(TexImage3DMultisample)
>> #define glTexImage4DSGIS MANGLE(TexImage4DSGIS)
>> +#define glTexPageCommitmentARB MANGLE(TexPageCommitmentARB)
>> #define glTexParameterf MANGLE(TexParameterf)
>> #define glTexParameterfv MANGLE(TexParameterfv)
>> #define glTexParameterIivEXT MANGLE(TexParameterIivEXT)
>> @@ -1764,7 +2056,15 @@
>> #define glTexParameterIuivEXT MANGLE(TexParameterIuivEXT)
>> #define glTexParameterIuiv MANGLE(TexParameterIuiv)
>> #define glTexParameteriv MANGLE(TexParameteriv)
>> +#define glTexParameterxOES MANGLE(TexParameterxOES)
>> +#define glTexParameterxvOES MANGLE(TexParameterxvOES)
>> #define glTexRenderbufferNV MANGLE(TexRenderbufferNV)
>> +#define glTexStorage1D MANGLE(TexStorage1D)
>> +#define glTexStorage2D MANGLE(TexStorage2D)
>> +#define glTexStorage2DMultisample MANGLE(TexStorage2DMultisample)
>> +#define glTexStorage3D MANGLE(TexStorage3D)
>> +#define glTexStorage3DMultisample MANGLE(TexStorage3DMultisample)
>> +#define glTexStorageSparseAMD MANGLE(TexStorageSparseAMD)
>> #define glTexSubImage1DEXT MANGLE(TexSubImage1DEXT)
>> #define glTexSubImage1D MANGLE(TexSubImage1D)
>> #define glTexSubImage2DEXT MANGLE(TexSubImage2DEXT)
>> @@ -1774,13 +2074,19 @@
>> #define glTexSubImage4DSGIS MANGLE(TexSubImage4DSGIS)
>> #define glTextureBarrierNV MANGLE(TextureBarrierNV)
>> #define glTextureBufferEXT MANGLE(TextureBufferEXT)
>> +#define glTextureBufferRangeEXT MANGLE(TextureBufferRangeEXT)
>> #define glTextureColorMaskSGIS MANGLE(TextureColorMaskSGIS)
>> #define glTextureImage1DEXT MANGLE(TextureImage1DEXT)
>> #define glTextureImage2DEXT MANGLE(TextureImage2DEXT)
>> +#define glTextureImage2DMultisampleCoverageNV MANGLE(TextureImage2DMultisampleCoverageNV)
>> +#define glTextureImage2DMultisampleNV MANGLE(TextureImage2DMultisampleNV)
>> #define glTextureImage3DEXT MANGLE(TextureImage3DEXT)
>> +#define glTextureImage3DMultisampleCoverageNV MANGLE(TextureImage3DMultisampleCoverageNV)
>> +#define glTextureImage3DMultisampleNV MANGLE(TextureImage3DMultisampleNV)
>> #define glTextureLightEXT MANGLE(TextureLightEXT)
>> #define glTextureMaterialEXT MANGLE(TextureMaterialEXT)
>> #define glTextureNormalEXT MANGLE(TextureNormalEXT)
>> +#define glTexturePageCommitmentEXT MANGLE(TexturePageCommitmentEXT)
>> #define glTextureParameterfEXT MANGLE(TextureParameterfEXT)
>> #define glTextureParameterfvEXT MANGLE(TextureParameterfvEXT)
>> #define glTextureParameteriEXT MANGLE(TextureParameteriEXT)
>> @@ -1789,17 +2095,26 @@
>> #define glTextureParameterivEXT MANGLE(TextureParameterivEXT)
>> #define glTextureRangeAPPLE MANGLE(TextureRangeAPPLE)
>> #define glTextureRenderbufferEXT MANGLE(TextureRenderbufferEXT)
>> +#define glTextureStorage1DEXT MANGLE(TextureStorage1DEXT)
>> +#define glTextureStorage2DEXT MANGLE(TextureStorage2DEXT)
>> +#define glTextureStorage2DMultisampleEXT MANGLE(TextureStorage2DMultisampleEXT)
>> +#define glTextureStorage3DEXT MANGLE(TextureStorage3DEXT)
>> +#define glTextureStorage3DMultisampleEXT MANGLE(TextureStorage3DMultisampleEXT)
>> +#define glTextureStorageSparseAMD MANGLE(TextureStorageSparseAMD)
>> #define glTextureSubImage1DEXT MANGLE(TextureSubImage1DEXT)
>> #define glTextureSubImage2DEXT MANGLE(TextureSubImage2DEXT)
>> #define glTextureSubImage3DEXT MANGLE(TextureSubImage3DEXT)
>> +#define glTextureView MANGLE(TextureView)
>> #define glTrackMatrixNV MANGLE(TrackMatrixNV)
>> #define glTransformFeedbackAttribsNV MANGLE(TransformFeedbackAttribsNV)
>> #define glTransformFeedbackStreamAttribsNV MANGLE(TransformFeedbackStreamAttribsNV)
>> #define glTransformFeedbackVaryingsEXT MANGLE(TransformFeedbackVaryingsEXT)
>> #define glTransformFeedbackVaryings MANGLE(TransformFeedbackVaryings)
>> #define glTransformFeedbackVaryingsNV MANGLE(TransformFeedbackVaryingsNV)
>> +#define glTransformPathNV MANGLE(TransformPathNV)
>> #define glTranslated MANGLE(Translated)
>> #define glTranslatef MANGLE(Translatef)
>> +#define glTranslatexOES MANGLE(TranslatexOES)
>> #define glUniform1d MANGLE(Uniform1d)
>> #define glUniform1dv MANGLE(Uniform1dv)
>> #define glUniform1fARB MANGLE(Uniform1fARB)
>> @@ -1874,6 +2189,10 @@
>> #define glUniform4uiv MANGLE(Uniform4uiv)
>> #define glUniformBlockBinding MANGLE(UniformBlockBinding)
>> #define glUniformBufferEXT MANGLE(UniformBufferEXT)
>> +#define glUniformHandleui64ARB MANGLE(UniformHandleui64ARB)
>> +#define glUniformHandleui64NV MANGLE(UniformHandleui64NV)
>> +#define glUniformHandleui64vARB MANGLE(UniformHandleui64vARB)
>> +#define glUniformHandleui64vNV MANGLE(UniformHandleui64vNV)
>> #define glUniformMatrix2dv MANGLE(UniformMatrix2dv)
>> #define glUniformMatrix2fvARB MANGLE(UniformMatrix2fvARB)
>> #define glUniformMatrix2fv MANGLE(UniformMatrix2fv)
>> @@ -1903,6 +2222,7 @@
>> #define glUnmapBuffer MANGLE(UnmapBuffer)
>> #define glUnmapNamedBufferEXT MANGLE(UnmapNamedBufferEXT)
>> #define glUnmapObjectBufferATI MANGLE(UnmapObjectBufferATI)
>> +#define glUnmapTexture2DINTEL MANGLE(UnmapTexture2DINTEL)
>> #define glUpdateObjectBufferATI MANGLE(UpdateObjectBufferATI)
>> #define glUseProgram MANGLE(UseProgram)
>> #define glUseProgramObjectARB MANGLE(UseProgramObjectARB)
>> @@ -1931,6 +2251,8 @@
>> #define glVDPAUSurfaceAccessNV MANGLE(VDPAUSurfaceAccessNV)
>> #define glVDPAUUnmapSurfacesNV MANGLE(VDPAUUnmapSurfacesNV)
>> #define glVDPAUUnregisterSurfaceNV MANGLE(VDPAUUnregisterSurfaceNV)
>> +#define glVertex2bOES MANGLE(Vertex2bOES)
>> +#define glVertex2bvOES MANGLE(Vertex2bvOES)
>> #define glVertex2d MANGLE(Vertex2d)
>> #define glVertex2dv MANGLE(Vertex2dv)
>> #define glVertex2f MANGLE(Vertex2f)
>> @@ -1941,6 +2263,10 @@
>> #define glVertex2iv MANGLE(Vertex2iv)
>> #define glVertex2s MANGLE(Vertex2s)
>> #define glVertex2sv MANGLE(Vertex2sv)
>> +#define glVertex2xOES MANGLE(Vertex2xOES)
>> +#define glVertex2xvOES MANGLE(Vertex2xvOES)
>> +#define glVertex3bOES MANGLE(Vertex3bOES)
>> +#define glVertex3bvOES MANGLE(Vertex3bvOES)
>> #define glVertex3d MANGLE(Vertex3d)
>> #define glVertex3dv MANGLE(Vertex3dv)
>> #define glVertex3f MANGLE(Vertex3f)
>> @@ -1951,6 +2277,10 @@
>> #define glVertex3iv MANGLE(Vertex3iv)
>> #define glVertex3s MANGLE(Vertex3s)
>> #define glVertex3sv MANGLE(Vertex3sv)
>> +#define glVertex3xOES MANGLE(Vertex3xOES)
>> +#define glVertex3xvOES MANGLE(Vertex3xvOES)
>> +#define glVertex4bOES MANGLE(Vertex4bOES)
>> +#define glVertex4bvOES MANGLE(Vertex4bvOES)
>> #define glVertex4d MANGLE(Vertex4d)
>> #define glVertex4dv MANGLE(Vertex4dv)
>> #define glVertex4f MANGLE(Vertex4f)
>> @@ -1961,10 +2291,30 @@
>> #define glVertex4iv MANGLE(Vertex4iv)
>> #define glVertex4s MANGLE(Vertex4s)
>> #define glVertex4sv MANGLE(Vertex4sv)
>> +#define glVertex4xOES MANGLE(Vertex4xOES)
>> +#define glVertex4xvOES MANGLE(Vertex4xvOES)
>> +#define glVertexArrayBindVertexBufferEXT MANGLE(VertexArrayBindVertexBufferEXT)
>> +#define glVertexArrayColorOffsetEXT MANGLE(VertexArrayColorOffsetEXT)
>> +#define glVertexArrayEdgeFlagOffsetEXT MANGLE(VertexArrayEdgeFlagOffsetEXT)
>> +#define glVertexArrayFogCoordOffsetEXT MANGLE(VertexArrayFogCoordOffsetEXT)
>> +#define glVertexArrayIndexOffsetEXT MANGLE(VertexArrayIndexOffsetEXT)
>> +#define glVertexArrayMultiTexCoordOffsetEXT MANGLE(VertexArrayMultiTexCoordOffsetEXT)
>> +#define glVertexArrayNormalOffsetEXT MANGLE(VertexArrayNormalOffsetEXT)
>> #define glVertexArrayParameteriAPPLE MANGLE(VertexArrayParameteriAPPLE)
>> #define glVertexArrayRangeAPPLE MANGLE(VertexArrayRangeAPPLE)
>> #define glVertexArrayRangeNV MANGLE(VertexArrayRangeNV)
>> +#define glVertexArraySecondaryColorOffsetEXT MANGLE(VertexArraySecondaryColorOffsetEXT)
>> +#define glVertexArrayTexCoordOffsetEXT MANGLE(VertexArrayTexCoordOffsetEXT)
>> +#define glVertexArrayVertexAttribBindingEXT MANGLE(VertexArrayVertexAttribBindingEXT)
>> +#define glVertexArrayVertexAttribDivisorEXT MANGLE(VertexArrayVertexAttribDivisorEXT)
>> +#define glVertexArrayVertexAttribFormatEXT MANGLE(VertexArrayVertexAttribFormatEXT)
>> +#define glVertexArrayVertexAttribIFormatEXT MANGLE(VertexArrayVertexAttribIFormatEXT)
>> +#define glVertexArrayVertexAttribIOffsetEXT MANGLE(VertexArrayVertexAttribIOffsetEXT)
>> +#define glVertexArrayVertexAttribLFormatEXT MANGLE(VertexArrayVertexAttribLFormatEXT)
>> #define glVertexArrayVertexAttribLOffsetEXT MANGLE(VertexArrayVertexAttribLOffsetEXT)
>> +#define glVertexArrayVertexAttribOffsetEXT MANGLE(VertexArrayVertexAttribOffsetEXT)
>> +#define glVertexArrayVertexBindingDivisorEXT MANGLE(VertexArrayVertexBindingDivisorEXT)
>> +#define glVertexArrayVertexOffsetEXT MANGLE(VertexArrayVertexOffsetEXT)
>> #define glVertexAttrib1dARB MANGLE(VertexAttrib1dARB)
>> #define glVertexAttrib1d MANGLE(VertexAttrib1d)
>> #define glVertexAttrib1dNV MANGLE(VertexAttrib1dNV)
>> @@ -2072,8 +2422,10 @@
>> #define glVertexAttrib4usvARB MANGLE(VertexAttrib4usvARB)
>> #define glVertexAttrib4usv MANGLE(VertexAttrib4usv)
>> #define glVertexAttribArrayObjectATI MANGLE(VertexAttribArrayObjectATI)
>> +#define glVertexAttribBinding MANGLE(VertexAttribBinding)
>> #define glVertexAttribDivisorARB MANGLE(VertexAttribDivisorARB)
>> #define glVertexAttribDivisor MANGLE(VertexAttribDivisor)
>> +#define glVertexAttribFormat MANGLE(VertexAttribFormat)
>> #define glVertexAttribFormatNV MANGLE(VertexAttribFormatNV)
>> #define glVertexAttribI1iEXT MANGLE(VertexAttribI1iEXT)
>> #define glVertexAttribI1i MANGLE(VertexAttribI1i)
>> @@ -2115,6 +2467,7 @@
>> #define glVertexAttribI4uiv MANGLE(VertexAttribI4uiv)
>> #define glVertexAttribI4usvEXT MANGLE(VertexAttribI4usvEXT)
>> #define glVertexAttribI4usv MANGLE(VertexAttribI4usv)
>> +#define glVertexAttribIFormat MANGLE(VertexAttribIFormat)
>> #define glVertexAttribIFormatNV MANGLE(VertexAttribIFormatNV)
>> #define glVertexAttribIPointerEXT MANGLE(VertexAttribIPointerEXT)
>> #define glVertexAttribIPointer MANGLE(VertexAttribIPointer)
>> @@ -2124,7 +2477,9 @@
>> #define glVertexAttribL1dv MANGLE(VertexAttribL1dv)
>> #define glVertexAttribL1i64NV MANGLE(VertexAttribL1i64NV)
>> #define glVertexAttribL1i64vNV MANGLE(VertexAttribL1i64vNV)
>> +#define glVertexAttribL1ui64ARB MANGLE(VertexAttribL1ui64ARB)
>> #define glVertexAttribL1ui64NV MANGLE(VertexAttribL1ui64NV)
>> +#define glVertexAttribL1ui64vARB MANGLE(VertexAttribL1ui64vARB)
>> #define glVertexAttribL1ui64vNV MANGLE(VertexAttribL1ui64vNV)
>> #define glVertexAttribL2dEXT MANGLE(VertexAttribL2dEXT)
>> #define glVertexAttribL2d MANGLE(VertexAttribL2d)
>> @@ -2150,6 +2505,7 @@
>> #define glVertexAttribL4i64vNV MANGLE(VertexAttribL4i64vNV)
>> #define glVertexAttribL4ui64NV MANGLE(VertexAttribL4ui64NV)
>> #define glVertexAttribL4ui64vNV MANGLE(VertexAttribL4ui64vNV)
>> +#define glVertexAttribLFormat MANGLE(VertexAttribLFormat)
>> #define glVertexAttribLFormatNV MANGLE(VertexAttribLFormatNV)
>> #define glVertexAttribLPointerEXT MANGLE(VertexAttribLPointerEXT)
>> #define glVertexAttribLPointer MANGLE(VertexAttribLPointer)
>> @@ -2161,6 +2517,7 @@
>> #define glVertexAttribP3uiv MANGLE(VertexAttribP3uiv)
>> #define glVertexAttribP4ui MANGLE(VertexAttribP4ui)
>> #define glVertexAttribP4uiv MANGLE(VertexAttribP4uiv)
>> +#define glVertexAttribParameteriAMD MANGLE(VertexAttribParameteriAMD)
>> #define glVertexAttribPointerARB MANGLE(VertexAttribPointerARB)
>> #define glVertexAttribPointer MANGLE(VertexAttribPointer)
>> #define glVertexAttribPointerNV MANGLE(VertexAttribPointerNV)
>> @@ -2181,6 +2538,7 @@
>> #define glVertexAttribs4hvNV MANGLE(VertexAttribs4hvNV)
>> #define glVertexAttribs4svNV MANGLE(VertexAttribs4svNV)
>> #define glVertexAttribs4ubvNV MANGLE(VertexAttribs4ubvNV)
>> +#define glVertexBindingDivisor MANGLE(VertexBindingDivisor)
>> #define glVertexBlendARB MANGLE(VertexBlendARB)
>> #define glVertexBlendEnvfATI MANGLE(VertexBlendEnvfATI)
>> #define glVertexBlendEnviATI MANGLE(VertexBlendEnviATI)
>> @@ -2245,6 +2603,7 @@
>> #define glWeightdvARB MANGLE(WeightdvARB)
>> #define glWeightfvARB MANGLE(WeightfvARB)
>> #define glWeightivARB MANGLE(WeightivARB)
>> +#define glWeightPathsNV MANGLE(WeightPathsNV)
>> #define glWeightPointerARB MANGLE(WeightPointerARB)
>> #define glWeightsvARB MANGLE(WeightsvARB)
>> #define glWeightubvARB MANGLE(WeightubvARB)
>>
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