[Mesa-dev] [PATCH] glsl: Only allow `invariant` on shader in/out between stages.
Chris Forbes
chrisf at ijw.co.nz
Sun Apr 20 21:06:46 PDT 2014
Previously this was special-cased for VS and FS; it never got updated
when geometry shaders came along. Generalize using is_varying_var() so
this won't be broken again with tessellation.
Note that there are two copies of the logic for `invariant`: It can be
present as part of a new declaration, and also as a redeclaration of an
existing variable or block member.
Fixes the four new piglits:
specc/glsl-1.50/compiler/invariant-qualifier-*.geom
Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
---
src/glsl/ast_to_hir.cpp | 34 +++++++++++-----------------------
1 file changed, 11 insertions(+), 23 deletions(-)
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index 35d58e9..e4f3f77 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -3065,16 +3065,10 @@ ast_declarator_list::hir(exec_list *instructions,
_mesa_glsl_error(& loc, state,
"undeclared variable `%s' cannot be marked "
"invariant", decl->identifier);
- } else if ((state->stage == MESA_SHADER_VERTEX)
- && (earlier->data.mode != ir_var_shader_out)) {
- _mesa_glsl_error(& loc, state,
- "`%s' cannot be marked invariant, vertex shader "
- "outputs only", decl->identifier);
- } else if ((state->stage == MESA_SHADER_FRAGMENT)
- && (earlier->data.mode != ir_var_shader_in)) {
- _mesa_glsl_error(& loc, state,
- "`%s' cannot be marked invariant, fragment shader "
- "inputs only", decl->identifier);
+ } else if (!is_varying_var(earlier, state->stage)) {
+ _mesa_glsl_error(&loc, state,
+ "`%s' cannot be marked invariant; interfaces between "
+ "shader stages only.", decl->identifier);
} else if (earlier->data.used) {
_mesa_glsl_error(& loc, state,
"variable `%s' may not be redeclared "
@@ -3250,19 +3244,13 @@ ast_declarator_list::hir(exec_list *instructions,
& loc, false);
if (this->type->qualifier.flags.q.invariant) {
- if ((state->stage == MESA_SHADER_VERTEX) &&
- var->data.mode != ir_var_shader_out) {
- _mesa_glsl_error(& loc, state,
- "`%s' cannot be marked invariant, vertex shader "
- "outputs only", var->name);
- } else if ((state->stage == MESA_SHADER_FRAGMENT) &&
- var->data.mode != ir_var_shader_in) {
- /* FINISHME: Note that this doesn't work for invariant on
- * a function signature inval
- */
- _mesa_glsl_error(& loc, state,
- "`%s' cannot be marked invariant, fragment shader "
- "inputs only", var->name);
+ /* FINISHME: Note that this doesn't work for invariant on
+ * a function signature inval
+ */
+ if (!is_varying_var(var, state->stage)) {
+ _mesa_glsl_error(&loc, state,
+ "`%s' cannot be marked invariant; interfaces between "
+ "shader stages only", var->name);
}
}
--
1.9.2
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