[Mesa-dev] [PATCH] glsl: Only allow `invariant` on shader in/out between stages.
Chris Forbes
chrisf at ijw.co.nz
Mon Apr 21 14:29:51 PDT 2014
The FINISHME comment is a relic from another time, before shader
inputs and function inputs were split. Removed.
Marked for 10.0/10.1 and pushed with Ian's r-b from IRC
On Mon, Apr 21, 2014 at 4:06 PM, Chris Forbes <chrisf at ijw.co.nz> wrote:
> Previously this was special-cased for VS and FS; it never got updated
> when geometry shaders came along. Generalize using is_varying_var() so
> this won't be broken again with tessellation.
>
> Note that there are two copies of the logic for `invariant`: It can be
> present as part of a new declaration, and also as a redeclaration of an
> existing variable or block member.
>
> Fixes the four new piglits:
> specc/glsl-1.50/compiler/invariant-qualifier-*.geom
>
> Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
> ---
> src/glsl/ast_to_hir.cpp | 34 +++++++++++-----------------------
> 1 file changed, 11 insertions(+), 23 deletions(-)
>
> diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
> index 35d58e9..e4f3f77 100644
> --- a/src/glsl/ast_to_hir.cpp
> +++ b/src/glsl/ast_to_hir.cpp
> @@ -3065,16 +3065,10 @@ ast_declarator_list::hir(exec_list *instructions,
> _mesa_glsl_error(& loc, state,
> "undeclared variable `%s' cannot be marked "
> "invariant", decl->identifier);
> - } else if ((state->stage == MESA_SHADER_VERTEX)
> - && (earlier->data.mode != ir_var_shader_out)) {
> - _mesa_glsl_error(& loc, state,
> - "`%s' cannot be marked invariant, vertex shader "
> - "outputs only", decl->identifier);
> - } else if ((state->stage == MESA_SHADER_FRAGMENT)
> - && (earlier->data.mode != ir_var_shader_in)) {
> - _mesa_glsl_error(& loc, state,
> - "`%s' cannot be marked invariant, fragment shader "
> - "inputs only", decl->identifier);
> + } else if (!is_varying_var(earlier, state->stage)) {
> + _mesa_glsl_error(&loc, state,
> + "`%s' cannot be marked invariant; interfaces between "
> + "shader stages only.", decl->identifier);
> } else if (earlier->data.used) {
> _mesa_glsl_error(& loc, state,
> "variable `%s' may not be redeclared "
> @@ -3250,19 +3244,13 @@ ast_declarator_list::hir(exec_list *instructions,
> & loc, false);
>
> if (this->type->qualifier.flags.q.invariant) {
> - if ((state->stage == MESA_SHADER_VERTEX) &&
> - var->data.mode != ir_var_shader_out) {
> - _mesa_glsl_error(& loc, state,
> - "`%s' cannot be marked invariant, vertex shader "
> - "outputs only", var->name);
> - } else if ((state->stage == MESA_SHADER_FRAGMENT) &&
> - var->data.mode != ir_var_shader_in) {
> - /* FINISHME: Note that this doesn't work for invariant on
> - * a function signature inval
> - */
> - _mesa_glsl_error(& loc, state,
> - "`%s' cannot be marked invariant, fragment shader "
> - "inputs only", var->name);
> + /* FINISHME: Note that this doesn't work for invariant on
> + * a function signature inval
> + */
> + if (!is_varying_var(var, state->stage)) {
> + _mesa_glsl_error(&loc, state,
> + "`%s' cannot be marked invariant; interfaces between "
> + "shader stages only", var->name);
> }
> }
>
> --
> 1.9.2
>
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