[Mesa-dev] [PATCH 2/2] mesa/st: Fix pipe_framebuffer_state::height for PIPE_TEXTURE_1D_ARRAY.

jfonseca at vmware.com jfonseca at vmware.com
Wed Apr 23 06:55:07 PDT 2014


From: José Fonseca <jfonseca at vmware.com>

This prevents buffer overflow w/ llvmpipe when running piglit

  bin/gl-3.2-layered-rendering-clear-color-all-types 1d_array single_level -fbo -auto

v2: Compute the framebuffer size as the minimum size, as pointed out by
Brian;  compacted code;  ran piglit quick test list (with no
regressions.)
---
 src/mesa/state_tracker/st_atom_framebuffer.c | 33 ++++++++++++++++++++++++++--
 1 file changed, 31 insertions(+), 2 deletions(-)

diff --git a/src/mesa/state_tracker/st_atom_framebuffer.c b/src/mesa/state_tracker/st_atom_framebuffer.c
index 4c4f839..f395ec7 100644
--- a/src/mesa/state_tracker/st_atom_framebuffer.c
+++ b/src/mesa/state_tracker/st_atom_framebuffer.c
@@ -31,6 +31,8 @@
   *   Brian Paul
   */
  
+#include <limits.h>
+
 #include "st_context.h"
 #include "st_atom.h"
 #include "st_cb_bitmap.h"
@@ -44,6 +46,24 @@
 
 
 /**
+ * Update framebuffer size.
+ *
+ * framebuffer->width should match fb->Weight, but for PIPE_TEXTURE_1D_ARRAY
+ * textures fb->Height has the number of layers, and not the surface height.
+ */
+static void
+update_framebuffer_size(struct pipe_framebuffer_state *framebuffer,
+                        struct pipe_surface *surface)
+{
+   assert(surface);
+   assert(surface->width  < UINT_MAX);
+   assert(surface->height < UINT_MAX);
+   framebuffer->width  = MIN2(framebuffer->width,  surface->width);
+   framebuffer->height = MIN2(framebuffer->height, surface->height);
+}
+
+
+/**
  * Update framebuffer state (color, depth, stencil, etc. buffers)
  */
 static void
@@ -57,11 +77,12 @@ update_framebuffer_state( struct st_context *st )
    st_flush_bitmap_cache(st);
 
    st->state.fb_orientation = st_fb_orientation(fb);
-   framebuffer->width = fb->Width;
-   framebuffer->height = fb->Height;
 
    /*printf("------ fb size %d x %d\n", fb->Width, fb->Height);*/
 
+   framebuffer->width  = UINT_MAX;
+   framebuffer->height = UINT_MAX;
+
    /* Examine Mesa's ctx->DrawBuffer->_ColorDrawBuffers state
     * to determine which surfaces to draw to
     */
@@ -81,6 +102,7 @@ update_framebuffer_state( struct st_context *st )
 
          if (strb->surface) {
             pipe_surface_reference(&framebuffer->cbufs[i], strb->surface);
+            update_framebuffer_size(framebuffer, strb->surface);
          }
          strb->defined = GL_TRUE; /* we'll be drawing something */
       }
@@ -100,12 +122,14 @@ update_framebuffer_state( struct st_context *st )
          st_update_renderbuffer_surface(st, strb);
       }
       pipe_surface_reference(&framebuffer->zsbuf, strb->surface);
+      update_framebuffer_size(framebuffer, strb->surface);
    }
    else {
       strb = st_renderbuffer(fb->Attachment[BUFFER_STENCIL].Renderbuffer);
       if (strb) {
          assert(strb->surface);
          pipe_surface_reference(&framebuffer->zsbuf, strb->surface);
+         update_framebuffer_size(framebuffer, strb->surface);
       }
       else
          pipe_surface_reference(&framebuffer->zsbuf, NULL);
@@ -122,6 +146,11 @@ update_framebuffer_state( struct st_context *st )
    }
 #endif
 
+   /* _mesa_test_framebuffer_completeness refuses framebuffers with no
+    * attachments, so this should never happen. */
+   assert(framebuffer->width  != UINT_MAX);
+   assert(framebuffer->height != UINT_MAX);
+
    cso_set_framebuffer(st->cso_context, framebuffer);
 }
 
-- 
1.8.3.2



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