[Mesa-dev] [PATCH 2/2] mesa/st: Fix pipe_framebuffer_state::height for PIPE_TEXTURE_1D_ARRAY.
Brian Paul
brianp at vmware.com
Wed Apr 23 07:26:16 PDT 2014
On 04/23/2014 07:55 AM, jfonseca at vmware.com wrote:
> From: José Fonseca <jfonseca at vmware.com>
>
> This prevents buffer overflow w/ llvmpipe when running piglit
>
> bin/gl-3.2-layered-rendering-clear-color-all-types 1d_array single_level -fbo -auto
>
> v2: Compute the framebuffer size as the minimum size, as pointed out by
> Brian; compacted code; ran piglit quick test list (with no
> regressions.)
> ---
> src/mesa/state_tracker/st_atom_framebuffer.c | 33 ++++++++++++++++++++++++++--
> 1 file changed, 31 insertions(+), 2 deletions(-)
>
> diff --git a/src/mesa/state_tracker/st_atom_framebuffer.c b/src/mesa/state_tracker/st_atom_framebuffer.c
> index 4c4f839..f395ec7 100644
> --- a/src/mesa/state_tracker/st_atom_framebuffer.c
> +++ b/src/mesa/state_tracker/st_atom_framebuffer.c
> @@ -31,6 +31,8 @@
> * Brian Paul
> */
>
> +#include <limits.h>
> +
> #include "st_context.h"
> #include "st_atom.h"
> #include "st_cb_bitmap.h"
> @@ -44,6 +46,24 @@
>
>
> /**
> + * Update framebuffer size.
> + *
> + * framebuffer->width should match fb->Weight, but for PIPE_TEXTURE_1D_ARRAY
"fb->Width"
> + * textures fb->Height has the number of layers, and not the surface height.
> + */
The comment seems a bit disconnected from the code.
update_framebuffer_size() is used to find the size which is the min of
the attached surfaces. The comment about 1D array textures doesn't seem
to matter in the code. That just seems a little confusing.
> +static void
> +update_framebuffer_size(struct pipe_framebuffer_state *framebuffer,
> + struct pipe_surface *surface)
> +{
> + assert(surface);
> + assert(surface->width < UINT_MAX);
> + assert(surface->height < UINT_MAX);
> + framebuffer->width = MIN2(framebuffer->width, surface->width);
> + framebuffer->height = MIN2(framebuffer->height, surface->height);
> +}
> +
> +
> +/**
> * Update framebuffer state (color, depth, stencil, etc. buffers)
> */
> static void
> @@ -57,11 +77,12 @@ update_framebuffer_state( struct st_context *st )
> st_flush_bitmap_cache(st);
>
> st->state.fb_orientation = st_fb_orientation(fb);
> - framebuffer->width = fb->Width;
> - framebuffer->height = fb->Height;
>
> /*printf("------ fb size %d x %d\n", fb->Width, fb->Height);*/
>
> + framebuffer->width = UINT_MAX;
> + framebuffer->height = UINT_MAX;
> +
> /* Examine Mesa's ctx->DrawBuffer->_ColorDrawBuffers state
> * to determine which surfaces to draw to
> */
> @@ -81,6 +102,7 @@ update_framebuffer_state( struct st_context *st )
>
> if (strb->surface) {
> pipe_surface_reference(&framebuffer->cbufs[i], strb->surface);
> + update_framebuffer_size(framebuffer, strb->surface);
> }
> strb->defined = GL_TRUE; /* we'll be drawing something */
> }
> @@ -100,12 +122,14 @@ update_framebuffer_state( struct st_context *st )
> st_update_renderbuffer_surface(st, strb);
> }
> pipe_surface_reference(&framebuffer->zsbuf, strb->surface);
> + update_framebuffer_size(framebuffer, strb->surface);
> }
> else {
> strb = st_renderbuffer(fb->Attachment[BUFFER_STENCIL].Renderbuffer);
> if (strb) {
> assert(strb->surface);
> pipe_surface_reference(&framebuffer->zsbuf, strb->surface);
> + update_framebuffer_size(framebuffer, strb->surface);
> }
> else
> pipe_surface_reference(&framebuffer->zsbuf, NULL);
> @@ -122,6 +146,11 @@ update_framebuffer_state( struct st_context *st )
> }
> #endif
>
> + /* _mesa_test_framebuffer_completeness refuses framebuffers with no
> + * attachments, so this should never happen. */
Close */ on next line.
> + assert(framebuffer->width != UINT_MAX);
> + assert(framebuffer->height != UINT_MAX);
> +
> cso_set_framebuffer(st->cso_context, framebuffer);
> }
>
>
Otherwise, Reviewed-by: Brian Paul <brianp at vmware.com>
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