[Mesa-dev] [PATCH 2/2] mesa/st: Fix pipe_framebuffer_state::height for PIPE_TEXTURE_1D_ARRAY.
Brian Paul
brianp at vmware.com
Wed Apr 23 08:22:15 PDT 2014
On 04/23/2014 09:17 AM, Jose Fonseca wrote:
> Thanks for the review.
>
> ----- Original Message -----
>> On 04/23/2014 07:55 AM, jfonseca at vmware.com wrote:
>>> From: José Fonseca <jfonseca at vmware.com>
>>>
>>> This prevents buffer overflow w/ llvmpipe when running piglit
>>>
>>> bin/gl-3.2-layered-rendering-clear-color-all-types 1d_array single_level
>>> -fbo -auto
>>>
>>> v2: Compute the framebuffer size as the minimum size, as pointed out by
>>> Brian; compacted code; ran piglit quick test list (with no
>>> regressions.)
>>> ---
>>> src/mesa/state_tracker/st_atom_framebuffer.c | 33
>>> ++++++++++++++++++++++++++--
>>> 1 file changed, 31 insertions(+), 2 deletions(-)
>>>
>>> diff --git a/src/mesa/state_tracker/st_atom_framebuffer.c
>>> b/src/mesa/state_tracker/st_atom_framebuffer.c
>>> index 4c4f839..f395ec7 100644
>>> --- a/src/mesa/state_tracker/st_atom_framebuffer.c
>>> +++ b/src/mesa/state_tracker/st_atom_framebuffer.c
>>> @@ -31,6 +31,8 @@
>>> * Brian Paul
>>> */
>>>
>>> +#include <limits.h>
>>> +
>>> #include "st_context.h"
>>> #include "st_atom.h"
>>> #include "st_cb_bitmap.h"
>>> @@ -44,6 +46,24 @@
>>>
>>>
>>> /**
>>> + * Update framebuffer size.
>>> + *
>>> + * framebuffer->width should match fb->Weight, but for
>>> PIPE_TEXTURE_1D_ARRAY
>>
>> "fb->Width"
>>
>>
>>> + * textures fb->Height has the number of layers, and not the surface
>>> height.
>>> + */
>>
>> The comment seems a bit disconnected from the code.
>> update_framebuffer_size() is used to find the size which is the min of
>> the attached surfaces. The comment about 1D array textures doesn't seem
>> to matter in the code. That just seems a little confusing.
>
> Yes, the update_framebuffer_size finds the min size, which I think is obvious. This comment here was supposed to explain why we do it when gl_framebuffer has similar info, ie., the less obvious bit.
>
> But I agree that the comment could be better phrased. What about this?
>
> "We need to derive pipe_framebuffer size from the bound pipe_surfaces here instead of copying gl_framebuffer size because for certain target types (like PIPE_TEXTURE_1D_ARRAY) gl_framebuffer::Height has the number of layers instead of 1."
That sounds great.
-Brian
> Jose
>
>
>
>>> +static void
>>> +update_framebuffer_size(struct pipe_framebuffer_state *framebuffer,
>>> + struct pipe_surface *surface)
>>> +{
>>> + assert(surface);
>>> + assert(surface->width < UINT_MAX);
>>> + assert(surface->height < UINT_MAX);
>>> + framebuffer->width = MIN2(framebuffer->width, surface->width);
>>> + framebuffer->height = MIN2(framebuffer->height, surface->height);
>>> +}
>>> +
>>> +
>>> +/**
>>> * Update framebuffer state (color, depth, stencil, etc. buffers)
>>> */
>>> static void
>>> @@ -57,11 +77,12 @@ update_framebuffer_state( struct st_context *st )
>>> st_flush_bitmap_cache(st);
>>>
>>> st->state.fb_orientation = st_fb_orientation(fb);
>>> - framebuffer->width = fb->Width;
>>> - framebuffer->height = fb->Height;
>>>
>>> /*printf("------ fb size %d x %d\n", fb->Width, fb->Height);*/
>>>
>>> + framebuffer->width = UINT_MAX;
>>> + framebuffer->height = UINT_MAX;
>>> +
>>> /* Examine Mesa's ctx->DrawBuffer->_ColorDrawBuffers state
>>> * to determine which surfaces to draw to
>>> */
>>> @@ -81,6 +102,7 @@ update_framebuffer_state( struct st_context *st )
>>>
>>> if (strb->surface) {
>>> pipe_surface_reference(&framebuffer->cbufs[i],
>>> strb->surface);
>>> + update_framebuffer_size(framebuffer, strb->surface);
>>> }
>>> strb->defined = GL_TRUE; /* we'll be drawing something */
>>> }
>>> @@ -100,12 +122,14 @@ update_framebuffer_state( struct st_context *st )
>>> st_update_renderbuffer_surface(st, strb);
>>> }
>>> pipe_surface_reference(&framebuffer->zsbuf, strb->surface);
>>> + update_framebuffer_size(framebuffer, strb->surface);
>>> }
>>> else {
>>> strb =
>>> st_renderbuffer(fb->Attachment[BUFFER_STENCIL].Renderbuffer);
>>> if (strb) {
>>> assert(strb->surface);
>>> pipe_surface_reference(&framebuffer->zsbuf, strb->surface);
>>> + update_framebuffer_size(framebuffer, strb->surface);
>>> }
>>> else
>>> pipe_surface_reference(&framebuffer->zsbuf, NULL);
>>> @@ -122,6 +146,11 @@ update_framebuffer_state( struct st_context *st )
>>> }
>>> #endif
>>>
>>> + /* _mesa_test_framebuffer_completeness refuses framebuffers with no
>>> + * attachments, so this should never happen. */
>>
>> Close */ on next line.
>>
>>
>>> + assert(framebuffer->width != UINT_MAX);
>>> + assert(framebuffer->height != UINT_MAX);
>>> +
>>> cso_set_framebuffer(st->cso_context, framebuffer);
>>> }
>>>
>>>
>>
>> Otherwise, Reviewed-by: Brian Paul <brianp at vmware.com>
>>
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