[Mesa-dev] [PATCH 2/2] mesa/st: Fix pipe_framebuffer_state::height for PIPE_TEXTURE_1D_ARRAY.
Roland Scheidegger
sroland at vmware.com
Wed Apr 23 10:02:47 PDT 2014
Am 23.04.2014 17:22, schrieb Brian Paul:
> On 04/23/2014 09:17 AM, Jose Fonseca wrote:
>> Thanks for the review.
>>
>> ----- Original Message -----
>>> On 04/23/2014 07:55 AM, jfonseca at vmware.com wrote:
>>>> From: José Fonseca <jfonseca at vmware.com>
>>>>
>>>> This prevents buffer overflow w/ llvmpipe when running piglit
>>>>
>>>> bin/gl-3.2-layered-rendering-clear-color-all-types 1d_array
>>>> single_level
>>>> -fbo -auto
>>>>
>>>> v2: Compute the framebuffer size as the minimum size, as pointed out by
>>>> Brian; compacted code; ran piglit quick test list (with no
>>>> regressions.)
>>>> ---
>>>> src/mesa/state_tracker/st_atom_framebuffer.c | 33
>>>> ++++++++++++++++++++++++++--
>>>> 1 file changed, 31 insertions(+), 2 deletions(-)
>>>>
>>>> diff --git a/src/mesa/state_tracker/st_atom_framebuffer.c
>>>> b/src/mesa/state_tracker/st_atom_framebuffer.c
>>>> index 4c4f839..f395ec7 100644
>>>> --- a/src/mesa/state_tracker/st_atom_framebuffer.c
>>>> +++ b/src/mesa/state_tracker/st_atom_framebuffer.c
>>>> @@ -31,6 +31,8 @@
>>>> * Brian Paul
>>>> */
>>>>
>>>> +#include <limits.h>
>>>> +
>>>> #include "st_context.h"
>>>> #include "st_atom.h"
>>>> #include "st_cb_bitmap.h"
>>>> @@ -44,6 +46,24 @@
>>>>
>>>>
>>>> /**
>>>> + * Update framebuffer size.
>>>> + *
>>>> + * framebuffer->width should match fb->Weight, but for
>>>> PIPE_TEXTURE_1D_ARRAY
>>>
>>> "fb->Width"
>>>
>>>
>>>> + * textures fb->Height has the number of layers, and not the surface
>>>> height.
>>>> + */
>>>
>>> The comment seems a bit disconnected from the code.
>>> update_framebuffer_size() is used to find the size which is the min of
>>> the attached surfaces. The comment about 1D array textures doesn't seem
>>> to matter in the code. That just seems a little confusing.
>>
>> Yes, the update_framebuffer_size finds the min size, which I think is
>> obvious. This comment here was supposed to explain why we do it when
>> gl_framebuffer has similar info, ie., the less obvious bit.
>>
>> But I agree that the comment could be better phrased. What about this?
>>
>> "We need to derive pipe_framebuffer size from the bound
>> pipe_surfaces here instead of copying gl_framebuffer size because for
>> certain target types (like PIPE_TEXTURE_1D_ARRAY)
>> gl_framebuffer::Height has the number of layers instead of 1."
>
> That sounds great.
>
> -Brian
>
>
>> Jose
>>
>>
>>
>>>> +static void
>>>> +update_framebuffer_size(struct pipe_framebuffer_state *framebuffer,
>>>> + struct pipe_surface *surface)
>>>> +{
>>>> + assert(surface);
>>>> + assert(surface->width < UINT_MAX);
>>>> + assert(surface->height < UINT_MAX);
>>>> + framebuffer->width = MIN2(framebuffer->width, surface->width);
>>>> + framebuffer->height = MIN2(framebuffer->height, surface->height);
>>>> +}
>>>> +
>>>> +
>>>> +/**
>>>> * Update framebuffer state (color, depth, stencil, etc. buffers)
>>>> */
>>>> static void
>>>> @@ -57,11 +77,12 @@ update_framebuffer_state( struct st_context *st )
>>>> st_flush_bitmap_cache(st);
>>>>
>>>> st->state.fb_orientation = st_fb_orientation(fb);
>>>> - framebuffer->width = fb->Width;
>>>> - framebuffer->height = fb->Height;
>>>>
>>>> /*printf("------ fb size %d x %d\n", fb->Width, fb->Height);*/
>>>>
>>>> + framebuffer->width = UINT_MAX;
>>>> + framebuffer->height = UINT_MAX;
>>>> +
>>>> /* Examine Mesa's ctx->DrawBuffer->_ColorDrawBuffers state
>>>> * to determine which surfaces to draw to
>>>> */
>>>> @@ -81,6 +102,7 @@ update_framebuffer_state( struct st_context *st )
>>>>
>>>> if (strb->surface) {
>>>> pipe_surface_reference(&framebuffer->cbufs[i],
>>>> strb->surface);
>>>> + update_framebuffer_size(framebuffer, strb->surface);
>>>> }
>>>> strb->defined = GL_TRUE; /* we'll be drawing something */
>>>> }
>>>> @@ -100,12 +122,14 @@ update_framebuffer_state( struct st_context *st )
>>>> st_update_renderbuffer_surface(st, strb);
>>>> }
>>>> pipe_surface_reference(&framebuffer->zsbuf, strb->surface);
>>>> + update_framebuffer_size(framebuffer, strb->surface);
>>>> }
>>>> else {
>>>> strb =
>>>> st_renderbuffer(fb->Attachment[BUFFER_STENCIL].Renderbuffer);
>>>> if (strb) {
>>>> assert(strb->surface);
>>>> pipe_surface_reference(&framebuffer->zsbuf, strb->surface);
>>>> + update_framebuffer_size(framebuffer, strb->surface);
>>>> }
>>>> else
>>>> pipe_surface_reference(&framebuffer->zsbuf, NULL);
>>>> @@ -122,6 +146,11 @@ update_framebuffer_state( struct st_context *st )
>>>> }
>>>> #endif
>>>>
>>>> + /* _mesa_test_framebuffer_completeness refuses framebuffers with no
>>>> + * attachments, so this should never happen. */
>>>
>>> Close */ on next line.
>>>
>>>
>>>> + assert(framebuffer->width != UINT_MAX);
>>>> + assert(framebuffer->height != UINT_MAX);
>>>> +
>>>> cso_set_framebuffer(st->cso_context, framebuffer);
>>>> }
>>>>
>>>>
>>>
>>> Otherwise, Reviewed-by: Brian Paul <brianp at vmware.com>
>>>
Series looks good to me too. Though I still think one day we don't want
to use framebuffer height in core mesa to mean layers for 1d arrays...
Roland
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