[Mesa-dev] [PATCH 02/19] mesa: Add a _BoundTextures field in gl_texture_unit

Fredrik Höglund fredrik at kde.org
Tue Apr 29 17:28:01 PDT 2014


On Monday 28 April 2014, Ian Romanick wrote:
> On 04/21/2014 02:57 PM, Fredrik Höglund wrote:
> > This will be used by glBindTextures() when unbinding textures,
> > to avoid having to loop over all the targets.
> > ---
> > 
> > v2: Use &= ~(1 << index) to clear bits
> > 
> >  src/mesa/main/mtypes.h   | 6 +++++-
> >  src/mesa/main/texobj.c   | 6 ++++++
> >  src/mesa/main/texstate.c | 3 +++
> >  3 files changed, 14 insertions(+), 1 deletion(-)
> > 
> > diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
> > index b07ad58..ac5e7ac 100644
> > --- a/src/mesa/main/mtypes.h
> > +++ b/src/mesa/main/mtypes.h
> > @@ -1195,7 +1195,8 @@ struct gl_texture_object
> >     GLuint Name;                /**< the user-visible texture object ID */
> >     GLchar *Label;               /**< GL_KHR_debug */
> >     GLenum Target;              /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
> > -   gl_texture_index TargetIndex; /**< The gl_texture_unit::CurrentTex index */
> > +   gl_texture_index TargetIndex; /**< The gl_texture_unit::CurrentTex index.
> > +                                      Only valid when Target is valid. */
> 
> Should this comment have been in the previous patch?

Good catch :)

> >     struct gl_sampler_object Sampler;
> >  
> > @@ -1370,6 +1371,9 @@ struct gl_texture_unit
> >  
> >     /** Points to highest priority, complete and enabled texture object */
> >     struct gl_texture_object *_Current;
> > +
> > +   /** Texture targets that have a non-default texture bound */
> > +   GLbitfield _BoundTextures;
> >  };
> >  
> >  
> > diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
> > index 7909907..054b41b 100644
> > --- a/src/mesa/main/texobj.c
> > +++ b/src/mesa/main/texobj.c
> > @@ -1102,6 +1102,7 @@ unbind_texobj_from_texunits(struct gl_context *ctx,
> >              _mesa_reference_texobj(&unit->CurrentTex[tex],
> >                                     ctx->Shared->DefaultTex[tex]);
> >              ASSERT(unit->CurrentTex[tex]);
> > +            unit->_BoundTextures &= ~(1 << tex);
> >              break;
> >           }
> >        }
> > @@ -1357,6 +1358,11 @@ _mesa_BindTexture( GLenum target, GLuint texName )
> >     _mesa_reference_texobj(&texUnit->CurrentTex[targetIndex], newTexObj);
> >     ASSERT(texUnit->CurrentTex[targetIndex]);
> >  
> > +   if (texName != 0)
> > +      texUnit->_BoundTextures |= (1 << targetIndex);
> > +   else
> > +      texUnit->_BoundTextures &= ~(1 << targetIndex);
> > +
> >     /* Pass BindTexture call to device driver */
> >     if (ctx->Driver.BindTexture)
> >        ctx->Driver.BindTexture(ctx, target, newTexObj);
> > diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
> > index b68920c..b31e2c4 100644
> > --- a/src/mesa/main/texstate.c
> > +++ b/src/mesa/main/texstate.c
> > @@ -109,6 +109,7 @@ _mesa_copy_texture_state( const struct gl_context *src, struct gl_context *dst )
> >              _mesa_reference_texobj(&dst->Texture.Unit[u].CurrentTex[tex],
> >                                     src->Texture.Unit[u].CurrentTex[tex]);
> >           }
> > +         dst->Texture.Unit[u]._BoundTextures = src->Texture.Unit[u]._BoundTextures;
> >           _mesa_unlock_context_textures(dst);
> >        }
> >     }
> > @@ -783,6 +784,8 @@ init_texture_unit( struct gl_context *ctx, GLuint unit )
> >        _mesa_reference_texobj(&texUnit->CurrentTex[tex],
> >                               ctx->Shared->DefaultTex[tex]);
> >     }
> > +
> > +   texUnit->_BoundTextures = 0;
> >  }
> >  
> >  
> > 
> 
> 



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