[Mesa-dev] [PATCH 02/19] mesa: Add a _BoundTextures field in gl_texture_unit

Ian Romanick idr at freedesktop.org
Mon Apr 28 14:06:13 PDT 2014


On 04/21/2014 02:57 PM, Fredrik Höglund wrote:
> This will be used by glBindTextures() when unbinding textures,
> to avoid having to loop over all the targets.
> ---
> 
> v2: Use &= ~(1 << index) to clear bits
> 
>  src/mesa/main/mtypes.h   | 6 +++++-
>  src/mesa/main/texobj.c   | 6 ++++++
>  src/mesa/main/texstate.c | 3 +++
>  3 files changed, 14 insertions(+), 1 deletion(-)
> 
> diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
> index b07ad58..ac5e7ac 100644
> --- a/src/mesa/main/mtypes.h
> +++ b/src/mesa/main/mtypes.h
> @@ -1195,7 +1195,8 @@ struct gl_texture_object
>     GLuint Name;                /**< the user-visible texture object ID */
>     GLchar *Label;               /**< GL_KHR_debug */
>     GLenum Target;              /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
> -   gl_texture_index TargetIndex; /**< The gl_texture_unit::CurrentTex index */
> +   gl_texture_index TargetIndex; /**< The gl_texture_unit::CurrentTex index.
> +                                      Only valid when Target is valid. */

Should this comment have been in the previous patch?

>     struct gl_sampler_object Sampler;
>  
> @@ -1370,6 +1371,9 @@ struct gl_texture_unit
>  
>     /** Points to highest priority, complete and enabled texture object */
>     struct gl_texture_object *_Current;
> +
> +   /** Texture targets that have a non-default texture bound */
> +   GLbitfield _BoundTextures;
>  };
>  
>  
> diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
> index 7909907..054b41b 100644
> --- a/src/mesa/main/texobj.c
> +++ b/src/mesa/main/texobj.c
> @@ -1102,6 +1102,7 @@ unbind_texobj_from_texunits(struct gl_context *ctx,
>              _mesa_reference_texobj(&unit->CurrentTex[tex],
>                                     ctx->Shared->DefaultTex[tex]);
>              ASSERT(unit->CurrentTex[tex]);
> +            unit->_BoundTextures &= ~(1 << tex);
>              break;
>           }
>        }
> @@ -1357,6 +1358,11 @@ _mesa_BindTexture( GLenum target, GLuint texName )
>     _mesa_reference_texobj(&texUnit->CurrentTex[targetIndex], newTexObj);
>     ASSERT(texUnit->CurrentTex[targetIndex]);
>  
> +   if (texName != 0)
> +      texUnit->_BoundTextures |= (1 << targetIndex);
> +   else
> +      texUnit->_BoundTextures &= ~(1 << targetIndex);
> +
>     /* Pass BindTexture call to device driver */
>     if (ctx->Driver.BindTexture)
>        ctx->Driver.BindTexture(ctx, target, newTexObj);
> diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
> index b68920c..b31e2c4 100644
> --- a/src/mesa/main/texstate.c
> +++ b/src/mesa/main/texstate.c
> @@ -109,6 +109,7 @@ _mesa_copy_texture_state( const struct gl_context *src, struct gl_context *dst )
>              _mesa_reference_texobj(&dst->Texture.Unit[u].CurrentTex[tex],
>                                     src->Texture.Unit[u].CurrentTex[tex]);
>           }
> +         dst->Texture.Unit[u]._BoundTextures = src->Texture.Unit[u]._BoundTextures;
>           _mesa_unlock_context_textures(dst);
>        }
>     }
> @@ -783,6 +784,8 @@ init_texture_unit( struct gl_context *ctx, GLuint unit )
>        _mesa_reference_texobj(&texUnit->CurrentTex[tex],
>                               ctx->Shared->DefaultTex[tex]);
>     }
> +
> +   texUnit->_BoundTextures = 0;
>  }
>  
>  
> 



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