[Mesa-dev] [PATCH 3/5] glsl_to_tgsi: Delete unused function set_uniform_initializer

Ian Romanick idr at freedesktop.org
Fri Aug 1 19:09:17 PDT 2014


From: Ian Romanick <ian.d.romanick at intel.com>

Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
 src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 72 ------------------------------
 1 file changed, 72 deletions(-)

diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index 5ea1465..ea30ce7 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -3216,78 +3216,6 @@ count_resources(glsl_to_tgsi_visitor *v, gl_program *prog)
       _mesa_update_shader_textures_used(v->shader_program, prog);
 }
 
-static void
-set_uniform_initializer(struct gl_context *ctx, void *mem_ctx,
-        		struct gl_shader_program *shader_program,
-        		const char *name, const glsl_type *type,
-        		ir_constant *val)
-{
-   if (type->is_record()) {
-      ir_constant *field_constant;
-
-      field_constant = (ir_constant *)val->components.get_head();
-
-      for (unsigned int i = 0; i < type->length; i++) {
-         const glsl_type *field_type = type->fields.structure[i].type;
-         const char *field_name = ralloc_asprintf(mem_ctx, "%s.%s", name,
-        				    type->fields.structure[i].name);
-         set_uniform_initializer(ctx, mem_ctx, shader_program, field_name,
-        			 field_type, field_constant);
-         field_constant = (ir_constant *)field_constant->next;
-      }
-      return;
-   }
-
-   unsigned offset;
-   unsigned index = _mesa_get_uniform_location(ctx, shader_program, name,
-					       &offset);
-   if (offset == GL_INVALID_INDEX) {
-      fail_link(shader_program,
-        	"Couldn't find uniform for initializer %s\n", name);
-      return;
-   }
-   int loc = _mesa_uniform_merge_location_offset(shader_program, index, offset);
-
-   for (unsigned int i = 0; i < (type->is_array() ? type->length : 1); i++) {
-      ir_constant *element;
-      const glsl_type *element_type;
-      if (type->is_array()) {
-         element = val->array_elements[i];
-         element_type = type->fields.array;
-      } else {
-         element = val;
-         element_type = type;
-      }
-
-      void *values;
-
-      if (element_type->base_type == GLSL_TYPE_BOOL) {
-         int *conv = ralloc_array(mem_ctx, int, element_type->components());
-         for (unsigned int j = 0; j < element_type->components(); j++) {
-            conv[j] = element->value.b[j];
-         }
-         values = (void *)conv;
-         element_type = glsl_type::get_instance(GLSL_TYPE_INT,
-        					element_type->vector_elements,
-        					1);
-      } else {
-         values = &element->value;
-      }
-
-      if (element_type->is_matrix()) {
-         _mesa_uniform_matrix(ctx, shader_program,
-        		      element_type->matrix_columns,
-        		      element_type->vector_elements,
-        		      loc, 1, GL_FALSE, (GLfloat *)values);
-      } else {
-         _mesa_uniform(ctx, shader_program, loc, element_type->matrix_columns,
-        	       values, element_type->gl_type);
-      }
-
-      loc++;
-   }
-}
-
 /**
  * Returns the mask of channels (bitmask of WRITEMASK_X,Y,Z,W) which
  * are read from the given src in this instruction
-- 
1.8.1.4



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