[Mesa-dev] [PATCH 4/5] mesa: Fold _mesa_uniform_split_location_offset into its only caller

Ian Romanick idr at freedesktop.org
Fri Aug 1 19:09:18 PDT 2014


From: Ian Romanick <ian.d.romanick at intel.com>

Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
 src/mesa/main/uniform_query.cpp |  9 ++++++---
 src/mesa/main/uniforms.h        | 19 -------------------
 2 files changed, 6 insertions(+), 22 deletions(-)

diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
index 2dc9f27..5989364 100644
--- a/src/mesa/main/uniform_query.cpp
+++ b/src/mesa/main/uniform_query.cpp
@@ -267,9 +267,7 @@ validate_uniform_parameters(struct gl_context *ctx,
        INACTIVE_UNIFORM_EXPLICIT_LOCATION)
       return NULL;
 
-   unsigned loc;
-   _mesa_uniform_split_location_offset(shProg, location, &loc, array_index);
-   struct gl_uniform_storage *const uni = &shProg->UniformStorage[loc];
+   struct gl_uniform_storage *const uni = shProg->UniformRemapTable[location];
 
    if (uni->array_elements == 0 && count > 1) {
       _mesa_error(ctx, GL_INVALID_OPERATION,
@@ -278,6 +276,11 @@ validate_uniform_parameters(struct gl_context *ctx,
       return NULL;
    }
 
+   /* The array index specified by the uniform location is just the uniform
+    * location minus the base location of of the uniform.
+    */
+   *array_index = location - uni->remap_location;
+
    /* If the uniform is an array, check that array_index is in bounds.
     * If not an array, check that array_index is zero.
     * array_index is unsigned so no need to check for less than zero.
diff --git a/src/mesa/main/uniforms.h b/src/mesa/main/uniforms.h
index 10518dc..3e16483 100644
--- a/src/mesa/main/uniforms.h
+++ b/src/mesa/main/uniforms.h
@@ -364,25 +364,6 @@ _mesa_uniform_merge_location_offset(const struct gl_shader_program *prog,
    return prog->UniformStorage[storage_index].remap_location +
       uniform_array_index;
 }
-
-/**
- * Separate the uniform storage index and array index
- */
-static inline void
-_mesa_uniform_split_location_offset(const struct gl_shader_program *prog,
-                                    GLint location, unsigned *storage_index,
-				    unsigned *uniform_array_index)
-{
-   *storage_index = prog->UniformRemapTable[location] - prog->UniformStorage;
-   *uniform_array_index = location -
-      prog->UniformRemapTable[location]->remap_location;
-
-   /*gl_uniform_storage in UniformStorage with the calculated base_location
-    * must match with the entry in remap table
-    */
-   assert(&prog->UniformStorage[*storage_index] ==
-          prog->UniformRemapTable[location]);
-}
 /*@}*/
 
 
-- 
1.8.1.4



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