[Mesa-dev] [PATCH v2 10/13] i965/fs: make swizzle_result() more generic
Connor Abbott
cwabbott0 at gmail.com
Mon Aug 4 15:20:47 PDT 2014
v2: fix build failure
Signed-off-by: Connor Abbott <connor.abbott at intel.com>
---
src/mesa/drivers/dri/i965/brw_fs.h | 3 ++-
src/mesa/drivers/dri/i965/brw_fs_fp.cpp | 2 +-
src/mesa/drivers/dri/i965/brw_fs_visitor.cpp | 12 ++++++------
3 files changed, 9 insertions(+), 8 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_fs.h b/src/mesa/drivers/dri/i965/brw_fs.h
index b86e65e..d3c2e5f 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.h
+++ b/src/mesa/drivers/dri/i965/brw_fs.h
@@ -242,7 +242,8 @@ public:
void visit(ir_end_primitive *);
uint32_t gather_channel(ir_texture *ir, int sampler);
- void swizzle_result(ir_texture *ir, fs_reg orig_val, int sampler);
+ void swizzle_result(ir_texture_opcode op, int dest_components,
+ fs_reg orig_val, int sampler);
fs_inst *emit(fs_inst *inst);
void emit(exec_list list);
diff --git a/src/mesa/drivers/dri/i965/brw_fs_fp.cpp b/src/mesa/drivers/dri/i965/brw_fs_fp.cpp
index 7048ed4..fb46a27 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_fp.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_fp.cpp
@@ -500,7 +500,7 @@ fs_visitor::emit_fragment_program_code()
inst->shadow_compare = fpi->TexShadow;
/* Reuse the GLSL swizzle_result() handler. */
- swizzle_result(ir, dst, fpi->TexSrcUnit);
+ swizzle_result(ir->op, 4, dst, fpi->TexSrcUnit);
dst = this->result;
break;
diff --git a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
index 3ac19c1..3521064 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
@@ -1920,7 +1920,7 @@ fs_visitor::visit(ir_texture *ir)
emit_gen6_gather_wa(key->tex.gen6_gather_wa[sampler], dst);
}
- swizzle_result(ir, dst, sampler);
+ swizzle_result(ir->op, ir->type->vector_elements, dst, sampler);
}
/**
@@ -1982,9 +1982,10 @@ fs_visitor::gather_channel(ir_texture *ir, int sampler)
* EXT_texture_swizzle as well as DEPTH_TEXTURE_MODE for shadow comparisons.
*/
void
-fs_visitor::swizzle_result(ir_texture *ir, fs_reg orig_val, int sampler)
+fs_visitor::swizzle_result(ir_texture_opcode op, int dest_components,
+ fs_reg orig_val, int sampler)
{
- if (ir->op == ir_query_levels) {
+ if (op == ir_query_levels) {
/* # levels is in .w */
orig_val.reg_offset += 3;
this->result = orig_val;
@@ -1996,12 +1997,11 @@ fs_visitor::swizzle_result(ir_texture *ir, fs_reg orig_val, int sampler)
/* txs,lod don't actually sample the texture, so swizzling the result
* makes no sense.
*/
- if (ir->op == ir_txs || ir->op == ir_lod || ir->op == ir_tg4)
+ if (op == ir_txs || op == ir_lod || op == ir_tg4)
return;
- if (ir->type == glsl_type::float_type) {
+ if (dest_components == 1) {
/* Ignore DEPTH_TEXTURE_MODE swizzling. */
- assert(ir->sampler->type->sampler_shadow);
} else if (key->tex.swizzles[sampler] != SWIZZLE_NOOP) {
fs_reg swizzled_result = fs_reg(this, glsl_type::vec4_type);
--
1.9.3
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