[Mesa-dev] [PATCH v2 09/13] i965/fs: don't pass in ir_texture to emit_texture_*

Connor Abbott cwabbott0 at gmail.com
Mon Aug 4 15:20:46 PDT 2014


At this point, the only thing it's used for is the opcode.

Signed-off-by: Connor Abbott <connor.abbott at intel.com>
---
 src/mesa/drivers/dri/i965/brw_fs.h           | 27 ++++++++------
 src/mesa/drivers/dri/i965/brw_fs_fp.cpp      |  6 +--
 src/mesa/drivers/dri/i965/brw_fs_visitor.cpp | 55 +++++++++++++++-------------
 3 files changed, 47 insertions(+), 41 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_fs.h b/src/mesa/drivers/dri/i965/brw_fs.h
index 756d569..b86e65e 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.h
+++ b/src/mesa/drivers/dri/i965/brw_fs.h
@@ -372,18 +372,21 @@ public:
    void compute_sample_position(fs_reg dst, fs_reg int_sample_pos);
    fs_reg rescale_texcoord(fs_reg coordinate, const glsl_type *coord_type,
                            bool is_rect, int sampler, int texunit);
-   fs_inst *emit_texture_gen4(ir_texture *ir, fs_reg dst, fs_reg coordinate,
-                              int coord_components, fs_reg shadow_comp,
-                              fs_reg lod, fs_reg lod2, int lod_components);
-   fs_inst *emit_texture_gen5(ir_texture *ir, fs_reg dst, fs_reg coordinate,
-                              int coord_components, fs_reg shadow_comp,
-                              fs_reg lod, fs_reg lod2, int lod_components,
-                              fs_reg sample_index, bool has_offset);
-   fs_inst *emit_texture_gen7(ir_texture *ir, fs_reg dst, fs_reg coordinate,
-                              int coord_components, fs_reg shadow_comp,
-                              fs_reg lod, fs_reg lod2, int lod_components,
-                              fs_reg sample_index, bool has_offset,
-                              fs_reg offset, fs_reg mcs, int sampler);
+   fs_inst *emit_texture_gen4(ir_texture_opcode op, fs_reg dst,
+                              fs_reg coordinate, int coord_components,
+                              fs_reg shadow_comp, fs_reg lod, fs_reg lod2,
+                              int lod_components);
+   fs_inst *emit_texture_gen5(ir_texture_opcode op, fs_reg dst,
+                              fs_reg coordinate, int coord_components,
+                              fs_reg shadow_comp, fs_reg lod, fs_reg lod2,
+                              int lod_components, fs_reg sample_index,
+                              bool has_offset);
+   fs_inst *emit_texture_gen7(ir_texture_opcode op, fs_reg dst,
+                              fs_reg coordinate, int coord_components,
+                              fs_reg shadow_comp, fs_reg lod, fs_reg lod2,
+                              int lod_components, fs_reg sample_index,
+                              bool has_offset, fs_reg offset, fs_reg mcs,
+                              int sampler);
    fs_reg emit_mcs_fetch(fs_reg coordinate, int components, int sampler);
    void emit_gen6_gather_wa(uint8_t wa, fs_reg dst);
    fs_reg fix_math_operand(fs_reg src);
diff --git a/src/mesa/drivers/dri/i965/brw_fs_fp.cpp b/src/mesa/drivers/dri/i965/brw_fs_fp.cpp
index 639d8a8..7048ed4 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_fp.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_fp.cpp
@@ -489,11 +489,11 @@ fs_visitor::emit_fragment_program_code()
 
          fs_inst *inst;
          if (brw->gen >= 7) {
-            inst = emit_texture_gen7(ir, dst, coordinate, coord_components, shadow_c, lod, dpdy, 0, sample_index, false, offset_reg, fs_reg(0u), fpi->TexSrcUnit);
+            inst = emit_texture_gen7(ir->op, dst, coordinate, coord_components, shadow_c, lod, dpdy, 0, sample_index, false, offset_reg, fs_reg(0u), fpi->TexSrcUnit);
          } else if (brw->gen >= 5) {
-            inst = emit_texture_gen5(ir, dst, coordinate, coord_components, shadow_c, lod, dpdy, 0, sample_index, false);
+            inst = emit_texture_gen5(ir->op, dst, coordinate, coord_components, shadow_c, lod, dpdy, 0, sample_index, false);
          } else {
-            inst = emit_texture_gen4(ir, dst, coordinate, coord_components, shadow_c, lod, dpdy, 0);
+            inst = emit_texture_gen4(ir->op, dst, coordinate, coord_components, shadow_c, lod, dpdy, 0);
          }
 
          inst->sampler = fpi->TexSrcUnit;
diff --git a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
index cba6182..3ac19c1 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
@@ -1094,9 +1094,10 @@ fs_visitor::visit(ir_assignment *ir)
 }
 
 fs_inst *
-fs_visitor::emit_texture_gen4(ir_texture *ir, fs_reg dst, fs_reg coordinate,
-                              int coord_components, fs_reg shadow_c,
-                              fs_reg lod, fs_reg dPdy, int lod_components)
+fs_visitor::emit_texture_gen4(ir_texture_opcode op, fs_reg dst,
+                              fs_reg coordinate, int coord_components,
+                              fs_reg shadow_c, fs_reg lod, fs_reg dPdy,
+                              int lod_components)
 {
    int mlen;
    int base_mrf = 1;
@@ -1120,13 +1121,13 @@ fs_visitor::emit_texture_gen4(ir_texture *ir, fs_reg dst, fs_reg coordinate,
       }
       mlen += 3;
 
-      if (ir->op == ir_tex) {
+      if (op == ir_tex) {
          /* There's no plain shadow compare message, so we use shadow
           * compare with a bias of 0.0.
           */
          emit(MOV(fs_reg(MRF, base_mrf + mlen), fs_reg(0.0f)));
          mlen++;
-      } else if (ir->op == ir_txb || ir->op == ir_txl) {
+      } else if (op == ir_txb || op == ir_txl) {
          emit(MOV(fs_reg(MRF, base_mrf + mlen), lod));
          mlen++;
       } else {
@@ -1135,7 +1136,7 @@ fs_visitor::emit_texture_gen4(ir_texture *ir, fs_reg dst, fs_reg coordinate,
 
       emit(MOV(fs_reg(MRF, base_mrf + mlen), shadow_c));
       mlen++;
-   } else if (ir->op == ir_tex) {
+   } else if (op == ir_tex) {
       for (int i = 0; i < coord_components; i++) {
          emit(MOV(fs_reg(MRF, base_mrf + mlen + i), coordinate));
          coordinate.reg_offset++;
@@ -1146,7 +1147,7 @@ fs_visitor::emit_texture_gen4(ir_texture *ir, fs_reg dst, fs_reg coordinate,
       }
       /* gen4's SIMD8 sampler always has the slots for u,v,r present. */
       mlen += 3;
-   } else if (ir->op == ir_txd) {
+   } else if (op == ir_txd) {
       fs_reg &dPdx = lod;
 
       for (int i = 0; i < coord_components; i++) {
@@ -1181,7 +1182,7 @@ fs_visitor::emit_texture_gen4(ir_texture *ir, fs_reg dst, fs_reg coordinate,
          dPdy.reg_offset++;
       }
       mlen += MAX2(lod_components, 2);
-   } else if (ir->op == ir_txs) {
+   } else if (op == ir_txs) {
       /* There's no SIMD8 resinfo message on Gen4.  Use SIMD16 instead. */
       simd16 = true;
       emit(MOV(fs_reg(MRF, base_mrf + mlen, BRW_REGISTER_TYPE_UD), lod));
@@ -1191,7 +1192,7 @@ fs_visitor::emit_texture_gen4(ir_texture *ir, fs_reg dst, fs_reg coordinate,
        * instructions.  We'll need to do SIMD16 here.
        */
       simd16 = true;
-      assert(ir->op == ir_txb || ir->op == ir_txl || ir->op == ir_txf);
+      assert(op == ir_txb || op == ir_txl || op == ir_txf);
 
       for (int i = 0; i < coord_components; i++) {
          emit(MOV(fs_reg(MRF, base_mrf + mlen + i * 2, coordinate.type),
@@ -1226,7 +1227,7 @@ fs_visitor::emit_texture_gen4(ir_texture *ir, fs_reg dst, fs_reg coordinate,
    }
 
    fs_inst *inst = NULL;
-   switch (ir->op) {
+   switch (op) {
    case ir_tex:
       inst = emit(SHADER_OPCODE_TEX, dst, reg_undef);
       break;
@@ -1273,10 +1274,11 @@ fs_visitor::emit_texture_gen4(ir_texture *ir, fs_reg dst, fs_reg coordinate,
  * surprising in the disassembly.
  */
 fs_inst *
-fs_visitor::emit_texture_gen5(ir_texture *ir, fs_reg dst, fs_reg coordinate,
-                              int coord_components, fs_reg shadow_c,
-                              fs_reg lod, fs_reg lod2, int lod_components,
-                              fs_reg sample_index, bool has_offset)
+fs_visitor::emit_texture_gen5(ir_texture_opcode op, fs_reg dst,
+                              fs_reg coordinate, int coord_components,
+                              fs_reg shadow_c, fs_reg lod, fs_reg lod2,
+                              int lod_components, fs_reg sample_index,
+                              bool has_offset)
 {
    int mlen = 0;
    int base_mrf = 2;
@@ -1307,7 +1309,7 @@ fs_visitor::emit_texture_gen5(ir_texture *ir, fs_reg dst, fs_reg coordinate,
    }
 
    fs_inst *inst = NULL;
-   switch (ir->op) {
+   switch (op) {
    case ir_tex:
       inst = emit(SHADER_OPCODE_TEX, dst, reg_undef);
       break;
@@ -1399,11 +1401,12 @@ fs_visitor::emit_texture_gen5(ir_texture *ir, fs_reg dst, fs_reg coordinate,
 }
 
 fs_inst *
-fs_visitor::emit_texture_gen7(ir_texture *ir, fs_reg dst, fs_reg coordinate,
-                              int coord_components, fs_reg shadow_c,
-                              fs_reg lod, fs_reg lod2, int lod_components,
-                              fs_reg sample_index, bool has_offset,
-                              fs_reg offset, fs_reg mcs, int sampler)
+fs_visitor::emit_texture_gen7(ir_texture_opcode op, fs_reg dst,
+                              fs_reg coordinate, int coord_components,
+                              fs_reg shadow_c, fs_reg lod, fs_reg lod2,
+                              int lod_components, fs_reg sample_index,
+                              bool has_offset, fs_reg offset, fs_reg mcs,
+                              int sampler)
 {
    int reg_width = dispatch_width / 8;
    bool header_present = false;
@@ -1414,7 +1417,7 @@ fs_visitor::emit_texture_gen7(ir_texture *ir, fs_reg dst, fs_reg coordinate,
    }
    int length = 0;
 
-   if (ir->op == ir_tg4 || (has_offset && ir->op != ir_txf) || sampler >= 16) {
+   if (op == ir_tg4 || (has_offset && op != ir_txf) || sampler >= 16) {
       /* For general texture offsets (no txf workaround), we need a header to
        * put them in.  Note that for SIMD16 we're making space for two actual
        * hardware registers here, so the emit will have to fix up for this.
@@ -1439,7 +1442,7 @@ fs_visitor::emit_texture_gen7(ir_texture *ir, fs_reg dst, fs_reg coordinate,
    bool coordinate_done = false;
 
    /* Set up the LOD info */
-   switch (ir->op) {
+   switch (op) {
    case ir_tex:
    case ir_lod:
       break;
@@ -1567,7 +1570,7 @@ fs_visitor::emit_texture_gen7(ir_texture *ir, fs_reg dst, fs_reg coordinate,
 
    /* Generate the SEND */
    enum opcode opcode;
-   switch (ir->op) {
+   switch (op) {
    case ir_tex: opcode = SHADER_OPCODE_TEX; break;
    case ir_txb: opcode = FS_OPCODE_TXB; break;
    case ir_txl: opcode = SHADER_OPCODE_TXL; break;
@@ -1864,15 +1867,15 @@ fs_visitor::visit(ir_texture *ir)
    }
 
    if (brw->gen >= 7) {
-      inst = emit_texture_gen7(ir, dst, coordinate, coord_components,
+      inst = emit_texture_gen7(ir->op, dst, coordinate, coord_components,
                                shadow_comparitor, lod, lod2, lod_components,
                                sample_index, has_offset, offset, mcs, sampler);
    } else if (brw->gen >= 5) {
-      inst = emit_texture_gen5(ir, dst, coordinate, coord_components,
+      inst = emit_texture_gen5(ir->op, dst, coordinate, coord_components,
                                shadow_comparitor, lod, lod2, lod_components,
                                sample_index, has_offset);
    } else {
-      inst = emit_texture_gen4(ir, dst, coordinate, coord_components,
+      inst = emit_texture_gen4(ir->op, dst, coordinate, coord_components,
                                shadow_comparitor, lod, lod2, lod_components);
    }
 
-- 
1.9.3



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