[Mesa-dev] [PATCH 07/13] mesa: Fix glGetActiveAttribute for gl_VertexID when lowered.
Kenneth Graunke
kenneth at whitecape.org
Fri Aug 8 00:31:11 PDT 2014
The lower_vertex_id pass converts uses of the gl_VertexID system value
to the gl_BaseVertex and gl_VertexIDMESA system values. Since
gl_VertexID is no longer accessed, it would not be considered active.
Of course, it should be, since the shader uses gl_VertexID.
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/mesa/main/shader_query.cpp | 13 ++++++++++++-
1 file changed, 12 insertions(+), 1 deletion(-)
Avoids regressing Piglit's gl-get-active-attrib-returns-all-inputs when
enabling lowering later in the series.
diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
index 4871d09..c395a78 100644
--- a/src/mesa/main/shader_query.cpp
+++ b/src/mesa/main/shader_query.cpp
@@ -93,6 +93,7 @@ is_active_attrib(const ir_variable *var)
* and gl_InstanceID."
*/
return var->data.location == SYSTEM_VALUE_VERTEX_ID ||
+ var->data.location == SYSTEM_VALUE_VERTEX_ID_ZERO_BASE ||
var->data.location == SYSTEM_VALUE_INSTANCE_ID;
default:
@@ -128,12 +129,22 @@ _mesa_GetActiveAttrib(GLhandleARB program, GLuint desired_index,
foreach_in_list(ir_instruction, node, ir) {
const ir_variable *const var = node->as_variable();
+ const char *var_name = var->name;
if (!is_active_attrib(var))
continue;
if (current_index == desired_index) {
- _mesa_copy_string(name, maxLength, length, var->name);
+ /* Since gl_VertexID may be lowered to gl_VertexIDMESA, we need to
+ * consider gl_VertexIDMESA as gl_VertexID for purposes of checking
+ * active attributes.
+ */
+ if (var->data.mode == ir_var_system_value &&
+ var->data.location == SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) {
+ var_name = "gl_VertexID";
+ }
+
+ _mesa_copy_string(name, maxLength, length, var_name);
if (size)
*size = (var->type->is_array()) ? var->type->length : 1;
--
2.0.2
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