[Mesa-dev] [PATCH 06/13] mesa: Replace string comparisons with SYSTEM_VALUE enum checks.
Ian Romanick
idr at freedesktop.org
Fri Aug 8 10:44:14 PDT 2014
This patch is
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
But it raises an interesting question. If we lower gl_VertexID to
gl_VertexIDMESA + gl_BaseVertex, are we going to report active
attributes incorrectly through the API?
On 08/08/2014 12:31 AM, Kenneth Graunke wrote:
> This is more efficient.
>
> Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
> ---
> src/mesa/main/shader_query.cpp | 4 ++--
> 1 file changed, 2 insertions(+), 2 deletions(-)
>
> You can't see it in the diff, but this is in a switch statement on
> var->data.mode, in the ir_var_system_value case.
>
> diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
> index 4267743..4871d09 100644
> --- a/src/mesa/main/shader_query.cpp
> +++ b/src/mesa/main/shader_query.cpp
> @@ -92,8 +92,8 @@ is_active_attrib(const ir_variable *var)
> * are enumerated, including the special built-in inputs gl_VertexID
> * and gl_InstanceID."
> */
> - return !strcmp(var->name, "gl_VertexID") ||
> - !strcmp(var->name, "gl_InstanceID");
> + return var->data.location == SYSTEM_VALUE_VERTEX_ID ||
> + var->data.location == SYSTEM_VALUE_INSTANCE_ID;
>
> default:
> return false;
>
More information about the mesa-dev
mailing list