[Mesa-dev] [PATCH 2/8] mesa: Upload boolean uniforms using UniformBooleanTrue.
Matt Turner
mattst88 at gmail.com
Sun Aug 10 16:18:32 PDT 2014
---
src/mesa/main/uniform_query.cpp | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
index 7e630e6..4cd2bca 100644
--- a/src/mesa/main/uniform_query.cpp
+++ b/src/mesa/main/uniform_query.cpp
@@ -799,9 +799,9 @@ _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg,
for (i = 0; i < elems; i++) {
if (basicType == GLSL_TYPE_FLOAT) {
- dst[i].i = src[i].f != 0.0f ? 1 : 0;
+ dst[i].i = src[i].f != 0.0f ? ctx->Const.UniformBooleanTrue : 0;
} else {
- dst[i].i = src[i].i != 0 ? 1 : 0;
+ dst[i].i = src[i].i != 0 ? ctx->Const.UniformBooleanTrue : 0;
}
}
}
--
1.8.5.5
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