[Mesa-dev] [Bug 82628] bisected: GALLIUM_HUD hangs radeon 7970M (PRIME)
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Aug 15 16:58:33 PDT 2014
https://bugs.freedesktop.org/show_bug.cgi?id=82628
--- Comment #1 from Christoph Haag <haagch at frickel.club> ---
It's now reverted but for the record so that it's not forgotten:
Whether it makes sense or not, the GPU does not hang if I change the count from
one to two:
diff --git a/src/gallium/auxiliary/hud/hud_context.c
b/src/gallium/auxiliary/hud/hud_context.c
index a05d3c4..2d8bdca 100644
--- a/src/gallium/auxiliary/hud/hud_context.c
+++ b/src/gallium/auxiliary/hud/hud_context.c
@@ -532,7 +532,7 @@ hud_draw(struct hud_context *hud, struct pipe_resource
*tex)
pipe_resource_reference(&hud->text.vbuf.buffer, NULL);
/* draw the rest */
- cso_set_vertex_elements(cso, 1, hud->velems);
+ cso_set_vertex_elements(cso, 2, hud->velems);
LIST_FOR_EACH_ENTRY(pane, &hud->pane_list, head) {
if (pane)
hud_pane_draw_colored_objects(hud, pane);
--
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