[Mesa-dev] [PATCH] swrast: Use integer value 1 for true

Emil Velikov emil.l.velikov at gmail.com
Tue Aug 26 04:29:43 PDT 2014


On 26/08/14 08:41, Tapani wrote:
> On 08/25/2014 07:19 PM, Eric Anholt wrote:
>> Tapani Pälli <tapani.palli at intel.com> writes:
>>
>>> commit 4e64cfbb4 changed how gl_constant_value bool gets interpreted
>>> with drivers, for swrast driver true should be 1.
>>>
>>> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
>>> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82978
>> Everywhere else in swrast, true is 1.0f.  Pretty sure you want fui(1.0)
>> here.
> 
> OK, my goal was to restore old behavior which seems that it had either value 1
> or 0, set by glUniform functions or a uniform initializer. Maybe conversion to
> float is happening when reading the values from the uniform storage?
> 
Would the final patch be nice to have in 10.3 or it's not something to worry
about ? It seems like the issue was introduced in 10.3-dev.

-Emil

> // Tapani
> 
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