[Mesa-dev] [PATCH] swrast: Use integer value 1 for true
Emil Velikov
emil.l.velikov at gmail.com
Tue Aug 26 04:29:43 PDT 2014
On 26/08/14 08:41, Tapani wrote:
> On 08/25/2014 07:19 PM, Eric Anholt wrote:
>> Tapani Pälli <tapani.palli at intel.com> writes:
>>
>>> commit 4e64cfbb4 changed how gl_constant_value bool gets interpreted
>>> with drivers, for swrast driver true should be 1.
>>>
>>> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
>>> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82978
>> Everywhere else in swrast, true is 1.0f. Pretty sure you want fui(1.0)
>> here.
>
> OK, my goal was to restore old behavior which seems that it had either value 1
> or 0, set by glUniform functions or a uniform initializer. Maybe conversion to
> float is happening when reading the values from the uniform storage?
>
Would the final patch be nice to have in 10.3 or it's not something to worry
about ? It seems like the issue was introduced in 10.3-dev.
-Emil
> // Tapani
>
> _______________________________________________
> mesa-dev mailing list
> mesa-dev at lists.freedesktop.org
> http://lists.freedesktop.org/mailman/listinfo/mesa-dev
More information about the mesa-dev
mailing list