[Mesa-dev] [PATCH 5/5] vbo: also print buffer object pointer in vbo_print_vertex_list()
Brian Paul
brianp at vmware.com
Mon Dec 1 12:44:23 PST 2014
---
src/mesa/vbo/vbo_save_api.c | 8 ++++++--
1 file changed, 6 insertions(+), 2 deletions(-)
diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c
index 4a6c436..5055c22 100644
--- a/src/mesa/vbo/vbo_save_api.c
+++ b/src/mesa/vbo/vbo_save_api.c
@@ -1527,10 +1527,14 @@ vbo_print_vertex_list(struct gl_context *ctx, void *data, FILE *f)
{
struct vbo_save_vertex_list *node = (struct vbo_save_vertex_list *) data;
GLuint i;
+ struct gl_buffer_object *buffer = node->vertex_store ?
+ node->vertex_store->bufferobj : NULL;
(void) ctx;
- fprintf(f, "VBO-VERTEX-LIST, %u vertices %d primitives, %d vertsize\n",
- node->count, node->prim_count, node->vertex_size);
+ fprintf(f, "VBO-VERTEX-LIST, %u vertices %d primitives, %d vertsize "
+ "buffer %p\n",
+ node->count, node->prim_count, node->vertex_size,
+ buffer);
for (i = 0; i < node->prim_count; i++) {
struct _mesa_prim *prim = &node->prim[i];
--
1.9.1
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