[Mesa-dev] [PATCH] mesa: fix height error check for 1D array textures

Jose Fonseca jfonseca at vmware.com
Tue Dec 2 08:49:43 PST 2014


LGTM.

On 02/12/14 16:43, Brian Paul wrote:
> height=0 is legal for 1D array textures (as height=0 is legal for

I think you mean "as depth=0 is legal for 2D arrays"

> 2D arrays).  Fixes new piglit ext_texture_array-errors test.
>
> Cc: "10.3 10.4" <mesa-stable at lists.freedesktop.org>
> ---
>   src/mesa/main/teximage.c | 2 +-
>   1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
> index 4f4bb11..7766904 100644
> --- a/src/mesa/main/teximage.c
> +++ b/src/mesa/main/teximage.c
> @@ -1542,7 +1542,7 @@ _mesa_legal_texture_dimensions(struct gl_context *ctx, GLenum target,
>         maxSize >>= level;
>         if (width < 2 * border || width > 2 * border + maxSize)
>            return GL_FALSE;
> -      if (height < 1 || height > ctx->Const.MaxArrayTextureLayers)
> +      if (height < 0 || height > ctx->Const.MaxArrayTextureLayers)
>            return GL_FALSE;
>         if (!ctx->Extensions.ARB_texture_non_power_of_two) {
>            if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
>

Jose


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