[Mesa-dev] [PATCH] mesa: fix height error check for 1D array textures

Brian Paul brianp at vmware.com
Tue Dec 2 08:59:59 PST 2014


On 12/02/2014 09:49 AM, Jose Fonseca wrote:
> LGTM.
>
> On 02/12/14 16:43, Brian Paul wrote:
>> height=0 is legal for 1D array textures (as height=0 is legal for
>
> I think you mean "as depth=0 is legal for 2D arrays"

Yes, thanks.

-Brian


>
>> 2D arrays).  Fixes new piglit ext_texture_array-errors test.
>>
>> Cc: "10.3 10.4" <mesa-stable at lists.freedesktop.org>
>> ---
>>   src/mesa/main/teximage.c | 2 +-
>>   1 file changed, 1 insertion(+), 1 deletion(-)
>>
>> diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
>> index 4f4bb11..7766904 100644
>> --- a/src/mesa/main/teximage.c
>> +++ b/src/mesa/main/teximage.c
>> @@ -1542,7 +1542,7 @@ _mesa_legal_texture_dimensions(struct gl_context
>> *ctx, GLenum target,
>>         maxSize >>= level;
>>         if (width < 2 * border || width > 2 * border + maxSize)
>>            return GL_FALSE;
>> -      if (height < 1 || height > ctx->Const.MaxArrayTextureLayers)
>> +      if (height < 0 || height > ctx->Const.MaxArrayTextureLayers)
>>            return GL_FALSE;
>>         if (!ctx->Extensions.ARB_texture_non_power_of_two) {
>>            if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
>>
>
> Jose



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