[Mesa-dev] [PATCH 06/10] glsl: invariant qualifier is not valid for shader inputs in GLSL ES 3.00
Ian Romanick
idr at freedesktop.org
Tue Dec 2 12:54:49 PST 2014
On 12/01/2014 05:04 AM, Eduardo Lima Mitev wrote:
> From: Samuel Iglesias Gonsalvez <siglesias at igalia.com>
>
> GLSL ES 3.00 spec, chapter 4.6.1 "The Invariant Qualifier",
>
> Only variables output from a shader can be candidates for invariance. This
> includes user-defined output variables and the built-in output variables.
> As only outputs can be declared as invariant, an invariant output from one
> shader stage will still match an input of a subsequent stage without the
> input being declared as invariant.
>
> This patch fixes the following dEQP tests:
>
> dEQP-GLES3.functional.shaders.qualification_order.variables.valid.invariant_interp_storage_precision
> dEQP-GLES3.functional.shaders.qualification_order.variables.valid.invariant_interp_storage
> dEQP-GLES3.functional.shaders.qualification_order.variables.valid.invariant_storage_precision
> dEQP-GLES3.functional.shaders.qualification_order.variables.valid.invariant_storage
> dEQP-GLES3.functional.shaders.qualification_order.variables.invalid.invariant_interp_storage_precision_invariant_input
> dEQP-GLES3.functional.shaders.qualification_order.variables.invalid.invariant_interp_storage_invariant_input
> dEQP-GLES3.functional.shaders.qualification_order.variables.invalid.invariant_storage_precision_invariant_input
> dEQP-GLES3.functional.shaders.qualification_order.variables.invalid.invariant_storage_invariant_input
>
> No piglit regressions observed.
>
> Signed-off-by: Samuel Iglesias Gonsalvez <siglesias at igalia.com>
> ---
> src/glsl/glsl_parser.yy | 2 ++
> src/glsl/link_varyings.cpp | 2 +-
> 2 files changed, 3 insertions(+), 1 deletion(-)
>
> diff --git a/src/glsl/glsl_parser.yy b/src/glsl/glsl_parser.yy
> index 6160e26..55b3a7d 100644
> --- a/src/glsl/glsl_parser.yy
> +++ b/src/glsl/glsl_parser.yy
> @@ -1591,6 +1591,8 @@ type_qualifier:
>
> $$ = $2;
> $$.flags.q.invariant = 1;
> + if (state->es_shader && state->language_version >= 300 && $$.flags.q.in)
> + _mesa_glsl_error(&@1, state, "invariant qualifiers cannot be used with shader inputs");
Since we already reject the invariant keyword for GLSL ES 1.00, I think
you can drop the '&& state->language_version >= 300' part. I would also
add the spec quotation from the commit message here.
With those changes, this patch is
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
> }
> | interpolation_qualifier type_qualifier
> {
> diff --git a/src/glsl/link_varyings.cpp b/src/glsl/link_varyings.cpp
> index 1866ab2..1fe198a 100644
> --- a/src/glsl/link_varyings.cpp
> +++ b/src/glsl/link_varyings.cpp
> @@ -116,7 +116,7 @@ cross_validate_types_and_qualifiers(struct gl_shader_program *prog,
> return;
> }
>
> - if (input->data.invariant != output->data.invariant) {
> + if (!prog->IsES && input->data.invariant != output->data.invariant) {
> linker_error(prog,
> "%s shader output `%s' %s invariant qualifier, "
> "but %s shader input %s invariant qualifier\n",
>
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