[Mesa-dev] [PATCH 06/10] glsl: invariant qualifier is not valid for shader inputs in GLSL ES 3.00
Ian Romanick
idr at freedesktop.org
Tue Dec 2 12:56:03 PST 2014
On 12/02/2014 12:54 PM, Ian Romanick wrote:
> On 12/01/2014 05:04 AM, Eduardo Lima Mitev wrote:
>> From: Samuel Iglesias Gonsalvez <siglesias at igalia.com>
>>
>> GLSL ES 3.00 spec, chapter 4.6.1 "The Invariant Qualifier",
>>
>> Only variables output from a shader can be candidates for invariance. This
>> includes user-defined output variables and the built-in output variables.
>> As only outputs can be declared as invariant, an invariant output from one
>> shader stage will still match an input of a subsequent stage without the
>> input being declared as invariant.
>>
>> This patch fixes the following dEQP tests:
>>
>> dEQP-GLES3.functional.shaders.qualification_order.variables.valid.invariant_interp_storage_precision
>> dEQP-GLES3.functional.shaders.qualification_order.variables.valid.invariant_interp_storage
>> dEQP-GLES3.functional.shaders.qualification_order.variables.valid.invariant_storage_precision
>> dEQP-GLES3.functional.shaders.qualification_order.variables.valid.invariant_storage
>> dEQP-GLES3.functional.shaders.qualification_order.variables.invalid.invariant_interp_storage_precision_invariant_input
>> dEQP-GLES3.functional.shaders.qualification_order.variables.invalid.invariant_interp_storage_invariant_input
>> dEQP-GLES3.functional.shaders.qualification_order.variables.invalid.invariant_storage_precision_invariant_input
>> dEQP-GLES3.functional.shaders.qualification_order.variables.invalid.invariant_storage_invariant_input
>>
>> No piglit regressions observed.
>>
>> Signed-off-by: Samuel Iglesias Gonsalvez <siglesias at igalia.com>
>> ---
>> src/glsl/glsl_parser.yy | 2 ++
>> src/glsl/link_varyings.cpp | 2 +-
>> 2 files changed, 3 insertions(+), 1 deletion(-)
>>
>> diff --git a/src/glsl/glsl_parser.yy b/src/glsl/glsl_parser.yy
>> index 6160e26..55b3a7d 100644
>> --- a/src/glsl/glsl_parser.yy
>> +++ b/src/glsl/glsl_parser.yy
>> @@ -1591,6 +1591,8 @@ type_qualifier:
>>
>> $$ = $2;
>> $$.flags.q.invariant = 1;
>> + if (state->es_shader && state->language_version >= 300 && $$.flags.q.in)
>> + _mesa_glsl_error(&@1, state, "invariant qualifiers cannot be used with shader inputs");
>
> Since we already reject the invariant keyword for GLSL ES 1.00, I think
> you can drop the '&& state->language_version >= 300' part.
Ignore this part. invariant is a keyword in GLSL ES 1.00.
> I would also
> add the spec quotation from the commit message here.
>
> With those changes, this patch is
>
> Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
>
>> }
>> | interpolation_qualifier type_qualifier
>> {
>> diff --git a/src/glsl/link_varyings.cpp b/src/glsl/link_varyings.cpp
>> index 1866ab2..1fe198a 100644
>> --- a/src/glsl/link_varyings.cpp
>> +++ b/src/glsl/link_varyings.cpp
>> @@ -116,7 +116,7 @@ cross_validate_types_and_qualifiers(struct gl_shader_program *prog,
>> return;
>> }
>>
>> - if (input->data.invariant != output->data.invariant) {
>> + if (!prog->IsES && input->data.invariant != output->data.invariant) {
>> linker_error(prog,
>> "%s shader output `%s' %s invariant qualifier, "
>> "but %s shader input %s invariant qualifier\n",
>>
>
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