[Mesa-dev] [PATCH 1/7] mesa: Generate GL_INVALID_OPERATION when drawing w/o a VAO in core profile
Kenneth Graunke
kenneth at whitecape.org
Tue Dec 2 14:48:31 PST 2014
On Tuesday, December 02, 2014 09:26:38 AM Ian Romanick wrote:
> On 11/20/2014 05:19 PM, Kenneth Graunke wrote:
> > On Thursday, November 20, 2014 11:14:49 AM Ian Romanick wrote:
> >> From: Ian Romanick <ian.d.romanick at intel.com>
> >>
> >> GL 3-ish versions of the spec are less clear that an error should be
> >> generated here, so Ken (and I during review) just missed it in 1afe335.
> >>
> >> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
> >> Cc: Kenneth Graunke <kenneth at whitecape.org>
> >> ---
> >> src/mesa/main/api_validate.c | 10 +++++++++-
> >> 1 file changed, 9 insertions(+), 1 deletion(-)
> >>
> >> diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
> >> index bf4fa3e..006fca4 100644
> >> --- a/src/mesa/main/api_validate.c
> >> +++ b/src/mesa/main/api_validate.c
> >> @@ -79,8 +79,16 @@ check_valid_to_render(struct gl_context *ctx, const char *function)
> >> break;
> >>
> >> case API_OPENGL_CORE:
> >> - if (ctx->Array.VAO == ctx->Array.DefaultVAO)
> >> + /* Section 10.4 (Drawing Commands Using Vertex Arrays) of the OpenGL 4.5
> >> + * Core Profile spec says:
> >> + *
> >> + * "An INVALID_OPERATION error is generated if no vertex array
> >> + * object is bound (see section 10.3.1)."
> >> + */
> >> + if (ctx->Array.VAO == ctx->Array.DefaultVAO) {
> >> + _mesa_error(ctx, GL_INVALID_OPERATION, "%s(no VAO bound)", function);
> >> return GL_FALSE;
> >> + }
> >> /* fallthrough */
> >> case API_OPENGL_COMPAT:
> >> {
> >
> > This seems okay - we were already prohibiting drawing, you're just adding a GL error.
> > I thought we already did that, but I can't find any code to do so.
> >
> > Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
> >
> > That said, I don't think we ever resolved whether prohibiting drawing is correct,
> > given that we support ARB_ES3_compatibility, and ES3 allows this.
>
> OpenGL 4.5 includes GL_ARB_ES3_compatibility as a required feature, and
> it explicitly calls out the error. So I think we're okay?
Oh, cool - I didn't realize that had already been clarified. Great.
--Ken
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