[Mesa-dev] [PATCH 1/7] mesa: Generate GL_INVALID_OPERATION when drawing w/o a VAO in core profile
Ian Romanick
idr at freedesktop.org
Tue Dec 2 09:26:38 PST 2014
On 11/20/2014 05:19 PM, Kenneth Graunke wrote:
> On Thursday, November 20, 2014 11:14:49 AM Ian Romanick wrote:
>> From: Ian Romanick <ian.d.romanick at intel.com>
>>
>> GL 3-ish versions of the spec are less clear that an error should be
>> generated here, so Ken (and I during review) just missed it in 1afe335.
>>
>> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
>> Cc: Kenneth Graunke <kenneth at whitecape.org>
>> ---
>> src/mesa/main/api_validate.c | 10 +++++++++-
>> 1 file changed, 9 insertions(+), 1 deletion(-)
>>
>> diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
>> index bf4fa3e..006fca4 100644
>> --- a/src/mesa/main/api_validate.c
>> +++ b/src/mesa/main/api_validate.c
>> @@ -79,8 +79,16 @@ check_valid_to_render(struct gl_context *ctx, const char *function)
>> break;
>>
>> case API_OPENGL_CORE:
>> - if (ctx->Array.VAO == ctx->Array.DefaultVAO)
>> + /* Section 10.4 (Drawing Commands Using Vertex Arrays) of the OpenGL 4.5
>> + * Core Profile spec says:
>> + *
>> + * "An INVALID_OPERATION error is generated if no vertex array
>> + * object is bound (see section 10.3.1)."
>> + */
>> + if (ctx->Array.VAO == ctx->Array.DefaultVAO) {
>> + _mesa_error(ctx, GL_INVALID_OPERATION, "%s(no VAO bound)", function);
>> return GL_FALSE;
>> + }
>> /* fallthrough */
>> case API_OPENGL_COMPAT:
>> {
>
> This seems okay - we were already prohibiting drawing, you're just adding a GL error.
> I thought we already did that, but I can't find any code to do so.
>
> Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
>
> That said, I don't think we ever resolved whether prohibiting drawing is correct,
> given that we support ARB_ES3_compatibility, and ES3 allows this.
OpenGL 4.5 includes GL_ARB_ES3_compatibility as a required feature, and
it explicitly calls out the error. So I think we're okay?
Also... the brw_state_flags patch I was taking about yesterday is patch
7 in this series. :)
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