[Mesa-dev] [PATCH] i965/gen4-5: Cope with immutable-format texture revalidation

Chris Forbes chrisf at ijw.co.nz
Sun Dec 7 23:37:00 PST 2014


This is unfortunately sometimes necessary due to rebasing levels when
rendering into them.

16 piglits crash -> pass, when building mesa with debug enabled.

Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
---
 src/mesa/drivers/dri/i965/intel_tex_validate.c | 13 ++++++++++---
 1 file changed, 10 insertions(+), 3 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/intel_tex_validate.c b/src/mesa/drivers/dri/i965/intel_tex_validate.c
index 0bf0393..1d82768 100644
--- a/src/mesa/drivers/dri/i965/intel_tex_validate.c
+++ b/src/mesa/drivers/dri/i965/intel_tex_validate.c
@@ -98,10 +98,17 @@ intel_finalize_mipmap_tree(struct brw_context *brw, GLuint unit)
       return true;
    }
 
-   /* Immutable textures should not get this far -- they should have been
-    * created in a validated state, and nothing can invalidate them.
+   /* On recent generations, immutable textures should not get this far
+    * -- they should have been created in a validated state, and nothing
+    * can invalidate them.
+    *
+    * Unfortunately, this is not true on pre-Sandybridge hardware -- when
+    * rendering into an immutable-format depth texture we may have to rebase
+    * the rendered levels to meet alignment requirements.
+    *
+    * FINISHME: Avoid doing this.
     */
-   assert(!tObj->Immutable);
+   assert(!tObj->Immutable || brw->gen < 6);
 
    firstImage = intel_texture_image(tObj->Image[0][tObj->BaseLevel]);
 
-- 
2.1.3



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