[Mesa-dev] [PATCH] i965/gen4-5: Cope with immutable-format texture revalidation
Chris Forbes
chrisf at ijw.co.nz
Sun Dec 7 23:37:00 PST 2014
This is unfortunately sometimes necessary due to rebasing levels when
rendering into them.
16 piglits crash -> pass, when building mesa with debug enabled.
Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
---
src/mesa/drivers/dri/i965/intel_tex_validate.c | 13 ++++++++++---
1 file changed, 10 insertions(+), 3 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/intel_tex_validate.c b/src/mesa/drivers/dri/i965/intel_tex_validate.c
index 0bf0393..1d82768 100644
--- a/src/mesa/drivers/dri/i965/intel_tex_validate.c
+++ b/src/mesa/drivers/dri/i965/intel_tex_validate.c
@@ -98,10 +98,17 @@ intel_finalize_mipmap_tree(struct brw_context *brw, GLuint unit)
return true;
}
- /* Immutable textures should not get this far -- they should have been
- * created in a validated state, and nothing can invalidate them.
+ /* On recent generations, immutable textures should not get this far
+ * -- they should have been created in a validated state, and nothing
+ * can invalidate them.
+ *
+ * Unfortunately, this is not true on pre-Sandybridge hardware -- when
+ * rendering into an immutable-format depth texture we may have to rebase
+ * the rendered levels to meet alignment requirements.
+ *
+ * FINISHME: Avoid doing this.
*/
- assert(!tObj->Immutable);
+ assert(!tObj->Immutable || brw->gen < 6);
firstImage = intel_texture_image(tObj->Image[0][tObj->BaseLevel]);
--
2.1.3
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