[Mesa-dev] [PATCH] radeonsi: force NaNs to 0
Marek Olšák
maraeo at gmail.com
Wed Dec 10 15:19:12 PST 2014
Hi Matt,
This is a temporary workaround and not a permanent fix. I think it's
not even correct for later GL versions (that we don't support yet).
I have mixed feelings about this patch, but we must fix the Unreal
Engine issues somehow and this is the best we've got and it's easy to
revert.
Marek
On Wed, Dec 10, 2014 at 11:35 PM, Matt Arsenault <arsenm2 at gmail.com> wrote:
>
> On Dec 10, 2014, at 5:08 PM, Marek Olšák <maraeo at gmail.com> wrote:
>
> From: Marek Olšák <marek.olsak at amd.com>
>
> This fixes incorrect rendering in Unreal Engine demos.
> I don't know why it's called "dx10 clamp mode". MSDN doesn't mention it.
>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83510
>
>
> This should be set from the program binary, and not hardcoded this way. The
> compiler should probably change the default based on the shader type
>
>
> ---
> src/gallium/drivers/radeonsi/si_state_shaders.c | 12 ++++++++----
> 1 file changed, 8 insertions(+), 4 deletions(-)
>
> diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c
> b/src/gallium/drivers/radeonsi/si_state_shaders.c
> index 3a5b0ae..355f8aa 100644
> --- a/src/gallium/drivers/radeonsi/si_state_shaders.c
> +++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
> @@ -64,7 +64,8 @@ static void si_shader_es(struct si_shader *shader)
> si_pm4_set_reg(pm4, R_00B328_SPI_SHADER_PGM_RSRC1_ES,
> S_00B328_VGPRS((shader->num_vgprs - 1) / 4) |
> S_00B328_SGPRS((num_sgprs - 1) / 8) |
> - S_00B328_VGPR_COMP_CNT(vgpr_comp_cnt));
> + S_00B328_VGPR_COMP_CNT(vgpr_comp_cnt) |
> + S_00B328_DX10_CLAMP(1));
> si_pm4_set_reg(pm4, R_00B32C_SPI_SHADER_PGM_RSRC2_ES,
> S_00B32C_USER_SGPR(num_user_sgprs));
> }
> @@ -132,7 +133,8 @@ static void si_shader_gs(struct si_shader *shader)
>
> si_pm4_set_reg(pm4, R_00B228_SPI_SHADER_PGM_RSRC1_GS,
> S_00B228_VGPRS((shader->num_vgprs - 1) / 4) |
> - S_00B228_SGPRS((num_sgprs - 1) / 8));
> + S_00B228_SGPRS((num_sgprs - 1) / 8) |
> + S_00B228_DX10_CLAMP(1));
> si_pm4_set_reg(pm4, R_00B22C_SPI_SHADER_PGM_RSRC2_GS,
> S_00B22C_USER_SGPR(num_user_sgprs));
> }
> @@ -206,7 +208,8 @@ static void si_shader_vs(struct si_shader *shader)
> si_pm4_set_reg(pm4, R_00B128_SPI_SHADER_PGM_RSRC1_VS,
> S_00B128_VGPRS((shader->num_vgprs - 1) / 4) |
> S_00B128_SGPRS((num_sgprs - 1) / 8) |
> - S_00B128_VGPR_COMP_CNT(vgpr_comp_cnt));
> + S_00B128_VGPR_COMP_CNT(vgpr_comp_cnt) |
> + S_00B128_DX10_CLAMP(1));
> si_pm4_set_reg(pm4, R_00B12C_SPI_SHADER_PGM_RSRC2_VS,
> S_00B12C_USER_SGPR(num_user_sgprs) |
> S_00B12C_SO_BASE0_EN(!!shader->selector->so.stride[0]) |
> @@ -304,7 +307,8 @@ static void si_shader_ps(struct si_shader *shader)
>
> si_pm4_set_reg(pm4, R_00B028_SPI_SHADER_PGM_RSRC1_PS,
> S_00B028_VGPRS((shader->num_vgprs - 1) / 4) |
> - S_00B028_SGPRS((num_sgprs - 1) / 8));
> + S_00B028_SGPRS((num_sgprs - 1) / 8) |
> + S_00B028_DX10_CLAMP(1));
> si_pm4_set_reg(pm4, R_00B02C_SPI_SHADER_PGM_RSRC2_PS,
> S_00B02C_EXTRA_LDS_SIZE(shader->lds_size) |
> S_00B02C_USER_SGPR(num_user_sgprs));
> --
> 2.1.0
>
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