[Mesa-dev] [PATCH] it_to_mesa: remove unused 'target' variable
Brian Paul
brianp at vmware.com
Thu Dec 11 07:45:48 PST 2014
---
src/mesa/program/ir_to_mesa.cpp | 1 -
1 file changed, 1 deletion(-)
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index 68e2597..5196545 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -2943,7 +2943,6 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
/* Lowering */
do_mat_op_to_vec(ir);
- GLenum target = _mesa_shader_stage_to_program(prog->_LinkedShaders[i]->Stage);
lower_instructions(ir, (MOD_TO_FRACT | DIV_TO_MUL_RCP | EXP_TO_EXP2
| LOG_TO_LOG2 | INT_DIV_TO_MUL_RCP
| ((options->EmitNoPow) ? POW_TO_EXP2 : 0)));
--
1.9.1
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