[Mesa-dev] [PATCH] it_to_mesa: remove unused 'target' variable

Brian Paul brianp at vmware.com
Thu Dec 11 08:00:19 PST 2014


I already fixed the "it_to_mesa" typo locally.

-Brian

On 12/11/2014 08:45 AM, Brian Paul wrote:
> ---
>   src/mesa/program/ir_to_mesa.cpp | 1 -
>   1 file changed, 1 deletion(-)
>
> diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
> index 68e2597..5196545 100644
> --- a/src/mesa/program/ir_to_mesa.cpp
> +++ b/src/mesa/program/ir_to_mesa.cpp
> @@ -2943,7 +2943,6 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
>
>   	 /* Lowering */
>   	 do_mat_op_to_vec(ir);
> -	 GLenum target = _mesa_shader_stage_to_program(prog->_LinkedShaders[i]->Stage);
>   	 lower_instructions(ir, (MOD_TO_FRACT | DIV_TO_MUL_RCP | EXP_TO_EXP2
>   				 | LOG_TO_LOG2 | INT_DIV_TO_MUL_RCP
>   				 | ((options->EmitNoPow) ? POW_TO_EXP2 : 0)));
>



More information about the mesa-dev mailing list