[Mesa-dev] [PATCH] it_to_mesa: remove unused 'target' variable
Ian Romanick
idr at freedesktop.org
Thu Dec 11 13:18:50 PST 2014
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
On 12/11/2014 07:45 AM, Brian Paul wrote:
> ---
> src/mesa/program/ir_to_mesa.cpp | 1 -
> 1 file changed, 1 deletion(-)
>
> diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
> index 68e2597..5196545 100644
> --- a/src/mesa/program/ir_to_mesa.cpp
> +++ b/src/mesa/program/ir_to_mesa.cpp
> @@ -2943,7 +2943,6 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
>
> /* Lowering */
> do_mat_op_to_vec(ir);
> - GLenum target = _mesa_shader_stage_to_program(prog->_LinkedShaders[i]->Stage);
> lower_instructions(ir, (MOD_TO_FRACT | DIV_TO_MUL_RCP | EXP_TO_EXP2
> | LOG_TO_LOG2 | INT_DIV_TO_MUL_RCP
> | ((options->EmitNoPow) ? POW_TO_EXP2 : 0)));
>
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