[Mesa-dev] [PATCH 01/11] meta: handle subimages in _mesa_meta_setup_texture_coords()

Brian Paul brianp at vmware.com
Tue Dec 16 07:52:51 PST 2014


Ping.  Could someone review this GL_ARB_get_texture_sub_image series?

-Brian

On 12/13/2014 07:42 AM, Brian Paul wrote:
> In preparation for getting texture sub images.
> ---
>   src/mesa/drivers/common/meta.c                 | 88 +++++++++++++++++---------
>   src/mesa/drivers/common/meta.h                 |  4 ++
>   src/mesa/drivers/common/meta_generate_mipmap.c |  4 +-
>   3 files changed, 64 insertions(+), 32 deletions(-)
>
> diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
> index 87532c1..a84e512 100644
> --- a/src/mesa/drivers/common/meta.c
> +++ b/src/mesa/drivers/common/meta.c
> @@ -2450,30 +2450,53 @@ _mesa_meta_Bitmap(struct gl_context *ctx,
>
>   /**
>    * Compute the texture coordinates for the four vertices of a quad for
> - * drawing a 2D texture image or slice of a cube/3D texture.
> + * drawing a 2D texture image or slice of a cube/3D texture.  The offset
> + * and width, height specify a sub-region of the 2D image.
> + *
>    * \param faceTarget  GL_TEXTURE_1D/2D/3D or cube face name
>    * \param slice  slice of a 1D/2D array texture or 3D texture
> - * \param width  width of the texture image
> - * \param height  height of the texture image
> + * \param xoffset  X position of sub texture
> + * \param yoffset  Y position of sub texture
> + * \param width  width of the sub texture image
> + * \param height  height of the sub texture image
> + * \param total_width  total width of the texture image
> + * \param total_height  total height of the texture image
> + * \param total_depth  total depth of the texture image
>    * \param coords0/1/2/3  returns the computed texcoords
>    */
>   void
>   _mesa_meta_setup_texture_coords(GLenum faceTarget,
>                                   GLint slice,
> +                                GLint xoffset,
> +                                GLint yoffset,
>                                   GLint width,
>                                   GLint height,
> -                                GLint depth,
> +                                GLint total_width,
> +                                GLint total_height,
> +                                GLint total_depth,
>                                   GLfloat coords0[4],
>                                   GLfloat coords1[4],
>                                   GLfloat coords2[4],
>                                   GLfloat coords3[4])
>   {
> -   static const GLfloat st[4][2] = {
> -      {0.0f, 0.0f}, {1.0f, 0.0f}, {1.0f, 1.0f}, {0.0f, 1.0f}
> -   };
> +   float st[4][2];
>      GLuint i;
> +   const float s0 = (float) xoffset / (float) total_width;
> +   const float s1 = (float) (xoffset + width) / (float) total_width;
> +   const float t0 = (float) yoffset / (float) total_height;
> +   const float t1 = (float) (yoffset + height) / (float) total_height;
>      GLfloat r;
>
> +   /* setup the reference texcoords */
> +   st[0][0] = s0;
> +   st[0][1] = t0;
> +   st[1][0] = s1;
> +   st[1][1] = t0;
> +   st[2][0] = s1;
> +   st[2][1] = t1;
> +   st[3][0] = s0;
> +   st[3][1] = t1;
> +
>      if (faceTarget == GL_TEXTURE_CUBE_MAP_ARRAY)
>         faceTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + slice % 6;
>
> @@ -2490,52 +2513,52 @@ _mesa_meta_setup_texture_coords(GLenum faceTarget,
>      case GL_TEXTURE_3D:
>      case GL_TEXTURE_2D_ARRAY:
>         if (faceTarget == GL_TEXTURE_3D) {
> -         assert(slice < depth);
> -         assert(depth >= 1);
> -         r = (slice + 0.5f) / depth;
> +         assert(slice < total_depth);
> +         assert(total_depth >= 1);
> +         r = (slice + 0.5f) / total_depth;
>         }
>         else if (faceTarget == GL_TEXTURE_2D_ARRAY)
>            r = (float) slice;
>         else
>            r = 0.0F;
> -      coords0[0] = 0.0F; /* s */
> -      coords0[1] = 0.0F; /* t */
> +      coords0[0] = st[0][0]; /* s */
> +      coords0[1] = st[0][1]; /* t */
>         coords0[2] = r; /* r */
> -      coords1[0] = 1.0F;
> -      coords1[1] = 0.0F;
> +      coords1[0] = st[1][0];
> +      coords1[1] = st[1][1];
>         coords1[2] = r;
> -      coords2[0] = 1.0F;
> -      coords2[1] = 1.0F;
> +      coords2[0] = st[2][0];
> +      coords2[1] = st[2][1];
>         coords2[2] = r;
> -      coords3[0] = 0.0F;
> -      coords3[1] = 1.0F;
> +      coords3[0] = st[3][0];
> +      coords3[1] = st[3][1];
>         coords3[2] = r;
>         break;
>      case GL_TEXTURE_RECTANGLE_ARB:
> -      coords0[0] = 0.0F; /* s */
> -      coords0[1] = 0.0F; /* t */
> +      coords0[0] = (float) xoffset; /* s */
> +      coords0[1] = (float) yoffset; /* t */
>         coords0[2] = 0.0F; /* r */
> -      coords1[0] = (float) width;
> -      coords1[1] = 0.0F;
> +      coords1[0] = (float) (xoffset + width);
> +      coords1[1] = (float) yoffset;
>         coords1[2] = 0.0F;
> -      coords2[0] = (float) width;
> -      coords2[1] = (float) height;
> +      coords2[0] = (float) (xoffset + width);
> +      coords2[1] = (float) (yoffset + height);
>         coords2[2] = 0.0F;
> -      coords3[0] = 0.0F;
> -      coords3[1] = (float) height;
> +      coords3[0] = (float) xoffset;
> +      coords3[1] = (float) (yoffset + height);
>         coords3[2] = 0.0F;
>         break;
>      case GL_TEXTURE_1D_ARRAY:
> -      coords0[0] = 0.0F; /* s */
> +      coords0[0] = st[0][0]; /* s */
>         coords0[1] = (float) slice; /* t */
>         coords0[2] = 0.0F; /* r */
> -      coords1[0] = 1.0f;
> +      coords1[0] = st[1][0];
>         coords1[1] = (float) slice;
>         coords1[2] = 0.0F;
> -      coords2[0] = 1.0F;
> +      coords2[0] = st[2][0];
>         coords2[1] = (float) slice;
>         coords2[2] = 0.0F;
> -      coords3[0] = 0.0F;
> +      coords3[0] = st[3][0];
>         coords3[1] = (float) slice;
>         coords3[2] = 0.0F;
>         break;
> @@ -3069,7 +3092,10 @@ decompress_texture_image(struct gl_context *ctx,
>      /* Silence valgrind warnings about reading uninitialized stack. */
>      memset(verts, 0, sizeof(verts));
>
> -   _mesa_meta_setup_texture_coords(faceTarget, slice, width, height, depth,
> +   _mesa_meta_setup_texture_coords(faceTarget, slice,
> +                                   0, 0, width, height,
> +                                   texImage->Width, texImage->Height,
> +                                   texImage->Depth,
>                                      verts[0].tex,
>                                      verts[1].tex,
>                                      verts[2].tex,
> diff --git a/src/mesa/drivers/common/meta.h b/src/mesa/drivers/common/meta.h
> index 6ecf3c0..03e5191 100644
> --- a/src/mesa/drivers/common/meta.h
> +++ b/src/mesa/drivers/common/meta.h
> @@ -569,9 +569,13 @@ _mesa_meta_alloc_texture(struct temp_texture *tex,
>   void
>   _mesa_meta_setup_texture_coords(GLenum faceTarget,
>                                   GLint slice,
> +                                GLint xoffset,
> +                                GLint yoffset,
>                                   GLint width,
>                                   GLint height,
>                                   GLint depth,
> +                                GLint total_width,
> +                                GLint total_height,
>                                   GLfloat coords0[4],
>                                   GLfloat coords1[4],
>                                   GLfloat coords2[4],
> diff --git a/src/mesa/drivers/common/meta_generate_mipmap.c b/src/mesa/drivers/common/meta_generate_mipmap.c
> index 8ffd8da..58b9a53 100644
> --- a/src/mesa/drivers/common/meta_generate_mipmap.c
> +++ b/src/mesa/drivers/common/meta_generate_mipmap.c
> @@ -317,7 +317,9 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target,
>            /* Setup texture coordinates */
>            _mesa_meta_setup_texture_coords(faceTarget,
>                                            layer,
> -                                         0, 0, 1, /* width, height never used here */
> +                                         0, 0, /* xoffset, yoffset */
> +                                         srcWidth, srcHeight, /* img size */
> +                                         srcWidth, srcHeight, srcDepth,
>                                            verts[0].tex,
>                                            verts[1].tex,
>                                            verts[2].tex,
>



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