[Mesa-dev] [PATCH 01/11] meta: handle subimages in _mesa_meta_setup_texture_coords()
Laura Ekstrand
laura at jlekstrand.net
Tue Dec 16 11:00:45 PST 2014
I will take a look soon.
On Tue, Dec 16, 2014 at 7:52 AM, Brian Paul <brianp at vmware.com> wrote:
>
> Ping. Could someone review this GL_ARB_get_texture_sub_image series?
>
> -Brian
>
>
> On 12/13/2014 07:42 AM, Brian Paul wrote:
>
>> In preparation for getting texture sub images.
>> ---
>> src/mesa/drivers/common/meta.c | 88
>> +++++++++++++++++---------
>> src/mesa/drivers/common/meta.h | 4 ++
>> src/mesa/drivers/common/meta_generate_mipmap.c | 4 +-
>> 3 files changed, 64 insertions(+), 32 deletions(-)
>>
>> diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/
>> meta.c
>> index 87532c1..a84e512 100644
>> --- a/src/mesa/drivers/common/meta.c
>> +++ b/src/mesa/drivers/common/meta.c
>> @@ -2450,30 +2450,53 @@ _mesa_meta_Bitmap(struct gl_context *ctx,
>>
>> /**
>> * Compute the texture coordinates for the four vertices of a quad for
>> - * drawing a 2D texture image or slice of a cube/3D texture.
>> + * drawing a 2D texture image or slice of a cube/3D texture. The offset
>> + * and width, height specify a sub-region of the 2D image.
>> + *
>> * \param faceTarget GL_TEXTURE_1D/2D/3D or cube face name
>> * \param slice slice of a 1D/2D array texture or 3D texture
>> - * \param width width of the texture image
>> - * \param height height of the texture image
>> + * \param xoffset X position of sub texture
>> + * \param yoffset Y position of sub texture
>> + * \param width width of the sub texture image
>> + * \param height height of the sub texture image
>> + * \param total_width total width of the texture image
>> + * \param total_height total height of the texture image
>> + * \param total_depth total depth of the texture image
>> * \param coords0/1/2/3 returns the computed texcoords
>> */
>> void
>> _mesa_meta_setup_texture_coords(GLenum faceTarget,
>> GLint slice,
>> + GLint xoffset,
>> + GLint yoffset,
>> GLint width,
>> GLint height,
>> - GLint depth,
>> + GLint total_width,
>> + GLint total_height,
>> + GLint total_depth,
>> GLfloat coords0[4],
>> GLfloat coords1[4],
>> GLfloat coords2[4],
>> GLfloat coords3[4])
>> {
>> - static const GLfloat st[4][2] = {
>> - {0.0f, 0.0f}, {1.0f, 0.0f}, {1.0f, 1.0f}, {0.0f, 1.0f}
>> - };
>> + float st[4][2];
>> GLuint i;
>> + const float s0 = (float) xoffset / (float) total_width;
>> + const float s1 = (float) (xoffset + width) / (float) total_width;
>> + const float t0 = (float) yoffset / (float) total_height;
>> + const float t1 = (float) (yoffset + height) / (float) total_height;
>> GLfloat r;
>>
>> + /* setup the reference texcoords */
>> + st[0][0] = s0;
>> + st[0][1] = t0;
>> + st[1][0] = s1;
>> + st[1][1] = t0;
>> + st[2][0] = s1;
>> + st[2][1] = t1;
>> + st[3][0] = s0;
>> + st[3][1] = t1;
>> +
>> if (faceTarget == GL_TEXTURE_CUBE_MAP_ARRAY)
>> faceTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + slice % 6;
>>
>> @@ -2490,52 +2513,52 @@ _mesa_meta_setup_texture_coords(GLenum
>> faceTarget,
>> case GL_TEXTURE_3D:
>> case GL_TEXTURE_2D_ARRAY:
>> if (faceTarget == GL_TEXTURE_3D) {
>> - assert(slice < depth);
>> - assert(depth >= 1);
>> - r = (slice + 0.5f) / depth;
>> + assert(slice < total_depth);
>> + assert(total_depth >= 1);
>> + r = (slice + 0.5f) / total_depth;
>> }
>> else if (faceTarget == GL_TEXTURE_2D_ARRAY)
>> r = (float) slice;
>> else
>> r = 0.0F;
>> - coords0[0] = 0.0F; /* s */
>> - coords0[1] = 0.0F; /* t */
>> + coords0[0] = st[0][0]; /* s */
>> + coords0[1] = st[0][1]; /* t */
>> coords0[2] = r; /* r */
>> - coords1[0] = 1.0F;
>> - coords1[1] = 0.0F;
>> + coords1[0] = st[1][0];
>> + coords1[1] = st[1][1];
>> coords1[2] = r;
>> - coords2[0] = 1.0F;
>> - coords2[1] = 1.0F;
>> + coords2[0] = st[2][0];
>> + coords2[1] = st[2][1];
>> coords2[2] = r;
>> - coords3[0] = 0.0F;
>> - coords3[1] = 1.0F;
>> + coords3[0] = st[3][0];
>> + coords3[1] = st[3][1];
>> coords3[2] = r;
>> break;
>> case GL_TEXTURE_RECTANGLE_ARB:
>> - coords0[0] = 0.0F; /* s */
>> - coords0[1] = 0.0F; /* t */
>> + coords0[0] = (float) xoffset; /* s */
>> + coords0[1] = (float) yoffset; /* t */
>> coords0[2] = 0.0F; /* r */
>> - coords1[0] = (float) width;
>> - coords1[1] = 0.0F;
>> + coords1[0] = (float) (xoffset + width);
>> + coords1[1] = (float) yoffset;
>> coords1[2] = 0.0F;
>> - coords2[0] = (float) width;
>> - coords2[1] = (float) height;
>> + coords2[0] = (float) (xoffset + width);
>> + coords2[1] = (float) (yoffset + height);
>> coords2[2] = 0.0F;
>> - coords3[0] = 0.0F;
>> - coords3[1] = (float) height;
>> + coords3[0] = (float) xoffset;
>> + coords3[1] = (float) (yoffset + height);
>> coords3[2] = 0.0F;
>> break;
>> case GL_TEXTURE_1D_ARRAY:
>> - coords0[0] = 0.0F; /* s */
>> + coords0[0] = st[0][0]; /* s */
>> coords0[1] = (float) slice; /* t */
>> coords0[2] = 0.0F; /* r */
>> - coords1[0] = 1.0f;
>> + coords1[0] = st[1][0];
>> coords1[1] = (float) slice;
>> coords1[2] = 0.0F;
>> - coords2[0] = 1.0F;
>> + coords2[0] = st[2][0];
>> coords2[1] = (float) slice;
>> coords2[2] = 0.0F;
>> - coords3[0] = 0.0F;
>> + coords3[0] = st[3][0];
>> coords3[1] = (float) slice;
>> coords3[2] = 0.0F;
>> break;
>> @@ -3069,7 +3092,10 @@ decompress_texture_image(struct gl_context *ctx,
>> /* Silence valgrind warnings about reading uninitialized stack. */
>> memset(verts, 0, sizeof(verts));
>>
>> - _mesa_meta_setup_texture_coords(faceTarget, slice, width, height,
>> depth,
>> + _mesa_meta_setup_texture_coords(faceTarget, slice,
>> + 0, 0, width, height,
>> + texImage->Width, texImage->Height,
>> + texImage->Depth,
>> verts[0].tex,
>> verts[1].tex,
>> verts[2].tex,
>> diff --git a/src/mesa/drivers/common/meta.h b/src/mesa/drivers/common/
>> meta.h
>> index 6ecf3c0..03e5191 100644
>> --- a/src/mesa/drivers/common/meta.h
>> +++ b/src/mesa/drivers/common/meta.h
>> @@ -569,9 +569,13 @@ _mesa_meta_alloc_texture(struct temp_texture *tex,
>> void
>> _mesa_meta_setup_texture_coords(GLenum faceTarget,
>> GLint slice,
>> + GLint xoffset,
>> + GLint yoffset,
>> GLint width,
>> GLint height,
>> GLint depth,
>> + GLint total_width,
>> + GLint total_height,
>> GLfloat coords0[4],
>> GLfloat coords1[4],
>> GLfloat coords2[4],
>> diff --git a/src/mesa/drivers/common/meta_generate_mipmap.c
>> b/src/mesa/drivers/common/meta_generate_mipmap.c
>> index 8ffd8da..58b9a53 100644
>> --- a/src/mesa/drivers/common/meta_generate_mipmap.c
>> +++ b/src/mesa/drivers/common/meta_generate_mipmap.c
>> @@ -317,7 +317,9 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx,
>> GLenum target,
>> /* Setup texture coordinates */
>> _mesa_meta_setup_texture_coords(faceTarget,
>> layer,
>> - 0, 0, 1, /* width, height never
>> used here */
>> + 0, 0, /* xoffset, yoffset */
>> + srcWidth, srcHeight, /* img
>> size */
>> + srcWidth, srcHeight, srcDepth,
>> verts[0].tex,
>> verts[1].tex,
>> verts[2].tex,
>>
>>
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